Last change
on this file since 12397 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
773 bytes
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1 | #version 150 |
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2 | |
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3 | // Ogre port of Nvidia's IsoSurf.cg file |
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4 | // Modified code follows. See http://developer.download.nvidia.com/SDK/10/opengl/samples.html for original |
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5 | // |
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6 | // Cg port of Yury Uralsky's metaball FX shader |
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7 | // |
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8 | // Authors: Simon Green and Yury Urlasky |
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9 | // Email: sdkfeedback@nvidia.com |
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10 | // |
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11 | // Copyright (c) NVIDIA Corporation. All rights reserved. |
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12 | //////////////////////////////////////////////////////////////////////////////////////////////////// |
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13 | |
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14 | in vec3 oNormal; |
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15 | |
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16 | out vec4 fragColour; |
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17 | |
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18 | // Pixel shader |
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19 | void main() |
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20 | { |
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21 | // Sanitize input |
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22 | vec3 N = normalize(oNormal); |
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23 | vec3 L = vec3(0, 0, 1); |
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24 | float nDotL = dot(N, L); |
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25 | |
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26 | vec3 materials[2] = vec3[](vec3(1, 1, 1), vec3(0, 0, 0.5)); |
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27 | |
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28 | fragColour = vec4(abs(nDotL) * materials[int(nDotL < 0.0)], 0.1); |
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29 | } |
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