Last change
on this file since 12216 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
881 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | uniform vec4 random_fractions; |
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4 | uniform vec4 heatBiasScale; |
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5 | uniform vec4 depth_modulator; |
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6 | |
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7 | uniform sampler2D Input; // output of HeatVisionCaster_fp (NdotV) |
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8 | uniform sampler2D NoiseMap; |
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9 | uniform sampler2D HeatLookup; |
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10 | |
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11 | // in vec4 diffuse; |
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12 | in vec2 uv; |
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13 | out vec4 fragColour; |
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14 | |
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15 | void main() |
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16 | { |
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17 | float depth, heat, interference; |
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18 | |
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19 | // Output constant color: |
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20 | depth = texture( Input, uv ).x; |
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21 | depth *= (depth * depth_modulator).x; |
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22 | |
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23 | heat = (depth * heatBiasScale.y); |
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24 | |
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25 | // if (depth > 0) |
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26 | { |
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27 | interference = -0.5 + texture( NoiseMap, uv + vec2( random_fractions.x, random_fractions.y ) ).x; |
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28 | interference *= interference; |
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29 | interference *= 1.0 - heat; |
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30 | heat += interference;//+ heatBiasScale.x; |
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31 | } |
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32 | |
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33 | // Clamp UVs |
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34 | heat = max( 0.005, min( 0.995, heat ) ); |
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35 | fragColour = texture( HeatLookup, vec2( heat, 0.0 ) ); |
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36 | } |
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