Last change
on this file since 12397 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
571 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | out vec4 fragColour; |
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4 | |
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5 | uniform sampler2D RT; |
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6 | uniform sampler3D noiseVol; |
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7 | |
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8 | in vec2 oUv0; |
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9 | uniform vec4 lum; |
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10 | uniform float time; |
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11 | |
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12 | void main() |
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13 | { |
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14 | vec4 oC; |
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15 | oC = texture(RT, oUv0); |
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16 | |
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17 | //obtain luminence value |
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18 | oC = vec4(dot(oC,lum)); |
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19 | |
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20 | //add some random noise |
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21 | oC += 0.2 *(texture(noiseVol, vec3(oUv0*5,time)))- 0.05; |
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22 | |
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23 | //add lens circle effect |
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24 | //(could be optimised by using texture) |
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25 | float dist = distance(oUv0, vec2(0.5,0.5)); |
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26 | oC *= smoothstep(0.5,0.45,dist); |
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27 | |
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28 | //add rb to the brightest pixels |
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29 | oC.rb = vec2(max(oC.r - 0.75, 0)*4); |
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30 | |
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31 | fragColour = oC; |
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32 | } |
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