Last change
on this file since 12302 was
12115,
checked in by wiesep, 6 years ago
|
Changed folder structure, deletet some unused files and cleaned up code
|
File size:
1023 bytes
|
Line | |
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1 | #version 150 |
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2 | |
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3 | in block { |
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4 | vec3 pos; |
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5 | vec4 colour; |
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6 | float radius; |
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7 | } ColouredFirework[]; |
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8 | |
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9 | out block { |
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10 | vec4 pos; |
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11 | vec4 colour; |
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12 | vec2 texcoord; |
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13 | } Firework; |
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14 | |
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15 | uniform mat4 inverseView; |
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16 | uniform mat4 worldViewProj; |
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17 | |
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18 | layout(points) in; |
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19 | layout(triangle_strip, max_vertices = 4) out; |
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20 | |
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21 | //The geometry shader that prepares the fireworks for display |
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22 | void main() |
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23 | { |
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24 | vec3 g_positions[4] = vec3[4](vec3(-1, 1, 0), vec3(-1, -1, 0), vec3(1, 1, 0), vec3(1, -1, 0)); |
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25 | vec2 g_texcoords[4] = vec2[4](vec2(0, 1), vec2(1, 1), vec2(0, 0), vec2(1, 0)); |
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26 | |
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27 | // |
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28 | // Emit two new triangles |
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29 | // |
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30 | for (int i = 0; i < 4; i++) |
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31 | { |
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32 | vec3 position = -g_positions[i] * ColouredFirework[0].radius; |
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33 | position = mat3(inverseView) * position + ColouredFirework[0].pos; |
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34 | gl_Position = worldViewProj * vec4(position, 1.0); |
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35 | |
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36 | Firework.pos = gl_Position; |
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37 | Firework.colour = ColouredFirework[0].colour; |
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38 | Firework.texcoord = g_texcoords[i]; |
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39 | EmitVertex(); |
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40 | } |
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41 | EndPrimitive(); |
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42 | } |
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