Last change
on this file since 12302 was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
465 bytes
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Line | |
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1 | #version 150 |
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2 | |
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3 | uniform sampler2D inRTT; |
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4 | |
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5 | uniform vec4 sampleOffsets[15]; |
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6 | uniform vec4 sampleWeights[15]; |
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7 | |
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8 | in vec2 oUv0; |
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9 | out vec4 fragColour; |
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10 | |
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11 | void main(void) |
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12 | { |
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13 | vec4 accum = vec4(0.0, 0.0, 0.0, 1.0); |
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14 | vec2 sampleUV; |
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15 | |
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16 | for( int i = 0; i < 15; i++ ) |
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17 | { |
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18 | // Sample from adjacent points, 7 each side and central |
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19 | sampleUV = oUv0 + sampleOffsets[i].xy; |
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20 | accum += sampleWeights[i] * texture(inRTT, sampleUV); |
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21 | } |
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22 | |
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23 | fragColour = accum; |
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24 | } |
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