Last change
on this file was
12115,
checked in by wiesep, 6 years ago
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Changed folder structure, deletet some unused files and cleaned up code
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File size:
472 bytes
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Line | |
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1 | #version 400 core |
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2 | |
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3 | uniform mat4 g_mWorldViewProjection; |
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4 | |
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5 | // GLSL tessellation evaluation shader (domain shader in HLSL). |
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6 | layout(triangles, equal_spacing, cw) in; |
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7 | void main() |
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8 | { |
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9 | // Baricentric interpolation |
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10 | vec3 finalPos = vec3(gl_TessCoord.x * gl_in[0].gl_Position + |
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11 | gl_TessCoord.y * gl_in[1].gl_Position + |
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12 | gl_TessCoord.z * gl_in[2].gl_Position); |
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13 | gl_Position = g_mWorldViewProjection * vec4(finalPos, 1.0); |
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14 | } |
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