Last change
on this file since 5559 was
5559,
checked in by bknecht, 16 years ago
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some fixes for pickupinventory and whole gui implementation
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File size:
814 bytes
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Line | |
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1 | -- gui.lua |
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2 | |
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3 | local P = {} |
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4 | if _REQUIREDNAME == nil then |
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5 | gui = P |
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6 | else |
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7 | _G[_REQUIREDNAME] = P |
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8 | end |
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9 | |
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10 | P.overlay = nil |
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11 | |
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12 | -- constructor of the GUI |
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13 | function P:new (gui, fname) |
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14 | local newElement = { window = gui, filename = fname, visible = false } or {} |
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15 | setmetatable(newElement, self) -- connects new element with class |
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16 | self.__index = self |
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17 | return newElement |
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18 | end |
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19 | |
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20 | function P:init() |
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21 | -- this function is empty and intended for inheriting GUIs to use |
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22 | end |
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23 | |
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24 | -- hide function for the GUI |
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25 | function P:hide () |
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26 | self.window:hide() |
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27 | self.visible = false |
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28 | end |
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29 | |
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30 | -- show function for the GUI |
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31 | function P:show () |
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32 | self.window:show() |
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33 | self.visible = true |
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34 | end |
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35 | |
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36 | function P:load () |
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37 | self.window = winMgr:loadWindowLayout(self.layoutString) |
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38 | self:init() |
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39 | return self |
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40 | end |
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41 | |
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42 | return gui or _G[_REQUIREDNAME] |
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