1 | ---------------------------------------------------------------------------------------------------- |
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2 | -- This lua script creates a totally random generated space station for the orxonox computer game!-- |
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3 | -- (c) Wallah 2008, published under GPL licence! -- |
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4 | ---------------------------------------------------------------------------------------------------- |
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5 | |
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6 | -------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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7 | -- IMPORTANT: If you need more parameters, do the following: copy the actual function (just the headline and the end statement) to the end of the file, -- |
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8 | -- like I did with createSpaceStation() and let that function call the new function where you can modify the parameters. For all parameters which the old function-- |
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9 | -- doesn't have you just give the standard default values, which I have defined. This is to make sure, that anyone else who uses the old function can still use it-- |
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10 | -- the same way he/she always did. If you want a function with less parameters, just create a new one at the end of the file and call this function with some -- |
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11 | -- default values. REMEMBER: Function overloading is not possible, be sure to call your function differently from others already existing ones. -- |
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12 | -------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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13 | |
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14 | -- This function creates a randomly generated space station. |
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15 | -- The first argument ranSeed, must be 0, or a positive Integer, if it is 0 your space station is always chosen randomly, if you give an integer, |
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16 | -- your space station will be generated randomly, but once you have the space station it will always be the same. |
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17 | -- The argument xLength defines how large the space station will be into the x-direction. |
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18 | -- The argument xVar defines how much the space station will vary at the ends in x-direction, this is so that the station is no cube. |
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19 | -- The argument yLength is the same as xLength, but for the y-direction. |
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20 | -- The argument yVar is the same as xLength, but for the y-direction. |
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21 | -- The argument zLength is the same as xLength, but for the z-direction. |
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22 | -- The argument zVar is the same as xLength, but for the z-direction. |
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23 | -- The argument sSScale scales the station proportionally in all directions. |
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24 | function createSpaceStationPar(ranSeed, xLength, xVar, yLength, yVar, zLength, zVar, sSScale) |
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25 | |
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26 | |
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27 | |
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28 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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29 | -- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station. |
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30 | print("<MovableEntity scale=1 position=\"0,0,0\" >") |
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31 | -- End create Movable Entity. |
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32 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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33 | |
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34 | |
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35 | |
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36 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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37 | -- Create a randomseed, so that the math.random() function is actually random. |
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38 | if ranSeed == 0 then |
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39 | math.randomseed(os.time()) |
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40 | else |
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41 | math.randomseed(ranSeed) |
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42 | end |
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43 | -- End create randomseed. |
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44 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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45 | |
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46 | |
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47 | |
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48 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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49 | -- Here you can define some global variables, with which you can modify the space station. |
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50 | |
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51 | -- Define the maximal size of the grid, this value is based on how large you define the area of bodyparts plus 20 gridpoints for attachparts. |
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52 | sSSize=30 |
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53 | if xLength>=yLength and xLength>=zLength then |
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54 | sSSize=xLength+20 |
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55 | elseif yLength>=xLength and yLength>=zLength then |
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56 | sSSize=yLength+20 |
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57 | elseif zLength>=xLength and zLength>=yLength then |
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58 | sSSize=zLength+20 |
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59 | end |
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60 | -- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part. |
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61 | sSParts=9 |
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62 | -- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions. |
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63 | sSBodyParts=3 |
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64 | -- Define how many frontParts you have. |
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65 | frontParts=1 |
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66 | -- Define how many backParts you have. |
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67 | backParts=1 |
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68 | -- Define how many side parts for the left side you have. |
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69 | leftSideParts=1 |
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70 | -- Define how many side parts for the right side you have. |
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71 | rightSideParts=1 |
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72 | -- Define how many top parts you have. |
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73 | topParts=2 |
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74 | -- Define how many connection parts you have. |
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75 | connParts=1 |
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76 | -- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency. |
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77 | -- It should be at least 1 bigger than the biggest part needs, because I guarantee that it works with odd numbers, to do so I use the math.floor function. |
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78 | pDim=6 |
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79 | -- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: |
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80 | -- integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is. |
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81 | gridDim=2.25 |
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82 | -- End define global parameters. |
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83 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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84 | |
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85 | |
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86 | |
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87 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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88 | -- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections. |
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89 | -- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station. |
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90 | -- The griddimension, this word I will use later, means that the distance of a point to the next point is gridDim in the game, so the absolute x-axis is x*gridDim*sSScale, |
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91 | -- and so on for the other dimensions y and z. |
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92 | -- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1. |
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93 | -- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, |
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94 | -- "-" if there is one in the negative x-direction, "+-" if there are in both x-directions. |
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95 | -- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, |
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96 | -- "-" if there is one in the negative y-direction, "+-" if there are in both y-directions. |
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97 | -- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, |
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98 | -- "-" if there is one in the negative z-direction, "+-" if there are in both z-directions. |
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99 | grid = {} |
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100 | for x=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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101 | grid[x] = {} |
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102 | for y=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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103 | grid[x][y]= {} |
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104 | for z=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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105 | grid[x][y][z]={} |
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106 | for i=0,3 do |
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107 | grid[x][y][z][i]=0 |
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108 | end |
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109 | end |
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110 | end |
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111 | end |
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112 | -- End create 4-dim grid. |
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113 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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114 | |
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115 | |
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116 | |
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117 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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118 | -- This creates an array which stores all the parts, it's size is depending on the global values pDim and sSParts. |
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119 | -- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i. |
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120 | -- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. |
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121 | -- A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive |
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122 | -- z-axis, then you have to use the coordinate point (0,0,1). |
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123 | -- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. |
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124 | -- At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-"). |
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125 | bodyParts={} |
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126 | for i=1,sSParts do |
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127 | bodyParts[i]={} |
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128 | for x=-math.floor(pDim/2),math.floor(pDim/2) do |
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129 | bodyParts[i][x]={} |
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130 | for y=-math.floor(pDim/2),math.floor(pDim/2) do |
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131 | bodyParts[i][x][y]={} |
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132 | for z=-math.floor(pDim/2),math.floor(pDim/2) do |
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133 | bodyParts[i][x][y][z]={} |
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134 | for k=0,3 do |
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135 | bodyParts[i][x][y][z][k]=0 |
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136 | end |
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137 | end |
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138 | end |
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139 | end |
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140 | -- This contains the name of the mesh file. |
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141 | bodyParts[i][0][0][0][4]="" |
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142 | -- This contains the first possible rotation of your part, pitch=... yaw=... roll=... . |
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143 | bodyParts[i][0][0][0][5]="" |
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144 | -- This contains the second possible rotation of your part, pitch=... yaw=... roll=... . |
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145 | bodyParts[i][0][0][0][6]="" |
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146 | -- This contains the third possible rotation of your part, pitch=... yaw=... roll=... . |
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147 | bodyParts[i][0][0][0][7]="" |
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148 | -- Contains the movement rotation, rotationaxis=... rotationrate=... . |
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149 | bodyParts[i][0][0][0][8]="" |
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150 | -- Contains the attachment, if your part has an attachment, e.g. <ParticleEmitter .../>. |
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151 | bodyParts[i][0][0][0][9]="" |
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152 | -- Contains how many of this part you want to attach to your space station. |
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153 | bodyParts[i][0][0][0][10]=1 |
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154 | end |
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155 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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156 | |
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157 | |
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158 | |
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159 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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160 | -- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary. |
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161 | |
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162 | -- The part must be inserted so, that the center of reference is at position (0,0,0). |
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163 | -- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part. |
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164 | -- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction. |
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165 | -- At bodyParts[i][0][0][0][6] you have another possibility to rotate your part in a different way, e.g. for left and right side parts. |
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166 | -- At bodyParts[i][0][0][0][7] you have a third possibility to rotate your part, e.g. connection parts must be rotated into 3 different ways. |
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167 | -- At bodyParts[i][0][0][0][8] you can rotate your part around his own axis, with rotationaxis="x,y,z" rotationrate=number. |
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168 | -- At bodyParts[i][0][0][0][9] you can attach something to your model, e.g. <ParticleEmitter .../>. |
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169 | |
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170 | -- Insert the CuboidBody, which is only one griddimension and can have connections in every direction. |
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171 | bodyParts[1][0][0][0][4]="CuboidBody.mesh" |
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172 | |
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173 | bodyParts[1][0][0][0][0]=1 |
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174 | bodyParts[1][0][0][0][1]="+-" |
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175 | bodyParts[1][0][0][0][2]="+-" |
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176 | bodyParts[1][0][0][0][3]="+-" |
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177 | -- End insert CuboidBody. |
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178 | |
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179 | -- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle. |
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180 | bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh" |
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181 | bodyParts[2][0][0][0][5]="pitch=-90" |
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182 | |
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183 | bodyParts[2][0][0][0][0]=1 |
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184 | bodyParts[2][0][0][0][1]="+-" |
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185 | bodyParts[2][0][0][0][2]="+-" |
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186 | bodyParts[2][0][0][0][3]="-" |
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187 | |
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188 | bodyParts[2][0][0][1][0]=1 |
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189 | bodyParts[2][0][0][1][1]="+-" |
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190 | bodyParts[2][0][0][1][2]="+-" |
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191 | bodyParts[2][0][0][1][3]="+" |
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192 | -- End insert DoubleCuboidBody. |
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193 | |
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194 | -- Insert the CuboidConnectionBody, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 |
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195 | -- (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2). |
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196 | bodyParts[3][0][0][0][4]="CuboidConnBody.mesh" |
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197 | bodyParts[3][0][0][0][5]="pitch=-90" |
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198 | |
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199 | bodyParts[3][0][0][0][0]=1 |
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200 | bodyParts[3][0][0][0][1]="+-" |
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201 | bodyParts[3][0][0][0][2]="+-" |
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202 | bodyParts[3][0][0][0][3]="-" |
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203 | |
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204 | bodyParts[3][0][0][1][0]=1 |
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205 | |
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206 | bodyParts[3][0][0][2][0]=1 |
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207 | bodyParts[3][0][0][2][1]="+-" |
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208 | bodyParts[3][0][0][2][2]="+-" |
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209 | bodyParts[3][0][0][2][3]="+" |
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210 | -- End insert CuboidConnectionBody. |
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211 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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212 | |
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213 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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214 | -- Insert the back parts. |
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215 | -- If you're space station has no back parts, be sure to set backPartsIndex[0]=false. |
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216 | backPartsIndex={} |
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217 | backPartsIndex[0]="" |
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218 | |
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219 | -- Insert the thruster, which is one griddimension long, two wide and high, it can only have a connection into the negative z-direction. |
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220 | backPartsIndex[1]=4 |
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221 | bodyParts[backPartsIndex[1]][0][0][0][4]="Thruster.mesh" |
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222 | bodyParts[backPartsIndex[1]][0][0][0][5]="pitch=-90" |
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223 | bodyParts[backPartsIndex[1]][0][0][0][9]="<ParticleEmitter position=\"0,0,0\" source=\"Orxonox/fire3\" />" |
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224 | bodyParts[backPartsIndex[1]][0][0][0][10]=5 |
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225 | |
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226 | bodyParts[backPartsIndex[1]][0][0][0][0]=1 |
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227 | bodyParts[backPartsIndex[1]][0][0][0][3]="-" |
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228 | bodyParts[backPartsIndex[1]][1][0][0][0]=1 |
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229 | bodyParts[backPartsIndex[1]][-1][0][0][0]=1 |
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230 | bodyParts[backPartsIndex[1]][0][1][0][0]=1 |
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231 | bodyParts[backPartsIndex[1]][0][-1][0][0]=1 |
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232 | -- End insert the thruster. |
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233 | |
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234 | -- End insert the back parts. |
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235 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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236 | |
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237 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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238 | -- Insert the front parts. If your space station has no front parts, be sure to set frontPartsIndex[0]=false. |
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239 | frontPartsIndex={} |
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240 | frontPartsIndex[0]="" |
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241 | |
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242 | -- The SemiCircleCockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction. |
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243 | frontPartsIndex[1]=5 |
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244 | bodyParts[frontPartsIndex[1]][0][0][0][4]="SemiCircleCockpit.mesh" |
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245 | bodyParts[frontPartsIndex[1]][0][0][0][5]="pitch=-90 yaw=180" |
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246 | bodyParts[frontPartsIndex[1]][0][0][0][9]="<Billboard scale=0.01 position=\"0,-0.1,2.2\" colour=\"1.0,1.0,1.0\" material=\"Examples/Flare\" /> <Billboard scale=0.01 position=\"0.5,-0.1,2.2\" colour=\"1.0,1.0,1.0\" material=\"Examples/Flare\" /> <Billboard scale=0.01 position=\"-0.5,-0.1,2.2\" colour=\"1.0,1.0,1.0\" material=\"Examples/Flare\" />" |
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247 | |
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248 | bodyParts[frontPartsIndex[1]][0][0][0][0]=1 |
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249 | bodyParts[frontPartsIndex[1]][0][0][0][3]="+" |
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250 | |
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251 | bodyParts[frontPartsIndex[1]][-1][0][0][0]=1 |
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252 | bodyParts[frontPartsIndex[1]][1][0][0][0]=1 |
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253 | bodyParts[frontPartsIndex[1]][0][-1][0][0]=1 |
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254 | bodyParts[frontPartsIndex[1]][0][1][0][0]=1 |
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255 | bodyParts[frontPartsIndex[1]][-1][-1][0][0]=1 |
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256 | bodyParts[frontPartsIndex[1]][1][-1][0][0]=1 |
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257 | bodyParts[frontPartsIndex[1]][-1][1][0][0]=1 |
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258 | bodyParts[frontPartsIndex[1]][1][1][0][0]=1 |
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259 | bodyParts[frontPartsIndex[1]][0][0][-1][0]=1 |
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260 | bodyParts[frontPartsIndex[1]][-1][0][-1][0]=1 |
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261 | bodyParts[frontPartsIndex[1]][1][0][-1][0]=1 |
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262 | bodyParts[frontPartsIndex[1]][0][-1][-1][0]=1 |
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263 | bodyParts[frontPartsIndex[1]][0][1][-1][0]=1 |
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264 | bodyParts[frontPartsIndex[1]][-1][-1][-1][0]=1 |
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265 | bodyParts[frontPartsIndex[1]][1][-1][-1][0]=1 |
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266 | bodyParts[frontPartsIndex[1]][-1][1][-1][0]=1 |
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267 | bodyParts[frontPartsIndex[1]][1][1][-1][0]=1 |
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268 | -- End insert SemiCircleCockpit. |
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269 | |
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270 | -- End insert the front parts. |
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271 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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272 | |
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273 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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274 | -- Insert the side parts. |
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275 | -- If your space station has no left side parts, be sure to set leftsidePartsIndex[0]=false. |
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276 | -- If your space station has no right side parts, be sure to set rightsidePartsIndex[0]=false. |
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277 | leftSidePartsIndex={} |
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278 | leftSidePartsIndex[0]="" |
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279 | rightSidePartsIndex={} |
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280 | rightSidePartsIndex[0]="" |
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281 | |
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282 | -- Insert the solar panel, which i wanna use as left and right side part. |
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283 | leftSidePartsIndex[1]=6 |
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284 | rightSidePartsIndex[1]=leftSidePartsIndex[1] |
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285 | bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh" |
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286 | bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..math.random(0,180) |
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287 | bodyParts[rightSidePartsIndex[1]][0][0][0][6]="roll=-90 pitch="..math.random(0,180) |
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288 | bodyParts[rightSidePartsIndex[1]][0][0][0][8]="rotationaxis=\"1,0,0\" rotationrate=2" |
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289 | bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1 |
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290 | bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1 |
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291 | bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1 |
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292 | bodyParts[leftSidePartsIndex[1]][0][1][0][0]=1 |
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293 | bodyParts[leftSidePartsIndex[1]][0][1][1][0]=1 |
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294 | bodyParts[leftSidePartsIndex[1]][0][1][-1][0]=1 |
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295 | bodyParts[leftSidePartsIndex[1]][0][-1][0][0]=1 |
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296 | bodyParts[leftSidePartsIndex[1]][0][-1][1][0]=1 |
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297 | bodyParts[leftSidePartsIndex[1]][0][-1][-1][0]=1 |
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298 | -- End insert solar panel. |
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299 | |
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300 | -- End insert side parts. |
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301 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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302 | |
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303 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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304 | -- Insert the top parts. |
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305 | -- If you have no top parts, be sure to set topPartsIndex[0]=false |
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306 | topPartsIndex={} |
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307 | topPartsIndex[0]="" |
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308 | |
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309 | -- Insert the CuboidLandingZone. |
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310 | topPartsIndex[1]=7 |
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311 | bodyParts[topPartsIndex[1]][0][0][0][4]="CuboidLandingZone.mesh" |
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312 | bodyParts[topPartsIndex[1]][0][0][0][5]="pitch=-90" |
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313 | |
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314 | bodyParts[topPartsIndex[1]][0][0][0][0]=1 |
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315 | bodyParts[topPartsIndex[1]][0][0][0][2]="+-" |
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316 | bodyParts[topPartsIndex[1]][1][0][0][0]=1 |
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317 | bodyParts[topPartsIndex[1]][-1][0][0][0]=1 |
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318 | bodyParts[topPartsIndex[1]][0][0][1][0]=1 |
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319 | bodyParts[topPartsIndex[1]][1][0][1][0]=1 |
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320 | bodyParts[topPartsIndex[1]][-1][0][1][0]=1 |
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321 | bodyParts[topPartsIndex[1]][0][0][2][0]=1 |
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322 | bodyParts[topPartsIndex[1]][1][0][2][0]=1 |
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323 | bodyParts[topPartsIndex[1]][-1][0][2][0]=1 |
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324 | bodyParts[topPartsIndex[1]][0][0][3][0]=1 |
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325 | bodyParts[topPartsIndex[1]][1][0][3][0]=1 |
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326 | bodyParts[topPartsIndex[1]][-1][0][3][0]=1 |
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327 | -- End insert the CuboidLandingZone. |
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328 | |
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329 | -- Insert the SatelliteDish. |
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330 | topPartsIndex[2]=8 |
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331 | bodyParts[topPartsIndex[2]][0][0][0][4]="SatelliteDish.mesh" |
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332 | bodyParts[topPartsIndex[2]][0][0][0][5]="pitch=-90" |
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333 | bodyParts[topPartsIndex[2]][0][0][0][8]="rotationaxis=\"0,1,0\" rotationrate=5" |
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334 | |
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335 | bodyParts[topPartsIndex[2]][0][0][0][0]=1 |
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336 | bodyParts[topPartsIndex[2]][0][0][1][0]=1 |
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337 | bodyParts[topPartsIndex[2]][0][0][-1][0]=1 |
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338 | bodyParts[topPartsIndex[2]][1][0][0][0]=1 |
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339 | bodyParts[topPartsIndex[2]][1][0][1][0]=1 |
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340 | bodyParts[topPartsIndex[2]][1][0][-1][0]=1 |
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341 | bodyParts[topPartsIndex[2]][-1][0][0][0]=1 |
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342 | bodyParts[topPartsIndex[2]][-1][0][1][0]=1 |
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343 | bodyParts[topPartsIndex[2]][-1][0][-1][0]=1 |
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344 | -- End insert the SatelliteDish. |
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345 | |
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346 | -- End insert the top parts. |
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347 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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348 | |
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349 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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350 | -- Insert the connection parts, which are used to connect all the bodyparts. |
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351 | -- If you're spacestation has no connection parts, be sure to set connPartsIndex[0]=false. |
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352 | connPartsIndex={} |
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353 | connPartsIndex[0]="" |
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354 | |
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355 | -- Insert the CuboidConnection. |
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356 | connPartsIndex[1]=9 |
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357 | bodyParts[connPartsIndex[1]][0][0][0][4]="CuboidConnection.mesh" |
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358 | bodyParts[connPartsIndex[1]][0][0][0][5]="roll=90" |
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359 | bodyParts[connPartsIndex[1]][0][0][0][6]="" |
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360 | bodyParts[connPartsIndex[1]][0][0][0][7]="pitch=90" |
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361 | -- End insert the CuboidConnection. |
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362 | |
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363 | -- End insert the connection parts. |
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364 | |
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365 | -- End create array bodyParts. |
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366 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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367 | |
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368 | |
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369 | |
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370 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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371 | -- Here I define some functions which I will use later. |
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372 | |
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373 | --This function actualizes the grid, which I have to call always after I have added a new part to the space station. |
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374 | function actualizeGrid(Index,x,y,z) |
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375 | for i=math.floor(-pDim/2)+1,math.floor(pDim/2) do |
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376 | for j=math.floor(-pDim/2)+1,math.floor(pDim/2) do |
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377 | for k=math.floor(-pDim/2)+1,math.floor(pDim/2) do |
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378 | if bodyParts[Index][i][j][k][0] == 1 then |
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379 | for l=0,3 do |
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380 | grid[x+i][y+j][z+k][l] = bodyParts[Index][i][j][k][l] |
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381 | end |
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382 | end |
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383 | end |
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384 | end |
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385 | end |
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386 | end |
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387 | -- End actualizeGrid. |
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388 | |
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389 | -- This function checks wheter a given parts fits at that position or not. |
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390 | -- If the part fits there it returns 1, otherwise 0. |
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391 | function checkPart(Index,x,y,z) |
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392 | check=1 |
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393 | for i=math.floor(-pDim/2)+1,math.floor(pDim/2) do |
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394 | for j=math.floor(-pDim/2)+1,math.floor(pDim/2) do |
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395 | for k=math.floor(-pDim/2)+1,math.floor(pDim/2) do |
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396 | -- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not, check is zero, |
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397 | -- which means that the part doesn't fit there. |
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398 | if bodyParts[Index][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then |
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399 | check=0 |
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400 | end |
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401 | end |
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402 | end |
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403 | end |
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404 | return check |
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405 | end |
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406 | -- End checkPart function. |
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407 | |
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408 | -- This function prints the model with tempPartIndex in the bodyParts array at position lx,ly,lz. |
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409 | -- If you need to rotate the model around his own axis, then you have to set movEntity true and define the details of the rotation in |
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410 | -- bodyParts[tempPartIndex][0][0][0][8]. |
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411 | -- If your model needs to be rotated like bodyParts[tempPartIndex][0][0][0][5], then side must be 1, for bodyParts[tempPartIndex][0][0][0][6] side must be 2, |
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412 | -- for bodyParts[tempPartIndex][0][0][0][7] side must be 3. |
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413 | function printModel(lx,ly,lz,tempPartIndex,movEntity,side) |
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414 | if movEntity == true then |
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415 | print("<MovableEntity scale=1 position=\"") print(lx*gridDim*sSScale) print(",") print(ly*gridDim*sSScale) print(",") print(lz*gridDim*sSScale) print("\" ") |
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416 | print(bodyParts[tempPartIndex][0][0][0][8]) print(">") |
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417 | print("<attached>") |
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418 | lx=0 ly=0 lz=0 |
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419 | end |
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420 | |
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421 | print("<Model position=\"") print(lx*gridDim*sSScale) print(",") print(ly*gridDim*sSScale) print(",") print(lz*gridDim*sSScale) |
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422 | print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempPartIndex][0][0][0][4]) print("\"") |
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423 | |
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424 | if side == 1 then |
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425 | print(bodyParts[tempPartIndex][0][0][0][5]) print(">") |
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426 | elseif side == 2 then |
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427 | print(bodyParts[tempPartIndex][0][0][0][6]) print(">") |
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428 | elseif side == 3 then |
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429 | print(bodyParts[tempPartIndex][0][0][0][7]) print(">") |
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430 | end |
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431 | |
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432 | print("<attached>") |
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433 | print(bodyParts[tempPartIndex][0][0][0][9]) |
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434 | print("</attached>") |
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435 | |
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436 | print("</Model>") |
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437 | |
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438 | if movEntity == true then |
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439 | print("</attached>") |
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440 | print("</MovableEntity>") |
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441 | end |
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442 | end |
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443 | -- End function printModel(). |
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444 | |
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445 | -- This function sets a part to a side of the space station. |
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446 | -- The arguments lx,ly,lz are the coordinates of the grid, where you want to set the part. |
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447 | -- The arguments xAxis,yAxis,zAxis can be 0 or 1, but only one argument out of the three can be 1. This means two of them must always be zero. You have to set xAxis to one, |
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448 | -- if your part is attached to a side, which faces into the x-direction (negative or positive, this is later specified with Dir), that means the x-Axis is a normal vector |
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449 | -- of the side to which you want to attach the part. The same for yAxis and zAxis. |
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450 | -- The argument Dir must be 1 if your side, where you want to attach the part, faces into the positive direction, -1 if the side faces into the negative direction. The side |
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451 | -- faces into the positive direction means, that the side of the side where the part will be attached is directed into the direction of the positive direction of the |
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452 | -- corresponding axis. |
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453 | -- The argument index is the index of the part for the bodyParts array. |
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454 | -- The argument printMovEnt must be false if your part doesn't need to be attached to an extra MovableEntity. If your part must be attached to an extra MovableEntity |
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455 | -- this argument must be true. The extra MovableEntity is used to rotate the part around his own axis, or something like that. |
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456 | -- The argument printSide is like the argument side of the printModel() function. It defines how your part will be rotated. Read the commentary there. |
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457 | -- The function returns 0 if the part couldn't be set, because it did not fit there or there was no side to attach the part. It returns 1 if the part is successfully set. |
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458 | function setPart(lx,ly,lz,xAxis,yAxis,zAxis,Dir,index,printMovEnt,printSide) |
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459 | |
---|
460 | partSet=0 |
---|
461 | -- For the bodyParts array I use 1 as x-, 2 as y- and 3 as z-Axis for the definition in which directions a part can have connections. |
---|
462 | coord=1*xAxis+2*yAxis+3*zAxis |
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463 | -- If I try to attach the part from the positive direction to the side of the space station, the part of the station (where I want to attach the new part) must have |
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464 | -- a connection into the positive direction. Otherwise I look from the negative side and so the part of the station must have a connection into the negative direction. |
---|
465 | if Dir==1 then |
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466 | conn="+" |
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467 | elseif Dir==-1 then |
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468 | conn="-" |
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469 | end |
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470 | -- I look from the direction defined through Dir, and here I check, whether I have reached a side of the space station, which means at position lx,ly,lz is nothing and |
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471 | -- at the next position is a part which can have a connection into the direction from where I look. |
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472 | if grid[lx][ly][lz][0] == 0 and grid[lx+(-1*xAxis*Dir)][ly+(-1*yAxis*Dir)][lz+(-1*zAxis*Dir)][0] == 1 and (grid[lx+(-1*xAxis*Dir)][ly+(-1*yAxis*Dir)][lz+(-1*zAxis*Dir)][coord]=="+-" or grid[lx+(-1*xAxis*Dir)][ly+(-1*yAxis*Dir)][lz+(-1*zAxis*Dir)][coord]==conn) then |
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473 | -- This checks whether the part fits at that position or not. |
---|
474 | check=checkPart(index,lx,ly,lz) |
---|
475 | if check == 1 then |
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476 | -- This prints the part. |
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477 | printModel(lx,ly,lz,index,printMovEnt,printSide) |
---|
478 | partSet=1 |
---|
479 | -- This actualizes the grid array with the values of the array bodyParts at the position index. |
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480 | actualizeGrid(index,lx,ly,lz) |
---|
481 | end |
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482 | end |
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483 | return partSet |
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484 | end |
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485 | -- End function setPart(). |
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486 | |
---|
487 | -- This function sets a part to a side of the space station. It is called spiralSet, because it starts in the middle of the side and goes out in a form of a spiral. |
---|
488 | -- The argument xAxis,yAxis,zAxis,Dir,printMovEnt,printSide are the same as the arguments from the setPart() function, please read the commentary there. |
---|
489 | -- The argument index here must be an array, where you define the index for your part for the bodyParts array. The first used index is 1 and goes up to parts. |
---|
490 | -- The argument parts is the number of different parts which you want to attach to a side. |
---|
491 | function spiralSet(xAxis,yAxis,zAxis,Dir,index,parts,printMovEnt,printSide) |
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492 | if index[0] ~= false then |
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493 | -- The array vector contains the actual position where you try to set the part. vector[0],vector[1] and vector[3] contains the x,y,z-coordinate. |
---|
494 | vector={} |
---|
495 | -- This must be done, because there are different sides from where I try to attach a part. |
---|
496 | coord1=1*yAxis+2*zAxis |
---|
497 | coord2=(coord1+1)%3 |
---|
498 | coord3=(coord2+1)%3 |
---|
499 | |
---|
500 | for pc=1,parts do |
---|
501 | tempIndex = index[pc] |
---|
502 | for eachPart=1,bodyParts[tempIndex][0][0][0][10] do |
---|
503 | partSet=0 |
---|
504 | vector[coord1]=math.floor(Dir*sSSize/2)-2*Dir |
---|
505 | while vector[coord1]~=math.floor(-1*Dir*sSSize/2)+2*Dir and partSet==0 do |
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506 | round=0 |
---|
507 | while round<=math.floor(sSSize/2)-2 and partSet==0 do |
---|
508 | vector[coord2]=round |
---|
509 | vector[coord3]=-round |
---|
510 | while vector[coord3]<=round and partSet==0 do |
---|
511 | partSet=setPart(vector[0],vector[1],vector[2],xAxis,yAxis,zAxis,Dir,tempIndex,printMovEnt,printSide) |
---|
512 | vector[coord3]=vector[coord3]+1 |
---|
513 | end |
---|
514 | while vector[coord2]>=-round and partSet==0 do |
---|
515 | partSet=setPart(vector[0],vector[1],vector[2],xAxis,yAxis,zAxis,Dir,tempIndex,printMovEnt,printSide) |
---|
516 | vector[coord2]=vector[coord2]-1 |
---|
517 | end |
---|
518 | while vector[coord3]>-round and partSet==0 do |
---|
519 | partSet=setPart(vector[0],vector[1],vector[2],xAxis,yAxis,zAxis,Dir,tempIndex,printMovEnt,printSide) |
---|
520 | vector[coord3]=vector[coord3]-1 |
---|
521 | end |
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522 | while vector[coord2]<=round and partSet==0 do |
---|
523 | partSet=setPart(vector[0],vector[1],vector[2],xAxis,yAxis,zAxis,Dir,tempIndex,printMovEnt,printSide) |
---|
524 | vector[coord2]=vector[coord2]+1 |
---|
525 | end |
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526 | round=round+1 |
---|
527 | end |
---|
528 | vector[coord1]=vector[coord1]-Dir |
---|
529 | end |
---|
530 | end |
---|
531 | end |
---|
532 | end |
---|
533 | end |
---|
534 | -- End function spiralSet(). |
---|
535 | |
---|
536 | -- End define functions. |
---|
537 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
538 | |
---|
539 | |
---|
540 | |
---|
541 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
542 | -- This is xml code, which means now we attach some parts to the MovableEntity. |
---|
543 | print("<attached>") |
---|
544 | -- End attach to the MovableEntity. |
---|
545 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
546 | |
---|
547 | |
---|
548 | |
---|
549 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
550 | -- Attach all bodyparts. |
---|
551 | -- Define at which position in the x-direction you're space station will start. |
---|
552 | x=math.random(-math.floor(xLength/2),-math.floor(xLength/2)+xVar) |
---|
553 | -- Define at which position in the x-direction you're space station will end. |
---|
554 | xMax=math.random(math.floor(xLength/2),math.floor(xLength/2)+xVar) |
---|
555 | while x<xMax do |
---|
556 | -- The same for the y- and z-direction. |
---|
557 | y=math.random(-math.floor(yLength/2),-math.floor(yLength/2)+yVar) |
---|
558 | yMax=math.random(math.floor(yLength/2),math.floor(yLength/2)+yVar) |
---|
559 | while y<yMax do |
---|
560 | yMax=math.random(math.floor(yLength/2),math.floor(yLength/2)+yVar) |
---|
561 | z=math.random(-math.floor(zLength/2),-math.floor(zLength/2)+zVar) |
---|
562 | zMax=math.random(math.floor(zLength/2),math.floor(zLength/2)+zVar) |
---|
563 | while z<zMax do |
---|
564 | -- This loop choses a bodypart, which fits at position (x,y,z). |
---|
565 | -- If after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z). |
---|
566 | partSet=0 |
---|
567 | counter=0 |
---|
568 | while counter<5 and partSet==0 do |
---|
569 | -- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts. |
---|
570 | tempBodyPartIndex=math.random(1,sSBodyParts) |
---|
571 | check=checkPart(tempBodyPartIndex,x,y,z) |
---|
572 | -- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on. |
---|
573 | if check == 1 then |
---|
574 | -- This prints the chosen part at position (x*gridDim*sSScale,y*gridDim*sSScale,z*gridDim*sSScale). |
---|
575 | printModel(x,y,z,tempBodyPartIndex,false,1) |
---|
576 | -- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part. |
---|
577 | actualizeGrid(tempBodyPartIndex,x,y,z) |
---|
578 | partSet=1 |
---|
579 | end |
---|
580 | counter=counter+1 |
---|
581 | end |
---|
582 | z=z+1 |
---|
583 | end |
---|
584 | y=y+1 |
---|
585 | end |
---|
586 | x=x+1 |
---|
587 | end |
---|
588 | -- End attach all bodyparts. |
---|
589 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
590 | |
---|
591 | |
---|
592 | |
---|
593 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
594 | -- Attach backParts, if there are some. |
---|
595 | spiralSet(0,0,1,1,backPartsIndex,backParts,false,1) |
---|
596 | -- End attach backParts. |
---|
597 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
598 | |
---|
599 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
600 | -- Attach frontParts, if there are. |
---|
601 | spiralSet(0,0,1,-1,frontPartsIndex,frontParts,false,1) |
---|
602 | -- End attach frontParts. |
---|
603 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
604 | |
---|
605 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
606 | -- Attach parts on the left side of the space station. |
---|
607 | spiralSet(1,0,0,-1,leftSidePartsIndex,leftSideParts,true,1) |
---|
608 | -- End attach left side parts. |
---|
609 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
610 | |
---|
611 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
612 | -- Attach parts on the right side of the space station. |
---|
613 | spiralSet(1,0,0,1,rightSidePartsIndex,rightSideParts,true,2) |
---|
614 | -- End attach right side parts. |
---|
615 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
616 | |
---|
617 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
618 | -- Attach parts on top of the space station. |
---|
619 | spiralSet(0,1,0,1,topPartsIndex,topParts,true,1) |
---|
620 | -- End attach top parts. |
---|
621 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
622 | |
---|
623 | |
---|
624 | |
---|
625 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
626 | -- Attach all connectionparts. |
---|
627 | -- This iterates through the whole grid array. |
---|
628 | if connPartsIndex[0] ~= false then |
---|
629 | for x=math.floor(-sSSize/2)+2,math.floor(sSSize/2)-2 do |
---|
630 | for y=math.floor(-sSSize/2)+2,math.floor(sSSize/2)-2 do |
---|
631 | for z=math.floor(-sSSize/2)+2,math.floor(sSSize/2)-2 do |
---|
632 | tempConnPartIndex=connPartsIndex[math.random(1,connParts)] |
---|
633 | -- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and |
---|
634 | -- then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and |
---|
635 | -- if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part. |
---|
636 | if grid[x][y][z][0]==1 and (grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-") and grid[x+1][y][z][0]==1 and (grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-") then |
---|
637 | -- This prints the connection part, the +1/2 is because the connection is set exactly in the middle of two gridpoints. |
---|
638 | printModel(x+1/2,y,z,tempConnPartIndex,false,1) |
---|
639 | end |
---|
640 | -- The same as in the x-direction, but for the y-direction. |
---|
641 | if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then |
---|
642 | printModel(x,y+1/2,z,tempConnPartIndex,false,2) |
---|
643 | end |
---|
644 | -- The same as in the x-direction, but for the z-direction. |
---|
645 | if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then |
---|
646 | printModel(x,y,z+1/2,tempConnPartIndex,false,3) |
---|
647 | end |
---|
648 | end |
---|
649 | end |
---|
650 | end |
---|
651 | end |
---|
652 | -- End attach all connectionparts. |
---|
653 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
654 | |
---|
655 | |
---|
656 | |
---|
657 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
658 | -- This is xml code, which ends the attachment and the MovableEntity. |
---|
659 | print("</attached>") |
---|
660 | print("</MovableEntity>") |
---|
661 | -- End ends attachment and MovableEntity. |
---|
662 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
663 | |
---|
664 | |
---|
665 | |
---|
666 | end |
---|
667 | -- End createSpaceStationPar() function. |
---|
668 | |
---|
669 | |
---|
670 | |
---|
671 | -- This function is for the lazy guys, which do not care how the space station looks like, so I use some good standard values. |
---|
672 | function createSpaceStation() |
---|
673 | createSpaceStationPar(0,4,1,2,1,6,1,100) |
---|
674 | end |
---|
675 | -- End createSpaceStaion() function. |
---|
676 | |
---|
677 | |
---|
678 | |
---|