[5333] | 1 | <?lua |
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| 2 | include("levels/hudtemplates.oxw") |
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| 3 | ?> |
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| 4 | |
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| 5 | <?lua |
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| 6 | include("levels/spaceshiptemplates.oxw") |
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| 7 | ?> |
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| 8 | |
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| 9 | <Level |
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| 10 | name = "SpaceStation test Space!" |
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| 11 | description = "All the new SpaceStations are created here!" |
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| 12 | > |
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| 13 | <Scene |
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| 14 | ambientlight = "0.5, 0.5, 0.5" |
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| 15 | skybox = "Orxonox/Starbox" |
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| 16 | > |
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| 17 | |
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| 18 | |
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| 19 | |
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| 20 | <!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------> |
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| 21 | <?lua |
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| 22 | dofile("../../media/levels/CuboidSpaceStation.lua") |
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| 23 | ?> |
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| 24 | |
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| 25 | <!-- The following examples insert some space station in various ways, so I guess you will understand how to use my .lua file and the functions of it. |
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| 26 | ---> |
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| 27 | |
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| 28 | <!-- Here I add a space station at position 0,0,0 without velocity and no rotation. |
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| 29 | ---> |
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| 30 | <?lua |
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| 31 | createSpaceStation() |
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| 32 | ?> |
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| 33 | |
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| 34 | |
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| 35 | |
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| 36 | <!-- Here I add a space station at position 0,0,-5000 without velocity and no rotation. |
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| 37 | ---> |
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| 38 | <PositionableEntity scale=1 position="0,0,-5000"> |
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| 39 | <attached> |
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| 40 | <?lua |
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| 41 | createSpaceStation() |
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| 42 | ?> |
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| 43 | </attached> |
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| 44 | </PositionableEntity> |
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| 45 | |
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| 46 | |
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| 47 | |
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| 48 | <!-- Here I add a space station at position 5000,0,0 with velocity 50,0,0 and a rotation so that the space station faces into the positive x-axis. |
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| 49 | ---> |
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| 50 | <MovableEntity scale=1 position="5000,0,0" velocity="50,0,0" yaw=-90> |
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| 51 | <attached> |
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| 52 | <?lua |
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| 53 | createSpaceStation() |
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| 54 | ?> |
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| 55 | </attached> |
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| 56 | </MovableEntity> |
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| 57 | |
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| 58 | |
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| 59 | |
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| 60 | <!-- Here I add a space station at position -5000,0,0 without velocity but rotation around his own y-axis. |
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| 61 | ---> |
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| 62 | <MovableEntity scale=1 position="-5000,0,0" rotationaxis="0,1,0" rotationrate=5> |
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| 63 | <attached> |
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| 64 | <?lua |
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| 65 | createSpaceStation() |
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| 66 | ?> |
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| 67 | </attached> |
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| 68 | </MovableEntity> |
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| 69 | |
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| 70 | |
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| 71 | |
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| 72 | <!-- Here I add a space station at position 10000,0,0 which will rotate around the position 0,0,0 and around his own axis in flight direction. |
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| 73 | ---- To do so, I create a MovableEntity at position 0,0,0 and attach another MovableEntity with relative coordinates to the first MovableEntity 10000,0,0. |
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| 74 | ---- I rotate the first MovableEntity, so the second Entity rotates around 0,0,0 in the x-,z-area with a radius 10000, and so does the space station, |
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| 75 | ---- because the space station is attached to the second MovableEntity with relative coordinates 0,0,0 (this is defined in the .lua file). |
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| 76 | ---- Then I rotate also the second MovableEntity around his own z-axis, so the space station rotates also around its own axis. |
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| 77 | ---> |
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| 78 | <MovableEntity scale=1 position="0,0,0" rotationaxis="0,1,0" rotationrate=3> |
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| 79 | <attached> |
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| 80 | <MovableEntity scale=1 position="10000,0,0" rotationaxis="0,0,1" rotationrate=2> |
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| 81 | <attached> |
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| 82 | <?lua |
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| 83 | -- Here I use the createSpaceStationPar(...) function, which has 8 arguments, see the .lua file at the top to understand them. |
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[5341] | 84 | createSpaceStationPar(0,2,1,2,1,2,1,50) |
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[5333] | 85 | ?> |
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| 86 | </attached> |
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| 87 | </MovableEntity> |
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| 88 | </attached> |
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| 89 | </MovableEntity> |
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| 90 | |
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| 91 | |
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| 92 | |
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| 93 | <!--------------------------------------------------------------------------------------------------------------------------------------------------------------------------> |
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| 94 | |
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| 95 | |
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| 96 | |
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| 97 | <ParticleSpawner position="0,0,0" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> |
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| 98 | <events> |
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| 99 | <spawn> |
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| 100 | <EventTrigger delay=1> |
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| 101 | <events> |
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| 102 | <trigger> |
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| 103 | <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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| 104 | </trigger> |
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| 105 | </events> |
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| 106 | </EventTrigger> |
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| 107 | </spawn> |
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| 108 | </events> |
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| 109 | </ParticleSpawner> |
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| 110 | |
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| 111 | </Scene> |
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| 112 | </Level> |
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