[5309] | 1 | -- This lua script creates a totally random generated space station for the orxonox computer game! |
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| 2 | |
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| 3 | |
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| 4 | |
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| 5 | -- This function creates a randomly generated space station. |
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| 6 | -- The first argument ranSeed, must be false, or a positive Integer, if it is false your space station is always chosen randomly, if you give an integer, |
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| 7 | -- your space station will be generated randomly, but once you have the space station it will be the same. |
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[5310] | 8 | -- The argument xLen defines how large the space station will be into the x-direction. |
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| 9 | -- The argument xVar defines how much the space station will vary at the ends in x-direction, this is so that the station is no cube. |
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| 10 | -- The argument yLen is the same as xLen, but for the y-direction. |
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| 11 | -- The argument yVar is the same as xLen, but for the y-direction. |
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| 12 | -- The argument zLen is the same as xLen, but for the z-direction. |
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| 13 | -- The argument zVar is the same as xLen, but for the z-direction. |
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| 14 | -- The argument givenScale scales the station proportionally in all directions. |
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| 15 | function createSpaceStationPar(ranSeed, xLen, xVar, yLen, yVar, zLen, zVar, givenScale) |
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[5309] | 16 | |
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| 17 | |
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| 18 | |
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| 19 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 20 | -- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station. |
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[5310] | 21 | print("<MovableEntity scale=1 position=\"0,0,0\" >") |
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[5309] | 22 | -- End create Movable Entity. |
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| 23 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 24 | |
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| 25 | |
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| 26 | |
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| 27 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 28 | -- Create a randomseed, so that the math.random() function is actually random. |
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| 29 | if ranSeed == false then |
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| 30 | math.randomseed(os.time()) |
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| 31 | else |
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| 32 | math.randomseed(ranSeed) |
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| 33 | end |
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| 34 | -- End create randomseed. |
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| 35 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 36 | |
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| 37 | |
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| 38 | |
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| 39 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 40 | -- Here you can define some global variables, with which you can modify the space station. |
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| 41 | |
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| 42 | -- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is big enough. |
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| 43 | sSSize=30 |
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[5310] | 44 | |
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| 45 | --if xLen>=yLen and xLen>=zLen then |
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| 46 | -- sSSize=xLen+20 |
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| 47 | --elseif yLen>=xLen and yLen>=zLen then |
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| 48 | -- sSSize=yLen+20 |
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| 49 | --elseif zLen>=xLen and zLen>=yLen then |
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| 50 | -- sSSize=zLen+20 |
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| 51 | --end |
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| 52 | |
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[5309] | 53 | -- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part. |
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| 54 | sSParts=9 |
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| 55 | -- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions. |
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| 56 | sSBodyParts=3 |
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| 57 | -- Define how many side parts for the left side you have. |
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| 58 | leftSideParts=1 |
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| 59 | -- Define how many side parts for the right side you have. |
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| 60 | rightSideParts=1 |
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| 61 | -- Define how many top parts you have. |
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| 62 | topParts=2 |
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| 63 | -- Define how many connection parts you have. |
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| 64 | connParts=1 |
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| 65 | -- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency. |
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| 66 | pDim=6 |
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| 67 | -- Define the length in x-direction of the space station which will be occupied by bodyparts. |
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[5310] | 68 | xBPLength=xLen |
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[5309] | 69 | -- Define the variation of the edges of your bodyparts in the x-direction. |
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[5310] | 70 | xBPVar=xVar |
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[5309] | 71 | -- Define the length in y-direction of the space station which will be occupied by bodyparts. |
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[5310] | 72 | yBPLength=yLen |
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[5309] | 73 | -- Define the variation of the edges of your bodyparts in the y-direction. |
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[5310] | 74 | yBPVar=yVar |
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[5309] | 75 | -- Define the length in the z-direction of the space station which will be occupied by bodyparts. |
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[5310] | 76 | zBPLength=zLen |
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[5309] | 77 | -- Define the variation of the edges of your bodyparts in the z-direction. |
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[5310] | 78 | zBPVar=zVar |
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[5309] | 79 | -- Define the scale of the space station. |
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[5310] | 80 | sSScale=givenScale |
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[5309] | 81 | -- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: |
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| 82 | -- integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is. |
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| 83 | gridDim=2.25 |
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| 84 | -- End define global parameters. |
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| 85 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 86 | |
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| 87 | |
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| 88 | |
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| 89 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 90 | -- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections. |
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| 91 | -- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station. |
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| 92 | -- The griddimension, this word I will use later, means that the distance of a point to the next point is gridDim in the game, so the absolute x-axis is x*gridDim*sSScale, |
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| 93 | -- and so on for the other dimensions y and z. |
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| 94 | -- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1. |
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| 95 | -- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, |
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| 96 | -- "-" if there is one in the negative x-direction, "+-" if there are in both x-directions. |
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| 97 | -- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, |
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| 98 | -- "-" if there is one in the negative y-direction, "+-" if there are in both y-directions. |
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| 99 | -- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, |
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| 100 | -- "-" if there is one in the negative z-direction, "+-" if there are in both z-directions. |
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| 101 | grid = {} |
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| 102 | for x=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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| 103 | grid[x] = {} |
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| 104 | for y=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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| 105 | grid[x][y]= {} |
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| 106 | for z=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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| 107 | grid[x][y][z]={} |
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| 108 | for i=0,3 do |
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| 109 | grid[x][y][z][i]=0 |
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| 110 | end |
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| 111 | end |
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| 112 | end |
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| 113 | end |
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| 114 | -- End create 4-dim grid. |
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| 115 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 116 | |
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| 117 | |
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| 118 | |
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| 119 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 120 | -- This creates an array which stores all the parts, it's size is depending on the global values pDim and sSParts. |
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| 121 | -- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i. |
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| 122 | -- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. |
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| 123 | -- A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive |
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| 124 | -- z-axis, then you have to use the coordinate point (0,0,1). |
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| 125 | -- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. |
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| 126 | -- At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-"). |
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| 127 | bodyParts={} |
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| 128 | for i=1,sSParts do |
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| 129 | bodyParts[i]={} |
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| 130 | for x=-math.floor(pDim/2),math.floor(pDim/2) do |
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| 131 | bodyParts[i][x]={} |
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| 132 | for y=-math.floor(pDim/2),math.floor(pDim/2) do |
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| 133 | bodyParts[i][x][y]={} |
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| 134 | for z=-math.floor(pDim/2),math.floor(pDim/2) do |
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| 135 | bodyParts[i][x][y][z]={} |
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| 136 | for k=0,3 do |
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| 137 | bodyParts[i][x][y][z][k]=0 |
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| 138 | end |
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| 139 | end |
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| 140 | end |
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| 141 | end |
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| 142 | -- This contains the name of the mesh file. |
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| 143 | bodyParts[i][0][0][0][4]="" |
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| 144 | -- This contains the first possible rotation of your part, pitch=... yaw=... roll=... . |
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| 145 | bodyParts[i][0][0][0][5]="" |
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| 146 | -- This contains the second possible rotation of your part, pitch=... yaw=... roll=... . |
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| 147 | bodyParts[i][0][0][0][6]="" |
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| 148 | -- This contains the third possible rotation of your part, pitch=... yaw=... roll=... . |
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| 149 | bodyParts[i][0][0][0][7]="" |
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| 150 | -- Contains the movement rotation, rotationaxis=... rotationrate=... . |
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| 151 | bodyParts[i][0][0][0][8]="" |
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| 152 | -- Contains the attachment, if your part has an attachment, e.g. <ParticleEmitter .../>. |
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| 153 | bodyParts[i][0][0][0][9]="" |
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| 154 | end |
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| 155 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 156 | |
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| 157 | |
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| 158 | |
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| 159 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 160 | -- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary. |
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| 161 | |
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| 162 | -- The part must be inserted so, that the center of reference is at position (0,0,0). |
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| 163 | -- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part. |
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| 164 | -- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction. |
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| 165 | -- At bodyParts[i][0][0][0][6] you have another possibility to rotate your part in a different way, e.g. for left and right side parts. |
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| 166 | -- At bodyParts[i][0][0][0][7] you have a third possibility to rotate your part, e.g. connection parts must be rotated into 3 different ways. |
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| 167 | -- At bodyParts[i][0][0][0][8] you can rotate your part around his own axis, with rotationaxis="x,y,z" rotationrate=number. |
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| 168 | -- At bodyParts[i][0][0][0][9] you can attach something to your model, e.g. <ParticleEmitter .../>. |
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| 169 | |
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| 170 | -- Insert the CuboidBody, which is only one griddimension and can have connections in every direction. |
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| 171 | bodyParts[1][0][0][0][4]="CuboidBody.mesh" |
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| 172 | |
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| 173 | bodyParts[1][0][0][0][0]=1 |
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| 174 | bodyParts[1][0][0][0][1]="+-" |
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| 175 | bodyParts[1][0][0][0][2]="+-" |
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| 176 | bodyParts[1][0][0][0][3]="+-" |
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| 177 | -- End insert CuboidBody. |
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| 178 | |
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| 179 | -- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle. |
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| 180 | bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh" |
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| 181 | bodyParts[2][0][0][0][5]="pitch=-90" |
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| 182 | |
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| 183 | bodyParts[2][0][0][0][0]=1 |
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| 184 | bodyParts[2][0][0][0][1]="+-" |
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| 185 | bodyParts[2][0][0][0][2]="+-" |
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| 186 | bodyParts[2][0][0][0][3]="-" |
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| 187 | |
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| 188 | bodyParts[2][0][0][1][0]=1 |
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| 189 | bodyParts[2][0][0][1][1]="+-" |
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| 190 | bodyParts[2][0][0][1][2]="+-" |
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| 191 | bodyParts[2][0][0][1][3]="+" |
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| 192 | -- End insert DoubleCuboidBody. |
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| 193 | |
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| 194 | -- Insert the CuboidConnectionBody, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 |
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| 195 | -- (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2). |
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| 196 | bodyParts[3][0][0][0][4]="CuboidConnectionBody.mesh" |
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| 197 | bodyParts[3][0][0][0][5]="pitch=-90" |
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| 198 | |
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| 199 | bodyParts[3][0][0][0][0]=1 |
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| 200 | bodyParts[3][0][0][0][1]="+-" |
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| 201 | bodyParts[3][0][0][0][2]="+-" |
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| 202 | bodyParts[3][0][0][0][3]="-" |
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| 203 | |
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| 204 | bodyParts[3][0][0][1][0]=1 |
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| 205 | |
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| 206 | bodyParts[3][0][0][2][0]=1 |
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| 207 | bodyParts[3][0][0][2][1]="+-" |
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| 208 | bodyParts[3][0][0][2][2]="+-" |
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| 209 | bodyParts[3][0][0][2][3]="+" |
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| 210 | -- End insert CuboidConnectionBody. |
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| 211 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 212 | |
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| 213 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 214 | -- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction. |
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| 215 | -- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts, |
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| 216 | -- see section Attach thrusters to learn how thrusers are attached at your space station. |
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| 217 | thrusterIndex=4 |
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| 218 | bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh" |
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| 219 | bodyParts[thrusterIndex][0][0][0][5]="pitch=-90" |
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| 220 | bodyParts[thrusterIndex][0][0][0][9]="<ParticleEmitter position=\"0,0,0\" source=\"Orxonox/fire3\" />" |
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| 221 | |
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| 222 | bodyParts[thrusterIndex][0][0][0][0]=1 |
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| 223 | bodyParts[thrusterIndex][0][0][0][3]="-" |
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| 224 | --End insert the Thruster. |
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| 225 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 226 | |
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| 227 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 228 | -- Insert the Cockpit. If your space station has no cockpit, be sure to set cockpitIndex=false. |
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| 229 | -- The Cockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction. |
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| 230 | cockpitIndex=5 |
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| 231 | bodyParts[cockpitIndex][0][0][0][4]="SemiCircleCockpit.mesh" |
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| 232 | bodyParts[cockpitIndex][0][0][0][5]="pitch=-90 yaw=180" |
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| 233 | |
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| 234 | bodyParts[cockpitIndex][0][0][0][0]=1 |
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| 235 | bodyParts[cockpitIndex][0][0][0][3]="+" |
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| 236 | |
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| 237 | bodyParts[cockpitIndex][-1][0][0][0]=1 |
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| 238 | bodyParts[cockpitIndex][1][0][0][0]=1 |
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| 239 | bodyParts[cockpitIndex][0][-1][0][0]=1 |
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| 240 | bodyParts[cockpitIndex][0][1][0][0]=1 |
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| 241 | bodyParts[cockpitIndex][-1][-1][0][0]=1 |
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| 242 | bodyParts[cockpitIndex][1][-1][0][0]=1 |
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| 243 | bodyParts[cockpitIndex][-1][1][0][0]=1 |
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| 244 | bodyParts[cockpitIndex][1][1][0][0]=1 |
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| 245 | bodyParts[cockpitIndex][0][0][-1][0]=1 |
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| 246 | bodyParts[cockpitIndex][-1][0][-1][0]=1 |
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| 247 | bodyParts[cockpitIndex][1][0][-1][0]=1 |
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| 248 | bodyParts[cockpitIndex][0][-1][-1][0]=1 |
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| 249 | bodyParts[cockpitIndex][0][1][-1][0]=1 |
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| 250 | bodyParts[cockpitIndex][-1][-1][-1][0]=1 |
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| 251 | bodyParts[cockpitIndex][1][-1][-1][0]=1 |
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| 252 | bodyParts[cockpitIndex][-1][1][-1][0]=1 |
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| 253 | bodyParts[cockpitIndex][1][1][-1][0]=1 |
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| 254 | -- End insert Cockpit. |
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| 255 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 256 | |
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| 257 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 258 | -- Insert the side parts. |
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| 259 | -- If your space station has no left side parts, be sure to set leftsidePartsIndex[0]=false. |
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| 260 | -- If your space station has no right side parts, be sure to set rightsidePartsIndex[0]=false. |
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| 261 | leftSidePartsIndex={} |
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| 262 | leftSidePartsIndex[0]="" |
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| 263 | rightSidePartsIndex={} |
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| 264 | rightSidePartsIndex[0]="" |
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| 265 | |
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| 266 | -- Insert the solar panel, which i wanna use as left and right side part. |
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| 267 | leftSidePartsIndex[1]=6 |
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| 268 | rightSidePartsIndex[1]=leftSidePartsIndex[1] |
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| 269 | bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh" |
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| 270 | bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..math.random(0,180) |
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| 271 | bodyParts[rightSidePartsIndex[1]][0][0][0][6]="roll=-90 pitch="..math.random(0,180) |
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| 272 | bodyParts[rightSidePartsIndex[1]][0][0][0][8]="rotationaxis=\"1,0,0\" rotationrate=5" |
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| 273 | bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1 |
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| 274 | bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1 |
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| 275 | bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1 |
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| 276 | bodyParts[leftSidePartsIndex[1]][0][1][0][0]=1 |
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| 277 | bodyParts[leftSidePartsIndex[1]][0][1][1][0]=1 |
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| 278 | bodyParts[leftSidePartsIndex[1]][0][1][-1][0]=1 |
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| 279 | bodyParts[leftSidePartsIndex[1]][0][-1][0][0]=1 |
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| 280 | bodyParts[leftSidePartsIndex[1]][0][-1][1][0]=1 |
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| 281 | bodyParts[leftSidePartsIndex[1]][0][-1][-1][0]=1 |
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| 282 | -- End insert solar panel. |
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| 283 | |
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| 284 | -- End insert side parts. |
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| 285 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 286 | |
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| 287 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 288 | -- Insert the top parts. |
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| 289 | -- If you have no top parts, be sure to set topPartsIndex[0]=false |
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| 290 | topPartsIndex={} |
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| 291 | topPartsIndex[0]="" |
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| 292 | |
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| 293 | -- Insert the CuboidLandingZone. |
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| 294 | topPartsIndex[1]=7 |
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| 295 | bodyParts[topPartsIndex[1]][0][0][0][4]="CuboidLandingZone.mesh" |
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| 296 | bodyParts[topPartsIndex[1]][0][0][0][5]="pitch=-90" |
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| 297 | |
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| 298 | bodyParts[topPartsIndex[1]][0][0][0][0]=1 |
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| 299 | bodyParts[topPartsIndex[1]][0][0][0][2]="+-" |
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| 300 | bodyParts[topPartsIndex[1]][1][0][0][0]=1 |
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| 301 | bodyParts[topPartsIndex[1]][-1][0][0][0]=1 |
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| 302 | bodyParts[topPartsIndex[1]][0][0][1][0]=1 |
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| 303 | bodyParts[topPartsIndex[1]][1][0][1][0]=1 |
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| 304 | bodyParts[topPartsIndex[1]][-1][0][1][0]=1 |
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| 305 | bodyParts[topPartsIndex[1]][0][0][2][0]=1 |
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| 306 | bodyParts[topPartsIndex[1]][1][0][2][0]=1 |
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| 307 | bodyParts[topPartsIndex[1]][-1][0][2][0]=1 |
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| 308 | bodyParts[topPartsIndex[1]][0][0][3][0]=1 |
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| 309 | bodyParts[topPartsIndex[1]][1][0][3][0]=1 |
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| 310 | bodyParts[topPartsIndex[1]][-1][0][3][0]=1 |
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| 311 | -- End insert the CuboidLanding Zone. |
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| 312 | |
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| 313 | -- Insert the SatelliteDish. |
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| 314 | topPartsIndex[2]=8 |
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| 315 | bodyParts[topPartsIndex[2]][0][0][0][4]="SatelliteDish.mesh" |
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| 316 | bodyParts[topPartsIndex[2]][0][0][0][5]="pitch=-90" |
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| 317 | bodyParts[topPartsIndex[2]][0][0][0][8]="rotationaxis=\"0,1,0\" rotationrate=5" |
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| 318 | bodyParts[topPartsIndex[2]][0][0][0][0]=1 |
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| 319 | bodyParts[topPartsIndex[2]][0][0][1][0]=1 |
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| 320 | bodyParts[topPartsIndex[2]][0][0][-1][0]=1 |
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| 321 | bodyParts[topPartsIndex[2]][1][0][0][0]=1 |
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| 322 | bodyParts[topPartsIndex[2]][1][0][1][0]=1 |
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| 323 | bodyParts[topPartsIndex[2]][1][0][-1][0]=1 |
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| 324 | bodyParts[topPartsIndex[2]][-1][0][0][0]=1 |
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| 325 | bodyParts[topPartsIndex[2]][-1][0][1][0]=1 |
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| 326 | bodyParts[topPartsIndex[2]][-1][0][-1][0]=1 |
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| 327 | -- End insert the SatelliteDish. |
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| 328 | |
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| 329 | -- End insert the top parts. |
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| 330 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 331 | |
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| 332 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 333 | -- Insert the connectionparts, which are used to connect all the bodyparts. |
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| 334 | -- If you're spacestation has no connectionparts, be sure to set connPartsIndex[0]=false. |
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| 335 | connPartsIndex={} |
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| 336 | connPartsIndex[0]="" |
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| 337 | |
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| 338 | -- Insert the CuboidConnection. |
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| 339 | connPartsIndex[1]=9 |
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| 340 | bodyParts[connPartsIndex[1]][0][0][0][4]="CuboidConnection.mesh" |
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| 341 | bodyParts[connPartsIndex[1]][0][0][0][5]="roll=90" |
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| 342 | bodyParts[connPartsIndex[1]][0][0][0][6]="" |
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| 343 | bodyParts[connPartsIndex[1]][0][0][0][7]="pitch=90" |
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| 344 | -- End insert the CuboidConnection. |
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| 345 | |
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| 346 | -- End insert the connectionparts. |
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| 347 | |
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| 348 | -- End create array bodyParts. |
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| 349 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 350 | |
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| 351 | |
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| 352 | |
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| 353 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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| 354 | -- Here I define some functions which I will use later. |
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| 355 | |
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| 356 | --This function actualizes the grid, which I have to call always after I have added a new part to the space station. |
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| 357 | function actualizeGrid(Index,x,y,z) |
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| 358 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
---|
| 359 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
---|
| 360 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
---|
| 361 | if bodyParts[Index][i][j][k][0] == 1 then |
---|
| 362 | for l=0,3 do |
---|
| 363 | grid[x+i][y+j][z+k][l] = bodyParts[Index][i][j][k][l] |
---|
| 364 | end |
---|
| 365 | end |
---|
| 366 | end |
---|
| 367 | end |
---|
| 368 | end |
---|
| 369 | end |
---|
| 370 | -- End actualizeGrid. |
---|
| 371 | |
---|
| 372 | -- This function checks wheter a given parts fits at that position or not. |
---|
| 373 | -- If the part fits there it returns 1, otherwise 0. |
---|
| 374 | function checkPart(Index,x,y,z) |
---|
| 375 | check=1 |
---|
| 376 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
---|
| 377 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
---|
| 378 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
---|
| 379 | -- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not, check is zero, |
---|
| 380 | -- which means that the part doesn't fit there. |
---|
| 381 | if bodyParts[Index][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then |
---|
| 382 | check=0 |
---|
| 383 | end |
---|
| 384 | end |
---|
| 385 | end |
---|
| 386 | end |
---|
| 387 | return check |
---|
| 388 | end |
---|
| 389 | -- End checkPart function. |
---|
| 390 | |
---|
| 391 | -- This function prints the model with tempPartIndex in the bodyParts array at position lx,ly,lz. |
---|
| 392 | -- If you need to rotate the model around his own axis, then you have to set movEntity true and define the details of the rotation in |
---|
| 393 | -- bodyParts[tempPartIndex][0][0][0][8]. |
---|
| 394 | -- If your model needs to be rotated like bodyParts[tempPartIndex][0][0][0][5], then side must be 1, for bodyParts[tempPartIndex][0][0][0][6] side must be 2, |
---|
| 395 | -- for bodyParts[tempPartIndex][0][0][0][7] side must be 3. |
---|
| 396 | function printModel(lx,ly,lz,tempPartIndex,movEntity,side) |
---|
| 397 | if movEntity == true then |
---|
| 398 | print("<MovableEntity scale=1 position=\"") print(lx*gridDim*sSScale) print(",") print(ly*gridDim*sSScale) print(",") print(lz*gridDim*sSScale) print("\" ") |
---|
| 399 | print(bodyParts[tempPartIndex][0][0][0][8]) print(">") |
---|
| 400 | print("<attached>") |
---|
| 401 | lx=0 ly=0 lz=0 |
---|
| 402 | end |
---|
| 403 | |
---|
| 404 | print("<Model position=\"") print(lx*gridDim*sSScale) print(",") print(ly*gridDim*sSScale) print(",") print(lz*gridDim*sSScale) |
---|
| 405 | print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempPartIndex][0][0][0][4]) print("\"") |
---|
| 406 | |
---|
| 407 | if side == 1 then |
---|
| 408 | print(bodyParts[tempPartIndex][0][0][0][5]) print(">") |
---|
| 409 | elseif side == 2 then |
---|
| 410 | print(bodyParts[tempPartIndex][0][0][0][6]) print(">") |
---|
| 411 | elseif side == 3 then |
---|
| 412 | print(bodyParts[tempPartIndex][0][0][0][7]) print(">") |
---|
| 413 | end |
---|
| 414 | |
---|
| 415 | print("<attached>") |
---|
| 416 | print(bodyParts[tempPartIndex][0][0][0][9]) |
---|
| 417 | print("</attached>") |
---|
| 418 | |
---|
| 419 | print("</Model>") |
---|
| 420 | |
---|
| 421 | if movEntity == true then |
---|
| 422 | print("</attached>") |
---|
| 423 | print("</MovableEntity>") |
---|
| 424 | end |
---|
| 425 | end |
---|
| 426 | -- End function printModel() |
---|
| 427 | |
---|
| 428 | -- End define functions. |
---|
| 429 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 430 | |
---|
| 431 | |
---|
| 432 | |
---|
| 433 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 434 | -- This is xml code, which means now we attach some parts to the MovableEntity. |
---|
| 435 | print("<attached>") |
---|
| 436 | -- End attach to the MovableEntity. |
---|
| 437 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 438 | |
---|
| 439 | |
---|
| 440 | |
---|
| 441 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 442 | -- Attach all bodyparts. |
---|
| 443 | -- Define at which position in the x-direction you're space station will start. |
---|
| 444 | x=math.random(-math.floor(xBPLength/2),-math.floor(xBPLength/2)+xBPVar) |
---|
| 445 | -- Define at which position in the x-direction you're space station will end. |
---|
| 446 | xMax=math.random(math.floor(xBPLength/2),math.floor(xBPLength/2)+xBPVar) |
---|
| 447 | while x<xMax do |
---|
| 448 | -- The same for the y- and z-direction. |
---|
| 449 | y=math.random(-math.floor(yBPLength/2),-math.floor(yBPLength/2)+yBPVar) |
---|
| 450 | yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar) |
---|
| 451 | while y<yMax do |
---|
| 452 | yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar) |
---|
| 453 | z=math.random(-math.floor(zBPLength/2),-math.floor(zBPLength/2)+zBPVar) |
---|
| 454 | zMax=math.random(math.floor(zBPLength/2),math.floor(zBPLength/2)+zBPVar) |
---|
| 455 | while z<zMax do |
---|
| 456 | -- This loop choses a bodypart, which fits at position (x,y,z). |
---|
| 457 | -- If after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z). |
---|
| 458 | partSet=0 |
---|
| 459 | counter=0 |
---|
| 460 | while counter<5 and partSet==0 do |
---|
| 461 | -- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts. |
---|
| 462 | tempBodyPartIndex=math.random(1,sSBodyParts) |
---|
| 463 | check=checkPart(tempBodyPartIndex,x,y,z) |
---|
| 464 | -- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on. |
---|
| 465 | if check == 1 then |
---|
| 466 | -- This prints the chosen part at position (x*gridDim*sSScale,y*gridDim*sSScale,z*gridDim*sSScale). |
---|
| 467 | printModel(x,y,z,tempBodyPartIndex,false,1) |
---|
| 468 | -- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part. |
---|
| 469 | actualizeGrid(tempBodyPartIndex,x,y,z) |
---|
| 470 | partSet=1 |
---|
| 471 | end |
---|
| 472 | counter=counter+1 |
---|
| 473 | end |
---|
| 474 | z=z+1 |
---|
| 475 | end |
---|
| 476 | y=y+1 |
---|
| 477 | end |
---|
| 478 | x=x+1 |
---|
| 479 | end |
---|
| 480 | -- End attach all bodyparts. |
---|
| 481 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 482 | |
---|
| 483 | |
---|
| 484 | |
---|
| 485 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 486 | -- Attach thrusters, if there are some. |
---|
| 487 | if thrusterIndex ~= false then |
---|
| 488 | -- To attach thrusters we start at (-sSSize/2,-sSSize/2,-sSSize/2+1) and iterate through x and y as start points and then through z, |
---|
| 489 | -- where we go as long as there are parts, at the first position where isn't a part we set our thruster. |
---|
| 490 | for x=math.floor(-sSSize/2),math.floor(sSSize/2) do |
---|
| 491 | for y=math.floor(-sSSize/2),math.floor(sSSize/2) do |
---|
| 492 | for z=math.floor(-sSSize/2)+1,math.floor(sSSize/2) do |
---|
| 493 | if grid[x][y][z-1][0] == 1 and grid[x][y][z][0] == 0 then |
---|
| 494 | -- This prints the thruster. |
---|
| 495 | printModel(x,y,z,thrusterIndex,false,1) |
---|
| 496 | -- This actualizes the grid array with the values of the array bodyParts at the position thrusterIndex. |
---|
| 497 | actualizeGrid(thrusterIndex,x,y,z) |
---|
| 498 | -- This breaks out of the for z=-sSSize/2+1,sSSize/2 loop, because we have set one thruster and for the z-axis that is all we want. |
---|
| 499 | break |
---|
| 500 | end |
---|
| 501 | end |
---|
| 502 | end |
---|
| 503 | end |
---|
| 504 | end |
---|
| 505 | -- End attach Thrusters. |
---|
| 506 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 507 | |
---|
| 508 | |
---|
| 509 | |
---|
| 510 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 511 | -- Attach cockpit, if there is one. |
---|
| 512 | function setCockpit() |
---|
| 513 | if grid[x][y][z][0] == 0 and grid[x][y][z+1][0] == 1 then |
---|
| 514 | -- This checks whether the cockpits fits at that position or not. |
---|
| 515 | check=checkPart(cockpitIndex,x,y,z) |
---|
| 516 | if check == 1 then |
---|
| 517 | -- This prints the cockpit. |
---|
| 518 | printModel(x,y,z,cockpitIndex,false,1) |
---|
| 519 | cockpitSet=1 |
---|
| 520 | -- This actualizes the grid array with the values of the array bodyParts at the position cockpitIndex. |
---|
| 521 | actualizeGrid(cockpitIndex,x,y,z) |
---|
| 522 | end |
---|
| 523 | end |
---|
| 524 | end |
---|
| 525 | |
---|
| 526 | if cockpitIndex ~= false then |
---|
| 527 | cockpitSet=0 |
---|
| 528 | z=math.floor(-sSSize/2) |
---|
| 529 | while z<=math.floor(sSSize/2)-1 and cockpitSet==0 do |
---|
| 530 | round=0 |
---|
| 531 | while round<=math.floor(sSSize/2)-1 and cockpitSet==0 do |
---|
| 532 | y=round |
---|
| 533 | x=-round |
---|
| 534 | while x<=round and cockpitSet==0 do |
---|
| 535 | setCockpit() |
---|
| 536 | x=x+1 |
---|
| 537 | end |
---|
| 538 | while y>=-round and cockpitSet==0 do |
---|
| 539 | setCockpit() |
---|
| 540 | y=y-1 |
---|
| 541 | end |
---|
| 542 | while x>-round and cockpitSet==0 do |
---|
| 543 | setCockpit() |
---|
| 544 | x=x-1 |
---|
| 545 | end |
---|
| 546 | while y<=round and cockpitSet==0 do |
---|
| 547 | setCockpit() |
---|
| 548 | y=y+1 |
---|
| 549 | end |
---|
| 550 | round=round+1 |
---|
| 551 | end |
---|
| 552 | z=z+1 |
---|
| 553 | end |
---|
| 554 | end |
---|
| 555 | -- End attach cockpit. |
---|
| 556 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 557 | |
---|
| 558 | |
---|
| 559 | |
---|
| 560 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 561 | -- Attach parts on the left side of the space station. |
---|
| 562 | function setLeftSidePart() |
---|
| 563 | if grid[x][y][z][0] == 0 and grid[x+1][y][z][0] == 1 and (grid[x+1][y][z][1] == "+-" or grid[x+1][y][z][1] == "-") then |
---|
| 564 | -- This checks whether the parts fits at position x,y,z or not. |
---|
| 565 | check=checkPart(tempSidePartIndex,x,y,z) |
---|
| 566 | if check == 1 then |
---|
| 567 | -- This prints the part. |
---|
| 568 | printModel(x,y,z,tempSidePartIndex,true,1) |
---|
| 569 | partSet=1 |
---|
| 570 | -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartIndex. |
---|
| 571 | actualizeGrid(tempSidePartIndex,x,y,z) |
---|
| 572 | end |
---|
| 573 | |
---|
| 574 | end |
---|
| 575 | end |
---|
| 576 | |
---|
| 577 | if leftSidePartsIndex[0] ~= false then |
---|
| 578 | for sPC=1,leftSideParts do |
---|
| 579 | tempSidePartIndex = leftSidePartsIndex[math.random(1,leftSideParts)] |
---|
| 580 | partSet=0 |
---|
| 581 | x=math.floor(-sSSize/2) |
---|
| 582 | while x<=math.floor(sSSize/2)-1 and partSet==0 do |
---|
| 583 | round=0 |
---|
| 584 | while round<=math.floor(sSSize/2)-1 and partSet==0 do |
---|
| 585 | y=round |
---|
| 586 | z=-round |
---|
| 587 | while z<=round and partSet==0 do |
---|
| 588 | setLeftSidePart() |
---|
| 589 | z=z+1 |
---|
| 590 | end |
---|
| 591 | while y>=-round and partSet==0 do |
---|
| 592 | setLeftSidePart() |
---|
| 593 | y=y-1 |
---|
| 594 | end |
---|
| 595 | while z>=-round and partSet==0 do |
---|
| 596 | setLeftSidePart() |
---|
| 597 | z=z-1 |
---|
| 598 | end |
---|
| 599 | while y<=round and partSet==0 do |
---|
| 600 | setLeftSidePart() |
---|
| 601 | y=y+1 |
---|
| 602 | end |
---|
| 603 | round=round+1 |
---|
| 604 | end |
---|
| 605 | x=x+1 |
---|
| 606 | end |
---|
| 607 | end |
---|
| 608 | end |
---|
| 609 | -- End attach left side parts. |
---|
| 610 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 611 | |
---|
| 612 | |
---|
| 613 | |
---|
| 614 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 615 | -- Attach parts on the right side of the space station. |
---|
| 616 | function setRightSidePart() |
---|
| 617 | if grid[x][y][z][0] == 0 and grid[x-1][y][z][0] == 1 and (grid[x-1][y][z][1] == "+-" or grid[x-1][y][z][1] == "+") then |
---|
| 618 | -- This checks whether the part fits or not. |
---|
| 619 | check=checkPart(tempSidePartIndex,x,y,z) |
---|
| 620 | if check == 1 then |
---|
| 621 | -- This prints the part. |
---|
| 622 | printModel(x,y,z,tempSidePartIndex,true,2) |
---|
| 623 | partSet=1 |
---|
| 624 | -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartIndex. |
---|
| 625 | actualizeGrid(tempSidePartIndex,x,y,z) |
---|
| 626 | end |
---|
| 627 | |
---|
| 628 | end |
---|
| 629 | end |
---|
| 630 | |
---|
| 631 | if rightSidePartsIndex[0] ~= false then |
---|
| 632 | for sPC=1,rightSideParts do |
---|
| 633 | tempSidePartIndex = rightSidePartsIndex[math.random(1,rightSideParts)] |
---|
| 634 | partSet=0 |
---|
| 635 | x=math.floor(sSSize/2) |
---|
| 636 | while x>=math.floor(-sSSize/2)+1 and partSet==0 do |
---|
| 637 | round=0 |
---|
| 638 | while round<=math.floor(sSSize/2)-1 and partSet==0 do |
---|
| 639 | y=round |
---|
| 640 | z=-round |
---|
| 641 | while z<=round and partSet==0 do |
---|
| 642 | setRightSidePart() |
---|
| 643 | z=z+1 |
---|
| 644 | end |
---|
| 645 | while y>=-round and partSet==0 do |
---|
| 646 | setRightSidePart() |
---|
| 647 | y=y-1 |
---|
| 648 | end |
---|
| 649 | while z>=-round and partSet==0 do |
---|
| 650 | setRightSidePart() |
---|
| 651 | z=z-1 |
---|
| 652 | end |
---|
| 653 | while y<=round and partSet==0 do |
---|
| 654 | setRightSidePart() |
---|
| 655 | y=y+1 |
---|
| 656 | end |
---|
| 657 | round=round+1 |
---|
| 658 | end |
---|
| 659 | x=x-1 |
---|
| 660 | end |
---|
| 661 | end |
---|
| 662 | end |
---|
| 663 | -- End attach right side parts. |
---|
| 664 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 665 | |
---|
| 666 | |
---|
| 667 | |
---|
| 668 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 669 | -- Attach parts on top of the space station. |
---|
| 670 | function setTopPart() |
---|
| 671 | if grid[x][y][z][0] == 0 and grid[x][y-1][z][0] == 1 and (grid[x][y-1][z][2] == "+-" or grid[x][y-1][z][2] == "+") then |
---|
| 672 | -- This checks whether the part fits or not. |
---|
| 673 | check=checkPart(tempTopPartIndex,x,y,z) |
---|
| 674 | if check == 1 then |
---|
| 675 | -- This prints the part. |
---|
| 676 | printModel(x,y,z,tempTopPartIndex,true,1) |
---|
| 677 | partSet=1 |
---|
| 678 | -- This actualizes the grid array with the values of the array bodyParts at the position tempTopPartIndex. |
---|
| 679 | actualizeGrid(tempTopPartIndex,x,y,z) |
---|
| 680 | end |
---|
| 681 | end |
---|
| 682 | end |
---|
| 683 | |
---|
| 684 | if topPartsIndex[0] ~= false then |
---|
| 685 | for sPC=1,topParts do |
---|
| 686 | tempTopPartIndex = topPartsIndex[sPC] |
---|
| 687 | partSet=0 |
---|
| 688 | y=math.floor(sSSize/2) |
---|
| 689 | while y>=math.floor(-sSSize/2)+1 and partSet==0 do |
---|
| 690 | round=0 |
---|
| 691 | while round<=math.floor(sSSize/2)-1 and partSet==0 do |
---|
| 692 | x=round |
---|
| 693 | z=-round |
---|
| 694 | while z<=round and partSet==0 do |
---|
| 695 | setTopPart() |
---|
| 696 | z=z+1 |
---|
| 697 | end |
---|
| 698 | while x>=-round and partSet==0 do |
---|
| 699 | setTopPart() |
---|
| 700 | x=x-1 |
---|
| 701 | end |
---|
| 702 | while z>=-round and partSet==0 do |
---|
| 703 | setTopPart() |
---|
| 704 | z=z-1 |
---|
| 705 | end |
---|
| 706 | while x<=round and partSet==0 do |
---|
| 707 | setTopPart() |
---|
| 708 | x=x+1 |
---|
| 709 | end |
---|
| 710 | round=round+1 |
---|
| 711 | end |
---|
| 712 | y=y-1 |
---|
| 713 | end |
---|
| 714 | end |
---|
| 715 | end |
---|
| 716 | -- End attach top parts. |
---|
| 717 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 718 | |
---|
| 719 | |
---|
| 720 | |
---|
| 721 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 722 | -- Attach all connectionparts. |
---|
| 723 | -- This iterates through the whole grid array. |
---|
| 724 | if connPartsIndex[0] ~= false then |
---|
| 725 | for x=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do |
---|
| 726 | for y=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do |
---|
| 727 | for z=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do |
---|
| 728 | tempConnPartIndex=connPartsIndex[math.random(1,connParts)] |
---|
| 729 | -- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and |
---|
| 730 | -- then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and |
---|
| 731 | -- if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part. |
---|
| 732 | if grid[x][y][z][0]==1 and (grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-") and grid[x+1][y][z][0]==1 and (grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-") then |
---|
| 733 | -- This prints the connection part, the +1/2 is because the connection is set exactly in the middle of two gridpoints. |
---|
| 734 | printModel(x+1/2,y,z,tempConnPartIndex,false,1) |
---|
| 735 | end |
---|
| 736 | -- The same as in the x-direction, but for the y-direction. |
---|
| 737 | if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then |
---|
| 738 | printModel(x,y+1/2,z,tempConnPartIndex,false,2) |
---|
| 739 | end |
---|
| 740 | -- The same as in the x-direction, but for the z-direction. |
---|
| 741 | if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then |
---|
| 742 | printModel(x,y,z+1/2,tempConnPartIndex,false,3) |
---|
| 743 | end |
---|
| 744 | end |
---|
| 745 | end |
---|
| 746 | end |
---|
| 747 | end |
---|
| 748 | -- End attach all connectionparts. |
---|
| 749 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 750 | |
---|
| 751 | |
---|
| 752 | |
---|
| 753 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 754 | -- This is xml code, which ends the attachment and the MovableEntity. |
---|
| 755 | print("</attached>") |
---|
| 756 | print("</MovableEntity>") |
---|
| 757 | -- End ends attachment and MovableEntity. |
---|
| 758 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
| 759 | |
---|
| 760 | |
---|
| 761 | |
---|
| 762 | -- End the createSpaceStation function. |
---|
| 763 | end |
---|
| 764 | |
---|
| 765 | |
---|
[5310] | 766 | -- This function is for the lazy guys, which do not care how the space station looks like, so I use some good standard values. |
---|
| 767 | function createSpaceStation() |
---|
| 768 | createSpaceStationPar(false,4,1,2,1,6,1,100) |
---|
| 769 | end |
---|
[5309] | 770 | |
---|