1 | -- This lua script creates a totally random generated space station for the orxonox computer game! |
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2 | |
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3 | |
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4 | |
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5 | -- This function creates a randomly generated space station. |
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6 | -- The first argument ranSeed, must be false, or a positive Integer, if it is false your space station is always chosen randomly, if you give an integer, |
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7 | -- your space station will be generated randomly, but once you have the space station it will be the same. |
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8 | -- The argument xLen defines how large the space station will be into the x-direction. |
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9 | -- The argument xVar defines how much the space station will vary at the ends in x-direction, this is so that the station is no cube. |
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10 | -- The argument yLen is the same as xLen, but for the y-direction. |
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11 | -- The argument yVar is the same as xLen, but for the y-direction. |
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12 | -- The argument zLen is the same as xLen, but for the z-direction. |
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13 | -- The argument zVar is the same as xLen, but for the z-direction. |
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14 | -- The argument givenScale scales the station proportionally in all directions. |
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15 | function createSpaceStationPar(ranSeed, xLen, xVar, yLen, yVar, zLen, zVar, givenScale) |
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16 | |
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17 | |
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18 | |
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19 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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20 | -- This prints xml code, which creates a MovableEntity, which I need to attach all the parts of the space station. |
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21 | print("<MovableEntity scale=1 position=\"0,0,0\" >") |
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22 | -- End create Movable Entity. |
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23 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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24 | |
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25 | |
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26 | |
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27 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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28 | -- Create a randomseed, so that the math.random() function is actually random. |
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29 | if ranSeed == false then |
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30 | math.randomseed(os.time()) |
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31 | else |
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32 | math.randomseed(ranSeed) |
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33 | end |
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34 | -- End create randomseed. |
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35 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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36 | |
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37 | |
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38 | |
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39 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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40 | -- Here you can define some global variables, with which you can modify the space station. |
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41 | |
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42 | -- Define the maximal size of the space station, this is actually just for the grid, be sure that this value is big enough. |
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43 | sSSize=30 |
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44 | |
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45 | --if xLen>=yLen and xLen>=zLen then |
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46 | -- sSSize=xLen+20 |
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47 | --elseif yLen>=xLen and yLen>=zLen then |
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48 | -- sSSize=yLen+20 |
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49 | --elseif zLen>=xLen and zLen>=yLen then |
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50 | -- sSSize=zLen+20 |
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51 | --end |
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52 | |
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53 | -- Define how many parts the space station has, this value has to be exact, so be sure to increment it if you're adding a new part. |
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54 | sSParts=9 |
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55 | -- Define how many body parts the space station has, this value has to be exact. Body part means a part, which has connections at least in two directions. |
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56 | sSBodyParts=3 |
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57 | -- Define how many side parts for the left side you have. |
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58 | leftSideParts=1 |
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59 | -- Define how many side parts for the right side you have. |
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60 | rightSideParts=1 |
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61 | -- Define how many top parts you have. |
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62 | topParts=2 |
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63 | -- Define how many connection parts you have. |
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64 | connParts=1 |
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65 | -- Define the maximal dimension of a single part, be sure this value is big enough, better it's too big, it's only a matter of efficiency. |
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66 | pDim=6 |
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67 | -- Define the length in x-direction of the space station which will be occupied by bodyparts. |
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68 | xBPLength=xLen |
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69 | -- Define the variation of the edges of your bodyparts in the x-direction. |
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70 | xBPVar=xVar |
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71 | -- Define the length in y-direction of the space station which will be occupied by bodyparts. |
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72 | yBPLength=yLen |
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73 | -- Define the variation of the edges of your bodyparts in the y-direction. |
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74 | yBPVar=yVar |
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75 | -- Define the length in the z-direction of the space station which will be occupied by bodyparts. |
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76 | zBPLength=zLen |
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77 | -- Define the variation of the edges of your bodyparts in the z-direction. |
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78 | zBPVar=zVar |
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79 | -- Define the scale of the space station. |
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80 | sSScale=givenScale |
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81 | -- Define the griddimension, be sure this value matches the size of a single space station part plus the size of a connection part, which means your parts must be: |
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82 | -- integer*(gridDim-connectionSize), then integer tells you how many griddimensions your part is. |
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83 | gridDim=2.25 |
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84 | -- End define global parameters. |
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85 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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86 | |
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87 | |
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88 | |
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89 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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90 | -- This creates a 4-dimensional grid, which tells us if there is a part or not, and in which direction it has connections. |
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91 | -- The parameters x,y,z are the axis of the space station, which iterate to sSSize, the maximal size of the space station. |
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92 | -- The griddimension, this word I will use later, means that the distance of a point to the next point is gridDim in the game, so the absolute x-axis is x*gridDim*sSScale, |
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93 | -- and so on for the other dimensions y and z. |
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94 | -- grid[x][y][z][0] contains 0 if there is no part at the position (x,y,z), otherwise 1. |
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95 | -- grid[x][y][z][1] contains 0 if there is no connection from (x,y,z) in x-direction, "+" if there is one in the positive x-direction, |
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96 | -- "-" if there is one in the negative x-direction, "+-" if there are in both x-directions. |
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97 | -- grid[x][y][z][2] contains 0 if there is no connection from (x,y,z) in y-direction, "+" if there is one in the positive y-direction, |
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98 | -- "-" if there is one in the negative y-direction, "+-" if there are in both y-directions. |
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99 | -- grid[x][y][z][3] contains 0 if there is no connection from (x,y,z) in z-direction, "+" if there is one in the positive z-direction, |
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100 | -- "-" if there is one in the negative z-direction, "+-" if there are in both z-directions. |
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101 | grid = {} |
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102 | for x=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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103 | grid[x] = {} |
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104 | for y=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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105 | grid[x][y]= {} |
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106 | for z=-math.floor(sSSize/2),math.floor(sSSize/2) do |
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107 | grid[x][y][z]={} |
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108 | for i=0,3 do |
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109 | grid[x][y][z][i]=0 |
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110 | end |
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111 | end |
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112 | end |
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113 | end |
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114 | -- End create 4-dim grid. |
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115 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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116 | |
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117 | |
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118 | |
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119 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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120 | -- This creates an array which stores all the parts, it's size is depending on the global values pDim and sSParts. |
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121 | -- The first parameter i, tells us how many parts fit into the array, so it iterates from 1 to sSParts, each part has his own value i. |
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122 | -- The second, third and fourth parameters are the relative coordinates of the part, you have to start at (0,0,0) and be sure you fill the array into the right direction. |
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123 | -- A short example: your part is 2 griddimensions long and you place it in the game, that the relative coordinate point is at (0,0,0) and the part lies in the positive |
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124 | -- z-axis, then you have to use the coordinate point (0,0,1). |
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125 | -- The fifth parameter is an array with size 4, at index=0, you have to set 1 if your part covers the gridpoint at (x,y,z), otherwise 0. |
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126 | -- At index=1,2,3 you define the possible connection directions (1 for x, 2 for y and 3 for z), be sure to use the notation from above (0, "+-", "+", "-"). |
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127 | bodyParts={} |
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128 | for i=1,sSParts do |
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129 | bodyParts[i]={} |
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130 | for x=-math.floor(pDim/2),math.floor(pDim/2) do |
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131 | bodyParts[i][x]={} |
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132 | for y=-math.floor(pDim/2),math.floor(pDim/2) do |
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133 | bodyParts[i][x][y]={} |
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134 | for z=-math.floor(pDim/2),math.floor(pDim/2) do |
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135 | bodyParts[i][x][y][z]={} |
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136 | for k=0,3 do |
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137 | bodyParts[i][x][y][z][k]=0 |
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138 | end |
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139 | end |
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140 | end |
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141 | end |
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142 | -- This contains the name of the mesh file. |
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143 | bodyParts[i][0][0][0][4]="" |
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144 | -- This contains the first possible rotation of your part, pitch=... yaw=... roll=... . |
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145 | bodyParts[i][0][0][0][5]="" |
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146 | -- This contains the second possible rotation of your part, pitch=... yaw=... roll=... . |
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147 | bodyParts[i][0][0][0][6]="" |
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148 | -- This contains the third possible rotation of your part, pitch=... yaw=... roll=... . |
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149 | bodyParts[i][0][0][0][7]="" |
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150 | -- Contains the movement rotation, rotationaxis=... rotationrate=... . |
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151 | bodyParts[i][0][0][0][8]="" |
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152 | -- Contains the attachment, if your part has an attachment, e.g. <ParticleEmitter .../>. |
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153 | bodyParts[i][0][0][0][9]="" |
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154 | end |
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155 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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156 | |
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157 | |
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158 | |
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159 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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160 | -- Here you can add a part to the space station, there are some examples here and how to describe your part is written above in the commentary. |
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161 | |
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162 | -- The part must be inserted so, that the center of reference is at position (0,0,0). |
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163 | -- At position bodyParts[i][0][0][0][4] you have to put the mesh name of your part. |
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164 | -- At bodyParts[i][0][0][0][5] you can rotate your part, with pitch=angle, yaw=angle or roll=angle (x,y or z). Positive angle means in screw direction. |
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165 | -- At bodyParts[i][0][0][0][6] you have another possibility to rotate your part in a different way, e.g. for left and right side parts. |
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166 | -- At bodyParts[i][0][0][0][7] you have a third possibility to rotate your part, e.g. connection parts must be rotated into 3 different ways. |
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167 | -- At bodyParts[i][0][0][0][8] you can rotate your part around his own axis, with rotationaxis="x,y,z" rotationrate=number. |
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168 | -- At bodyParts[i][0][0][0][9] you can attach something to your model, e.g. <ParticleEmitter .../>. |
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169 | |
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170 | -- Insert the CuboidBody, which is only one griddimension and can have connections in every direction. |
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171 | bodyParts[1][0][0][0][4]="CuboidBody.mesh" |
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172 | |
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173 | bodyParts[1][0][0][0][0]=1 |
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174 | bodyParts[1][0][0][0][1]="+-" |
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175 | bodyParts[1][0][0][0][2]="+-" |
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176 | bodyParts[1][0][0][0][3]="+-" |
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177 | -- End insert CuboidBody. |
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178 | |
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179 | -- Insert the DoubleCuboidBody, which is two griddimensions long, and one wide and high and can have connections in every direction except in the middle. |
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180 | bodyParts[2][0][0][0][4]="DoubleCuboidBody.mesh" |
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181 | bodyParts[2][0][0][0][5]="pitch=-90" |
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182 | |
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183 | bodyParts[2][0][0][0][0]=1 |
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184 | bodyParts[2][0][0][0][1]="+-" |
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185 | bodyParts[2][0][0][0][2]="+-" |
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186 | bodyParts[2][0][0][0][3]="-" |
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187 | |
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188 | bodyParts[2][0][0][1][0]=1 |
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189 | bodyParts[2][0][0][1][1]="+-" |
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190 | bodyParts[2][0][0][1][2]="+-" |
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191 | bodyParts[2][0][0][1][3]="+" |
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192 | -- End insert DoubleCuboidBody. |
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193 | |
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194 | -- Insert the CuboidConnectionBody, it is three griddimensions long and one wide and high and can have only connections at griddimension 1 |
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195 | -- (except the side in direction of griddimension 2) and griddimension 3 (except the side in direction of griddimension 2). |
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196 | bodyParts[3][0][0][0][4]="CuboidConnectionBody.mesh" |
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197 | bodyParts[3][0][0][0][5]="pitch=-90" |
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198 | |
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199 | bodyParts[3][0][0][0][0]=1 |
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200 | bodyParts[3][0][0][0][1]="+-" |
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201 | bodyParts[3][0][0][0][2]="+-" |
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202 | bodyParts[3][0][0][0][3]="-" |
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203 | |
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204 | bodyParts[3][0][0][1][0]=1 |
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205 | |
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206 | bodyParts[3][0][0][2][0]=1 |
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207 | bodyParts[3][0][0][2][1]="+-" |
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208 | bodyParts[3][0][0][2][2]="+-" |
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209 | bodyParts[3][0][0][2][3]="+" |
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210 | -- End insert CuboidConnectionBody. |
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211 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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212 | |
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213 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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214 | -- Insert the Thruster, which is one griddimension long, wide and high, it can only have a connection into the negative z-direction. |
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215 | -- If you're space station has no thrusters, be sure to set thrusterIndex=false, but maybe you can use this also for other parts, |
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216 | -- see section Attach thrusters to learn how thrusers are attached at your space station. |
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217 | thrusterIndex=4 |
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218 | bodyParts[thrusterIndex][0][0][0][4]="Thruster.mesh" |
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219 | bodyParts[thrusterIndex][0][0][0][5]="pitch=-90" |
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220 | bodyParts[thrusterIndex][0][0][0][9]="<ParticleEmitter position=\"0,0,0\" source=\"Orxonox/fire3\" />" |
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221 | |
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222 | bodyParts[thrusterIndex][0][0][0][0]=1 |
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223 | bodyParts[thrusterIndex][0][0][0][3]="-" |
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224 | --End insert the Thruster. |
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225 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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226 | |
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227 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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228 | -- Insert the Cockpit. If your space station has no cockpit, be sure to set cockpitIndex=false. |
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229 | -- The Cockpit is 3 x-griddimensions long, 3 y-griddimensions and 2 z-griddimensions, it can only have a connection in the positive z-direction. |
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230 | cockpitIndex=5 |
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231 | bodyParts[cockpitIndex][0][0][0][4]="SemiCircleCockpit.mesh" |
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232 | bodyParts[cockpitIndex][0][0][0][5]="pitch=-90 yaw=180" |
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233 | |
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234 | bodyParts[cockpitIndex][0][0][0][0]=1 |
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235 | bodyParts[cockpitIndex][0][0][0][3]="+" |
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236 | |
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237 | bodyParts[cockpitIndex][-1][0][0][0]=1 |
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238 | bodyParts[cockpitIndex][1][0][0][0]=1 |
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239 | bodyParts[cockpitIndex][0][-1][0][0]=1 |
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240 | bodyParts[cockpitIndex][0][1][0][0]=1 |
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241 | bodyParts[cockpitIndex][-1][-1][0][0]=1 |
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242 | bodyParts[cockpitIndex][1][-1][0][0]=1 |
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243 | bodyParts[cockpitIndex][-1][1][0][0]=1 |
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244 | bodyParts[cockpitIndex][1][1][0][0]=1 |
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245 | bodyParts[cockpitIndex][0][0][-1][0]=1 |
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246 | bodyParts[cockpitIndex][-1][0][-1][0]=1 |
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247 | bodyParts[cockpitIndex][1][0][-1][0]=1 |
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248 | bodyParts[cockpitIndex][0][-1][-1][0]=1 |
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249 | bodyParts[cockpitIndex][0][1][-1][0]=1 |
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250 | bodyParts[cockpitIndex][-1][-1][-1][0]=1 |
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251 | bodyParts[cockpitIndex][1][-1][-1][0]=1 |
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252 | bodyParts[cockpitIndex][-1][1][-1][0]=1 |
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253 | bodyParts[cockpitIndex][1][1][-1][0]=1 |
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254 | -- End insert Cockpit. |
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255 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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256 | |
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257 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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258 | -- Insert the side parts. |
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259 | -- If your space station has no left side parts, be sure to set leftsidePartsIndex[0]=false. |
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260 | -- If your space station has no right side parts, be sure to set rightsidePartsIndex[0]=false. |
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261 | leftSidePartsIndex={} |
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262 | leftSidePartsIndex[0]="" |
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263 | rightSidePartsIndex={} |
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264 | rightSidePartsIndex[0]="" |
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265 | |
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266 | -- Insert the solar panel, which i wanna use as left and right side part. |
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267 | leftSidePartsIndex[1]=6 |
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268 | rightSidePartsIndex[1]=leftSidePartsIndex[1] |
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269 | bodyParts[leftSidePartsIndex[1]][0][0][0][4]="SolarPanel.mesh" |
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270 | bodyParts[leftSidePartsIndex[1]][0][0][0][5]="roll=90 pitch="..math.random(0,180) |
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271 | bodyParts[rightSidePartsIndex[1]][0][0][0][6]="roll=-90 pitch="..math.random(0,180) |
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272 | bodyParts[rightSidePartsIndex[1]][0][0][0][8]="rotationaxis=\"1,0,0\" rotationrate=5" |
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273 | bodyParts[leftSidePartsIndex[1]][0][0][0][0]=1 |
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274 | bodyParts[leftSidePartsIndex[1]][0][0][1][0]=1 |
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275 | bodyParts[leftSidePartsIndex[1]][0][0][-1][0]=1 |
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276 | bodyParts[leftSidePartsIndex[1]][0][1][0][0]=1 |
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277 | bodyParts[leftSidePartsIndex[1]][0][1][1][0]=1 |
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278 | bodyParts[leftSidePartsIndex[1]][0][1][-1][0]=1 |
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279 | bodyParts[leftSidePartsIndex[1]][0][-1][0][0]=1 |
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280 | bodyParts[leftSidePartsIndex[1]][0][-1][1][0]=1 |
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281 | bodyParts[leftSidePartsIndex[1]][0][-1][-1][0]=1 |
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282 | -- End insert solar panel. |
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283 | |
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284 | -- End insert side parts. |
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285 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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286 | |
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287 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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288 | -- Insert the top parts. |
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289 | -- If you have no top parts, be sure to set topPartsIndex[0]=false |
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290 | topPartsIndex={} |
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291 | topPartsIndex[0]="" |
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292 | |
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293 | -- Insert the CuboidLandingZone. |
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294 | topPartsIndex[1]=7 |
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295 | bodyParts[topPartsIndex[1]][0][0][0][4]="CuboidLandingZone.mesh" |
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296 | bodyParts[topPartsIndex[1]][0][0][0][5]="pitch=-90" |
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297 | |
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298 | bodyParts[topPartsIndex[1]][0][0][0][0]=1 |
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299 | bodyParts[topPartsIndex[1]][0][0][0][2]="+-" |
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300 | bodyParts[topPartsIndex[1]][1][0][0][0]=1 |
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301 | bodyParts[topPartsIndex[1]][-1][0][0][0]=1 |
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302 | bodyParts[topPartsIndex[1]][0][0][1][0]=1 |
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303 | bodyParts[topPartsIndex[1]][1][0][1][0]=1 |
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304 | bodyParts[topPartsIndex[1]][-1][0][1][0]=1 |
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305 | bodyParts[topPartsIndex[1]][0][0][2][0]=1 |
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306 | bodyParts[topPartsIndex[1]][1][0][2][0]=1 |
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307 | bodyParts[topPartsIndex[1]][-1][0][2][0]=1 |
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308 | bodyParts[topPartsIndex[1]][0][0][3][0]=1 |
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309 | bodyParts[topPartsIndex[1]][1][0][3][0]=1 |
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310 | bodyParts[topPartsIndex[1]][-1][0][3][0]=1 |
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311 | -- End insert the CuboidLanding Zone. |
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312 | |
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313 | -- Insert the SatelliteDish. |
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314 | topPartsIndex[2]=8 |
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315 | bodyParts[topPartsIndex[2]][0][0][0][4]="SatelliteDish.mesh" |
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316 | bodyParts[topPartsIndex[2]][0][0][0][5]="pitch=-90" |
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317 | bodyParts[topPartsIndex[2]][0][0][0][8]="rotationaxis=\"0,1,0\" rotationrate=5" |
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318 | bodyParts[topPartsIndex[2]][0][0][0][0]=1 |
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319 | bodyParts[topPartsIndex[2]][0][0][1][0]=1 |
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320 | bodyParts[topPartsIndex[2]][0][0][-1][0]=1 |
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321 | bodyParts[topPartsIndex[2]][1][0][0][0]=1 |
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322 | bodyParts[topPartsIndex[2]][1][0][1][0]=1 |
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323 | bodyParts[topPartsIndex[2]][1][0][-1][0]=1 |
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324 | bodyParts[topPartsIndex[2]][-1][0][0][0]=1 |
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325 | bodyParts[topPartsIndex[2]][-1][0][1][0]=1 |
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326 | bodyParts[topPartsIndex[2]][-1][0][-1][0]=1 |
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327 | -- End insert the SatelliteDish. |
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328 | |
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329 | -- End insert the top parts. |
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330 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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331 | |
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332 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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333 | -- Insert the connectionparts, which are used to connect all the bodyparts. |
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334 | -- If you're spacestation has no connectionparts, be sure to set connPartsIndex[0]=false. |
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335 | connPartsIndex={} |
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336 | connPartsIndex[0]="" |
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337 | |
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338 | -- Insert the CuboidConnection. |
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339 | connPartsIndex[1]=9 |
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340 | bodyParts[connPartsIndex[1]][0][0][0][4]="CuboidConnection.mesh" |
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341 | bodyParts[connPartsIndex[1]][0][0][0][5]="roll=90" |
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342 | bodyParts[connPartsIndex[1]][0][0][0][6]="" |
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343 | bodyParts[connPartsIndex[1]][0][0][0][7]="pitch=90" |
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344 | -- End insert the CuboidConnection. |
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345 | |
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346 | -- End insert the connectionparts. |
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347 | |
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348 | -- End create array bodyParts. |
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349 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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350 | |
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351 | |
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352 | |
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353 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
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354 | -- Here I define some functions which I will use later. |
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355 | |
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356 | --This function actualizes the grid, which I have to call always after I have added a new part to the space station. |
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357 | function actualizeGrid(Index,x,y,z) |
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358 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
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359 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
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360 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
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361 | if bodyParts[Index][i][j][k][0] == 1 then |
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362 | for l=0,3 do |
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363 | grid[x+i][y+j][z+k][l] = bodyParts[Index][i][j][k][l] |
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364 | end |
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365 | end |
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366 | end |
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367 | end |
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368 | end |
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369 | end |
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370 | -- End actualizeGrid. |
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371 | |
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372 | -- This function checks wheter a given parts fits at that position or not. |
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373 | -- If the part fits there it returns 1, otherwise 0. |
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374 | function checkPart(Index,x,y,z) |
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375 | check=1 |
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376 | for i=math.floor(-pDim/2),math.floor(pDim/2) do |
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377 | for j=math.floor(-pDim/2),math.floor(pDim/2) do |
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378 | for k=math.floor(-pDim/2),math.floor(pDim/2) do |
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379 | -- If the part occupies the position (i,j,k), the grid must be empty there ((x+i, y+j, z+k)==0), if not, check is zero, |
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380 | -- which means that the part doesn't fit there. |
---|
381 | if bodyParts[Index][i][j][k][0] == 1 and grid[x+i][y+j][z+k][0] == 1 then |
---|
382 | check=0 |
---|
383 | end |
---|
384 | end |
---|
385 | end |
---|
386 | end |
---|
387 | return check |
---|
388 | end |
---|
389 | -- End checkPart function. |
---|
390 | |
---|
391 | -- This function prints the model with tempPartIndex in the bodyParts array at position lx,ly,lz. |
---|
392 | -- If you need to rotate the model around his own axis, then you have to set movEntity true and define the details of the rotation in |
---|
393 | -- bodyParts[tempPartIndex][0][0][0][8]. |
---|
394 | -- If your model needs to be rotated like bodyParts[tempPartIndex][0][0][0][5], then side must be 1, for bodyParts[tempPartIndex][0][0][0][6] side must be 2, |
---|
395 | -- for bodyParts[tempPartIndex][0][0][0][7] side must be 3. |
---|
396 | function printModel(lx,ly,lz,tempPartIndex,movEntity,side) |
---|
397 | if movEntity == true then |
---|
398 | print("<MovableEntity scale=1 position=\"") print(lx*gridDim*sSScale) print(",") print(ly*gridDim*sSScale) print(",") print(lz*gridDim*sSScale) print("\" ") |
---|
399 | print(bodyParts[tempPartIndex][0][0][0][8]) print(">") |
---|
400 | print("<attached>") |
---|
401 | lx=0 ly=0 lz=0 |
---|
402 | end |
---|
403 | |
---|
404 | print("<Model position=\"") print(lx*gridDim*sSScale) print(",") print(ly*gridDim*sSScale) print(",") print(lz*gridDim*sSScale) |
---|
405 | print("\" scale=") print(sSScale) print(" mesh= \"") print(bodyParts[tempPartIndex][0][0][0][4]) print("\"") |
---|
406 | |
---|
407 | if side == 1 then |
---|
408 | print(bodyParts[tempPartIndex][0][0][0][5]) print(">") |
---|
409 | elseif side == 2 then |
---|
410 | print(bodyParts[tempPartIndex][0][0][0][6]) print(">") |
---|
411 | elseif side == 3 then |
---|
412 | print(bodyParts[tempPartIndex][0][0][0][7]) print(">") |
---|
413 | end |
---|
414 | |
---|
415 | print("<attached>") |
---|
416 | print(bodyParts[tempPartIndex][0][0][0][9]) |
---|
417 | print("</attached>") |
---|
418 | |
---|
419 | print("</Model>") |
---|
420 | |
---|
421 | if movEntity == true then |
---|
422 | print("</attached>") |
---|
423 | print("</MovableEntity>") |
---|
424 | end |
---|
425 | end |
---|
426 | -- End function printModel() |
---|
427 | |
---|
428 | -- End define functions. |
---|
429 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
430 | |
---|
431 | |
---|
432 | |
---|
433 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
434 | -- This is xml code, which means now we attach some parts to the MovableEntity. |
---|
435 | print("<attached>") |
---|
436 | -- End attach to the MovableEntity. |
---|
437 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
438 | |
---|
439 | |
---|
440 | |
---|
441 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
442 | -- Attach all bodyparts. |
---|
443 | -- Define at which position in the x-direction you're space station will start. |
---|
444 | x=math.random(-math.floor(xBPLength/2),-math.floor(xBPLength/2)+xBPVar) |
---|
445 | -- Define at which position in the x-direction you're space station will end. |
---|
446 | xMax=math.random(math.floor(xBPLength/2),math.floor(xBPLength/2)+xBPVar) |
---|
447 | while x<xMax do |
---|
448 | -- The same for the y- and z-direction. |
---|
449 | y=math.random(-math.floor(yBPLength/2),-math.floor(yBPLength/2)+yBPVar) |
---|
450 | yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar) |
---|
451 | while y<yMax do |
---|
452 | yMax=math.random(math.floor(yBPLength/2),math.floor(yBPLength/2)+yBPVar) |
---|
453 | z=math.random(-math.floor(zBPLength/2),-math.floor(zBPLength/2)+zBPVar) |
---|
454 | zMax=math.random(math.floor(zBPLength/2),math.floor(zBPLength/2)+zBPVar) |
---|
455 | while z<zMax do |
---|
456 | -- This loop choses a bodypart, which fits at position (x,y,z). |
---|
457 | -- If after the fifth time the part does still not fit we terminate the loop and set no part at postition (x,y,z). |
---|
458 | partSet=0 |
---|
459 | counter=0 |
---|
460 | while counter<5 and partSet==0 do |
---|
461 | -- This choses randomly a bodyPartIndex, which is the index used for the parts in the array bodyParts. |
---|
462 | tempBodyPartIndex=math.random(1,sSBodyParts) |
---|
463 | check=checkPart(tempBodyPartIndex,x,y,z) |
---|
464 | -- If check == 1, this means that the part fits there, so we put it there and break the while true loop, to go on. |
---|
465 | if check == 1 then |
---|
466 | -- This prints the chosen part at position (x*gridDim*sSScale,y*gridDim*sSScale,z*gridDim*sSScale). |
---|
467 | printModel(x,y,z,tempBodyPartIndex,false,1) |
---|
468 | -- This actualizes the grid array with the values of the array bodyParts at the position tempBodyPartIndex, which is our randomly chosen part. |
---|
469 | actualizeGrid(tempBodyPartIndex,x,y,z) |
---|
470 | partSet=1 |
---|
471 | end |
---|
472 | counter=counter+1 |
---|
473 | end |
---|
474 | z=z+1 |
---|
475 | end |
---|
476 | y=y+1 |
---|
477 | end |
---|
478 | x=x+1 |
---|
479 | end |
---|
480 | -- End attach all bodyparts. |
---|
481 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
482 | |
---|
483 | |
---|
484 | |
---|
485 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
486 | -- Attach thrusters, if there are some. |
---|
487 | if thrusterIndex ~= false then |
---|
488 | -- To attach thrusters we start at (-sSSize/2,-sSSize/2,-sSSize/2+1) and iterate through x and y as start points and then through z, |
---|
489 | -- where we go as long as there are parts, at the first position where isn't a part we set our thruster. |
---|
490 | for x=math.floor(-sSSize/2),math.floor(sSSize/2) do |
---|
491 | for y=math.floor(-sSSize/2),math.floor(sSSize/2) do |
---|
492 | for z=math.floor(-sSSize/2)+1,math.floor(sSSize/2) do |
---|
493 | if grid[x][y][z-1][0] == 1 and grid[x][y][z][0] == 0 then |
---|
494 | -- This prints the thruster. |
---|
495 | printModel(x,y,z,thrusterIndex,false,1) |
---|
496 | -- This actualizes the grid array with the values of the array bodyParts at the position thrusterIndex. |
---|
497 | actualizeGrid(thrusterIndex,x,y,z) |
---|
498 | -- This breaks out of the for z=-sSSize/2+1,sSSize/2 loop, because we have set one thruster and for the z-axis that is all we want. |
---|
499 | break |
---|
500 | end |
---|
501 | end |
---|
502 | end |
---|
503 | end |
---|
504 | end |
---|
505 | -- End attach Thrusters. |
---|
506 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
507 | |
---|
508 | |
---|
509 | |
---|
510 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
511 | -- Attach cockpit, if there is one. |
---|
512 | function setCockpit() |
---|
513 | if grid[x][y][z][0] == 0 and grid[x][y][z+1][0] == 1 then |
---|
514 | -- This checks whether the cockpits fits at that position or not. |
---|
515 | check=checkPart(cockpitIndex,x,y,z) |
---|
516 | if check == 1 then |
---|
517 | -- This prints the cockpit. |
---|
518 | printModel(x,y,z,cockpitIndex,false,1) |
---|
519 | cockpitSet=1 |
---|
520 | -- This actualizes the grid array with the values of the array bodyParts at the position cockpitIndex. |
---|
521 | actualizeGrid(cockpitIndex,x,y,z) |
---|
522 | end |
---|
523 | end |
---|
524 | end |
---|
525 | |
---|
526 | if cockpitIndex ~= false then |
---|
527 | cockpitSet=0 |
---|
528 | z=math.floor(-sSSize/2) |
---|
529 | while z<=math.floor(sSSize/2)-1 and cockpitSet==0 do |
---|
530 | round=0 |
---|
531 | while round<=math.floor(sSSize/2)-1 and cockpitSet==0 do |
---|
532 | y=round |
---|
533 | x=-round |
---|
534 | while x<=round and cockpitSet==0 do |
---|
535 | setCockpit() |
---|
536 | x=x+1 |
---|
537 | end |
---|
538 | while y>=-round and cockpitSet==0 do |
---|
539 | setCockpit() |
---|
540 | y=y-1 |
---|
541 | end |
---|
542 | while x>-round and cockpitSet==0 do |
---|
543 | setCockpit() |
---|
544 | x=x-1 |
---|
545 | end |
---|
546 | while y<=round and cockpitSet==0 do |
---|
547 | setCockpit() |
---|
548 | y=y+1 |
---|
549 | end |
---|
550 | round=round+1 |
---|
551 | end |
---|
552 | z=z+1 |
---|
553 | end |
---|
554 | end |
---|
555 | -- End attach cockpit. |
---|
556 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
557 | |
---|
558 | |
---|
559 | |
---|
560 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
561 | -- Attach parts on the left side of the space station. |
---|
562 | function setLeftSidePart() |
---|
563 | if grid[x][y][z][0] == 0 and grid[x+1][y][z][0] == 1 and (grid[x+1][y][z][1] == "+-" or grid[x+1][y][z][1] == "-") then |
---|
564 | -- This checks whether the parts fits at position x,y,z or not. |
---|
565 | check=checkPart(tempSidePartIndex,x,y,z) |
---|
566 | if check == 1 then |
---|
567 | -- This prints the part. |
---|
568 | printModel(x,y,z,tempSidePartIndex,true,1) |
---|
569 | partSet=1 |
---|
570 | -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartIndex. |
---|
571 | actualizeGrid(tempSidePartIndex,x,y,z) |
---|
572 | end |
---|
573 | |
---|
574 | end |
---|
575 | end |
---|
576 | |
---|
577 | if leftSidePartsIndex[0] ~= false then |
---|
578 | for sPC=1,leftSideParts do |
---|
579 | tempSidePartIndex = leftSidePartsIndex[math.random(1,leftSideParts)] |
---|
580 | partSet=0 |
---|
581 | x=math.floor(-sSSize/2) |
---|
582 | while x<=math.floor(sSSize/2)-1 and partSet==0 do |
---|
583 | round=0 |
---|
584 | while round<=math.floor(sSSize/2)-1 and partSet==0 do |
---|
585 | y=round |
---|
586 | z=-round |
---|
587 | while z<=round and partSet==0 do |
---|
588 | setLeftSidePart() |
---|
589 | z=z+1 |
---|
590 | end |
---|
591 | while y>=-round and partSet==0 do |
---|
592 | setLeftSidePart() |
---|
593 | y=y-1 |
---|
594 | end |
---|
595 | while z>=-round and partSet==0 do |
---|
596 | setLeftSidePart() |
---|
597 | z=z-1 |
---|
598 | end |
---|
599 | while y<=round and partSet==0 do |
---|
600 | setLeftSidePart() |
---|
601 | y=y+1 |
---|
602 | end |
---|
603 | round=round+1 |
---|
604 | end |
---|
605 | x=x+1 |
---|
606 | end |
---|
607 | end |
---|
608 | end |
---|
609 | -- End attach left side parts. |
---|
610 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
611 | |
---|
612 | |
---|
613 | |
---|
614 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
615 | -- Attach parts on the right side of the space station. |
---|
616 | function setRightSidePart() |
---|
617 | if grid[x][y][z][0] == 0 and grid[x-1][y][z][0] == 1 and (grid[x-1][y][z][1] == "+-" or grid[x-1][y][z][1] == "+") then |
---|
618 | -- This checks whether the part fits or not. |
---|
619 | check=checkPart(tempSidePartIndex,x,y,z) |
---|
620 | if check == 1 then |
---|
621 | -- This prints the part. |
---|
622 | printModel(x,y,z,tempSidePartIndex,true,2) |
---|
623 | partSet=1 |
---|
624 | -- This actualizes the grid array with the values of the array bodyParts at the position tempSidePartIndex. |
---|
625 | actualizeGrid(tempSidePartIndex,x,y,z) |
---|
626 | end |
---|
627 | |
---|
628 | end |
---|
629 | end |
---|
630 | |
---|
631 | if rightSidePartsIndex[0] ~= false then |
---|
632 | for sPC=1,rightSideParts do |
---|
633 | tempSidePartIndex = rightSidePartsIndex[math.random(1,rightSideParts)] |
---|
634 | partSet=0 |
---|
635 | x=math.floor(sSSize/2) |
---|
636 | while x>=math.floor(-sSSize/2)+1 and partSet==0 do |
---|
637 | round=0 |
---|
638 | while round<=math.floor(sSSize/2)-1 and partSet==0 do |
---|
639 | y=round |
---|
640 | z=-round |
---|
641 | while z<=round and partSet==0 do |
---|
642 | setRightSidePart() |
---|
643 | z=z+1 |
---|
644 | end |
---|
645 | while y>=-round and partSet==0 do |
---|
646 | setRightSidePart() |
---|
647 | y=y-1 |
---|
648 | end |
---|
649 | while z>=-round and partSet==0 do |
---|
650 | setRightSidePart() |
---|
651 | z=z-1 |
---|
652 | end |
---|
653 | while y<=round and partSet==0 do |
---|
654 | setRightSidePart() |
---|
655 | y=y+1 |
---|
656 | end |
---|
657 | round=round+1 |
---|
658 | end |
---|
659 | x=x-1 |
---|
660 | end |
---|
661 | end |
---|
662 | end |
---|
663 | -- End attach right side parts. |
---|
664 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
665 | |
---|
666 | |
---|
667 | |
---|
668 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
669 | -- Attach parts on top of the space station. |
---|
670 | function setTopPart() |
---|
671 | if grid[x][y][z][0] == 0 and grid[x][y-1][z][0] == 1 and (grid[x][y-1][z][2] == "+-" or grid[x][y-1][z][2] == "+") then |
---|
672 | -- This checks whether the part fits or not. |
---|
673 | check=checkPart(tempTopPartIndex,x,y,z) |
---|
674 | if check == 1 then |
---|
675 | -- This prints the part. |
---|
676 | printModel(x,y,z,tempTopPartIndex,true,1) |
---|
677 | partSet=1 |
---|
678 | -- This actualizes the grid array with the values of the array bodyParts at the position tempTopPartIndex. |
---|
679 | actualizeGrid(tempTopPartIndex,x,y,z) |
---|
680 | end |
---|
681 | end |
---|
682 | end |
---|
683 | |
---|
684 | if topPartsIndex[0] ~= false then |
---|
685 | for sPC=1,topParts do |
---|
686 | tempTopPartIndex = topPartsIndex[sPC] |
---|
687 | partSet=0 |
---|
688 | y=math.floor(sSSize/2) |
---|
689 | while y>=math.floor(-sSSize/2)+1 and partSet==0 do |
---|
690 | round=0 |
---|
691 | while round<=math.floor(sSSize/2)-1 and partSet==0 do |
---|
692 | x=round |
---|
693 | z=-round |
---|
694 | while z<=round and partSet==0 do |
---|
695 | setTopPart() |
---|
696 | z=z+1 |
---|
697 | end |
---|
698 | while x>=-round and partSet==0 do |
---|
699 | setTopPart() |
---|
700 | x=x-1 |
---|
701 | end |
---|
702 | while z>=-round and partSet==0 do |
---|
703 | setTopPart() |
---|
704 | z=z-1 |
---|
705 | end |
---|
706 | while x<=round and partSet==0 do |
---|
707 | setTopPart() |
---|
708 | x=x+1 |
---|
709 | end |
---|
710 | round=round+1 |
---|
711 | end |
---|
712 | y=y-1 |
---|
713 | end |
---|
714 | end |
---|
715 | end |
---|
716 | -- End attach top parts. |
---|
717 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
718 | |
---|
719 | |
---|
720 | |
---|
721 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
722 | -- Attach all connectionparts. |
---|
723 | -- This iterates through the whole grid array. |
---|
724 | if connPartsIndex[0] ~= false then |
---|
725 | for x=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do |
---|
726 | for y=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do |
---|
727 | for z=math.floor(-sSSize/2),math.floor(sSSize/2)-1 do |
---|
728 | tempConnPartIndex=connPartsIndex[math.random(1,connParts)] |
---|
729 | -- This checks whether there has to be a connection part between (x,y,z) and (x+1,y,z) or not. First it checks if there is a part at (x,y,z) and |
---|
730 | -- then it checks if that part can have a connection into the positive x-direction, if it can, it checks if there is a part at (x+1,y,z) and |
---|
731 | -- if that part can have a connection into the negative x-direction, if both can, it prints the xml code to set a connection part. |
---|
732 | if grid[x][y][z][0]==1 and (grid[x][y][z][1]=="+" or grid[x][y][z][1]=="+-") and grid[x+1][y][z][0]==1 and (grid[x+1][y][z][1]=="-" or grid[x+1][y][z][1]=="+-") then |
---|
733 | -- This prints the connection part, the +1/2 is because the connection is set exactly in the middle of two gridpoints. |
---|
734 | printModel(x+1/2,y,z,tempConnPartIndex,false,1) |
---|
735 | end |
---|
736 | -- The same as in the x-direction, but for the y-direction. |
---|
737 | if grid[x][y][z][0]==1 and ( grid[x][y][z][2]=="+" or grid[x][y][z][2]=="+-" ) and grid[x][y+1][z][0]==1 and ( grid[x][y+1][z][2]=="-" or grid[x][y+1][z][2]=="+-" ) then |
---|
738 | printModel(x,y+1/2,z,tempConnPartIndex,false,2) |
---|
739 | end |
---|
740 | -- The same as in the x-direction, but for the z-direction. |
---|
741 | if grid[x][y][z][0]==1 and ( grid[x][y][z][3]=="+" or grid[x][y][z][3]=="+-" ) and grid[x][y][z+1][0]==1 and ( grid[x][y][z+1][3]=="-" or grid[x][y][z+1][3]=="+-" ) then |
---|
742 | printModel(x,y,z+1/2,tempConnPartIndex,false,3) |
---|
743 | end |
---|
744 | end |
---|
745 | end |
---|
746 | end |
---|
747 | end |
---|
748 | -- End attach all connectionparts. |
---|
749 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
750 | |
---|
751 | |
---|
752 | |
---|
753 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
754 | -- This is xml code, which ends the attachment and the MovableEntity. |
---|
755 | print("</attached>") |
---|
756 | print("</MovableEntity>") |
---|
757 | -- End ends attachment and MovableEntity. |
---|
758 | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
---|
759 | |
---|
760 | |
---|
761 | |
---|
762 | -- End the createSpaceStation function. |
---|
763 | end |
---|
764 | |
---|
765 | |
---|
766 | -- This function is for the lazy guys, which do not care how the space station looks like, so I use some good standard values. |
---|
767 | function createSpaceStation() |
---|
768 | createSpaceStationPar(false,4,1,2,1,6,1,100) |
---|
769 | end |
---|
770 | |
---|