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source: data/media/levels/gametype_asteroids.oxw @ 5463

Last change on this file since 5463 was 5453, checked in by Aurelian, 16 years ago

My first version with working triggers in a row… - added level map

File size: 1.2 KB
Line 
1<?lua
2  include("levels/hudtemplates3.oxw")
3  include("overlay/stats.oxo")
4  include("levels/spaceshiptemplates_presentation.oxw")
5?>
6
7<Level
8 name         = "Asteroids Race"
9 description  = "tesmap for gametype asteroid race"
10>
11  <Scene
12   ambientlight = "0.5, 0.5, 0.5"
13   skybox       = "Orxonox/Starbox"
14  >
15
16
17
18    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
19
20
21<?lua
22for i = 1, 10, 1
23do ?>
24    <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
25<?lua
26end
27?>
28
29
30<DistanceTrigger name=trigger1 position="0,0,0" stayactive=true distance=20 />
31
32<DistanceTrigger name=trigger2 position="0,0,200" stayactive=true distance=20>
33  <events>
34    <activity>
35      <EventListener event=trigger1 />
36    </activity>
37  </events>
38</DistanceTrigger>
39
40<DistanceTrigger name=trigger3 position="0,0,400" stayactive=true distance=20>
41  <events>
42    <activity>
43      <EventListener event=trigger2 />
44    </activity>
45  </events>
46</DistanceTrigger>
47
48  </Scene>
49</Level>
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