1 | <?lua |
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2 | include("levels/hudtemplates3.oxw") |
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3 | include("overlay/stats.oxo") |
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4 | include("levels/spaceshiptemplates_presentation.oxw") |
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5 | ?> |
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6 | |
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7 | <Level |
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8 | name = "Asteroids Race" |
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9 | description = "testmap for gametype asteroid race" |
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10 | gametype = Asteroids |
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11 | > |
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12 | <Scene |
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13 | ambientlight = "0.5, 0.5, 0.5" |
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14 | skybox = "Orxonox/Starbox" |
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15 | > |
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16 | |
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17 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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18 | |
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19 | |
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20 | <SpawnPoint position="-300,300,0" name="playerstart" lookat="1,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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21 | |
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22 | |
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23 | |
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24 | <?lua |
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25 | for i = 1, 100, 1 |
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26 | do ?> |
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27 | <Model scale="<?lua print(math.random() * 150 + 30) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" position="<?lua print(math.random() * 10000 ) ?>,<?lua print(math.random() * 10000 - 5000) ?>,<?lua print(math.random() * 10000 - 5000) ?>"> |
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28 | |
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29 | </Model> |
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30 | <?lua |
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31 | end |
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32 | ?> |
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33 | |
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34 | |
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35 | |
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36 | <ForceField position="0,-500,0" direction="0,1,1" diameter=1000 velocity=50> |
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37 | <attached> |
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38 | <ParticleEmitter source="Orxonox/forcefield" lifetime=10000 startdelay=0 /> |
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39 | </attached> |
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40 | </ForceField> |
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41 | |
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42 | <ForceField position="1000,-100,0" direction="0,1,1" diameter=1500 velocity=100/> |
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43 | <ForceField position="1800,300,-500" direction="0,0,1" diameter=800 velocity=50/> |
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44 | |
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45 | |
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46 | |
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47 | <CheckPoint name=trigger1 position="-300,300,0" scale=5 isdestination=false isfirst=true stayactive=true distance=50 addtime=5 visibility=false /> |
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48 | |
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49 | |
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50 | <CheckPoint name=trigger2 position="1000,300,600" scale=5 isdestination=false stayactive=true distance=50 addtime=5> |
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51 | <events> |
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52 | <activity> |
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53 | <EventListener event=trigger1 /> |
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54 | </activity> |
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55 | </events> |
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56 | </CheckPoint> |
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57 | |
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58 | |
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59 | <CheckPoint name=trigger3 position="1800,300,800" stayactive=true distance=50 addtime=5> |
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60 | <events> |
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61 | <activity> |
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62 | <EventListener event=trigger2 /> |
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63 | </activity> |
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64 | </events> |
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65 | </CheckPoint> |
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66 | |
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67 | |
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68 | |
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69 | |
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70 | <CheckPoint name=trigger4 position="2600,400,1100" stayactive=true distance=10 addtime=25> |
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71 | <events> |
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72 | <activity> |
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73 | <EventListener event=trigger3 /> |
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74 | </activity> |
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75 | </events> |
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76 | </CheckPoint> |
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77 | |
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78 | |
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79 | |
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80 | <Model position="3600,300,1400" scale=10 mesh="Carrier.mesh"> |
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81 | <attached> |
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82 | <CheckPoint position="0,0,0" name=trigger5 stayactive=true distance=50 isdestination=true> |
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83 | <events> |
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84 | <activity> |
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85 | <EventListener event=trigger4 /> |
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86 | </activity> |
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87 | </events> |
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88 | </CheckPoint> |
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89 | </attached> |
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90 | </Model> |
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91 | |
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92 | |
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93 | |
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94 | </Scene> |
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95 | </Level> |
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