1 | <?lua |
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2 | include("overlay/hudtemplates3.oxo") |
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3 | include("overlay/stats.oxo") |
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4 | include("levels/templates/spaceship_assff.oxt") |
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5 | ?> |
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6 | |
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7 | <Level |
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8 | name = "UnderAttack testing" |
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9 | description = "A simple testlevel" |
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10 | gametype = UnderAttack |
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11 | > |
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12 | <Scene |
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13 | ambientlight = "0.5, 0.5, 0.5" |
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14 | skybox = "Orxonox/skypanoramagen1" |
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15 | > |
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16 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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17 | |
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18 | <?lua for i = 1, 30, 1 do ?> |
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19 | <MovableEntity |
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20 | position="<?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>, <?lua print(math.random() * 10000 - 5000) ?>" |
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21 | velocity="<?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>, <?lua print(math.random() * 500 - 250) ?>" |
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22 | > |
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23 | <attached> |
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24 | <Model |
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25 | <?lua x = math.random() * 150 + 30 ?> |
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26 | scale="<?lua print(x) ?>" |
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27 | mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" |
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28 | position="0,0,0" |
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29 | /> |
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30 | </attached> |
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31 | <collisionShapes> |
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32 | <SphereCollisionShape radius=<?lua print(x) ?> position="0,0,0" /> |
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33 | </collisionShapes> |
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34 | </MovableEntity> |
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35 | <?lua end ?> |
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36 | |
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37 | <Destroyer |
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38 | position = "100,150,0" |
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39 | collisionType = dynamic |
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40 | mass = 100000 |
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41 | velocity = "-35,0,0" |
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42 | angularDamping = 0.9999999 |
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43 | health = 10000 |
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44 | maxhealth = 10000 |
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45 | initialhealth = 10000 |
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46 | > |
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47 | |
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48 | <attached> |
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49 | <TeamSpawnPoint team=1 position="150,0,7" direction="-1,0,0" roll=90 yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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50 | <TeamSpawnPoint team=1 position="0,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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51 | <TeamSpawnPoint team=1 position="-50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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52 | <TeamSpawnPoint team=1 position="100,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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53 | <TeamSpawnPoint team=1 position="50,0,7" lookat="-1,0,0" roll="90" yaw=0 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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54 | <?lua for i = 1, 100, 1 do ?> |
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55 | <TeamSpawnPoint |
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56 | team=0 |
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57 | position="<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>,<?lua print((math.random() * 500 + 500) * (math.floor(math.random() + 0.5) * 2 - 1)) ?>" |
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58 | lookat="0,0,0" |
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59 | spawnclass=SpaceShip |
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60 | pawndesign=spaceshipassff |
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61 | /> |
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62 | |
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63 | <!--more spawnpoints for team1--> |
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64 | <!-- |
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65 | <TeamSpawnPoint |
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66 | team=1 position="<?lua print((math.random() * 500 + 500)) ?>,<?lua print((math.random() * 500 + 500) ) ?>,<?lua print((math.random() * 500 + 500)) ?>" |
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67 | lookat="0,0,0" |
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68 | spawnclass=SpaceShip |
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69 | pawndesign=spaceshipassff |
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70 | />--> |
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71 | <?lua end ?> |
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72 | |
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73 | <Model mesh="Carrier.mesh" scale="5" /> |
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74 | <Backlight |
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75 | mainstate=activity |
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76 | active=false |
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77 | scale=0.4 |
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78 | name=bltest |
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79 | position=" 7.6, 0, 6" |
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80 | colour="0.2, 0.65, 1.0, 1.0" |
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81 | width=15 |
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82 | length=1500 |
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83 | lifetime=2 |
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84 | elements=50 |
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85 | trailmaterial="Trail/backlighttrail" |
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86 | turnontime=1 |
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87 | turnofftime=1 |
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88 | material="Flares/ThrusterFlare1" |
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89 | /> |
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90 | <?lua for i=0,8,1 do ?> |
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91 | <BlinkingBillboard |
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92 | position="<?lua print(200-270/8*i)?> ,15,2" |
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93 | material="Examples/Flare" |
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94 | colour="1.0, 0.5, 0.3" |
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95 | phase=<?lua print(-360/8*i)?> |
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96 | amplitude=0.1 |
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97 | frequency=0.5 |
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98 | quadratic=1 |
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99 | /> |
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100 | |
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101 | <BlinkingBillboard |
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102 | position="<?lua print(200-270/8*i)?>,-15,2" |
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103 | material="Examples/Flare" |
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104 | colour="1.0, 0.5, 0.3" |
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105 | phase=<?lua print(-360/8*i)?> |
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106 | amplitude=0.1 |
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107 | frequency=0.5 |
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108 | quadratic=1 |
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109 | /> |
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110 | <?lua end ?> |
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111 | |
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112 | <Backlight |
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113 | scale=1 |
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114 | position=" 169, 75, -15" |
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115 | colour="1, 0.85, 0.5, 0.5" |
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116 | width=40 |
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117 | length=1000 |
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118 | lifetime=5 |
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119 | elements=15 |
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120 | trailmaterial="Trail/backlighttrail" |
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121 | material="Examples/Flare" |
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122 | /> |
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123 | <Backlight |
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124 | scale=1 |
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125 | position=" 169, -75, -15" |
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126 | colour="1, 0.85, 0.5, 0.5" |
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127 | width=40 |
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128 | length=1000 |
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129 | lifetime=5 |
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130 | elements=15 |
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131 | trailmaterial="Trail/backlighttrail" |
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132 | material="Examples/Flare" /> |
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133 | </attached> |
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134 | <collisionShapes> |
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135 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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136 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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137 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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138 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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139 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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140 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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141 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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142 | </collisionShapes> |
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143 | </Destroyer> |
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144 | |
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145 | <GlobalShader compositor="Bloom" visible=false> |
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146 | <events> |
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147 | <visibility> |
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148 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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149 | </visibility> |
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150 | </events> |
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151 | </GlobalShader> |
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152 | |
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153 | <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> |
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154 | <StaticEntity position="0,0,0" collisionType=static> |
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155 | <collisionShapes> |
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156 | <SphereCollisionShape radius="20" /> |
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157 | </collisionShapes> |
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158 | </StaticEntity> |
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159 | </Scene> |
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160 | </Level> |
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