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source: data/media/levels/includes/weaponsettings_pirate.oxi @ 5533

Last change on this file since 5533 was 5528, checked in by landauf, 15 years ago

Cleaned up level directory.

Levels (*.oxw): /levels/
Includes (*.oxi): /levels/includes/ (for example weaponsettings1.oxi)
Templates (*.oxt): /levels/templates/ (formerly spaceshiptemplates_*)
Huds (*.oxo): /overlay/ (moved from /levels/ to /overlay/)

Old level files and other stuff was moved to /levels/old/. This directory is not used, but serves as an archive.

For the weapons branch (and the trunk after weapons will be merged), change line 37 in /levels/templates/spaceship_assff.oxt from weaponsettings1 to weaponsettings2 to be able to shoot again.

  • Property svn:eol-style set to native
File size: 823 bytes
Line 
1    <weaponslots>
2      <WeaponSlot position=" 4.4, -5.5, -30" yaw=0 pitch=0 roll=0 />
3      <WeaponSlot position="-4.4, -5.5, -30" yaw=0 pitch=0 roll=0 />
4    </weaponslots>
5    <weaponsets>
6      <WeaponSet firemode=0 />
7      <WeaponSet firemode=1 />
8    </weaponsets>
9    <weapons>
10      <WeaponPack firemode=0>
11        <LaserGun
12            position="0,0,0"
13            munitionType="LaserGunMunition"
14            bulletLoadingTime="0.2"
15            magazineLoadingTime="5.0"
16            speed="1250"
17            unlimitedMunition=true
18        />
19        <LaserGun
20            position="0,0,0"
21            munitionType="LaserGunMunition"
22            bulletLoadingTime="0.2"
23            magazineLoadingTime="5.0"
24            speed="1250"
25            unlimitedMunition=true
26        />
27      </WeaponPack>
28    </weapons>
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