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source: data/media/levels/physicstest2.oxw @ 5333

Last change on this file since 5333 was 5302, checked in by martisty, 16 years ago

load physcis stuff, problems with collision on plane

  • Property svn:eol-style set to native
File size: 8.4 KB
Line 
1<?lua
2  include("levels/spaceshiptemplates.oxw")
3?>
4<?lua
5  include("levels/hudtemplates.oxw")
6?>
7
8<Level
9 name         = "Sample"
10 description  = "Just a few tests"
11>
12  <Scene
13   ambientlight = "0.5, 0.5, 0.5"
14   skybox       = "Orxonox/Starbox"
15   negativeWorldRange = "(-100000, -100000, -100000)"
16   positiveWorldRange = "( 100000,  100000,  100000)"
17   hasPhysics   = true
18  >
19      <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
20    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
21    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
22       
23        <!-- axes in ogre's origin of coordinate system for phsics engine testing purposes-->
24        <StaticEntity
25          position        = "0,0,0"
26          name            = "banana"
27          collisionType   = "static"
28          mass            = 1000
29        >
30                <attached>
31                        <Model position="0,0,0" scale=10 mesh="plane.mesh" />
32                </attached>
33                <collisionShapes>
34                     <!--PlaneCollisionShape name="first_planeShape" normal="0,1,0" offset=0 /-->
35                </collisionShapes>
36        </StaticEntity>
37       
38        <!-- red sphere for phsics engine testing purposes-->
39        <StaticEntity position="40,0,0">
40                <attached>
41                        <Model position="0,0,0" scale=1 mesh="sphere.mesh" />
42                </attached>
43        </StaticEntity>
44
45        <!-- yellow cube for phsics engine testing purposes-->
46        <StaticEntity position="80,0,0">
47                <attached>
48                        <Model position="0,0,0" scale=1 mesh="cube.mesh" />
49                </attached>
50        </StaticEntity>
51    <LinearEntity
52     name            = "blubb"
53     position        = "-250, 30, -500"
54     collisionType   = "kinematic"
55     mass            = 10
56     velocity        = "100, 0, 0"
57    >
58      <attached>
59        <Model name = "moedeli" position="0,0,0" scale=10 mesh="ast1.mesh" />
60        <StaticEntity name="hahaha" position="0,0,0" collisionType="static">
61          <collisionShapes>
62            <SphereCollisionShape name="firstSphere" radius=20/>
63          </collisionShapes>
64        </StaticEntity>
65      </attached>
66     
67      <!--collisionShapes>
68        <SphereCollisionShape name = "secondSphere" radius=0.4 position="1,1,1"/>
69        <CompoundCollisionShape position="4,4,4">
70          <SphereCollisionShape name = "thirdSphere" radius=1.0/>
71        </CompoundCollisionShape>
72      </collisionShapes-->
73    </LinearEntity>
74 
75    <LinearEntity
76     name            = "blubb2"
77     position        = "250, 0, -500"
78     collisionType   = "dynamic"
79     mass            = 10
80     velocity        = "-100, 0, 0"
81    >
82      <attached>
83        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
84      </attached>
85      <collisionShapes>
86        <SphereCollisionShape name = "secondSphere" radius=20 position="0,0,0"/>
87      </collisionShapes>
88    </LinearEntity>
89   
90    <StaticEntity
91     name            = "blubbStatic"
92     position        = "50, -20, -500"
93     collisionType   = "static"
94     mass            = 10
95    >
96      <attached>
97        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
98      </attached>
99      <collisionShapes>
100        <SphereCollisionShape name = "secondSphere" radius=20 position="0,0,0"/>
101      </collisionShapes>
102    </StaticEntity>
103   
104    <!--SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
105    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
106    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /-->
107
108    <!--LinearEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
109      <events>
110        <activity>
111          <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 />
112        </activity>
113      </events>
114      <attached>
115        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
116        <PositionableEntity position="0,0,100">
117          <attached>
118            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
119            <LinearEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
120              <attached>
121                <Model position="0,35,0" scale=2 mesh="ast1.mesh" />
122                <Model position="0,-35,0" scale=2 mesh="ast1.mesh" />
123                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
124                  <attached>
125                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
126                  </attached>
127                </Model>
128                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
129                  <attached>
130                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
131                  </attached>
132                </Model>
133              </attached>
134            </LinearEntity>
135          </attached>
136        </PositionableEntity>
137        <LinearEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
138          <attached>
139            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
140            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
141            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
142            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
143          </attached>
144        </LinearEntity>
145      </attached>
146    </LinearEntity-->
147
148
149    <!--ParticleSpawner position="-500,0,-200" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
150    <ParticleSpawner position="-500,0,-300" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
151    <ParticleSpawner position="-500,0,-400" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
152    <ParticleSpawner position="-500,0,-500" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
153    <ParticleSpawner position="-500,0,-600" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 /-->
154
155
156    <ParticleSpawner position="0,0,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
157      <events>
158        <spawn>
159          <EventTrigger delay=1>
160            <events>
161              <trigger>
162                <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
163              </trigger>
164            </events>
165          </EventTrigger>
166        </spawn>
167      </events>
168    </ParticleSpawner>
169
170
171    <!--ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false>
172      <events>
173        <activity>
174          <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" />
175        </activity>
176      </events>
177    </ParticleEmitter>
178    <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=false>
179      <events>
180        <activity>
181          <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" />
182        </activity>
183      </events>
184    </ParticleEmitter>
185    <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false>
186      <events>
187        <activity>
188          <EventListener event=firetrigger1 />
189          <EventListener event=firetrigger2 />
190        </activity>
191      </events>
192    </ParticleEmitter-->
193
194
195    <!--EventDispatcher>
196      <targets>
197        <EventTarget name=fireright />
198        <EventTarget name=firecenter />
199        <EventTarget name=fireleft />
200      </targets>
201      <events>
202        <activity>
203          <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" />
204        </activity>
205      </events>
206    </EventDispatcher-->
207
208
209    <!--Model position="0,50,0" scale=3 mesh="assff.mesh">
210      <events>
211        <visibility>
212          <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 />
213        </visibility>
214      </events>
215    </Model-->
216
217
218    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
219    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
220    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
221    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
222    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
223    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
224
225    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
226
227    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
228    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
229    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->
230
231  </Scene>
232</Level>
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