1 | <?lua |
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2 | include("levels/spaceshiptemplates_physics.oxw") |
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3 | ?> |
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4 | <?lua |
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5 | include("levels/hudtemplates.oxw") |
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6 | ?> |
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7 | |
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8 | <Level |
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9 | name = "Sample" |
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10 | description = "Just a few tests" |
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11 | > |
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12 | <Scene |
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13 | ambientlight = "0.5, 0.5, 0.5" |
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14 | skybox = "Orxonox/Starbox" |
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15 | negativeWorldRange = "(-100000, -100000, -100000)" |
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16 | positiveWorldRange = "( 100000, 100000, 100000)" |
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17 | hasPhysics = true |
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18 | > |
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19 | <!--SpawnPoint position="0, 0, 100" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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20 | <SpawnPoint position="0, 0, -700" yaw =180 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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21 | <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /--> |
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22 | |
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23 | <!-- axes in ogre's origin of coordinate system for phsics engine testing purposes--> |
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24 | <StaticEntity |
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25 | position = "0,0,0" |
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26 | name = "banana" |
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27 | collisionType = "static" |
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28 | mass = 1000 |
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29 | > |
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30 | <attached> |
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31 | <Model position="0,0,0" scale=100 mesh="plane.mesh" /> |
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32 | <Model position="0,-0.0001,0" roll=180 scale=100 mesh="plane.mesh" /> |
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33 | |
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34 | </attached> |
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35 | <collisionShapes> |
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36 | <PlaneCollisionShape name="thePlane" planeNormal="0,1,0" planeOffset=0 /> |
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37 | </collisionShapes> |
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38 | </StaticEntity> |
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39 | |
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40 | <!-- red sphere for phsics engine testing purposes--> |
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41 | <!--StaticEntity position="40,0,0"> |
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42 | <attached> |
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43 | <Model position="0,0,0" scale=1 mesh="sphere.mesh" /> |
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44 | </attached> |
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45 | </StaticEntity--> |
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46 | |
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47 | <!-- yellow cube for phsics engine testing purposes--> |
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48 | <!--StaticEntity position="80,0,0"> |
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49 | <attached> |
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50 | <Model position="0,0,0" scale=1 mesh="cube.mesh" /> |
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51 | </attached> |
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52 | </StaticEntity--> |
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53 | |
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54 | <LinearEntity |
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55 | name = "blubb" |
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56 | position = "-150, 20, -500" |
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57 | collisionType = "kinematic" |
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58 | mass = 10000 |
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59 | velocity = "30, 0, 0" |
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60 | > |
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61 | <attached> |
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62 | <Model name = "moedeli" position="0,0,0" scale=20 mesh="sphere.mesh" /> |
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63 | <StaticEntity name="hahaha" position="0,0,0" collisionType="static"> |
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64 | <collisionShapes> |
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65 | <SphereCollisionShape name="firstSphere" radius=20/> |
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66 | </collisionShapes> |
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67 | </StaticEntity> |
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68 | </attached> |
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69 | |
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70 | <!--attached> |
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71 | <SphereCollisionShape name = "secondSphere" radius=0.4 position="1,1,1"/> |
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72 | <CompoundCollisionShape position="4,4,4"> |
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73 | <SphereCollisionShape name = "thirdSphere" radius=1.0/> |
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74 | </CompoundCollisionShape> |
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75 | </attached--> |
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76 | </LinearEntity> |
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77 | |
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78 | <LinearEntity |
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79 | name = "blubb2" |
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80 | position = "150, 30, -500" |
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81 | collisionType = "dynamic" |
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82 | mass = 10 |
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83 | velocity = "-30, 0, 0" |
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84 | > |
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85 | <attached> |
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86 | <Model position="0,0,0" scale=20 mesh="sphere.mesh" /> |
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87 | </attached> |
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88 | <collisionShapes> |
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89 | <SphereCollisionShape name = "secondSphere" radius=20 position="0,0,0"/> |
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90 | </collisionShapes> |
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91 | </LinearEntity> |
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92 | |
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93 | <StaticEntity |
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94 | name = "blubbStatic" |
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95 | position = "0, 15, -500" |
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96 | collisionType = "Static" |
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97 | mass = 10 |
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98 | > |
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99 | <attached> |
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100 | <Model position="0,0,0" scale=20 mesh="sphere.mesh" /> |
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101 | </attached> |
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102 | <collisionShapes> |
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103 | <SphereCollisionShape name = "secondSphere" radius=20 position="0,0,0"/> |
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104 | </collisionShapes> |
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105 | </StaticEntity> |
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106 | |
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107 | <!--SpawnPoint position="0, 0, 100" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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108 | <SpawnPoint position="0, 0, -700" yaw =180 spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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109 | <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff /--> |
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110 | |
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111 | <!--LinearEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90> |
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112 | <events> |
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113 | <activity> |
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114 | <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 /> |
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115 | </activity> |
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116 | </events> |
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117 | <attached> |
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118 | <Model position="0,0,0" scale=10 mesh="ast1.mesh" /> |
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119 | <PositionableEntity position="0,0,100"> |
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120 | <attached> |
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121 | <Model position="0,0,0" scale=6 mesh="ast1.mesh" /> |
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122 | <LinearEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500> |
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123 | <attached> |
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124 | <Model position="0,35,0" scale=2 mesh="ast1.mesh" /> |
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125 | <Model position="0,-35,0" scale=2 mesh="ast1.mesh" /> |
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126 | <Model position="35,0,0" scale=2 mesh="ast1.mesh"> |
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127 | <attached> |
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128 | <ParticleEmitter position="0,0,0" source="Orxonox/fire3" /> |
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129 | </attached> |
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130 | </Model> |
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131 | <Model position="-35,0,0" scale=2 mesh="ast1.mesh"> |
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132 | <attached> |
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133 | <ParticleEmitter position="0,0,0" source="Orxonox/fire3" /> |
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134 | </attached> |
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135 | </Model> |
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136 | </attached> |
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137 | </LinearEntity> |
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138 | </attached> |
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139 | </PositionableEntity> |
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140 | <LinearEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200> |
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141 | <attached> |
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142 | <ParticleEmitter position="0,0,0" source="Orxonox/fire3" /> |
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143 | <Model position="0,0,0" scale=6 mesh="ast1.mesh" /> |
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144 | <Model position="0,0,-50" scale=3 mesh="ast1.mesh" /> |
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145 | <Model position="0,0,50" scale=3 mesh="ast1.mesh" /> |
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146 | </attached> |
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147 | </LinearEntity> |
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148 | </attached> |
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149 | </LinearEntity--> |
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150 | |
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151 | |
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152 | <!--ParticleSpawner position="-500,0,-200" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 /> |
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153 | <ParticleSpawner position="-500,0,-300" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 /> |
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154 | <ParticleSpawner position="-500,0,-400" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 /> |
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155 | <ParticleSpawner position="-500,0,-500" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 /> |
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156 | <ParticleSpawner position="-500,0,-600" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 /--> |
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157 | |
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158 | |
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159 | <ParticleSpawner position="0,5,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> |
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160 | <events> |
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161 | <spawn> |
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162 | <EventTrigger delay=1> |
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163 | <events> |
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164 | <trigger> |
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165 | <SpawnPoint position="0,5,100" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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166 | </trigger> |
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167 | </events> |
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168 | </EventTrigger> |
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169 | </spawn> |
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170 | </events> |
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171 | </ParticleSpawner> |
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172 | |
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173 | |
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174 | <!--ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false> |
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175 | <events> |
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176 | <activity> |
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177 | <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" /> |
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178 | </activity> |
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179 | </events> |
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180 | </ParticleEmitter> |
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181 | <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=false> |
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182 | <events> |
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183 | <activity> |
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184 | <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" /> |
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185 | </activity> |
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186 | </events> |
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187 | </ParticleEmitter> |
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188 | <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false> |
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189 | <events> |
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190 | <activity> |
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191 | <EventListener event=firetrigger1 /> |
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192 | <EventListener event=firetrigger2 /> |
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193 | </activity> |
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194 | </events> |
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195 | </ParticleEmitter--> |
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196 | |
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197 | |
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198 | <!--EventDispatcher> |
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199 | <targets> |
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200 | <EventTarget name=fireright /> |
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201 | <EventTarget name=firecenter /> |
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202 | <EventTarget name=fireleft /> |
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203 | </targets> |
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204 | <events> |
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205 | <activity> |
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206 | <DistanceTrigger position="0,0,200" distance=100 target="ControllableEntity" /> |
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207 | </activity> |
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208 | </events> |
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209 | </EventDispatcher--> |
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210 | |
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211 | |
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212 | <!--Model position="0,50,0" scale=3 mesh="assff.mesh"> |
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213 | <events> |
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214 | <visibility> |
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215 | <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 /> |
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216 | </visibility> |
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217 | </events> |
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218 | </Model--> |
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219 | |
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220 | |
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221 | <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true /> |
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222 | <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /--> |
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223 | <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true /> |
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224 | <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true /> |
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225 | <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false /> |
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226 | <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false /> |
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227 | |
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228 | <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" /> |
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229 | |
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230 | <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" /> |
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231 | <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" /> |
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232 | <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /--> |
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233 | |
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234 | </Scene> |
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235 | </Level> |
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