1 | <?lua |
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2 | include("overlay/hudtemplates3.oxo") |
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3 | include("overlay/stats.oxo") |
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4 | include("levels/templates/spaceship_assff.oxt") |
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5 | include("levels/templates/spaceship_H2.oxt") |
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6 | ?> |
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7 | |
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8 | <Level |
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9 | name = "Presentation09" |
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10 | description = "presentation level for Orxonox Convention X" |
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11 | |
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12 | > |
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13 | <Scene |
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14 | ambientlight = "0.5, 0.5, 0.5" |
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15 | skybox = "Orxonox/skypanoramagen2" |
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16 | > |
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17 | <Light type=directional position="0,0,0" direction="0.683, 0.289, 0.670" diffuse="1.0, 1.0, 1.0, 1.0" specular="1.0, 1.0, 1.0, 1.0" /> |
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18 | |
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19 | <SpawnPoint position="-4200, 2500, 1200" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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20 | |
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21 | <StaticEntity position="7800, 4000, 3000"> |
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22 | <attached> |
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23 | <Model position="400, 0, 0" scale="40" mesh="DuBall2.mesh"/> |
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24 | <Model position="-400, 0, 0" scale="40" mesh="DuBall1.mesh"/> |
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25 | </attached> |
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26 | </StaticEntity> |
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27 | |
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28 | <MovableEntity position="7000, -4000, -2000" collisionType=dynamic linearDamping=0.8 angularDamping=0 mass=500> |
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29 | <attached> |
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30 | <Model position="0,0,0" scale="5" mesh="Carrier.mesh"/> |
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31 | <Backlight |
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32 | mainstate=activity |
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33 | active=false |
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34 | scale=0.4 |
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35 | name=bltest |
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36 | position=" 7.6, 0, 6" |
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37 | colour="0.2, 0.65, 1.0, 1.0" |
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38 | width=15 |
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39 | length=1500 |
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40 | lifetime=2 |
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41 | elements=50 |
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42 | trailmaterial="Trail/backlighttrail" |
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43 | turnontime=1 |
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44 | turnofftime=1 |
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45 | material="Flares/ThrusterFlare1" |
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46 | /> |
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47 | </attached> |
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48 | <collisionShapes> |
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49 | <BoxCollisionShape position="70,0,-25" halfExtents="150, 50, 25" /> |
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50 | <BoxCollisionShape position="95,75,-16" halfExtents="70, 10, 12" /> |
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51 | <BoxCollisionShape position="95,-75,-16" halfExtents="70, 10, 12" /> |
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52 | <BoxCollisionShape position="77,47,30" halfExtents="110, 2, 30" /> |
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53 | <BoxCollisionShape position="77,-47,30" halfExtents="110, 2, 30" /> |
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54 | <BoxCollisionShape position="77,0,50" halfExtents="110, 45, 6" /> |
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55 | <BoxCollisionShape position="167,0,70" halfExtents="17, 20, 20" /> |
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56 | </collisionShapes> |
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57 | </MovableEntity> |
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58 | <?lua |
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59 | for i = 1, 200, 1 |
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60 | do |
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61 | x = math.random() * 100 + (i-50) * 100 |
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62 | y = math.random() * 3000 - 1500 |
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63 | z = math.random() * 3000 - 1500 + (i-100) * 10 |
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64 | s = math.random() * 100 + 50 |
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65 | ?> |
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66 | |
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67 | <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>"> |
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68 | <attached> |
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69 | <Model position="0,0,0" scale=<?lua print(s) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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70 | </attached> |
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71 | </MovableEntity> |
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72 | <?lua |
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73 | end |
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74 | ?> |
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75 | |
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76 | <?lua |
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77 | elements = {"BodyDebris1.mesh", "CockpitDebris.mesh", "LightningGun.mesh", "WingDebris1.mesh", "WingDebris2.mesh", "satellitedish.mesh", "Thruster.mesh"} |
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78 | sizes = {4, 4, 4, 4, 4, 10, 20} |
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79 | elements.length = function() |
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80 | return table.getn(elements) |
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81 | end |
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82 | for i = 1, 150, 1 |
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83 | do |
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84 | x = math.random() * 750 - 4500 |
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85 | y = math.random() * 1000 + 2000 |
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86 | z = math.random() * 500 + 1000 |
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87 | e = math.floor(math.random()*elements.length()+1) |
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88 | ?> |
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89 | |
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90 | <MovableEntity position="<?lua print(x) ?>,<?lua print(y) ?>,<?lua print(z) ?>" linearDamping=0.8 angularDamping=0.8 rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 - 15) ?>"> |
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91 | <attached> |
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92 | <Model position="0,0,0" scale="<?lua print(sizes[e]) ?>" mesh="<?lua print( elements[e]) ?>" /> |
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93 | </attached> |
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94 | </MovableEntity> |
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95 | <?lua |
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96 | end |
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97 | ?> |
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98 | |
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99 | </Scene> |
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100 | </Level> |
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