1 | <?lua |
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2 | include("levels/hudtemplates3.oxw") |
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3 | include("overlay/stats.oxo") |
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4 | include("levels/spaceshiptemplates_presentation.oxw") |
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5 | include("levels/spaceshiptemplates_presentation_H2.oxw") |
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6 | ?> |
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7 | |
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8 | <Level |
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9 | name = "Presentation" |
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10 | description = "A simple testlevel" |
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11 | > |
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12 | <Scene |
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13 | ambientlight = "0.5, 0.5, 0.5" |
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14 | skybox = "Orxonox/skypanoramagen1" |
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15 | > |
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16 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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17 | |
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18 | |
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19 | <Model mesh="can.mesh" scale=10 position="0,0,-100" /> |
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20 | |
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21 | |
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22 | <?lua |
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23 | for i = 1, 10, 1 |
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24 | do ?> |
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25 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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26 | <?lua |
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27 | end |
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28 | ?> |
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29 | <Model position="1,2,3" mesh="cube.mesh" /> |
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30 | |
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31 | |
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32 | <GlobalShader compositor="Bloom" visible=false> |
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33 | <events> |
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34 | <visibility> |
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35 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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36 | </visibility> |
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37 | </events> |
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38 | </GlobalShader> |
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39 | |
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40 | |
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41 | <?lua |
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42 | for i = 1, 50, 1 |
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43 | do |
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44 | j = math.random() |
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45 | ?> |
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46 | |
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47 | <MovableEntity position="<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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48 | <attached> |
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49 | <Model position="0,0,0" scale=<?lua print(j * 10) ?> mass=<?lua print(j * 30) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" /> |
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50 | </attached> |
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51 | <collisionShapes> |
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52 | <SphereCollisionShape radius="<?lua print(j * 70) ?>" /> |
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53 | </collisionShapes> |
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54 | </MovableEntity> |
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55 | <?lua |
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56 | end |
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57 | ?> |
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58 | |
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59 | <!-- |
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60 | <?lua |
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61 | for i = 1, 70, 1 |
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62 | do ?> |
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63 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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64 | <attached> |
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65 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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66 | </attached> |
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67 | </MovableEntity> |
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68 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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69 | <attached> |
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70 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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71 | </attached> |
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72 | </MovableEntity> |
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73 | |
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74 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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75 | <attached> |
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76 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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77 | </attached> |
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78 | </MovableEntity> |
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79 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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80 | <attached> |
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81 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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82 | </attached> |
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83 | </MovableEntity> |
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84 | |
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85 | <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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86 | <attached> |
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87 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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88 | </attached> |
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89 | </MovableEntity> |
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90 | <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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91 | <attached> |
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92 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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93 | </attached> |
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94 | </MovableEntity> |
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95 | <?lua |
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96 | end |
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97 | ?> |
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98 | --> |
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99 | </Scene> |
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100 | </Level> |
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