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source: data/media/levels/presentation_dm.oxw @ 5536

Last change on this file since 5536 was 5528, checked in by landauf, 16 years ago

Cleaned up level directory.

Levels (*.oxw): /levels/
Includes (*.oxi): /levels/includes/ (for example weaponsettings1.oxi)
Templates (*.oxt): /levels/templates/ (formerly spaceshiptemplates_*)
Huds (*.oxo): /overlay/ (moved from /levels/ to /overlay/)

Old level files and other stuff was moved to /levels/old/. This directory is not used, but serves as an archive.

For the weapons branch (and the trunk after weapons will be merged), change line 37 in /levels/templates/spaceship_assff.oxt from weaponsettings1 to weaponsettings2 to be able to shoot again.

  • Property svn:eol-style set to native
File size: 4.8 KB
Line 
1<?lua
2  include("overlay/hudtemplates3.oxo")
3  include("overlay/stats.oxo")
4  include("levels/templates/spaceship_assff.oxt")
5  include("levels/templates/spaceship_H2.oxt")
6?>
7
8<Level
9 name         = "Presentation"
10 description  = "A simple testlevel"
11>
12  <Scene
13   ambientlight = "0.5, 0.5, 0.5"
14   skybox       = "Orxonox/skypanoramagen1"
15  >
16    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
17
18
19<Model mesh="can.mesh" scale=10 position="0,0,-100" />
20
21
22<?lua
23for i = 1, 10, 1
24do ?>
25    <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
26<?lua
27end
28?>
29    <Model position="1,2,3" mesh="cube.mesh" />
30
31
32    <GlobalShader compositor="Bloom" visible=false>
33      <events>
34        <visibility>
35          <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true />
36        </visibility>
37      </events>
38    </GlobalShader>
39
40
41<?lua
42for i = 1, 50, 1
43do
44j = math.random()
45?>
46
47    <MovableEntity position="<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000-2000) ?>,<?lua print(math.random() * 3000 - 2000) ?>" collisionType=dynamic linearDamping=0.8 angularDamping=0 scale=<?lua print(j * 5) ?> rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
48      <attached>
49        <Model position="0,0,0" scale=<?lua print(j * 10) ?> mass=<?lua print(j * 30) ?> mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" />
50      </attached>
51      <collisionShapes>
52        <SphereCollisionShape radius="<?lua print(j * 70) ?>" />
53      </collisionShapes>
54    </MovableEntity>
55<?lua
56end
57?>
58
59<!--
60<?lua
61for i = 1, 70, 1
62do ?>
63  <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
64    <attached>
65      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
66    </attached>
67  </MovableEntity>
68  <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
69    <attached>
70      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
71    </attached>
72  </MovableEntity>
73
74  <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
75    <attached>
76      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
77    </attached>
78  </MovableEntity>
79  <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
80    <attached>
81      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
82    </attached>
83  </MovableEntity>
84
85  <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
86    <attached>
87      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
88    </attached>
89  </MovableEntity>
90  <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
91    <attached>
92      <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
93    </attached>
94  </MovableEntity>
95<?lua
96end
97?>
98-->
99  </Scene>
100</Level>
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