1 | <?lua |
---|
2 | include("levels/hudtemplates3.oxw") |
---|
3 | include("levels/spaceshiptemplates_presentation.oxw") |
---|
4 | math.randomseed(344) |
---|
5 | ?> |
---|
6 | |
---|
7 | <Level |
---|
8 | name = "Physics" |
---|
9 | description = "Just a few tests" |
---|
10 | > |
---|
11 | <Scene |
---|
12 | ambientlight = "0.8, 0.8, 0.8" |
---|
13 | skybox = "Orxonox/Starbox" |
---|
14 | gravity = "0, -10, 0" |
---|
15 | > |
---|
16 | <Light type=directional position="-100,50,50" direction="100, -50, -50" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
---|
17 | |
---|
18 | <StaticEntity |
---|
19 | position = "0,0,0" |
---|
20 | name = "floor" |
---|
21 | collisionType = "static" |
---|
22 | friction = 1 |
---|
23 | > |
---|
24 | <attached> |
---|
25 | <Model position="0,0,0" scale=100 mesh="plane.mesh" /> |
---|
26 | <Model position="0,-0.0001,0" roll=180 scale=100 mesh="plane.mesh" /> |
---|
27 | </attached> |
---|
28 | <collisionShapes> |
---|
29 | <PlaneCollisionShape planeNormal="0,1,0" planeOffset=0 /> |
---|
30 | </collisionShapes> |
---|
31 | </StaticEntity> |
---|
32 | |
---|
33 | <MovableEntity |
---|
34 | position = "0,250,500" |
---|
35 | rotationaxis = "1, 1, 1" |
---|
36 | rotationrate = 360 |
---|
37 | velocity = "0, 0, -80" |
---|
38 | name = "ship" |
---|
39 | collisionType = "dynamic" |
---|
40 | friction = 0.5 |
---|
41 | mass = 500 |
---|
42 | restitution = 0 |
---|
43 | > |
---|
44 | <attached> |
---|
45 | <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
---|
46 | <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 /> |
---|
47 | <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 /> |
---|
48 | |
---|
49 | <!--Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" /> |
---|
50 | <Model position="0,0,0" scale3D="10, 3, 5" mesh="cube.mesh" /> |
---|
51 | <Model position="13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" /> |
---|
52 | <Model position="-13,-1.3,0" scale3D="3, 1, 2" mesh="cube.mesh" /> |
---|
53 | <Model position="0,0,7" scale3D="3, 2, 2" mesh="cube.mesh" /> |
---|
54 | <Model position="0,0.1,-11" scale3D="2.2, 1.8, 6" mesh="cube.mesh" /> |
---|
55 | <Model position="0,0.1,-19" scale3D="1.4, 1, 2" mesh="cube.mesh" /--> |
---|
56 | </attached> |
---|
57 | <collisionShapes> |
---|
58 | <BoxCollisionShape position="0,0,0" halfExtents="10, 3, 5" /> |
---|
59 | <BoxCollisionShape position="13,-1.3,0" halfExtents="3, 1, 2" /> |
---|
60 | <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" /> |
---|
61 | <BoxCollisionShape position="0,0,7" halfExtents="3, 2, 2" /> |
---|
62 | <BoxCollisionShape position="0,0.1,-11" halfExtents="2.2, 1.8, 6" /> |
---|
63 | <BoxCollisionShape position="0,0.1,-19" halfExtents="1.4, 1, 2" /> |
---|
64 | </collisionShapes> |
---|
65 | </MovableEntity> |
---|
66 | |
---|
67 | <?lua |
---|
68 | for i = -20, 20, 8 |
---|
69 | do |
---|
70 | for i2 = -20, 20, 8 |
---|
71 | do |
---|
72 | for i3 = -20, 20, 8 |
---|
73 | do ?> |
---|
74 | <MovableEntity |
---|
75 | position="<?lua print(i)?>, <?lua print(i3 + 250)?>, <?lua print(i2) ?>" |
---|
76 | collisionType = "dynamic" |
---|
77 | mass = 1 |
---|
78 | restitution = 0 |
---|
79 | friction = 0.5 |
---|
80 | > |
---|
81 | <attached> |
---|
82 | <Model position="0,0,0" scale=2 mesh="cube.mesh" /> |
---|
83 | </attached> |
---|
84 | <collisionShapes> |
---|
85 | <BoxCollisionShape halfExtents="2, 2, 2" /> |
---|
86 | </collisionShapes> |
---|
87 | </MovableEntity> |
---|
88 | <?lua |
---|
89 | end |
---|
90 | end |
---|
91 | end |
---|
92 | ?> |
---|
93 | |
---|
94 | <ParticleSpawner position="-100,170,30" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0> |
---|
95 | <events> |
---|
96 | <spawn> |
---|
97 | <EventTrigger delay=1> |
---|
98 | <events> |
---|
99 | <trigger> |
---|
100 | <SpawnPoint position="-100,170,30" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
---|
101 | </trigger> |
---|
102 | </events> |
---|
103 | </EventTrigger> |
---|
104 | </spawn> |
---|
105 | </events> |
---|
106 | </ParticleSpawner> |
---|
107 | </Scene> |
---|
108 | </Level> |
---|