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source: data/media/levels/sample3.oxw @ 5491

Last change on this file since 5491 was 5357, checked in by landauf, 16 years ago
  • new camerapositions
  • reduced strength of blooom shader
  • increased brightness of the new skybox
  • Property svn:eol-style set to native
File size: 7.8 KB
RevLine 
[5267]1<?lua
2  include("levels/hudtemplates3.oxw")
3?>
4
5<?lua
6  include("levels/spaceshiptemplates3.oxw")
7?>
8
9<Level
10 name         = "Sample"
11 description  = "Just a few tests"
12>
13  <Scene
14   ambientlight = "0.5, 0.5, 0.5"
[5354]15   skybox       = "Orxonox/skypanoramagen1"
[5267]16  >
[5354]17    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
18    <!-- This is for Orxonox/Starbox -- Light type=directional position="0,0,0" direction="0.817, -0.400, 0.415" diffuse="1.0, 0.9, 0.6, 1.0" specular="1.0, 0.9, 0.6, 1.0" /-->
19
[5323]20    <SpawnPoint position="0,   0,  100"           spawnclass=SpaceShip pawndesign=spaceshipassff />
[5267]21    <SpawnPoint position="0,   0, -700" yaw  =180 spawnclass=SpaceShip pawndesign=spaceshipassff />
[5323]22    <SpawnPoint position="0, 300, -300" pitch=-90 spawnclass=SpaceShip pawndesign=spaceshipassff />
[5351]23
[5354]24    <GlobalShader compositor="Bloom" visible=false>
[5312]25      <events>
26        <visibility>
27          <DistanceTrigger position="0,-200,0" distance=50 target="ControllableEntity" switch=true />
28        </visibility>
29      </events>
30    </GlobalShader>
[5351]31
[5267]32    <MovableEntity scale=1.5 position="0,0,-300" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=90>
33      <events>
34        <activity>
35          <DistanceTrigger position="0,0,-300" distance=50 target="ControllableEntity" invert=1 />
36        </activity>
37      </events>
38      <attached>
[5273]39        <Billboard material="Examples/Flare" colour="0.5, 0.5, 1.0, 1.0" scale=4 />
[5267]40        <Model position="0,0,0" scale=10 mesh="ast1.mesh" />
41        <PositionableEntity position="0,0,100">
42          <attached>
43            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
44            <MovableEntity position="0,0,0" velocity="0,0,0" rotationaxis="0,0,1" rotationrate=500>
45              <attached>
[5269]46                <Model position="0,35,0" scale=2 mesh="ast1.mesh">
47                  <attached>
[5285]48                    <Backlight position="0, 0, 0" colour="0.0, 1.0, 0.0, 1.0" width=1 length=100 lifetime=0.5 elements=50 trailmaterial="Trail/backlighttrail" material="Examples/Flare" />
[5269]49                  </attached>
50                </Model>
51                <Model position="0,-35,0" scale=2 mesh="ast1.mesh">
52                  <attached>
[5285]53                    <Backlight position="0, 0, 0" colour="1.0, 0.0, 1.0, 1.0" width=1 length=100 lifetime=0.5 elements=50 trailmaterial="Trail/backlighttrail" material="Examples/Flare" />
[5269]54                  </attached>
55                </Model>
[5267]56                <Model position="35,0,0" scale=2 mesh="ast1.mesh">
57                  <attached>
58                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
[5285]59                    <Backlight position="0, 0, 0" colour="0.0, 0.0, 1.0, 1.0" width=1 length=100 lifetime=0.5 elements=50 trailmaterial="Trail/backlighttrail" material="Examples/Flare" />
[5267]60                  </attached>
61                </Model>
62                <Model position="-35,0,0" scale=2 mesh="ast1.mesh">
63                  <attached>
64                    <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
[5285]65                    <Backlight position="0, 0, 0" colour="1.0, 0.0, 0.0, 1.0" width=1 length=100 lifetime=0.5 elements=50 trailmaterial="Trail/backlighttrail" material="Examples/Flare" />
[5267]66                  </attached>
67                </Model>
68              </attached>
69            </MovableEntity>
70          </attached>
71        </PositionableEntity>
72        <MovableEntity position="0,0,-100" velocity="0,0,0" rotationaxis="0,1,0" rotationrate=200>
73          <attached>
74            <ParticleEmitter position="0,0,0" source="Orxonox/fire3" />
75            <Model position="0,0,0" scale=6 mesh="ast1.mesh" />
76            <Model position="0,0,-50" scale=3 mesh="ast1.mesh" />
77            <Model position="0,0,50" scale=3 mesh="ast1.mesh" />
78          </attached>
79        </MovableEntity>
80      </attached>
81    </MovableEntity>
82
83    <ParticleSpawner position="-500,0,-200" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
84    <ParticleSpawner position="-500,0,-300" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
85    <ParticleSpawner position="-500,0,-400" source="Orxonox/BigExplosion1part1" lifetime=3.0 loop=1 />
86    <ParticleSpawner position="-500,0,-500" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
87    <ParticleSpawner position="-500,0,-600" source="Orxonox/BigExplosion1part1" lifetime=2.5 loop=1 />
88
[5323]89<!--
[5267]90    <ParticleSpawner position="0,0,100" source="Orxonox/BigExplosion1part3" lifetime=2.0 loop=0 autostart=0>
91      <events>
92        <spawn>
93          <EventTrigger delay=1>
94            <events>
95              <trigger>
96                <SpawnPoint position="0,0,100" spawnclass=SpaceShip pawndesign=spaceshipassff />
97              </trigger>
98            </events>
99          </EventTrigger>
100        </spawn>
101      </events>
102    </ParticleSpawner>
[5323]103-->
[5267]104
105    <ParticleEmitter name=fireright position="200,0,0" source="Orxonox/fire3" active=false>
106      <events>
107        <activity>
108          <DistanceTrigger name=firetrigger1 position="200,0,0" distance=100 target="ControllableEntity" />
109        </activity>
110      </events>
111    </ParticleEmitter>
112    <ParticleEmitter name=fireleft position="-200,0,0" source="Orxonox/fire3" active=false>
113      <events>
114        <activity>
115          <DistanceTrigger name=firetrigger2 position="-200,0,0" distance=100 target="ControllableEntity" />
116        </activity>
117      </events>
118    </ParticleEmitter>
119    <ParticleEmitter name=firecenter position="0,0,0" source="Orxonox/fire3" active=false>
120      <events>
121        <activity>
122          <EventListener event=firetrigger1 />
123          <EventListener event=firetrigger2 />
124        </activity>
125      </events>
126    </ParticleEmitter>
127
128
129    <EventDispatcher>
130      <targets>
131        <EventTarget name=fireright />
132        <EventTarget name=firecenter />
133        <EventTarget name=fireleft />
134      </targets>
135      <events>
136        <activity>
[5272]137          <DistanceTrigger position="0,0,200" distance=50 target="ControllableEntity" />
[5267]138        </activity>
139      </events>
140    </EventDispatcher>
141
[5285]142<!--
[5272]143    <EventDispatcher>
144      <targets>
145        <EventTarget name=bltest />
146      </targets>
147      <events>
148        <activity>
149          <DistanceTrigger switch=1 position="0,200,0" distance=100 target="ControllableEntity" />
150        </activity>
151      </events>
152    </EventDispatcher>
[5285]153-->
[5272]154
[5267]155    <Model position="0,50,0" scale=3 mesh="assff.mesh">
156      <events>
157        <visibility>
158          <DistanceTrigger position="0,50,0" distance=50 target="ControllableEntity" invert=1 />
159        </visibility>
160      </events>
161    </Model>
162
163
164    <Model position="0,0,200" scale=10 mesh="ast2.mesh" shadow=true />
165    <!--Model position="0,0,-200" scale=10 mesh="ast1.mesh" shadow=true /-->
166    <Model position="0,200,0" scale=10 mesh="ast3.mesh" shadow=true />
167    <Model position="0,-200,0" scale=10 mesh="ast4.mesh" shadow=true />
168    <Model position="200,0,0" scale=10 mesh="ast5.mesh" shadow=false />
169    <Model position="-200,0,0" scale=10 mesh="ast6.mesh" shadow=false />
170
171    <Model position="1000,-200,0" scale3D="1,100,100" mesh="ast1.mesh" />
172
173    <Model position="0, 0,-100" pitch=-90 roll=-90 scale=4 mesh="assff.mesh" />
174    <!--Model position="0,100,-100" pitch=-90 roll=-90 scale=4 mesh="pirate.mesh" />
175    <Model position="0,300,-100" pitch=-90 roll=-90 scale=4 mesh="spacecruiser.mesh" /-->
176
[5286]177
178<?lua
179for i = 1, 0, 1
180do ?>
[5357]181  <MovableEntity position="<?lua print(math.random() * 4000 - 2000)?>, <?lua print(math.random() * 4000 - 2000) ?>, <?lua print(math.random() * 4000 - 2000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>">
[5286]182    <attached>
[5357]183      <Model scale="<?lua print(math.random() * 15 + 5) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false />
[5286]184    </attached>
185  </MovableEntity>
186<?lua
187end
188?>
189
[5267]190  </Scene>
191</Level>
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