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source: data/media/levels/spaceshiptemplates3.oxw @ 5368

Last change on this file since 5368 was 5357, checked in by landauf, 16 years ago
  • new camerapositions
  • reduced strength of blooom shader
  • increased brightness of the new skybox
  • Property svn:eol-style set to native
File size: 5.1 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   engine                 = spaceshipassffengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   maxrotation       = 100
15   rotacc            = 140
16   transdamp         = 50
17  >
18    <attached>
19      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
20      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
21      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
22    </attached>
23  </SpaceShip>
24</Template>
25
26<Template name=spaceshipassffcameras defaults=0>
27  <SpaceShip>
28    <camerapositions>
29      <CameraPosition position="0,10, 40" drag=true mouselook=true />
30      <CameraPosition position="0,20, 80" drag=true mouselook=true />
31      <CameraPosition position="0,30,120" drag=true mouselook=true />
32      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
33      <CameraPosition position="0,0,-40" yaw=180 drag=true />
34      <CameraPosition position="0,3,-14" yaw=0 />
35      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
36      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
37    </camerapositions>
38  </SpaceShip>
39</Template>
40
41<Template name=spaceshipassffengine baseclass=MultiStateEngine>
42  <MultiStateEngine
43   boostfactor    = 2
44
45   speedfront     = 150
46   speedback      =  50
47   speedleftright =  50
48   speedupdown    =  50
49
50   accelerationfront     = 100
51   accelerationbrake     = 100
52   accelerationback      =  25
53   accelerationleftright =  25
54   accelerationupdown    =  25
55  >
56    <active>
57      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
58<!--
59      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
60      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
61-->
62    </active>
63    <forward>
64      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
65      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
66    </forward>
67    <boost>
68      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
69      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
70    </boost>
71    <brake>
72      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
73      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
74      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
75      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
76    </brake>
77  </MultiStateEngine>
78</Template>
79
80<!--Template name=spaceshippirate>
81  <SpaceShip
82   health            = 100
83   maxhealth         = 200
84   initialhealth     = 100
85
86   maxspeed          = 250
87   maxsecondaryspeed = 50
88   maxrotation       = 100
89   transacc          = 200
90   rotacc            = 140
91   transdamp         = 75
92  >
93    <attached>
94      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
95    </attached>
96  </SpaceShip>
97</Template>
98
99<Template name=spaceshipspacecruiser>
100  <SpaceShip
101   health            = 100
102   maxhealth         = 200
103   initialhealth     = 100
104
105   maxspeed          = 250
106   maxsecondaryspeed = 50
107   maxrotation       = 100
108   transacc          = 200
109   rotacc            = 140
110   transdamp         = 75
111  >
112    <attached>
113      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
114    </attached>
115  </SpaceShip>
116</Template-->
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