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source: data/media/levels/spaceshiptemplates_presentation.oxw @ 5433

Last change on this file since 5433 was 5381, checked in by landauf, 16 years ago

added scoreboard to levels
initialize scoreboard with visible=false
changed skybox in all levels to the new one and added corresponding directional light

  • Property svn:eol-style set to native
File size: 6.5 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   engine                 = spaceshipassffengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17   
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <attached>
24      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
25      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
26      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
27    </attached>
28    <collisionShapes>
29      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
30      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
31      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
33      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
34      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
35    </collisionShapes>
36    <weaponslots>
37      <WeaponSlot position="-15,-1.5,-25" yaw=0 pitch=0 roll=0 />
38      <WeaponSlot position="15,-1.5,-25" yaw=0 pitch=0 roll=0 />
39      <WeaponSlot position="0,0,-45" yaw=0 pitch=0 roll=0 />
40    </weaponslots>
41    <weaponsets>
42      <WeaponSet firemode=0 />
43      <WeaponSet firemode=1 />
44    </weaponsets>
45    <weapons>
46      <WeaponPack firemode=0>
47        <LaserGun position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="0.2" magazineLoadingTime="1.0" speed="1250" />
48        <LaserGun position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="0.2" magazineLoadingTime="1.0" speed="1250" />
49      </WeaponPack>
50      <WeaponPack firemode=1>
51        <Fusion position="0,0,0" munitionType="LaserGunMunition" bulletLoadingTime="0.5" magazineLoadingTime="0" speed="500" />
52      </WeaponPack>
53    </weapons>
54  </SpaceShip>
55</Template>
56
57<Template name=spaceshipassffcameras defaults=0>
58  <SpaceShip>
59    <camerapositions>
60      <CameraPosition position="0,10, 40" drag=true mouselook=true />
61      <CameraPosition position="0,20, 80" drag=true mouselook=true />
62      <CameraPosition position="0,30,120" drag=true mouselook=true />
63      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
64      <CameraPosition position="0,0,-40" yaw=180 drag=true />
65      <CameraPosition position="0,3,-14" yaw=0 />
66      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
67      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
68    </camerapositions>
69  </SpaceShip>
70</Template>
71
72<Template name=spaceshipassffengine baseclass=MultiStateEngine>
73  <MultiStateEngine
74   boostfactor    = 2
75
76   speedfront     = 150
77   speedback      =  50
78   speedleftright =  50
79   speedupdown    =  50
80
81   accelerationfront     = 500
82   accelerationbrake     = 500
83   accelerationback      =  125
84   accelerationleftright =  125
85   accelerationupdown    =  125
86  >
87    <active>
88      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
89<!--
90      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
91      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
92-->
93    </active>
94    <forward>
95      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
96      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
97    </forward>
98    <boost>
99      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
100      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
101    </boost>
102    <brake>
103      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
104      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
105      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
106      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
107    </brake>
108  </MultiStateEngine>
109</Template>
110
111<!--Template name=spaceshippirate>
112  <SpaceShip
113   health            = 100
114   maxhealth         = 200
115   initialhealth     = 100
116
117   maxspeed          = 250
118   maxsecondaryspeed = 50
119   maxrotation       = 100
120   transacc          = 200
121   rotacc            = 140
122   transdamp         = 75
123  >
124    <attached>
125      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
126    </attached>
127  </SpaceShip>
128</Template>
129
130<Template name=spaceshipspacecruiser>
131  <SpaceShip
132   health            = 100
133   maxhealth         = 200
134   initialhealth     = 100
135
136   maxspeed          = 250
137   maxsecondaryspeed = 50
138   maxrotation       = 100
139   transacc          = 200
140   rotacc            = 140
141   transdamp         = 75
142  >
143    <attached>
144      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
145    </attached>
146  </SpaceShip>
147</Template-->
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