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source: data/media/levels/spaceshiptemplates_presentation.oxw @ 5377

Last change on this file since 5377 was 5369, checked in by landauf, 16 years ago

increased engine accelerations to fight against linearDamping

  • Property svn:eol-style set to native
File size: 5.7 KB
Line 
1<Template name=spaceshipassff>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshipassffcameras
5   engine                 = spaceshipassffengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17   
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <attached>
24      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
25      <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
26      <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
27    </attached>
28    <collisionShapes>
29      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
30      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
31      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
32      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
33      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
34      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
35    </collisionShapes>
36  </SpaceShip>
37</Template>
38
39<Template name=spaceshipassffcameras defaults=0>
40  <SpaceShip>
41    <camerapositions>
42      <CameraPosition position="0,10, 40" drag=true mouselook=true />
43      <CameraPosition position="0,20, 80" drag=true mouselook=true />
44      <CameraPosition position="0,30,120" drag=true mouselook=true />
45      <!--CameraPosition position="0,150,-25" pitch=-90 drag=true />
46      <CameraPosition position="0,0,-40" yaw=180 drag=true />
47      <CameraPosition position="0,3,-14" yaw=0 />
48      <CameraPosition position="-50,5,-8" yaw=-90 drag=true />
49      <CameraPosition position="50,5,-8" yaw=90 drag=true /-->
50    </camerapositions>
51  </SpaceShip>
52</Template>
53
54<Template name=spaceshipassffengine baseclass=MultiStateEngine>
55  <MultiStateEngine
56   boostfactor    = 2
57
58   speedfront     = 150
59   speedback      =  50
60   speedleftright =  50
61   speedupdown    =  50
62
63   accelerationfront     = 500
64   accelerationbrake     = 500
65   accelerationback      =  125
66   accelerationleftright =  125
67   accelerationupdown    =  125
68  >
69    <active>
70      <FadingBillboard mainstate=activity active=false scale=0.1 position="0, 0, 9" colour="0.2, 0.65, 1.0, 1.0" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
71<!--
72      <Light mainstate=visibility position=" 8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
73      <Light mainstate=visibility position="-8, 0, 8" diffuse="0.3, 0.6, 1.0" specular="0.3, 0.6, 1.0" attenuation="600, 1.0, 0.007, 0.0002" type=point />
74-->
75    </active>
76    <forward>
77      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
78      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.2, 0.65, 1.0, 1.0" width=15 length=1500 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
79    </forward>
80    <boost>
81      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
82      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-7.6, 0, 6" colour="0.6, 0.75, 0.8, 0.7" width=40 length=1000 lifetime=1 elements=30 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Examples/Flare" />
83    </boost>
84    <brake>
85      <FadingBillboard mainstate=activity active=false scale=0.3 position=" 8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
86      <FadingBillboard mainstate=activity active=false scale=0.3 position="-8, 0, 6" colour="0.5, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
87      <FadingBillboard mainstate=activity active=false scale=0.15 position=" 8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
88      <FadingBillboard mainstate=activity active=false scale=0.15 position="-8, 0, 6" colour="1.0, 0.0, 0.0, 1.0" material="Flares/backlightflare" turnontime=0.5 turnofftime=0.5 />
89    </brake>
90  </MultiStateEngine>
91</Template>
92
93<!--Template name=spaceshippirate>
94  <SpaceShip
95   health            = 100
96   maxhealth         = 200
97   initialhealth     = 100
98
99   maxspeed          = 250
100   maxsecondaryspeed = 50
101   maxrotation       = 100
102   transacc          = 200
103   rotacc            = 140
104   transdamp         = 75
105  >
106    <attached>
107      <Model position="0,-10,-45" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
108    </attached>
109  </SpaceShip>
110</Template>
111
112<Template name=spaceshipspacecruiser>
113  <SpaceShip
114   health            = 100
115   maxhealth         = 200
116   initialhealth     = 100
117
118   maxspeed          = 250
119   maxsecondaryspeed = 50
120   maxrotation       = 100
121   transacc          = 200
122   rotacc            = 140
123   transdamp         = 75
124  >
125    <attached>
126      <Model position="8,-30,-120" yaw=90 pitch=-90 roll=0 scale=4 mesh="spacecruiser.mesh" />
127    </attached>
128  </SpaceShip>
129</Template-->
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