1 | <?lua |
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2 | include("levels/hudtemplates3.oxw") |
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3 | include("overlay/stats.oxo") |
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4 | include("levels/spaceshiptemplates_presentation.oxw") |
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5 | ?> |
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6 | |
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7 | <Level |
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8 | name = "Presentation" |
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9 | description = "A simple testlevel" |
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10 | gametype = TeamBaseMatch |
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11 | > |
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12 | <Scene |
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13 | ambientlight = "0.5, 0.5, 0.5" |
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14 | skybox = "Orxonox/skypanoramagen1" |
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15 | > |
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16 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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17 | |
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18 | <TeamSpawnPoint team=0 position="500,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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19 | <TeamSpawnPoint team=1 position="-500,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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20 | |
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21 | <TeamBaseMatchBase |
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22 | name = "base 1" |
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23 | position = "1200, 0, 0" |
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24 | |
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25 | health = 100 |
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26 | maxhealth = 100 |
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27 | initialhealth = 100 |
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28 | |
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29 | collisionType = "dynamic" |
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30 | mass = 10000 |
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31 | linearDamping = 0.9 |
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32 | angularDamping = 0.99999 |
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33 | > |
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34 | <attached> |
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35 | <Model scale=40 mesh="ast1.mesh" /> |
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36 | </attached> |
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37 | <collisionShapes> |
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38 | <SphereCollisionShape radius="100" /> |
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39 | </collisionShapes> |
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40 | </TeamBaseMatchBase> |
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41 | |
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42 | |
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43 | <TeamBaseMatchBase |
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44 | name = "base 2" |
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45 | position = "-1200, 0, 0" |
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46 | |
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47 | health = 100 |
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48 | maxhealth = 100 |
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49 | initialhealth = 100 |
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50 | |
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51 | collisionType = "dynamic" |
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52 | mass = 10000 |
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53 | linearDamping = 0.9 |
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54 | angularDamping = 0.99999 |
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55 | > |
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56 | <attached> |
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57 | <Model scale=40 mesh="ast1.mesh" /> |
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58 | </attached> |
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59 | <collisionShapes> |
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60 | <SphereCollisionShape radius="100" /> |
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61 | </collisionShapes> |
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62 | </TeamBaseMatchBase> |
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63 | |
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64 | |
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65 | <TeamBaseMatchBase |
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66 | name = "base 3" |
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67 | position = "0, 0, 1200" |
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68 | |
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69 | health = 100 |
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70 | maxhealth = 100 |
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71 | initialhealth = 100 |
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72 | |
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73 | collisionType = "dynamic" |
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74 | mass = 10000 |
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75 | linearDamping = 0.9 |
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76 | angularDamping = 0.99999 |
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77 | > |
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78 | <attached> |
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79 | <Model scale=40 mesh="ast1.mesh" /> |
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80 | </attached> |
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81 | <collisionShapes> |
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82 | <SphereCollisionShape radius="100" /> |
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83 | </collisionShapes> |
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84 | </TeamBaseMatchBase> |
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85 | |
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86 | <TeamBaseMatchBase |
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87 | name = "base 4" |
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88 | position = "0, 0, -1200" |
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89 | |
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90 | health = 100 |
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91 | maxhealth = 100 |
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92 | initialhealth = 100 |
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93 | |
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94 | collisionType = "dynamic" |
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95 | mass = 10000 |
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96 | linearDamping = 0.9 |
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97 | angularDamping = 0.99999 |
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98 | > |
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99 | <attached> |
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100 | <Model scale=40 mesh="ast1.mesh" /> |
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101 | </attached> |
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102 | <collisionShapes> |
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103 | <SphereCollisionShape radius="100" /> |
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104 | </collisionShapes> |
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105 | </TeamBaseMatchBase> |
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106 | |
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107 | |
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108 | <TeamBaseMatchBase |
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109 | name = "base 5" |
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110 | position = "0, 0, 0" |
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111 | |
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112 | health = 100 |
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113 | maxhealth = 100 |
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114 | initialhealth = 100 |
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115 | |
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116 | collisionType = "dynamic" |
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117 | mass = 10000 |
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118 | linearDamping = 0.9 |
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119 | angularDamping = 0.99999 |
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120 | > |
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121 | <attached> |
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122 | <Model scale=40 mesh="ast1.mesh" /> |
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123 | </attached> |
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124 | <collisionShapes> |
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125 | <SphereCollisionShape radius="100" /> |
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126 | </collisionShapes> |
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127 | </TeamBaseMatchBase> |
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128 | |
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129 | |
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130 | |
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131 | <!--Model position="0,0,0" scale=8 mesh="ast1.mesh" /> |
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132 | <StaticEntity position="0,0,0" collisionType=static> |
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133 | <collisionShapes> |
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134 | <SphereCollisionShape radius="20" /> |
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135 | </collisionShapes> |
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136 | </StaticEntity--> |
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137 | </Scene> |
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138 | </Level> |
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