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source: data/media/levels/teambasematchlevel.oxw @ 5534

Last change on this file since 5534 was 5528, checked in by landauf, 16 years ago

Cleaned up level directory.

Levels (*.oxw): /levels/
Includes (*.oxi): /levels/includes/ (for example weaponsettings1.oxi)
Templates (*.oxt): /levels/templates/ (formerly spaceshiptemplates_*)
Huds (*.oxo): /overlay/ (moved from /levels/ to /overlay/)

Old level files and other stuff was moved to /levels/old/. This directory is not used, but serves as an archive.

For the weapons branch (and the trunk after weapons will be merged), change line 37 in /levels/templates/spaceship_assff.oxt from weaponsettings1 to weaponsettings2 to be able to shoot again.

  • Property svn:eol-style set to native
File size: 3.5 KB
Line 
1<?lua
2  include("overlay/hudtemplates3.oxo")
3  include("overlay/stats.oxo")
4  include("levels/templates/spaceship_assff.oxt")
5?>
6
7<Level
8 name         = "Presentation"
9 description  = "A simple testlevel"
10 gametype     = TeamBaseMatch
11>
12  <Scene
13   ambientlight = "0.5, 0.5, 0.5"
14   skybox       = "Orxonox/skypanoramagen1"
15  >
16    <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
17
18    <TeamSpawnPoint team=0 position="500,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
19    <TeamSpawnPoint team=1 position="-500,0,0" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
20
21    <TeamBaseMatchBase
22     name              = "base 1"
23     position          = "1200, 0, 0"
24
25     health            = 100
26     maxhealth         = 100
27     initialhealth     = 100
28
29     collisionType     = "dynamic"
30     mass              = 10000
31     linearDamping     = 0.9
32     angularDamping    = 0.99999
33    >
34      <attached>
35        <Model scale=40 mesh="ast1.mesh" />
36      </attached>
37      <collisionShapes>
38        <SphereCollisionShape radius="100" />
39      </collisionShapes>
40    </TeamBaseMatchBase>
41
42
43    <TeamBaseMatchBase
44     name              = "base 2"
45     position          = "-1200, 0, 0"
46
47     health            = 100
48     maxhealth         = 100
49     initialhealth     = 100
50
51     collisionType     = "dynamic"
52     mass              = 10000
53     linearDamping     = 0.9
54     angularDamping    = 0.99999
55    >
56      <attached>
57        <Model scale=40 mesh="ast1.mesh" />
58      </attached>
59      <collisionShapes>
60        <SphereCollisionShape radius="100" />
61      </collisionShapes>
62    </TeamBaseMatchBase>
63
64
65    <TeamBaseMatchBase
66     name              = "base 3"
67     position          = "0, 0, 1200"
68
69     health            = 100
70     maxhealth         = 100
71     initialhealth     = 100
72
73     collisionType     = "dynamic"
74     mass              = 10000
75     linearDamping     = 0.9
76     angularDamping    = 0.99999
77    >
78      <attached>
79        <Model scale=40 mesh="ast1.mesh" />
80      </attached>
81      <collisionShapes>
82        <SphereCollisionShape radius="100" />
83      </collisionShapes>
84    </TeamBaseMatchBase>
85
86    <TeamBaseMatchBase
87     name              = "base 4"
88     position          = "0, 0, -1200"
89
90     health            = 100
91     maxhealth         = 100
92     initialhealth     = 100
93
94     collisionType     = "dynamic"
95     mass              = 10000
96     linearDamping     = 0.9
97     angularDamping    = 0.99999
98    >
99      <attached>
100        <Model scale=40 mesh="ast1.mesh" />
101      </attached>
102      <collisionShapes>
103        <SphereCollisionShape radius="100" />
104      </collisionShapes>
105    </TeamBaseMatchBase>
106
107
108    <TeamBaseMatchBase
109     name              = "base 5"
110     position          = "0, 0, 0"
111
112     health            = 100
113     maxhealth         = 100
114     initialhealth     = 100
115
116     collisionType     = "dynamic"
117     mass              = 10000
118     linearDamping     = 0.9
119     angularDamping    = 0.99999
120    >
121      <attached>
122        <Model scale=40 mesh="ast1.mesh" />
123      </attached>
124      <collisionShapes>
125        <SphereCollisionShape radius="100" />
126      </collisionShapes>
127    </TeamBaseMatchBase>
128
129
130
131    <!--Model position="0,0,0" scale=8 mesh="ast1.mesh" />
132    <StaticEntity position="0,0,0" collisionType=static>
133      <collisionShapes>
134        <SphereCollisionShape radius="20" />
135      </collisionShapes>
136    </StaticEntity-->
137  </Scene>
138</Level>
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