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source: data/media/levels/templates/spaceship_pirate.oxt @ 5535

Last change on this file since 5535 was 5528, checked in by landauf, 16 years ago

Cleaned up level directory.

Levels (*.oxw): /levels/
Includes (*.oxi): /levels/includes/ (for example weaponsettings1.oxi)
Templates (*.oxt): /levels/templates/ (formerly spaceshiptemplates_*)
Huds (*.oxo): /overlay/ (moved from /levels/ to /overlay/)

Old level files and other stuff was moved to /levels/old/. This directory is not used, but serves as an archive.

For the weapons branch (and the trunk after weapons will be merged), change line 37 in /levels/templates/spaceship_assff.oxt from weaponsettings1 to weaponsettings2 to be able to shoot again.

  • Property svn:eol-style set to native
File size: 4.4 KB
Line 
1<Template name=spaceshippirate>
2  <SpaceShip
3   hudtemplate            = spaceshiphud
4   camerapositiontemplate = spaceshippiratecameras
5   engine                 = spaceshippirateengine
6   spawnparticlesource    = "Orxonox/fairytwirl"
7   spawnparticleduration  = 3
8   explosionchunks        = 6
9
10   health            = 100
11   maxhealth         = 200
12   initialhealth     = 100
13
14   primaryThrust     = 100;
15   auxilaryThrust    = 30;
16   rotationThrust    = 25;
17
18   collisionType     = "dynamic"
19   mass              = 100
20   linearDamping     = 0.7
21   angularDamping    = 0.9999999
22  >
23    <attached>
24      <Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="pirate.mesh" />
25      <BlinkingBillboard position=" 12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 />
26      <BlinkingBillboard position="-12.7,-3.8,0" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="90"/>
27      <BlinkingBillboard position=" 8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="30"/>
28      <BlinkingBillboard position="-8.7,-0.5,2.5" material="Examples/Flare" colour="1.0, 1.0, 1" amplitude=0.04 frequency=1 quadratic=1 phase="60"/>
29    </attached>
30    <collisionShapes>
31      <BoxCollisionShape position="0,0,0"      halfExtents="10, 3, 5" />
32      <BoxCollisionShape position="13,-1.3,0"  halfExtents="3, 1, 2" />
33      <BoxCollisionShape position="-13,-1.3,0" halfExtents="3, 1, 2" />
34      <BoxCollisionShape position="0,0,7"      halfExtents="3, 2, 2" />
35      <BoxCollisionShape position="0,0.1,-11"  halfExtents="2.2, 1.8, 6" />
36      <BoxCollisionShape position="0,0.1,-19"  halfExtents="1.4, 1, 2" />
37    </collisionShapes>
38
39<?lua
40  include("levels/includes/weaponsettings_pirate.oxi")
41?>
42  </SpaceShip>
43</Template>
44
45<Template name=spaceshippiratecameras defaults=0>
46  <SpaceShip>
47    <camerapositions>
48      <CameraPosition position="0,8, 60" drag=true mouselook=true />
49      <CameraPosition position="0,16, 120" drag=true mouselook=true />
50      <CameraPosition position="0,24,180" drag=true mouselook=true />
51      <CameraPosition position="0,60,10" pitch="-80" drag=true mouselook=true />
52    </camerapositions>
53  </SpaceShip>
54</Template>
55
56<Template name=spaceshippirateengine baseclass=MultiStateEngine>
57  <MultiStateEngine
58   boostfactor    = 2
59
60   speedfront     = 150
61   speedback      =  50
62   speedleftright =  50
63   speedupdown    =  50
64
65   accelerationfront     = 500
66   accelerationbrake     = 500
67   accelerationback      =  125
68   accelerationleftright =  125
69   accelerationupdown    =  125
70  >
71    <active>
72      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
73      <FadingBillboard mainstate=activity active=false scale=0.02 position=" 0, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
74      <FadingBillboard mainstate=activity active=false scale=0.02 position="-1.3, -4, -15" colour="1.0, 0.65, 0.2, 1.0" material="Examples/FlareZwei" turnontime=0.5 turnofftime=0.5 />
75    </active>
76    <forward>
77      <Backlight mainstate=activity active=false scale=0.4 name=bltest position=" 13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
78      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="-13, -4,  9.5" colour="1.0, 0.65, 0.2, 1.0" width=8 length=800 lifetime=1 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
79    </forward>
80    <boost>
81      <Backlight mainstate=activity active=false scale=0.4 name=bltest position="  0,  5, 15.5" colour="1.0, 0.65, 0.2, 1.0" width=16 length=1600 lifetime=2 elements=50 trailmaterial="Trail/backlighttrail" turnontime=1 turnofftime=1 material="Flares/ThrusterFlare1" />
82    </boost>
83    <brake>
84      <FadingBillboard mainstate=activity active=false scale=0.1 position=" 4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
85      <FadingBillboard mainstate=activity active=false scale=0.1 position="-4.4, -5.5, 5" colour="0.8, 0.0, 0.0, 0.3" material="Examples/Flare" turnontime=0.5 turnofftime=0.5 />
86    </brake>
87  </MultiStateEngine>
88</Template>
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