1 | <?lua |
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2 | include("levels/hudtemplates3.oxw") |
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3 | include("overlay/stats.oxo") |
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4 | include("levels/spaceshiptemplates_presentation.oxw") |
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5 | ?> |
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6 | |
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7 | <Level |
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8 | name = "Presentation" |
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9 | description = "A simple testlevel" |
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10 | > |
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11 | <Scene |
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12 | ambientlight = "0.5, 0.5, 0.5" |
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13 | skybox = "Orxonox/skypanoramagen1" |
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14 | > |
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15 | |
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16 | <Drone name="meineDrohne" primarythrust="80" auxilarythrust="10" rotationthrust="10" mass= "50" linearDamping = "0.9" angularDamping = "0.7"> |
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17 | <attached> |
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18 | <Model scale="10" mesh="drone.mesh"/> |
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19 | </attached> |
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20 | <collisionShapes> |
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21 | <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> |
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22 | </collisionShapes> |
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23 | </Drone> |
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24 | |
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25 | |
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26 | <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" /> |
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27 | |
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28 | <Drone primaryThrust=100 auxiliaryThrust=100 rotationThrust=100 mass = 50 linearDamping = 0.9 angularDamping = 0.7> |
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29 | <attached> |
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30 | <Model scale="10" mesh="Cylinder.mesh"/> |
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31 | </attached> |
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32 | <collisionShapes> |
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33 | <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> |
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34 | </collisionShapes> |
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35 | </Drone> |
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36 | |
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37 | <Drone primaryThrust="100" auxilaryThrust="30" rotationThrust="10" |
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38 | |
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39 | mass = 50 |
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40 | linearDamping = 0.9 |
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41 | angularDamping = 0.7 |
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42 | |
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43 | |
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44 | > |
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45 | <attached> |
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46 | <Model scale="10" mesh="drone.mesh"/> |
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47 | </attached> |
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48 | <collisionShapes> |
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49 | <BoxCollisionShape position="0,0,0" halfExtents="10, 10, 10" /> |
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50 | </collisionShapes> |
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51 | </Drone> |
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52 | |
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53 | |
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54 | |
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55 | |
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56 | <?lua |
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57 | for i = 1, 10, 1 |
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58 | do ?> |
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59 | <SpawnPoint position="<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>,<?lua print(math.random() * 1000 - 500) ?>" lookat="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff /> |
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60 | <?lua |
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61 | end |
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62 | ?> |
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63 | |
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64 | <GlobalShader compositor="Bloom" visible=false> |
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65 | <events> |
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66 | <visibility> |
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67 | <DistanceTrigger position="0,0,0" distance=30 target="Spectator" switch=true /> |
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68 | </visibility> |
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69 | </events> |
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70 | </GlobalShader> |
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71 | <Model position="0,0,0" scale=8 mesh="ast1.mesh" /> |
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72 | <StaticEntity position="0,0,0" collisionType=static> |
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73 | <collisionShapes> |
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74 | <SphereCollisionShape radius="20" /> |
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75 | </collisionShapes> |
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76 | </StaticEntity> |
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77 | <!-- |
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78 | <?lua |
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79 | for i = 1, 70, 1 |
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80 | do ?> |
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81 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 1000 + 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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82 | <attached> |
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83 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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84 | </attached> |
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85 | </MovableEntity> |
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86 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * -1000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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87 | <attached> |
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88 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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89 | </attached> |
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90 | </MovableEntity> |
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91 | |
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92 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * 1000 + 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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93 | <attached> |
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94 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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95 | </attached> |
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96 | </MovableEntity> |
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97 | <MovableEntity position="<?lua print(math.random() * 6000 - 3000)?>, <?lua print(math.random() * -1000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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98 | <attached> |
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99 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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100 | </attached> |
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101 | </MovableEntity> |
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102 | |
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103 | <MovableEntity position="<?lua print(math.random() * 1000 + 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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104 | <attached> |
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105 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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106 | </attached> |
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107 | </MovableEntity> |
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108 | <MovableEntity position="<?lua print(math.random() * -1000 - 3000)?>, <?lua print(math.random() * 6000 - 3000) ?>, <?lua print(math.random() * 6000 - 3000) ?>" rotationaxis="<?lua print(math.random()) ?>, <?lua print(math.random()) ?>, <?lua print(math.random()) ?>" rotationrate="<?lua print(math.random() * 30 + 5) ?>"> |
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109 | <attached> |
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110 | <Model scale="<?lua print(math.random() * 30 + 10) ?>" mesh="ast<?lua print( math.mod(i,6) + 1) ?>.mesh" shadow=false /> |
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111 | </attached> |
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112 | </MovableEntity> |
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113 | <?lua |
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114 | end |
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115 | ?> |
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116 | --> |
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117 | </Scene> |
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118 | </Level> |
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