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source: data/media/particle @ 5499

Name Size Rev Age Author Last Change
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bigexplosion1part1.particle 1.0 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
bigexplosion1part2.particle 1.0 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
bigexplosion1part3.particle 1.1 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
emitted_emitter.particle 1.6 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
engineglow.particle 698 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
Example-Water.particle 763 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
Example.particle 6.6 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
explosion1.particle 1.0 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
explosion2.particle 1.0 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
explosion2b.particle 1.0 KB 5354   16 years landauf - added directional light to the levelfile - added new skybox - …
explosion3.particle 1.1 KB 5379   16 years landauf adjusted explosion and smoke particle effects for projectile hits
fairytwirl.particle 1.0 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
fire3.particle 1.1 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
fire4.particle 1.1 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
forcefield.particle 575 bytes 5497   16 years Aurelian New Particle Effect for ForceField, not realy working jet
ray1.particle 446 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
ray2.particle 552 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
shot1.particle 583 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
shot2.particle 878 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
shot2_small.particle 885 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
shot3_small.particle 885 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
smoke1.particle 799 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
smoke2.particle 715 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
smoke3.particle 1.2 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
smoke4.particle 1.1 KB 5379   16 years landauf adjusted explosion and smoke particle effects for projectile hits
smoke5.particle 1.1 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
smoke6.particle 1.0 KB 5357   16 years landauf - new camerapositions - reduced strength of blooom shader - …
smoke7.particle 1.1 KB 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
sparks.particle 966 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
thruster1.particle 840 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
thruster2.particle 729 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
thruster3.particle 840 bytes 5352   16 years landauf no codechanges, just set eol-style of all particle effects to native
ThrusterFire.particle 1.1 KB 5372   16 years mkaiser i dont know
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