Last change
on this file since 4788 was
3939,
checked in by bensch, 18 years ago
|
data/trunk: merged the data from the atmos branche back
|
File size:
520 bytes
|
Line | |
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1 | varying float intensity_sq, intensity; |
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2 | |
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3 | uniform sampler2D s_texture_0; |
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4 | uniform sampler2D s_texture_1; |
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5 | |
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6 | uniform vec4 horizon; |
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7 | |
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8 | void main() |
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9 | { |
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10 | vec4 clouds_0 = texture2D(s_texture_0, gl_TexCoord[0].xy); |
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11 | vec4 clouds_1 = texture2D(s_texture_1, gl_TexCoord[1].xy); |
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12 | |
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13 | vec4 clouds = (clouds_0 + clouds_1) * intensity_sq; |
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14 | |
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15 | vec4 cloud_color = vec4((1.0 - intensity) * horizon.x, (1.0 - intensity) * horizon.y, intensity * horizon.z, 0.0); |
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16 | |
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17 | gl_FragColor = cloud_color * (1.0 - clouds.x) + clouds; |
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18 | } |
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