1 | material Orxonox/Red |
---|
2 | { |
---|
3 | technique |
---|
4 | { |
---|
5 | pass |
---|
6 | { |
---|
7 | lighting off |
---|
8 | scene_blend alpha_blend |
---|
9 | depth_check off |
---|
10 | |
---|
11 | texture_unit |
---|
12 | { |
---|
13 | texture bar2c.png |
---|
14 | } |
---|
15 | } |
---|
16 | } |
---|
17 | } |
---|
18 | |
---|
19 | material Orxonox/Yellow |
---|
20 | { |
---|
21 | technique |
---|
22 | { |
---|
23 | pass |
---|
24 | { |
---|
25 | lighting off |
---|
26 | scene_blend alpha_blend |
---|
27 | depth_check off |
---|
28 | |
---|
29 | texture_unit |
---|
30 | { |
---|
31 | texture bar2b.png |
---|
32 | } |
---|
33 | } |
---|
34 | } |
---|
35 | } |
---|
36 | |
---|
37 | material Orxonox/Green |
---|
38 | { |
---|
39 | technique |
---|
40 | { |
---|
41 | pass |
---|
42 | { |
---|
43 | lighting off |
---|
44 | scene_blend alpha_blend |
---|
45 | depth_check off |
---|
46 | |
---|
47 | texture_unit |
---|
48 | { |
---|
49 | texture bar2a.png |
---|
50 | } |
---|
51 | } |
---|
52 | } |
---|
53 | } |
---|
54 | |
---|
55 | material Orxonox/White |
---|
56 | { |
---|
57 | technique |
---|
58 | { |
---|
59 | pass |
---|
60 | { |
---|
61 | lighting off |
---|
62 | scene_blend alpha_blend |
---|
63 | depth_check off |
---|
64 | |
---|
65 | texture_unit |
---|
66 | { |
---|
67 | texture bar2.png |
---|
68 | } |
---|
69 | } |
---|
70 | } |
---|
71 | } |
---|
72 | |
---|
73 | material Orxonox/Black |
---|
74 | { |
---|
75 | technique |
---|
76 | { |
---|
77 | pass |
---|
78 | { |
---|
79 | lighting off |
---|
80 | scene_blend alpha_blend |
---|
81 | depth_check off |
---|
82 | |
---|
83 | texture_unit |
---|
84 | { |
---|
85 | texture OrxonoxBlack.png |
---|
86 | } |
---|
87 | } |
---|
88 | } |
---|
89 | } |
---|
90 | |
---|
91 | material Orxonox/BarBackground |
---|
92 | { |
---|
93 | technique |
---|
94 | { |
---|
95 | pass |
---|
96 | { |
---|
97 | lighting off |
---|
98 | scene_blend alpha_blend |
---|
99 | depth_check off |
---|
100 | |
---|
101 | texture_unit |
---|
102 | { |
---|
103 | texture bar1.png 2d 0 // no mipmapping |
---|
104 | } |
---|
105 | } |
---|
106 | } |
---|
107 | } |
---|
108 | |
---|
109 | material Orxonox/HealthBarBackground |
---|
110 | { |
---|
111 | technique |
---|
112 | { |
---|
113 | pass |
---|
114 | { |
---|
115 | lighting off |
---|
116 | scene_blend alpha_blend |
---|
117 | depth_check off |
---|
118 | |
---|
119 | texture_unit |
---|
120 | { |
---|
121 | texture healthbar_bg.png 2d 0 // no mipmapping |
---|
122 | } |
---|
123 | } |
---|
124 | } |
---|
125 | } |
---|
126 | material Orxonox/Radar |
---|
127 | { |
---|
128 | technique |
---|
129 | { |
---|
130 | pass |
---|
131 | { |
---|
132 | lighting off |
---|
133 | scene_blend alpha_blend |
---|
134 | depth_check off |
---|
135 | |
---|
136 | texture_unit |
---|
137 | { |
---|
138 | texture radar.png |
---|
139 | } |
---|
140 | } |
---|
141 | } |
---|
142 | } |
---|
143 | |
---|
144 | material Orxonox/RadarSquare |
---|
145 | { |
---|
146 | technique |
---|
147 | { |
---|
148 | pass |
---|
149 | { |
---|
150 | lighting off |
---|
151 | scene_blend alpha_blend |
---|
152 | depth_check off |
---|
153 | |
---|
154 | texture_unit |
---|
155 | { |
---|
156 | texture RadarSquare.png |
---|
157 | } |
---|
158 | } |
---|
159 | } |
---|
160 | } |
---|
161 | |
---|
162 | material Orxonox/RadarMarker |
---|
163 | { |
---|
164 | technique |
---|
165 | { |
---|
166 | pass |
---|
167 | { |
---|
168 | lighting off |
---|
169 | scene_blend alpha_blend |
---|
170 | depth_check off |
---|
171 | |
---|
172 | texture_unit |
---|
173 | { |
---|
174 | texture console2.png |
---|
175 | } |
---|
176 | } |
---|
177 | } |
---|
178 | } |
---|
179 | |
---|
180 | material Orxonox/WhiteDot |
---|
181 | { |
---|
182 | technique |
---|
183 | { |
---|
184 | pass |
---|
185 | { |
---|
186 | lighting off |
---|
187 | scene_blend alpha_blend |
---|
188 | depth_check off |
---|
189 | |
---|
190 | texture_unit |
---|
191 | { |
---|
192 | texture OrxonoxWhite.png |
---|
193 | } |
---|
194 | } |
---|
195 | } |
---|
196 | } |
---|
197 | |
---|
198 | material Orxonox/GreenDot |
---|
199 | { |
---|
200 | technique |
---|
201 | { |
---|
202 | pass |
---|
203 | { |
---|
204 | lighting off |
---|
205 | scene_blend alpha_blend |
---|
206 | depth_check off |
---|
207 | |
---|
208 | texture_unit |
---|
209 | { |
---|
210 | texture OrxonoxWhite.png |
---|
211 | colour_op_ex modulate src_manual src_current 0 1 0 |
---|
212 | } |
---|
213 | } |
---|
214 | } |
---|
215 | } |
---|
216 | |
---|
217 | material Orxonox/NavArrows |
---|
218 | { |
---|
219 | technique |
---|
220 | { |
---|
221 | pass |
---|
222 | { |
---|
223 | lighting off |
---|
224 | scene_blend alpha_blend |
---|
225 | depth_check off |
---|
226 | |
---|
227 | texture_unit |
---|
228 | { |
---|
229 | texture arrows.png |
---|
230 | } |
---|
231 | } |
---|
232 | } |
---|
233 | } |
---|
234 | |
---|
235 | material Orxonox/NavTDC |
---|
236 | { |
---|
237 | technique |
---|
238 | { |
---|
239 | pass |
---|
240 | { |
---|
241 | lighting off |
---|
242 | scene_blend alpha_blend |
---|
243 | depth_check off |
---|
244 | |
---|
245 | texture_unit |
---|
246 | { |
---|
247 | texture tdc.png |
---|
248 | } |
---|
249 | } |
---|
250 | } |
---|
251 | } |
---|
252 | |
---|
253 | material Orxonox/NavCrosshair |
---|
254 | { |
---|
255 | technique |
---|
256 | { |
---|
257 | pass |
---|
258 | { |
---|
259 | lighting off |
---|
260 | scene_blend add |
---|
261 | depth_check off |
---|
262 | |
---|
263 | texture_unit |
---|
264 | { |
---|
265 | texture crosshair2.png |
---|
266 | } |
---|
267 | } |
---|
268 | } |
---|
269 | } |
---|
270 | |
---|
271 | material Orxonox/Crosshair |
---|
272 | { |
---|
273 | technique |
---|
274 | { |
---|
275 | pass |
---|
276 | { |
---|
277 | lighting off |
---|
278 | scene_blend alpha_blend |
---|
279 | depth_check off |
---|
280 | |
---|
281 | texture_unit |
---|
282 | { |
---|
283 | texture crosshair.png |
---|
284 | } |
---|
285 | } |
---|
286 | } |
---|
287 | } |
---|
288 | |
---|
289 | material Orxonox/Crosshair3 |
---|
290 | { |
---|
291 | technique |
---|
292 | { |
---|
293 | pass |
---|
294 | { |
---|
295 | lighting off |
---|
296 | scene_blend alpha_blend |
---|
297 | depth_check off |
---|
298 | |
---|
299 | texture_unit |
---|
300 | { |
---|
301 | texture crosshair3.png 2d 0 //do not make any mipmaps |
---|
302 | } |
---|
303 | } |
---|
304 | } |
---|
305 | } |
---|
306 | |
---|
307 | material Orxonox/CenterOverlay |
---|
308 | { |
---|
309 | technique |
---|
310 | { |
---|
311 | pass |
---|
312 | { |
---|
313 | lighting off |
---|
314 | scene_blend alpha_blend |
---|
315 | depth_check off |
---|
316 | |
---|
317 | texture_unit |
---|
318 | { |
---|
319 | texture centeroverlay.png 2d 0 // no mipmapping |
---|
320 | } |
---|
321 | } |
---|
322 | } |
---|
323 | } |
---|
324 | |
---|
325 | material Orxonox/DirectionArrows1 |
---|
326 | { |
---|
327 | technique |
---|
328 | { |
---|
329 | pass |
---|
330 | { |
---|
331 | lighting off |
---|
332 | scene_blend alpha_blend |
---|
333 | depth_check off |
---|
334 | |
---|
335 | texture_unit |
---|
336 | { |
---|
337 | texture directionarrows1.png 2d 0 // no mipmapping |
---|
338 | } |
---|
339 | } |
---|
340 | } |
---|
341 | } |
---|
342 | |
---|
343 | material Orxonox/DirectionArrows2 |
---|
344 | { |
---|
345 | technique |
---|
346 | { |
---|
347 | pass |
---|
348 | { |
---|
349 | lighting off |
---|
350 | scene_blend alpha_blend |
---|
351 | depth_check off |
---|
352 | |
---|
353 | texture_unit |
---|
354 | { |
---|
355 | texture directionarrows2.png 2d 0 // no mipmapping |
---|
356 | } |
---|
357 | } |
---|
358 | } |
---|
359 | } |
---|
360 | |
---|
361 | material Orxonox/DirectionArrows3 |
---|
362 | { |
---|
363 | technique |
---|
364 | { |
---|
365 | pass |
---|
366 | { |
---|
367 | lighting off |
---|
368 | scene_blend alpha_blend |
---|
369 | depth_check off |
---|
370 | |
---|
371 | texture_unit |
---|
372 | { |
---|
373 | texture directionarrows3.png 2d 0 // no mipmapping |
---|
374 | } |
---|
375 | } |
---|
376 | } |
---|
377 | } |
---|
378 | |
---|
379 | material Orxonox/DirectionArrows4 |
---|
380 | { |
---|
381 | technique |
---|
382 | { |
---|
383 | pass |
---|
384 | { |
---|
385 | lighting off |
---|
386 | scene_blend alpha_blend |
---|
387 | depth_check off |
---|
388 | |
---|
389 | texture_unit |
---|
390 | { |
---|
391 | texture directionarrows4.png 2d 0 // no mipmapping |
---|
392 | } |
---|
393 | } |
---|
394 | } |
---|
395 | } |
---|
396 | |
---|
397 | material Orxonox/DamageOverlayTop |
---|
398 | { |
---|
399 | technique |
---|
400 | { |
---|
401 | pass |
---|
402 | { |
---|
403 | lighting off |
---|
404 | scene_blend alpha_blend |
---|
405 | depth_check off |
---|
406 | |
---|
407 | texture_unit |
---|
408 | { |
---|
409 | texture damageoverlaytop.png 2d 0 // no mipmapping |
---|
410 | } |
---|
411 | } |
---|
412 | } |
---|
413 | } |
---|
414 | |
---|
415 | material Orxonox/DamageOverlayRight |
---|
416 | { |
---|
417 | technique |
---|
418 | { |
---|
419 | pass |
---|
420 | { |
---|
421 | lighting off |
---|
422 | scene_blend alpha_blend |
---|
423 | depth_check off |
---|
424 | |
---|
425 | texture_unit |
---|
426 | { |
---|
427 | texture damageoverlayright.png 2d 0 // no mipmapping |
---|
428 | } |
---|
429 | } |
---|
430 | } |
---|
431 | } |
---|
432 | |
---|
433 | material Orxonox/DamageOverlayBottom |
---|
434 | { |
---|
435 | technique |
---|
436 | { |
---|
437 | pass |
---|
438 | { |
---|
439 | lighting off |
---|
440 | scene_blend alpha_blend |
---|
441 | depth_check off |
---|
442 | |
---|
443 | texture_unit |
---|
444 | { |
---|
445 | texture damageoverlaybottom.png 2d 0 // no mipmapping |
---|
446 | } |
---|
447 | } |
---|
448 | } |
---|
449 | } |
---|
450 | |
---|
451 | material Orxonox/DamageOverlayLeft |
---|
452 | { |
---|
453 | technique |
---|
454 | { |
---|
455 | pass |
---|
456 | { |
---|
457 | lighting off |
---|
458 | scene_blend alpha_blend |
---|
459 | depth_check off |
---|
460 | |
---|
461 | texture_unit |
---|
462 | { |
---|
463 | texture damageoverlayleft.png 2d 0 // no mipmapping |
---|
464 | } |
---|
465 | } |
---|
466 | } |
---|
467 | } |
---|