Last change
on this file since 10795 was
7912,
checked in by landauf, 14 years ago
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not exactly sure what this does, but it is included in most standard shaders in Ogre and seems to prevent a crash on low end hardware.
|
-
Property svn:eol-style set to
native
|
File size:
639 bytes
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1 | //Cg Pixel Shader ps_2_0 |
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2 | fragment_program Radial_Blur_ps_cg cg |
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3 | { |
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4 | source Radial_Blur_FP.cg |
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5 | profiles ps_2_0 arbfp1 |
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6 | entry_point main |
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7 | |
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8 | } |
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9 | |
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10 | |
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11 | //Effect: Radial Blur |
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12 | material Ogre/Compositor/Radial_Blur |
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13 | { |
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14 | technique |
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15 | { |
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16 | pass |
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17 | { |
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18 | //State: D3DRS_CULLMODE, Value : D3DCULL_NONE |
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19 | cull_hardware none |
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20 | cull_software none |
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21 | depth_check off |
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22 | |
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23 | vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp |
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24 | { |
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25 | } |
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26 | |
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27 | fragment_program_ref Radial_Blur_ps_cg |
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28 | { |
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29 | param_named sampleDist float 0.5 |
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30 | param_named sampleStrength float 2.2 |
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31 | } |
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32 | texture_unit |
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33 | { |
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34 | tex_coord_set 0 |
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35 | tex_address_mode clamp |
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36 | filtering trilinear |
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37 | } |
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38 | } |
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39 | } |
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40 | } |
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