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source: data/pool/programs/Blur0_vs.glsl

Last change on this file was 7708, checked in by dafrick, 14 years ago

Merging cleanup branch. You will need to update your data repository as well as your local copy of the code.

  • Property svn:eol-style set to native
File size: 423 bytes
Line 
1varying vec2 texCoord[5];
2
3void main()                   
4{
5        vec2 inPos = sign(gl_Vertex.xy);
6        gl_Position = vec4(inPos.xy, 0.0, 1.0);
7       
8        texCoord[0]  = (vec2(inPos.x, -inPos.y) + 1.0)/2.0;
9       
10        const float size = 0.01;
11        texCoord[1] = texCoord[0] + vec2(1.0, 0.0)*size;
12        texCoord[2] = texCoord[0] + vec2(2.0, 0.0)*size;
13        texCoord[3] = texCoord[0] + vec2(-1.0, 0.0)*size;
14        texCoord[4] = texCoord[0] + vec2(-2.0, 0.0)*size;
15}
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