Last change
on this file since 11788 was
3463,
checked in by bensch, 19 years ago
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orxonox/data: added new Directory and some shaders
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File size:
506 bytes
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Line | |
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1 | // simple toon fragment shader |
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2 | // www.lighthouse3d.com |
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3 | |
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4 | varying vec3 normal, lightDir; |
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5 | |
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6 | void main() |
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7 | { |
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8 | float intensity; |
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9 | vec3 n; |
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10 | vec4 color; |
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11 | |
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12 | n = normalize(normal); |
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13 | intensity = max(dot(lightDir,n),0.0); |
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14 | |
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15 | /* if (intensity > 0.98) |
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16 | color = vec4(0.8,0.8,0.8,1.0); |
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17 | else if (intensity > 0.5) |
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18 | color = vec4(0.8,0.4,0.4,1.0); |
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19 | else if (intensity > 0.25) |
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20 | color = vec4(0.4,0.2,0.2,1.0); |
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21 | else*/ |
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22 | color = vec4(normal,1.0); |
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23 | //vec4(0.1,0.1,0.1,1.0); |
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24 | |
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25 | gl_FragColor = color; |
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26 | } |
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