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source: data/trunk/levels/maps/moonstation/moonstation.srf @ 5593

Last change on this file since 5593 was 4884, checked in by vkaenemi, 18 years ago

surface fix

File size: 279.2 KB
RevLine 
[4850]1default
2{
3        castShadows 1
4        receiveShadows 1
5        sampleSize 16
6        longestCurve 0.000000
7}
8
90 // SURFACE_PATCH V: 27 I: 0
10{
11        shader textures/metal/mtl_pipeswll
[4867]12        longestCurve 286.391876
[4850]13}
14
151 // SURFACE_PATCH V: 27 I: 0
16{
17        shader textures/metal/mtl_pipeswll
[4867]18        longestCurve 286.391876
[4850]19}
20
212 // SURFACE_PATCH V: 27 I: 0
22{
23        shader textures/metal/mtl_pipeswll
[4867]24        longestCurve 286.391876
25}
26
273 // SURFACE_PATCH V: 27 I: 0
28{
29        shader textures/metal/mtl_pipeswll
30        longestCurve 71.597969
31}
32
334 // SURFACE_PATCH V: 27 I: 0
34{
35        shader textures/metal/mtl_pipeswll
36        longestCurve 107.396980
37}
38
395 // SURFACE_PATCH V: 27 I: 0
40{
41        shader textures/metal/mtl_pipeswll
42        longestCurve 107.396980
43}
44
456 // SURFACE_PATCH V: 27 I: 0
46{
47        shader textures/metal/mtl_pipeswll
48        longestCurve 286.391876
49}
50
517 // SURFACE_PATCH V: 27 I: 0
52{
53        shader textures/metal/mtl_pipeswll
54        longestCurve 286.391876
55}
56
578 // SURFACE_PATCH V: 27 I: 0
58{
59        shader textures/metal/mtl_pipeswll
60        longestCurve 214.793961
61}
62
639 // SURFACE_PATCH V: 27 I: 0
64{
65        shader textures/metal/mtl_pipeswll
66        longestCurve 286.391876
67}
68
6910 // SURFACE_PATCH V: 27 I: 0
70{
71        shader textures/metal/mtl_pipeswll
72        longestCurve 214.793961
73}
74
7511 // SURFACE_PATCH V: 27 I: 0
76{
77        shader textures/metal/mtl_pipeswll
78        longestCurve 214.793961
79}
80
8112 // SURFACE_PATCH V: 27 I: 0
82{
83        shader textures/metal/mtl_pipeswll
84        longestCurve 322.190887
85}
86
8713 // SURFACE_PATCH V: 27 I: 0
88{
89        shader textures/metal/mtl_pipeswll
90        longestCurve 214.793961
91}
92
9314 // SURFACE_PATCH V: 27 I: 0
94{
95        shader textures/metal/mtl_pipeswll
96        longestCurve 322.190887
97}
98
9915 // SURFACE_PATCH V: 27 I: 0
100{
101        shader textures/metal/mtl_pipeswll
102        longestCurve 322.190887
103}
104
10516 // SURFACE_PATCH V: 27 I: 0
106{
107        shader textures/metal/mtl_pipeswll
108        longestCurve 214.793961
109}
110
11117 // SURFACE_PATCH V: 27 I: 0
112{
113        shader textures/metal/mtl_pipeswll
114        longestCurve 322.190887
115}
116
11718 // SURFACE_PATCH V: 27 I: 0
118{
119        shader textures/metal/mtl_pipeswll
120        longestCurve 286.391876
121}
122
12319 // SURFACE_PATCH V: 27 I: 0
124{
125        shader textures/metal/mtl_pipeswll
126        longestCurve 35.798985
127}
128
12920 // SURFACE_PATCH V: 27 I: 0
130{
131        shader textures/metal/mtl_pipeswll
132        longestCurve 107.396980
133}
134
13521 // SURFACE_PATCH V: 27 I: 0
136{
137        shader textures/metal/mtl_pipeswll
138        longestCurve 286.391876
139}
140
14122 // SURFACE_PATCH V: 27 I: 0
142{
143        shader textures/metal/mtl_pipeswll
144        longestCurve 107.396980
145}
146
14723 // SURFACE_PATCH V: 27 I: 0
148{
149        shader textures/metal/mtl_pipeswll
150        longestCurve 286.391876
151}
152
15324 // SURFACE_PATCH V: 27 I: 0
154{
155        shader textures/metal/mtl_pipeswll
156        longestCurve 322.190887
157}
158
15925 // SURFACE_PATCH V: 27 I: 0
160{
161        shader textures/metal/mtl_pipeswll
162        longestCurve 71.597969
163}
164
16526 // SURFACE_PATCH V: 27 I: 0
166{
167        shader textures/metal/mtl_pipeswll
168        longestCurve 286.391876
169}
170
17127 // SURFACE_PATCH V: 27 I: 0
172{
173        shader textures/metal/mtl_pipeswll
174        longestCurve 286.391876
175}
176
17728 // SURFACE_PATCH V: 27 I: 0
178{
179        shader textures/metal/mtl_pipeswll
180        longestCurve 214.793961
181}
182
18329 // SURFACE_PATCH V: 27 I: 0
184{
185        shader textures/metal/mtl_pipeswll
186        longestCurve 286.391876
187}
188
18930 // SURFACE_PATCH V: 27 I: 0
190{
191        shader textures/metal/mtl_pipeswll
192        longestCurve 286.391876
193}
194
19531 // SURFACE_PATCH V: 27 I: 0
196{
197        shader textures/metal/mtl_pipeswll
198        longestCurve 286.391876
199}
200
20132 // SURFACE_PATCH V: 27 I: 0
202{
203        shader textures/metal/mtl_pipeswll
204        longestCurve 286.391876
205}
206
20733 // SURFACE_PATCH V: 27 I: 0
208{
209        shader textures/metal/mtl_pipeswll
210        longestCurve 286.391876
211}
212
21334 // SURFACE_PATCH V: 27 I: 0
214{
215        shader textures/metal/mtl_pipeswll
216        longestCurve 286.391876
217}
218
21935 // SURFACE_PATCH V: 27 I: 0
220{
221        shader textures/metal/mtl_pipeswll
222        longestCurve 286.391876
223}
224
22536 // SURFACE_PATCH V: 27 I: 0
226{
227        shader textures/metal/mtl_pipeswll
228        longestCurve 214.793961
229}
230
23137 // SURFACE_PATCH V: 27 I: 0
232{
233        shader textures/metal/mtl_pipeswll
234        longestCurve 286.391876
235}
236
23738 // SURFACE_PATCH V: 27 I: 0
238{
239        shader textures/metal/mtl_pipeswll
240        longestCurve 286.391876
241}
242
24339 // SURFACE_PATCH V: 27 I: 0
244{
245        shader textures/metal/mtl_pipeswll
246        longestCurve 286.391876
247}
248
24940 // SURFACE_PATCH V: 27 I: 0
250{
251        shader textures/metal/mtl_pipeswll
252        longestCurve 286.391876
253}
254
25541 // SURFACE_PATCH V: 27 I: 0
256{
257        shader textures/metal/mtl_pipeswll
258        longestCurve 286.391876
259}
260
26142 // SURFACE_PATCH V: 27 I: 0
262{
263        shader textures/metal/mtl_pipeswll
264        longestCurve 286.391876
265}
266
26743 // SURFACE_PATCH V: 27 I: 0
268{
269        shader textures/metal/mtl_pipeswll
270        longestCurve 214.793961
271}
272
27344 // SURFACE_PATCH V: 27 I: 0
274{
275        shader textures/metal/mtl_pipeswll
[4850]276        longestCurve 112.069420
277}
278
[4867]27945 // SURFACE_PATCH V: 27 I: 0
[4850]280{
281        shader textures/metal/mtl_pipeswll
282        longestCurve 112.069420
283}
284
[4867]28546 // SURFACE_PATCH V: 27 I: 0
[4850]286{
287        shader textures/metal/mtl_pipeswll
288        longestCurve 112.069420
289}
290
[4867]29147 // SURFACE_PATCH V: 45 I: 0
[4850]292{
293        shader textures/metal/mtl_pipeswll
294        longestCurve 112.069420
295}
296
[4867]29748 // SURFACE_PATCH V: 27 I: 0
[4850]298{
299        shader textures/metal/mtl_pipeswll
300        longestCurve 112.069420
301}
302
[4867]30349 // SURFACE_PATCH V: 27 I: 0
[4850]304{
305        shader textures/metal/mtl_pipeswll
306        longestCurve 112.069420
307}
308
[4867]30950 // SURFACE_PATCH V: 27 I: 0
[4850]310{
311        shader textures/metal/mtl_pipeswll
[4867]312        longestCurve 112.069420
313}
314
31551 // SURFACE_PATCH V: 27 I: 0
316{
317        shader textures/metal/mtl_pipeswll
318        longestCurve 112.069420
319}
320
32152 // SURFACE_PATCH V: 27 I: 0
322{
323        shader textures/metal/mtl_pipeswll
[4850]324        longestCurve 477.257965
325}
326
[4867]32753 // SURFACE_PATCH V: 27 I: 0
[4850]328{
329        shader textures/metal/mtl_pipeswll
330        longestCurve 71.597969
331}
332
[4867]33354 // SURFACE_PATCH V: 27 I: 0
[4850]334{
335        shader textures/metal/mtl_pipeswll
336        longestCurve 71.597969
337}
338
[4867]33955 // SURFACE_PATCH V: 27 I: 0
[4850]340{
341        shader textures/metal/mtl_pipeswll
342        longestCurve 71.597969
343}
344
[4867]34556 // SURFACE_PATCH V: 27 I: 0
[4850]346{
347        shader textures/metal/mtl_pipeswll
348        longestCurve 71.597969
349}
350
[4867]35157 // SURFACE_PATCH V: 27 I: 0
[4850]352{
353        shader textures/metal/mtl_pipeswll
354        longestCurve 71.597969
355}
356
[4867]35758 // SURFACE_PATCH V: 27 I: 0
[4850]358{
359        shader textures/metal/mtl_pipeswll
360        longestCurve 391.233093
361}
362
[4867]36359 // SURFACE_PATCH V: 27 I: 0
[4850]364{
365        shader textures/metal/mtl_pipeswll
366        longestCurve 391.233093
367}
368
[4867]36960 // SURFACE_PATCH V: 27 I: 0
[4850]370{
371        shader textures/metal/mtl_pipeswll
372        longestCurve 71.597969
373}
374
[4867]37561 // SURFACE_PATCH V: 27 I: 0
[4850]376{
377        shader textures/metal/mtl_pipeswll
378        longestCurve 391.233093
379}
380
[4867]38162 // SURFACE_PATCH V: 27 I: 0
[4850]382{
383        shader textures/metal/mtl_pipeswll
384        longestCurve 373.830414
385}
386
[4867]38763 // SURFACE_PATCH V: 27 I: 0
[4850]388{
389        shader textures/metal/mtl_pipeswll
390        longestCurve 373.830414
391}
392
[4867]39364 // SURFACE_PATCH V: 45 I: 0
[4850]394{
395        shader textures/metal/mtl_pipeswll
396        longestCurve 112.069420
397}
398
[4867]39965 // SURFACE_PATCH V: 27 I: 0
[4850]400{
401        shader textures/metal/mtl_pipeswll
402        longestCurve 477.257965
403}
404
[4867]40566 // SURFACE_PATCH V: 27 I: 0
[4850]406{
407        shader textures/metal/mtl_pipeswll
408        longestCurve 448.893005
409}
410
[4867]41167 // SURFACE_PATCH V: 27 I: 0
[4850]412{
413        shader textures/metal/mtl_pipeswll
414        longestCurve 448.893005
415}
416
[4867]41768 // SURFACE_PATCH V: 27 I: 0
[4850]418{
419        shader textures/metal/mtl_pipeswll
420        longestCurve 373.830414
421}
422
[4867]42369 // SURFACE_PATCH V: 27 I: 0
[4850]424{
425        shader textures/metal/mtl_pipeswll
426        longestCurve 143.195938
427}
428
[4867]42970 // SURFACE_PATCH V: 27 I: 0
[4850]430{
431        shader textures/metal/mtl_pipeswll
432        longestCurve 143.195938
433}
434
[4867]43571 // SURFACE_PATCH V: 27 I: 0
[4850]436{
437        shader textures/metal/mtl_pipeswll
438        longestCurve 143.195938
439}
440
[4867]44172 // SURFACE_PATCH V: 27 I: 0
[4850]442{
443        shader textures/metal/mtl_pipeswll
444        longestCurve 143.195938
445}
446
[4867]44773 // SURFACE_PATCH V: 27 I: 0
[4850]448{
449        shader textures/metal/mtl_pipeswll
450        longestCurve 143.195938
451}
452
[4867]45374 // SURFACE_PATCH V: 27 I: 0
[4850]454{
455        shader textures/metal/mtl_pipeswll
456        longestCurve 143.195938
457}
458
[4867]45975 // SURFACE_PATCH V: 27 I: 0
[4850]460{
461        shader textures/metal/mtl_pipeswll
462        longestCurve 143.195938
463}
464
[4867]46576 // SURFACE_PATCH V: 27 I: 0
[4850]466{
467        shader textures/metal/mtl_pipeswll
468        longestCurve 143.195938
469}
470
[4867]47177 // SURFACE_PATCH V: 27 I: 0
[4850]472{
473        shader textures/metal/mtl_pipeswll
474        longestCurve 143.195938
475}
476
[4867]47778 // SURFACE_PATCH V: 27 I: 0
[4850]478{
479        shader textures/metal/mtl_pipeswll
480        longestCurve 470.383331
481}
482
[4867]48379 // SURFACE_PATCH V: 27 I: 0
[4850]484{
485        shader textures/metal/mtl_pipeswll
486        longestCurve 17.899525
487}
488
[4867]48980 // SURFACE_PATCH V: 27 I: 0
[4850]490{
491        shader textures/metal/mtl_pipeswll
492        longestCurve 143.195938
493}
494
[4867]49581 // SURFACE_PATCH V: 27 I: 0
[4850]496{
497        shader textures/metal/mtl_pipeswll
498        longestCurve 143.195938
499}
500
[4867]50182 // SURFACE_PATCH V: 27 I: 0
[4850]502{
503        shader textures/metal/mtl_pipeswll
504        longestCurve 17.899525
505}
506
[4867]50783 // SURFACE_PATCH V: 27 I: 0
[4850]508{
509        shader textures/metal/mtl_pipeswll
510        longestCurve 53.698490
511}
512
[4867]51384 // SURFACE_PATCH V: 15 I: 0 planar
[4850]514{
515        shader textures/metal/e7grate01
516        longestCurve 53.698490
517        lightmapAxis ( 0.000000 0.000000 -1.000000 )
518}
519
[4867]52085 // SURFACE_PATCH V: 27 I: 0
[4850]521{
522        shader textures/metal/mtl_pipeswll
523        longestCurve 53.698490
524}
525
[4867]52686 // SURFACE_PATCH V: 15 I: 0 planar
[4850]527{
528        shader textures/metal/e7grate01
529        longestCurve 53.698490
530        lightmapAxis ( 0.000000 0.000000 -1.000000 )
531}
532
[4867]53387 // SURFACE_PATCH V: 27 I: 0
[4850]534{
535        shader textures/metal/mtl_pipeswll
536        longestCurve 214.793961
537}
538
[4867]53988 // SURFACE_PATCH V: 27 I: 0
[4850]540{
541        shader textures/metal/mtl_pipeswll
542        longestCurve 214.793961
543}
544
[4867]54589 // SURFACE_PATCH V: 27 I: 0
[4850]546{
547        shader textures/metal/mtl_pipeswll
548        longestCurve 331.009674
549}
550
[4867]55190 // SURFACE_PATCH V: 27 I: 0
[4850]552{
553        shader textures/metal/mtl_pipeswll
554        longestCurve 214.793961
555}
556
[4867]55791 // SURFACE_PATCH V: 15 I: 0
[4850]558{
559        shader textures/metal/de-r_mtl2_bright
560        longestCurve 357.989899
561}
562
[4867]56392 // SURFACE_PATCH V: 63 I: 0
[4850]564{
565        shader textures/metal/de-r_mtl2_bright
566        longestCurve 143.195938
567}
568
[4867]56993 // SURFACE_PATCH V: 63 I: 0
[4850]570{
571        shader textures/metal/de-r_mtl2_bright
572        longestCurve 143.195938
573}
574
[4867]57594 // SURFACE_PATCH V: 63 I: 0
[4850]576{
577        shader textures/metal/de-r_mtl2_bright
578        longestCurve 143.195938
579}
580
[4867]58195 // SURFACE_PATCH V: 27 I: 0
[4850]582{
583        shader textures/metal/mtl_pipeswll
584        longestCurve 331.009674
585}
586
[4867]58796 // SURFACE_PATCH V: 63 I: 0
[4850]588{
589        shader textures/moonstation/glass_blue
590        sampleSize 0
591        longestCurve 127.554176
592}
593
[4867]59497 // SURFACE_PATCH V: 63 I: 0
[4850]595{
596        shader textures/metal/de-r_mtl2_bright
597        longestCurve 143.195938
598}
599
[4867]60098 // SURFACE_PATCH V: 63 I: 0
[4850]601{
602        shader textures/metal/de-r_mtl2_bright
603        longestCurve 143.195938
604}
605
[4867]60699 // SURFACE_PATCH V: 63 I: 0
[4850]607{
608        shader textures/metal/de-r_mtl2_bright
609        longestCurve 143.195938
610}
611
[4867]612100 // SURFACE_PATCH V: 63 I: 0
[4850]613{
614        shader textures/metal/de-r_mtl2_bright
615        longestCurve 143.195938
616}
617
[4867]618101 // SURFACE_PATCH V: 45 I: 0
[4850]619{
620        shader textures/metal/dkmtl
621        longestCurve 357.989899
622}
623
[4867]624102 // SURFACE_PATCH V: 27 I: 0
[4850]625{
626        shader textures/metal/dkmtl
627        longestCurve 357.989899
628}
629
[4867]630103 // SURFACE_PATCH V: 27 I: 0
[4850]631{
632        shader textures/metal/dkmtl
633        longestCurve 357.989899
634}
635
[4867]636104 // SURFACE_PATCH V: 45 I: 0
[4850]637{
638        shader textures/metal/dkmtl
639        longestCurve 357.989899
640}
641
[4867]642105 // SURFACE_PATCH V: 45 I: 0
[4850]643{
644        shader textures/metal/de-r_mtl2_bright
645        longestCurve 142.642502
646}
647
[4867]648106 // SURFACE_PATCH V: 45 I: 0
[4850]649{
650        shader textures/metal/de-r_mtl2_bright
651        longestCurve 142.642502
652}
653
[4867]654107 // SURFACE_PATCH V: 45 I: 0
[4850]655{
656        shader textures/metal/de-r_mtl2_bright
657        longestCurve 143.195938
658}
659
[4867]660108 // SURFACE_PATCH V: 9 I: 0 planar
[4850]661{
662        shader textures/metal/dkmtl
663        longestCurve 357.989899
664        lightmapAxis ( 0.000000 0.000000 1.000000 )
665}
666
[4867]667109 // SURFACE_PATCH V: 27 I: 0
[4850]668{
669        shader textures/metal/mtl_pipeswll
670        longestCurve 521.847717
671}
672
[4867]673110 // SURFACE_PATCH V: 27 I: 0
[4850]674{
675        shader textures/metal/mtl_pipeswll
676        longestCurve 521.847717
677}
678
[4867]679111 // SURFACE_PATCH V: 27 I: 0
[4850]680{
681        shader textures/metal/mtl_pipeswll
682        longestCurve 521.847717
683}
684
[4867]685112 // SURFACE_PATCH V: 27 I: 0
[4850]686{
687        shader textures/metal/mtl_pipeswll
688        longestCurve 521.847717
689}
690
[4867]691113 // SURFACE_PATCH V: 27 I: 0
[4850]692{
693        shader textures/metal/mtl_pipeswll
694        longestCurve 521.847717
695}
696
[4867]697114 // SURFACE_PATCH V: 27 I: 0
[4850]698{
699        shader textures/metal/mtl_pipeswll
700        longestCurve 521.847717
701}
702
[4867]703115 // SURFACE_PATCH V: 27 I: 0
[4850]704{
705        shader textures/metal/mtl_pipeswll
706        longestCurve 521.847717
707}
708
[4867]709116 // SURFACE_PATCH V: 27 I: 0
[4850]710{
711        shader textures/metal/mtl_pipeswll
712        longestCurve 521.847717
713}
714
[4867]715117 // SURFACE_PATCH V: 81 I: 0
[4850]716{
717        shader textures/metal/mtl_pipeswll
718        longestCurve 521.847717
719}
720
[4867]721118 // SURFACE_PATCH V: 27 I: 0
[4850]722{
723        shader textures/metal/mtl_pipeswll
724        longestCurve 214.793961
725}
726
[4867]727119 // SURFACE_PATCH V: 27 I: 0
[4850]728{
729        shader textures/metal/de-r_mtl2_bright
730        longestCurve 478.383331
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732
[4867]733120 // SURFACE_PATCH V: 27 I: 0
[4850]734{
735        shader textures/metal/mtl_pipeswll
736        longestCurve 331.009674
737}
738
[4867]739121 // SURFACE_PATCH V: 27 I: 0
[4850]740{
741        shader textures/metal/mtl_pipeswll
742        longestCurve 53.698490
743}
744
[4867]745122 // SURFACE_PATCH V: 15 I: 0 planar
[4850]746{
747        shader textures/metal/e7grate01
748        longestCurve 53.698490
749        lightmapAxis ( 0.000000 0.000000 -1.000000 )
750}
751
[4867]752123 // SURFACE_PATCH V: 27 I: 0
[4850]753{
754        shader textures/metal/mtl_pipeswll
755        longestCurve 331.009674
756}
757
[4867]758124 // SURFACE_PATCH V: 63 I: 0
[4850]759{
760        shader textures/moonstation/glass_blue
761        sampleSize 0
762        longestCurve 478.383331
763}
764
[4867]765125 // SURFACE_PATCH V: 63 I: 0
[4850]766{
767        shader textures/moonstation/glass_white
768        sampleSize 0
769        longestCurve 470.383331
770}
771
[4867]772126 // SURFACE_PATCH V: 27 I: 0
[4850]773{
774        shader textures/metal/mtl_pipeswll
775        longestCurve 331.009674
776}
777
[4867]778127 // SURFACE_PATCH V: 27 I: 0
[4850]779{
780        shader textures/metal/mtl_pipeswll
781        longestCurve 331.009674
782}
783
[4867]784128 // SURFACE_PATCH V: 63 I: 0
[4850]785{
786        shader textures/metal/de-r_mtl2_bright
787        longestCurve 143.195938
788}
789
[4867]790129 // SURFACE_PATCH V: 63 I: 0
[4850]791{
792        shader textures/metal/de-r_mtl2_bright
793        longestCurve 143.195938
794}
795
[4867]796130 // SURFACE_PATCH V: 63 I: 0
[4850]797{
798        shader textures/moonstation/glass_blue
799        sampleSize 0
800        longestCurve 478.383331
801}
802
[4867]803131 // SURFACE_PATCH V: 63 I: 0
[4850]804{
805        shader textures/metal/de-r_mtl2_bright
806        longestCurve 470.383331
807}
808
[4867]809132 // SURFACE_PATCH V: 63 I: 0
[4850]810{
811        shader textures/metal/de-r_mtl2_bright
812        longestCurve 143.195938
813}
814
[4867]815133 // SURFACE_PATCH V: 63 I: 0
[4850]816{
817        shader textures/metal/de-r_mtl2_bright
818        longestCurve 143.195938
819}
820
[4867]821134 // SURFACE_PATCH V: 63 I: 0
[4850]822{
823        shader textures/moonstation/glass_blue
824        sampleSize 0
825        longestCurve 470.383331
826}
827
[4867]828135 // SURFACE_PATCH V: 45 I: 0
[4850]829{
830        shader textures/metal/de-r_mtl2_bright
831        longestCurve 142.642487
832}
833
[4867]834136 // SURFACE_PATCH V: 45 I: 0
[4850]835{
836        shader textures/metal/de-r_mtl2_bright
837        longestCurve 142.642502
838}
839
[4867]840137 // SURFACE_PATCH V: 45 I: 0
[4850]841{
842        shader textures/metal/de-r_mtl2_bright
843        longestCurve 143.195938
844}
845
[4867]846138 // SURFACE_PATCH V: 45 I: 0
[4850]847{
848        shader textures/metal/de-r_mtl2_bright
849        longestCurve 142.642487
850}
851
[4884]852139 // SURFACE_META V: 4 I: 6 planar
[4850]853{
[4884]854        shader textures/moonstation/yoga
855        lightmapAxis ( 1.000000 0.000000 0.000000 )
856}
857
858140 // SURFACE_META V: 4 I: 6 planar
859{
860        shader textures/moonstation/yoga
861        lightmapAxis ( 0.000000 1.000000 0.000000 )
862}
863
864141 // SURFACE_META V: 4 I: 6 planar
865{
866        shader textures/moonstation/yoga
867        lightmapAxis ( 0.000000 0.000000 1.000000 )
868}
869
870142 // SURFACE_META V: 4 I: 6 planar
871{
872        shader textures/moonstation/yoga
873        lightmapAxis ( -1.000000 0.000000 0.000000 )
874}
875
876143 // SURFACE_META V: 4 I: 6 planar
877{
878        shader textures/moonstation/yoga
879        lightmapAxis ( 0.000000 -1.000000 0.000000 )
880}
881
882144 // SURFACE_META V: 6 I: 12 planar
883{
[4867]884        shader textures/moonstation/dkmtl_09f9
885        lightmapAxis ( 0.000000 -1.000000 0.000000 )
886}
887
[4884]888145 // SURFACE_META V: 4 I: 6 planar
[4867]889{
890        shader textures/moonstation/elevator_sign
891        lightmapAxis ( 1.000000 0.000000 0.000000 )
892}
893
[4884]894146 // SURFACE_META V: 4 I: 6 planar
[4867]895{
896        shader textures/moonstation/elevator_sign
897        lightmapAxis ( 1.000000 0.000000 0.000000 )
898}
899
[4884]900147 // SURFACE_META V: 4 I: 6 planar
[4867]901{
902        shader textures/moonstation/elevator_sign
903        lightmapAxis ( 1.000000 0.000000 0.000000 )
904}
905
[4884]906148 // SURFACE_META V: 4 I: 6 planar
[4867]907{
908        shader textures/moonstation/elevator_sign
909        lightmapAxis ( 1.000000 0.000000 0.000000 )
910}
911
[4884]912149 // SURFACE_META V: 5 I: 9 planar
[4867]913{
[4850]914        shader textures/unicolored/silver4_bright
915        lightmapAxis ( -1.000000 0.000000 0.000000 )
916}
917
[4884]918150 // SURFACE_META V: 7 I: 15 planar
[4850]919{
920        shader textures/unicolored/silver4_bright
921        lightmapAxis ( 0.000000 0.000000 1.000000 )
922}
923
[4884]924151 // SURFACE_META V: 5 I: 9 planar
[4850]925{
926        shader textures/unicolored/silver4_bright
927        lightmapAxis ( -1.000000 0.000000 0.000000 )
928}
929
[4884]930152 // SURFACE_META V: 5 I: 9 planar
[4850]931{
932        shader textures/unicolored/silver4_bright
933        lightmapAxis ( 0.000000 0.000000 -1.000000 )
934}
935
[4884]936153 // SURFACE_META V: 6 I: 12 planar
[4850]937{
938        shader textures/unicolored/silver4_bright
939        lightmapAxis ( 1.000000 0.000000 0.000000 )
940}
941
[4884]942154 // SURFACE_META V: 5 I: 9 planar
[4850]943{
944        shader textures/unicolored/silver4_bright
945        lightmapAxis ( 0.000000 1.000000 0.000000 )
946}
947
[4884]948155 // SURFACE_META V: 5 I: 9 planar
[4850]949{
950        shader textures/unicolored/silver4_bright
951        lightmapAxis ( 0.000000 0.000000 -1.000000 )
952}
953
[4884]954156 // SURFACE_META V: 7 I: 15 planar
[4850]955{
956        shader textures/unicolored/silver4_bright
957        lightmapAxis ( 0.000000 0.000000 1.000000 )
958}
959
[4884]960157 // SURFACE_META V: 5 I: 9 planar
[4850]961{
962        shader textures/unicolored/silver4_bright
963        lightmapAxis ( 1.000000 0.000000 0.000000 )
964}
965
[4884]966158 // SURFACE_META V: 6 I: 12 planar
[4850]967{
968        shader textures/unicolored/silver4_bright
969        lightmapAxis ( 0.000000 -1.000000 0.000000 )
970}
971
[4884]972159 // SURFACE_META V: 4 I: 6 planar
[4850]973{
974        shader textures/spacestation1/e6bsegrtflr256_trans
[4867]975        lightmapAxis ( -1.000000 0.000000 0.000000 )
976}
977
[4884]978160 // SURFACE_META V: 7 I: 15 planar
[4867]979{
980        shader textures/spacestation1/e6bsegrtflr256_trans
[4850]981        lightmapAxis ( 0.000000 0.000000 1.000000 )
982}
983
[4884]984161 // SURFACE_META V: 4 I: 6 planar
[4850]985{
986        shader textures/spacestation1/e6bsegrtflr256_trans
987        lightmapAxis ( 0.000000 0.000000 1.000000 )
988}
989
[4884]990162 // SURFACE_META V: 14 I: 36 planar
[4850]991{
992        shader textures/spacestation1/e6bsegrtflr256_trans
993        lightmapAxis ( 0.000000 0.000000 1.000000 )
994}
995
[4884]996163 // SURFACE_META V: 14 I: 36 planar
[4850]997{
998        shader textures/spacestation1/e6bsegrtflr256_trans
999        lightmapAxis ( 0.000000 0.000000 1.000000 )
1000}
1001
[4884]1002164 // SURFACE_META V: 14 I: 36 planar
[4850]1003{
[4867]1004        shader textures/spacestation1/e6bsegrtflr256_trans
1005        lightmapAxis ( 0.000000 0.000000 1.000000 )
1006}
1007
[4884]1008165 // SURFACE_META V: 12 I: 30 planar
[4867]1009{
1010        shader textures/spacestation1/e6bsegrtflr256_trans
1011        lightmapAxis ( 0.000000 0.000000 1.000000 )
1012}
1013
[4884]1014166 // SURFACE_META V: 5 I: 9 planar
[4867]1015{
1016        shader textures/spacestation1/e6bsegrtflr256_trans
1017        lightmapAxis ( 0.000000 0.000000 1.000000 )
1018}
1019
[4884]1020167 // SURFACE_META V: 4 I: 6 planar
[4867]1021{
1022        shader textures/spacestation1/e6bsegrtflr256_trans
[4850]1023        lightmapAxis ( -1.000000 0.000000 0.000000 )
1024}
1025
[4884]1026168 // SURFACE_META V: 6 I: 12 planar
[4850]1027{
[4867]1028        shader textures/spacestation1/e6bsegrtflr256_trans
[4850]1029        lightmapAxis ( 0.000000 0.000000 1.000000 )
1030}
1031
[4884]1032169 // SURFACE_META V: 4 I: 6 planar
[4850]1033{
1034        shader textures/metal/dkmtl_yellow
1035        lightmapAxis ( 1.000000 0.000000 0.000000 )
1036}
1037
[4884]1038170 // SURFACE_META V: 14 I: 36 planar
[4850]1039{
1040        shader textures/metal/dkmtl_yellow
1041        lightmapAxis ( 0.000000 0.000000 1.000000 )
1042}
1043
[4884]1044171 // SURFACE_META V: 10 I: 24 planar
[4850]1045{
1046        shader textures/metal/dkmtl_yellow
1047        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1048}
1049
[4884]1050172 // SURFACE_META V: 4 I: 6 planar
[4850]1051{
1052        shader textures/metal/dkmtl_yellow
1053        lightmapAxis ( 0.000000 0.000000 1.000000 )
1054}
1055
[4884]1056173 // SURFACE_META V: 4 I: 6 planar
[4850]1057{
1058        shader textures/metal/dkmtl_yellow
1059        lightmapAxis ( -1.000000 0.000000 0.000000 )
1060}
1061
[4884]1062174 // SURFACE_META V: 4 I: 6 planar
[4850]1063{
1064        shader textures/metal/dkmtl_yellow
1065        lightmapAxis ( 1.000000 0.000000 0.000000 )
1066}
1067
[4884]1068175 // SURFACE_META V: 4 I: 6 planar
[4850]1069{
1070        shader textures/metal/dkmtl_yellow
1071        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1072}
1073
[4884]1074176 // SURFACE_META V: 4 I: 6 planar
[4850]1075{
1076        shader textures/metal/dkmtl_yellow
1077        lightmapAxis ( -1.000000 0.000000 0.000000 )
1078}
1079
[4884]1080177 // SURFACE_META V: 4 I: 6 planar
[4850]1081{
1082        shader textures/metal/dkmtl_yellow
1083        lightmapAxis ( 0.000000 0.000000 1.000000 )
1084}
1085
[4884]1086178 // SURFACE_META V: 4 I: 6 planar
[4850]1087{
1088        shader textures/metal/dkmtl_yellow
1089        lightmapAxis ( 1.000000 0.000000 0.000000 )
1090}
1091
[4884]1092179 // SURFACE_META V: 4 I: 6 planar
[4850]1093{
1094        shader textures/metal/dkmtl_yellow
1095        lightmapAxis ( 0.000000 0.000000 1.000000 )
1096}
1097
[4884]1098180 // SURFACE_META V: 4 I: 6 planar
[4850]1099{
1100        shader textures/metal/dkmtl_yellow
1101        lightmapAxis ( -1.000000 0.000000 0.000000 )
1102}
1103
[4884]1104181 // SURFACE_META V: 4 I: 6 planar
[4850]1105{
1106        shader textures/unicolored/ZZZ_black
1107        lightmapAxis ( 1.000000 0.000000 0.000000 )
1108}
1109
[4884]1110182 // SURFACE_META V: 4 I: 6 planar
[4850]1111{
1112        shader textures/unicolored/ZZZ_black
1113        lightmapAxis ( 0.000000 0.000000 1.000000 )
1114}
1115
[4884]1116183 // SURFACE_META V: 4 I: 6 planar
[4850]1117{
1118        shader textures/unicolored/ZZZ_black
1119        lightmapAxis ( -1.000000 0.000000 0.000000 )
1120}
1121
[4884]1122184 // SURFACE_META V: 4 I: 6 planar
[4850]1123{
1124        shader textures/unicolored/ZZZ_black
1125        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1126}
1127
[4884]1128185 // SURFACE_META V: 4 I: 6 planar
[4850]1129{
1130        shader textures/unicolored/ZZZ_black
1131        lightmapAxis ( -1.000000 0.000000 0.000000 )
1132}
1133
[4884]1134186 // SURFACE_META V: 4 I: 6 planar
[4850]1135{
1136        shader textures/unicolored/ZZZ_black
1137        lightmapAxis ( 0.000000 0.000000 1.000000 )
1138}
1139
[4884]1140187 // SURFACE_META V: 4 I: 6 planar
[4850]1141{
1142        shader textures/unicolored/ZZZ_black
1143        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1144}
1145
[4884]1146188 // SURFACE_META V: 4 I: 6 planar
[4850]1147{
1148        shader textures/unicolored/ZZZ_black
1149        lightmapAxis ( 0.000000 1.000000 0.000000 )
1150}
1151
[4884]1152189 // SURFACE_META V: 4 I: 6 planar
[4850]1153{
1154        shader textures/unicolored/ZZZ_black
1155        lightmapAxis ( 0.000000 1.000000 0.000000 )
1156}
1157
[4884]1158190 // SURFACE_META V: 4 I: 6 planar
[4850]1159{
1160        shader textures/unicolored/ZZZ_black
1161        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1162}
1163
[4884]1164191 // SURFACE_META V: 4 I: 6 planar
[4850]1165{
1166        shader textures/unicolored/ZZZ_black
1167        lightmapAxis ( 0.000000 0.000000 1.000000 )
1168}
1169
[4884]1170192 // SURFACE_META V: 4 I: 6 planar
[4850]1171{
1172        shader textures/unicolored/ZZZ_black
1173        lightmapAxis ( 1.000000 0.000000 0.000000 )
1174}
1175
[4884]1176193 // SURFACE_META V: 4 I: 6 planar
[4850]1177{
1178        shader textures/spacestation1/mattress
1179        lightmapAxis ( 0.000000 1.000000 0.000000 )
1180}
1181
[4884]1182194 // SURFACE_META V: 12 I: 36 planar
[4850]1183{
1184        shader textures/metal/e6brnmetal
1185        lightmapAxis ( 1.000000 0.000000 0.000000 )
1186}
1187
[4884]1188195 // SURFACE_META V: 16 I: 45 planar
[4850]1189{
1190        shader textures/metal/e6brnmetal
1191        lightmapAxis ( 0.000000 1.000000 0.000000 )
1192}
1193
[4884]1194196 // SURFACE_META V: 5 I: 9 planar
[4850]1195{
1196        shader textures/metal/e6brnmetal
1197        lightmapAxis ( 0.000000 0.000000 1.000000 )
1198}
1199
[4884]1200197 // SURFACE_META V: 3 I: 3 planar
[4850]1201{
1202        shader textures/metal/e6brnmetal
1203        lightmapAxis ( 0.000000 1.000000 0.000000 )
1204}
1205
[4884]1206198 // SURFACE_META V: 8 I: 18 planar
[4850]1207{
1208        shader textures/metal/e6brnmetal
1209        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1210}
1211
[4884]1212199 // SURFACE_META V: 4 I: 6 planar
[4850]1213{
1214        shader textures/metal/e6brnmetal
1215        lightmapAxis ( -1.000000 0.000000 0.000000 )
1216}
1217
[4884]1218200 // SURFACE_META V: 4 I: 6 planar
[4850]1219{
1220        shader textures/metal/e6brnmetal
1221        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1222}
1223
[4884]1224201 // SURFACE_META V: 4 I: 6 planar
[4850]1225{
1226        shader textures/metal/e6brnmetal
1227        lightmapAxis ( 0.000000 0.000000 1.000000 )
1228}
1229
[4884]1230202 // SURFACE_META V: 5 I: 9 planar
[4850]1231{
1232        shader textures/metal/e6brnmetal
1233        lightmapAxis ( -1.000000 0.000000 0.000000 )
1234}
1235
[4884]1236203 // SURFACE_META V: 4 I: 6 planar
[4850]1237{
1238        shader textures/metal/e6brnmetal
1239        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1240}
1241
[4884]1242204 // SURFACE_META V: 7 I: 15 planar
[4850]1243{
1244        shader textures/metal/e6brnmetal
1245        lightmapAxis ( 1.000000 0.000000 0.000000 )
1246}
1247
[4884]1248205 // SURFACE_META V: 9 I: 21 planar
[4850]1249{
1250        shader textures/metal/e6brnmetal
1251        lightmapAxis ( 1.000000 0.000000 0.000000 )
1252}
1253
[4884]1254206 // SURFACE_META V: 16 I: 42 planar
[4850]1255{
1256        shader textures/metal/e6brnmetal
1257        lightmapAxis ( 0.000000 1.000000 0.000000 )
1258}
1259
[4884]1260207 // SURFACE_META V: 13 I: 33 planar
[4850]1261{
1262        shader textures/metal/e6brnmetal
1263        lightmapAxis ( 0.000000 1.000000 0.000000 )
1264}
1265
[4884]1266208 // SURFACE_META V: 7 I: 15 planar
[4850]1267{
1268        shader textures/metal/e6brnmetal
1269        lightmapAxis ( 0.000000 0.000000 1.000000 )
1270}
1271
[4884]1272209 // SURFACE_META V: 7 I: 12 planar
[4850]1273{
1274        shader textures/metal/e6brnmetal
1275        lightmapAxis ( -1.000000 0.000000 0.000000 )
1276}
1277
[4884]1278210 // SURFACE_META V: 14 I: 30 planar
[4850]1279{
1280        shader textures/metal/e6brnmetal
1281        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1282}
1283
[4884]1284211 // SURFACE_META V: 7 I: 15 planar
[4850]1285{
1286        shader textures/metal/e6brnmetal
1287        lightmapAxis ( 0.000000 0.000000 1.000000 )
1288}
1289
[4884]1290212 // SURFACE_META V: 9 I: 18 planar
[4850]1291{
1292        shader textures/metal/e6brnmetal
1293        lightmapAxis ( -1.000000 0.000000 0.000000 )
1294}
1295
[4884]1296213 // SURFACE_META V: 12 I: 27 planar
[4850]1297{
1298        shader textures/metal/e6brnmetal
1299        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1300}
1301
[4884]1302214 // SURFACE_META V: 7 I: 12 planar
[4850]1303{
1304        shader textures/metal/e6brnmetal
1305        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1306}
1307
[4884]1308215 // SURFACE_META V: 4 I: 6 planar
[4850]1309{
1310        shader textures/metal/e6brnmetal
1311        lightmapAxis ( 1.000000 0.000000 0.000000 )
1312}
1313
[4884]1314216 // SURFACE_META V: 4 I: 6 planar
[4850]1315{
1316        shader textures/metal/e6brnmetal
1317        lightmapAxis ( 1.000000 0.000000 0.000000 )
1318}
1319
[4884]1320217 // SURFACE_META V: 7 I: 12 planar
[4850]1321{
1322        shader textures/metal/e6brnmetal
1323        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1324}
1325
[4884]1326218 // SURFACE_META V: 4 I: 6 planar
[4850]1327{
1328        shader textures/metal/e6brnmetal
1329        lightmapAxis ( 0.000000 0.000000 1.000000 )
1330}
1331
[4884]1332219 // SURFACE_META V: 4 I: 6 planar
[4850]1333{
1334        shader textures/metal/e6brnmetal
1335        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1336}
1337
[4884]1338220 // SURFACE_META V: 4 I: 6 planar
[4850]1339{
1340        shader textures/metal/e6brnmetal
1341        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1342}
1343
[4884]1344221 // SURFACE_META V: 4 I: 6 planar
[4850]1345{
1346        shader textures/metal/e6brnmetal
1347        lightmapAxis ( 0.000000 0.000000 1.000000 )
1348}
1349
[4884]1350222 // SURFACE_META V: 4 I: 6 planar
[4850]1351{
1352        shader textures/metal/e6brnmetal
1353        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1354}
1355
[4884]1356223 // SURFACE_META V: 4 I: 6 planar
[4850]1357{
1358        shader textures/metal/e6brnmetal
1359        lightmapAxis ( -1.000000 0.000000 0.000000 )
1360}
1361
[4884]1362224 // SURFACE_META V: 4 I: 6 planar
[4850]1363{
1364        shader textures/metal/e6brnmetal
1365        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1366}
1367
[4884]1368225 // SURFACE_META V: 4 I: 6 planar
[4850]1369{
1370        shader textures/metal/e6brnmetal
1371        lightmapAxis ( -1.000000 0.000000 0.000000 )
1372}
1373
[4884]1374226 // SURFACE_META V: 4 I: 6 planar
[4850]1375{
1376        shader textures/metal/e6brnmetal
1377        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1378}
1379
[4884]1380227 // SURFACE_META V: 4 I: 6 planar
[4850]1381{
1382        shader textures/metal/e6brnmetal
1383        lightmapAxis ( 0.000000 1.000000 0.000000 )
1384}
1385
[4884]1386228 // SURFACE_META V: 4 I: 6 planar
[4850]1387{
1388        shader textures/metal/e6brnmetal
1389        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1390}
1391
[4884]1392229 // SURFACE_META V: 4 I: 6 planar
[4850]1393{
1394        shader textures/metal/e6brnmetal
1395        lightmapAxis ( 1.000000 0.000000 0.000000 )
1396}
1397
[4884]1398230 // SURFACE_META V: 5 I: 9 planar
[4850]1399{
1400        shader textures/metal/e6brnmetal
1401        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1402}
1403
[4884]1404231 // SURFACE_META V: 4 I: 6 planar
[4850]1405{
1406        shader textures/metal/e6brnmetal
1407        lightmapAxis ( 0.000000 1.000000 0.000000 )
1408}
1409
[4884]1410232 // SURFACE_META V: 5 I: 9 planar
[4850]1411{
1412        shader textures/metal/e6brnmetal
1413        lightmapAxis ( -1.000000 0.000000 0.000000 )
1414}
1415
[4884]1416233 // SURFACE_META V: 4 I: 6 planar
[4850]1417{
1418        shader textures/metal/e6brnmetal
1419        lightmapAxis ( 1.000000 0.000000 0.000000 )
1420}
1421
[4884]1422234 // SURFACE_META V: 4 I: 6 planar
[4850]1423{
1424        shader textures/metal/e6brnmetal
1425        lightmapAxis ( 0.000000 1.000000 0.000000 )
1426}
1427
[4884]1428235 // SURFACE_META V: 4 I: 6 planar
[4850]1429{
1430        shader textures/metal/e6brnmetal
1431        lightmapAxis ( 1.000000 0.000000 0.000000 )
1432}
1433
[4884]1434236 // SURFACE_META V: 4 I: 6 planar
[4850]1435{
1436        shader textures/metal/e6brnmetal
1437        lightmapAxis ( -1.000000 0.000000 0.000000 )
1438}
1439
[4884]1440237 // SURFACE_META V: 4 I: 6 planar
[4850]1441{
1442        shader textures/metal/e6brnmetal
1443        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1444}
1445
[4884]1446238 // SURFACE_META V: 4 I: 6 planar
[4850]1447{
1448        shader textures/metal/e6brnmetal
1449        lightmapAxis ( 0.000000 0.000000 1.000000 )
1450}
1451
[4884]1452239 // SURFACE_META V: 4 I: 6 planar
[4850]1453{
1454        shader textures/metal/e6brnmetal
1455        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1456}
1457
[4884]1458240 // SURFACE_META V: 4 I: 6 planar
[4850]1459{
1460        shader textures/metal/e6brnmetal
1461        lightmapAxis ( 0.000000 0.000000 1.000000 )
1462}
1463
[4884]1464241 // SURFACE_META V: 4 I: 6 planar
[4850]1465{
1466        shader textures/metal/e6brnmetal
1467        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1468}
1469
[4884]1470242 // SURFACE_META V: 4 I: 6 planar
[4850]1471{
1472        shader textures/metal/e6brnmetal
1473        lightmapAxis ( 1.000000 0.000000 0.000000 )
1474}
1475
[4884]1476243 // SURFACE_META V: 4 I: 6 planar
[4850]1477{
1478        shader textures/metal/e6brnmetal
1479        lightmapAxis ( 0.000000 0.000000 1.000000 )
1480}
1481
[4884]1482244 // SURFACE_META V: 4 I: 6 planar
[4850]1483{
1484        shader textures/metal/e6brnmetal
1485        lightmapAxis ( -1.000000 0.000000 0.000000 )
1486}
1487
[4884]1488245 // SURFACE_META V: 10 I: 24 planar
[4850]1489{
1490        shader textures/metal/e6brnmetal
1491        lightmapAxis ( 0.000000 0.000000 1.000000 )
1492}
1493
[4884]1494246 // SURFACE_META V: 10 I: 18 planar
[4850]1495{
1496        shader textures/metal/e6brnmetal
1497        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1498}
1499
[4884]1500247 // SURFACE_META V: 10 I: 18 planar
[4850]1501{
1502        shader textures/metal/e6brnmetal
1503        lightmapAxis ( 1.000000 0.000000 0.000000 )
1504}
1505
[4884]1506248 // SURFACE_META V: 9 I: 21 planar
[4850]1507{
1508        shader textures/metal/e6brnmetal
1509        lightmapAxis ( 1.000000 0.000000 0.000000 )
1510}
1511
[4884]1512249 // SURFACE_META V: 7 I: 12 planar
[4850]1513{
1514        shader textures/metal/e6brnmetal
1515        lightmapAxis ( 0.000000 1.000000 0.000000 )
1516}
1517
[4884]1518250 // SURFACE_META V: 8 I: 18 planar
[4850]1519{
1520        shader textures/metal/e6brnmetal
1521        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1522}
1523
[4884]1524251 // SURFACE_META V: 10 I: 24 planar
[4850]1525{
1526        shader textures/metal/e6brnmetal
1527        lightmapAxis ( -1.000000 0.000000 0.000000 )
1528}
1529
[4884]1530252 // SURFACE_META V: 9 I: 21 planar
[4850]1531{
1532        shader textures/metal/e6brnmetal
1533        lightmapAxis ( -1.000000 0.000000 0.000000 )
1534}
1535
[4884]1536253 // SURFACE_META V: 4 I: 6 planar
[4850]1537{
1538        shader textures/metal/e6brnmetal
1539        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1540}
1541
[4884]1542254 // SURFACE_META V: 4 I: 6 planar
[4850]1543{
1544        shader textures/metal/e6brnmetal
1545        lightmapAxis ( 0.000000 1.000000 0.000000 )
1546}
1547
[4884]1548255 // SURFACE_META V: 4 I: 6 planar
[4850]1549{
1550        shader textures/metal/e6brnmetal
1551        lightmapAxis ( 0.000000 0.000000 1.000000 )
1552}
1553
[4884]1554256 // SURFACE_META V: 4 I: 6 planar
[4850]1555{
1556        shader textures/metal/e6brnmetal
1557        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1558}
1559
[4884]1560257 // SURFACE_META V: 4 I: 6 planar
[4850]1561{
1562        shader textures/metal/e6brnmetal
1563        lightmapAxis ( 0.000000 0.000000 1.000000 )
1564}
1565
[4884]1566258 // SURFACE_META V: 4 I: 6 planar
[4850]1567{
1568        shader textures/metal/e6brnmetal
1569        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1570}
1571
[4884]1572259 // SURFACE_META V: 6 I: 12 planar
[4850]1573{
1574        shader textures/metal/e6brnmetal
1575        lightmapAxis ( 0.000000 1.000000 0.000000 )
1576}
1577
[4884]1578260 // SURFACE_META V: 4 I: 6 planar
[4850]1579{
1580        shader textures/metal/e6brnmetal
1581        lightmapAxis ( -1.000000 0.000000 0.000000 )
1582}
1583
[4884]1584261 // SURFACE_META V: 4 I: 6 planar
[4850]1585{
1586        shader textures/unicolored/green3
1587        lightmapAxis ( 0.000000 1.000000 0.000000 )
1588}
1589
[4884]1590262 // SURFACE_META V: 4 I: 6 planar
[4850]1591{
1592        shader textures/unicolored/green3
1593        lightmapAxis ( 0.000000 0.000000 1.000000 )
1594}
1595
[4884]1596263 // SURFACE_META V: 4 I: 6 planar
[4850]1597{
1598        shader textures/unicolored/green3
1599        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1600}
1601
[4884]1602264 // SURFACE_META V: 4 I: 6 planar
[4850]1603{
1604        shader textures/unicolored/green3
1605        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1606}
1607
[4884]1608265 // SURFACE_META V: 4 I: 6 planar
[4850]1609{
1610        shader textures/unicolored/green3
1611        lightmapAxis ( 0.000000 1.000000 0.000000 )
1612}
1613
[4884]1614266 // SURFACE_META V: 4 I: 6 planar
[4850]1615{
1616        shader textures/unicolored/green3
1617        lightmapAxis ( 0.000000 0.000000 1.000000 )
1618}
1619
[4884]1620267 // SURFACE_META V: 4 I: 6 planar
[4850]1621{
1622        shader textures/unicolored/green3
1623        lightmapAxis ( -1.000000 0.000000 0.000000 )
1624}
1625
[4884]1626268 // SURFACE_META V: 4 I: 6 planar
[4850]1627{
1628        shader textures/unicolored/green3
1629        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1630}
1631
[4884]1632269 // SURFACE_META V: 4 I: 6 planar
[4850]1633{
1634        shader textures/unicolored/green3
1635        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1636}
1637
[4884]1638270 // SURFACE_META V: 4 I: 6 planar
[4850]1639{
1640        shader textures/unicolored/green3
1641        lightmapAxis ( 1.000000 0.000000 0.000000 )
1642}
1643
[4884]1644271 // SURFACE_META V: 4 I: 6 planar
[4850]1645{
1646        shader textures/unicolored/green3
1647        lightmapAxis ( 1.000000 0.000000 0.000000 )
1648}
1649
[4884]1650272 // SURFACE_META V: 4 I: 6 planar
[4850]1651{
1652        shader textures/unicolored/green3
1653        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1654}
1655
[4884]1656273 // SURFACE_META V: 4 I: 6 planar
[4850]1657{
1658        shader textures/unicolored/green3
1659        lightmapAxis ( 0.000000 0.000000 1.000000 )
1660}
1661
[4884]1662274 // SURFACE_META V: 4 I: 6 planar
[4850]1663{
1664        shader textures/unicolored/green3
1665        lightmapAxis ( -1.000000 0.000000 0.000000 )
1666}
1667
[4884]1668275 // SURFACE_META V: 4 I: 6 planar
[4850]1669{
1670        shader textures/unicolored/green3
1671        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1672}
1673
[4884]1674276 // SURFACE_META V: 4 I: 6 planar
[4850]1675{
1676        shader textures/unicolored/green3
1677        lightmapAxis ( 0.000000 0.000000 1.000000 )
1678}
1679
[4884]1680277 // SURFACE_META V: 4 I: 6 planar
[4850]1681{
1682        shader textures/unicolored/green3
1683        lightmapAxis ( -1.000000 0.000000 0.000000 )
1684}
1685
[4884]1686278 // SURFACE_META V: 4 I: 6 planar
[4850]1687{
1688        shader textures/unicolored/green3
1689        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1690}
1691
[4884]1692279 // SURFACE_META V: 4 I: 6 planar
[4850]1693{
1694        shader textures/unicolored/green3
1695        lightmapAxis ( 1.000000 0.000000 0.000000 )
1696}
1697
[4884]1698280 // SURFACE_META V: 4 I: 6 planar
[4850]1699{
1700        shader textures/unicolored/green3
1701        lightmapAxis ( 1.000000 0.000000 0.000000 )
1702}
1703
[4884]1704281 // SURFACE_META V: 4 I: 6 planar
[4850]1705{
1706        shader textures/unicolored/green3
1707        lightmapAxis ( 0.000000 1.000000 0.000000 )
1708}
1709
[4884]1710282 // SURFACE_META V: 4 I: 6 planar
[4850]1711{
1712        shader textures/unicolored/green3
1713        lightmapAxis ( 0.000000 0.000000 1.000000 )
1714}
1715
[4884]1716283 // SURFACE_META V: 4 I: 6 planar
[4850]1717{
1718        shader textures/unicolored/green3
1719        lightmapAxis ( -1.000000 0.000000 0.000000 )
1720}
1721
[4884]1722284 // SURFACE_META V: 4 I: 6 planar
[4850]1723{
1724        shader textures/unicolored/green3
1725        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1726}
1727
[4884]1728285 // SURFACE_META V: 4 I: 6 planar
[4850]1729{
1730        shader textures/unicolored/green3
1731        lightmapAxis ( 0.000000 0.000000 1.000000 )
1732}
1733
[4884]1734286 // SURFACE_META V: 4 I: 6 planar
[4850]1735{
1736        shader textures/unicolored/green3
1737        lightmapAxis ( -1.000000 0.000000 0.000000 )
1738}
1739
[4884]1740287 // SURFACE_META V: 4 I: 6 planar
[4850]1741{
1742        shader textures/unicolored/green3
1743        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1744}
1745
[4884]1746288 // SURFACE_META V: 4 I: 6 planar
[4850]1747{
1748        shader textures/unicolored/green3
1749        lightmapAxis ( 1.000000 0.000000 0.000000 )
1750}
1751
[4884]1752289 // SURFACE_META V: 4 I: 6 planar
[4850]1753{
1754        shader textures/unicolored/green3
1755        lightmapAxis ( 1.000000 0.000000 0.000000 )
1756}
1757
[4884]1758290 // SURFACE_META V: 4 I: 6 planar
[4850]1759{
1760        shader textures/unicolored/green3
1761        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1762}
1763
[4884]1764291 // SURFACE_META V: 4 I: 6 planar
[4850]1765{
1766        shader textures/unicolored/green3
1767        lightmapAxis ( 0.000000 0.000000 1.000000 )
1768}
1769
[4884]1770292 // SURFACE_META V: 4 I: 6 planar
[4850]1771{
1772        shader textures/unicolored/green3
1773        lightmapAxis ( -1.000000 0.000000 0.000000 )
1774}
1775
[4884]1776293 // SURFACE_META V: 4 I: 6 planar
[4850]1777{
1778        shader textures/unicolored/green3
1779        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1780}
1781
[4884]1782294 // SURFACE_META V: 4 I: 6 planar
[4850]1783{
1784        shader textures/unicolored/green3
1785        lightmapAxis ( 0.000000 0.000000 1.000000 )
1786}
1787
[4884]1788295 // SURFACE_META V: 4 I: 6 planar
[4850]1789{
1790        shader textures/unicolored/green3
1791        lightmapAxis ( -1.000000 0.000000 0.000000 )
1792}
1793
[4884]1794296 // SURFACE_META V: 4 I: 6 planar
[4850]1795{
1796        shader textures/unicolored/green3
1797        lightmapAxis ( 0.000000 0.000000 -1.000000 )
1798}
1799
[4884]1800297 // SURFACE_META V: 4 I: 6 planar
[4850]1801{
1802        shader textures/spacestation1/toilet
1803        lightmapAxis ( 0.000000 1.000000 0.000000 )
1804}
1805
[4884]1806298 // SURFACE_META V: 4 I: 6 planar
[4850]1807{
1808        shader textures/spacestation1/toilet
1809        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1810}
1811
[4884]1812299 // SURFACE_META V: 4 I: 6 planar
[4850]1813{
1814        shader textures/spacestation1/toilet
1815        lightmapAxis ( 0.000000 1.000000 0.000000 )
1816}
1817
[4884]1818300 // SURFACE_META V: 4 I: 6 planar
[4850]1819{
1820        shader textures/spacestation1/toilet
1821        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1822}
1823
[4884]1824301 // SURFACE_META V: 4 I: 6 planar
[4850]1825{
1826        shader textures/spacestation1/toilet
1827        lightmapAxis ( 1.000000 0.000000 0.000000 )
1828}
1829
[4884]1830302 // SURFACE_META V: 4 I: 6 planar
[4850]1831{
1832        shader textures/spacestation1/toilet
1833        lightmapAxis ( 1.000000 0.000000 0.000000 )
1834}
1835
[4884]1836303 // SURFACE_META V: 4 I: 6 planar
[4850]1837{
1838        shader textures/spacestation1/toilet
1839        lightmapAxis ( -1.000000 0.000000 0.000000 )
1840}
1841
[4884]1842304 // SURFACE_META V: 4 I: 6 planar
[4850]1843{
1844        shader textures/spacestation1/toilet
1845        lightmapAxis ( -1.000000 0.000000 0.000000 )
1846}
1847
[4884]1848305 // SURFACE_META V: 4 I: 6 planar
[4850]1849{
1850        shader textures/moonstation/bridge_table
1851        lightmapAxis ( 0.000000 0.000000 1.000000 )
1852}
1853
[4884]1854306 // SURFACE_META V: 5 I: 9 planar
[4850]1855{
1856        shader textures/moonstation/glass_cyan
1857        lightmapAxis ( 1.000000 0.000000 0.000000 )
1858}
1859
[4884]1860307 // SURFACE_META V: 6 I: 12 planar
[4850]1861{
1862        shader textures/moonstation/glass_cyan
1863        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1864}
1865
[4884]1866308 // SURFACE_META V: 7 I: 15 planar
[4850]1867{
1868        shader textures/moonstation/glass_cyan
1869        lightmapAxis ( 1.000000 0.000000 0.000000 )
1870}
1871
[4884]1872309 // SURFACE_META V: 5 I: 9 planar
[4850]1873{
1874        shader textures/moonstation/glass_cyan
1875        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1876}
1877
[4884]1878310 // SURFACE_META V: 4 I: 6 planar
[4850]1879{
1880        shader textures/moonstation/glass_cyan
1881        lightmapAxis ( 0.000000 1.000000 0.000000 )
1882}
1883
[4884]1884311 // SURFACE_META V: 4 I: 6 planar
[4850]1885{
1886        shader textures/moonstation/glass_cyan
1887        lightmapAxis ( -1.000000 0.000000 0.000000 )
1888}
1889
[4884]1890312 // SURFACE_META V: 4 I: 6 planar
[4850]1891{
1892        shader textures/moonstation/glass_cyan
1893        lightmapAxis ( 1.000000 0.000000 0.000000 )
1894}
1895
[4884]1896313 // SURFACE_META V: 4 I: 6 planar
[4850]1897{
1898        shader textures/moonstation/glass_cyan
[4867]1899        lightmapAxis ( 1.000000 0.000000 0.000000 )
1900}
1901
[4884]1902314 // SURFACE_META V: 10 I: 24 planar
[4867]1903{
1904        shader textures/moonstation/glass_cyan
[4850]1905        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1906}
1907
[4884]1908315 // SURFACE_META V: 4 I: 6 planar
[4850]1909{
1910        shader textures/moonstation/glass_cyan
1911        lightmapAxis ( 1.000000 0.000000 0.000000 )
1912}
1913
[4884]1914316 // SURFACE_META V: 4 I: 6 planar
[4850]1915{
1916        shader textures/moonstation/glass_cyan
1917        lightmapAxis ( 1.000000 0.000000 0.000000 )
1918}
1919
[4884]1920317 // SURFACE_META V: 4 I: 6 planar
[4850]1921{
1922        shader textures/moonstation/glass_cyan
[4867]1923        lightmapAxis ( 1.000000 0.000000 0.000000 )
1924}
1925
[4884]1926318 // SURFACE_META V: 4 I: 6 planar
[4867]1927{
1928        shader textures/moonstation/glass_cyan
1929        lightmapAxis ( 1.000000 0.000000 0.000000 )
1930}
1931
[4884]1932319 // SURFACE_META V: 4 I: 6 planar
[4867]1933{
1934        shader textures/moonstation/glass_cyan
[4850]1935        lightmapAxis ( 0.000000 1.000000 0.000000 )
1936}
1937
[4884]1938320 // SURFACE_META V: 4 I: 6 planar
[4850]1939{
1940        shader textures/moonstation/glass_cyan
[4867]1941        lightmapAxis ( 0.000000 1.000000 0.000000 )
1942}
1943
[4884]1944321 // SURFACE_META V: 4 I: 6 planar
[4867]1945{
1946        shader textures/moonstation/glass_cyan
[4850]1947        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1948}
1949
[4884]1950322 // SURFACE_META V: 4 I: 6 planar
[4850]1951{
1952        shader textures/moonstation/glass_cyan
[4867]1953        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1954}
1955
[4884]1956323 // SURFACE_META V: 4 I: 6 planar
[4867]1957{
1958        shader textures/moonstation/glass_cyan
[4850]1959        lightmapAxis ( -1.000000 0.000000 0.000000 )
1960}
1961
[4884]1962324 // SURFACE_META V: 4 I: 6 planar
[4850]1963{
1964        shader textures/moonstation/glass_cyan
1965        lightmapAxis ( -1.000000 0.000000 0.000000 )
1966}
1967
[4884]1968325 // SURFACE_META V: 4 I: 6 planar
[4850]1969{
1970        shader textures/moonstation/glass_cyan
1971        lightmapAxis ( -1.000000 0.000000 0.000000 )
1972}
1973
[4884]1974326 // SURFACE_META V: 4 I: 6 planar
[4850]1975{
1976        shader textures/moonstation/glass_cyan
[4867]1977        lightmapAxis ( -1.000000 0.000000 0.000000 )
1978}
1979
[4884]1980327 // SURFACE_META V: 4 I: 6 planar
[4867]1981{
1982        shader textures/moonstation/glass_cyan
1983        lightmapAxis ( -1.000000 0.000000 0.000000 )
1984}
1985
[4884]1986328 // SURFACE_META V: 4 I: 6 planar
[4867]1987{
1988        shader textures/moonstation/glass_cyan
1989        lightmapAxis ( -1.000000 0.000000 0.000000 )
1990}
1991
[4884]1992329 // SURFACE_META V: 4 I: 6 planar
[4867]1993{
1994        shader textures/moonstation/glass_cyan
[4850]1995        lightmapAxis ( 0.000000 -1.000000 0.000000 )
1996}
1997
[4884]1998330 // SURFACE_META V: 4 I: 6 planar
[4850]1999{
2000        shader textures/moonstation/glass_cyan
2001        lightmapAxis ( 1.000000 0.000000 0.000000 )
2002}
2003
[4884]2004331 // SURFACE_META V: 5 I: 9 planar
[4850]2005{
2006        shader textures/moonstation/glass_cyan
2007        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2008}
2009
[4884]2010332 // SURFACE_META V: 7 I: 15 planar
[4850]2011{
2012        shader textures/moonstation/glass_cyan
2013        lightmapAxis ( -1.000000 0.000000 0.000000 )
2014}
2015
[4884]2016333 // SURFACE_META V: 4 I: 6 planar
[4850]2017{
2018        shader textures/moonstation/glass_cyan
2019        lightmapAxis ( 0.000000 1.000000 0.000000 )
2020}
2021
[4884]2022334 // SURFACE_META V: 6 I: 12 planar
[4850]2023{
2024        shader textures/moonstation/glass_cyan
2025        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2026}
2027
[4884]2028335 // SURFACE_META V: 5 I: 9 planar
[4850]2029{
2030        shader textures/moonstation/glass_cyan
2031        lightmapAxis ( -1.000000 0.000000 0.000000 )
2032}
2033
[4884]2034336 // SURFACE_META V: 4 I: 6 planar
[4850]2035{
2036        shader textures/spacestation1/door6
2037        lightmapAxis ( 0.000000 1.000000 0.000000 )
2038}
2039
[4884]2040337 // SURFACE_META V: 16 I: 36 planar
[4850]2041{
2042        shader textures/metal/9techwall01
2043        lightmapAxis ( 1.000000 0.000000 0.000000 )
2044}
2045
[4884]2046338 // SURFACE_META V: 16 I: 36 planar
[4850]2047{
2048        shader textures/metal/9techwall01
2049        lightmapAxis ( 1.000000 0.000000 0.000000 )
2050}
2051
[4884]2052339 // SURFACE_META V: 16 I: 36 planar
[4850]2053{
2054        shader textures/metal/9techwall01
2055        lightmapAxis ( -1.000000 0.000000 0.000000 )
2056}
2057
[4884]2058340 // SURFACE_META V: 4 I: 6 planar
[4850]2059{
2060        shader textures/metal/9techwall01
2061        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2062}
2063
[4884]2064341 // SURFACE_META V: 4 I: 6 planar
[4850]2065{
2066        shader textures/metal/9techwall01
2067        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2068}
2069
[4884]2070342 // SURFACE_META V: 4 I: 6 planar
[4850]2071{
2072        shader textures/metal/9techwall01
2073        lightmapAxis ( 0.000000 1.000000 0.000000 )
2074}
2075
[4884]2076343 // SURFACE_META V: 4 I: 6 planar
[4850]2077{
2078        shader textures/metal/9techwall01
2079        lightmapAxis ( 0.000000 0.000000 1.000000 )
2080}
2081
[4884]2082344 // SURFACE_META V: 18 I: 54 planar
[4850]2083{
2084        shader textures/metal/9techwall01
2085        lightmapAxis ( 0.000000 1.000000 0.000000 )
2086}
2087
[4884]2088345 // SURFACE_META V: 4 I: 6 planar
[4850]2089{
2090        shader textures/metal/9techwall01
2091        lightmapAxis ( -1.000000 0.000000 0.000000 )
2092}
2093
[4884]2094346 // SURFACE_META V: 4 I: 6 planar
[4850]2095{
2096        shader textures/metal/9techwall01
2097        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2098}
2099
[4884]2100347 // SURFACE_META V: 4 I: 6 planar
[4850]2101{
2102        shader textures/metal/9techwall01
2103        lightmapAxis ( 0.000000 1.000000 0.000000 )
2104}
2105
[4884]2106348 // SURFACE_META V: 6 I: 12 planar
[4850]2107{
2108        shader textures/metal/9techwall01
2109        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2110}
2111
[4884]2112349 // SURFACE_META V: 4 I: 6 planar
[4850]2113{
2114        shader textures/metal/9techwall01
2115        lightmapAxis ( -1.000000 0.000000 0.000000 )
2116}
2117
[4884]2118350 // SURFACE_META V: 18 I: 54 planar
[4850]2119{
2120        shader textures/metal/9techwall01
2121        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2122}
2123
[4884]2124351 // SURFACE_META V: 4 I: 6 planar
[4850]2125{
2126        shader textures/metal/9techwall01
2127        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2128}
2129
[4884]2130352 // SURFACE_META V: 6 I: 12 planar
[4850]2131{
2132        shader textures/metal/9techwall01
2133        lightmapAxis ( 0.000000 0.000000 1.000000 )
2134}
2135
[4884]2136353 // SURFACE_META V: 4 I: 6 planar
[4850]2137{
2138        shader textures/metal/9techwall01
2139        lightmapAxis ( 1.000000 0.000000 0.000000 )
2140}
2141
[4884]2142354 // SURFACE_META V: 4 I: 6 planar
[4850]2143{
2144        shader textures/metal/9techwall01
2145        lightmapAxis ( 0.000000 1.000000 0.000000 )
2146}
2147
[4884]2148355 // SURFACE_META V: 6 I: 12 planar
[4850]2149{
2150        shader textures/metal/9techwall01
2151        lightmapAxis ( 0.000000 0.000000 1.000000 )
2152}
2153
[4884]2154356 // SURFACE_META V: 4 I: 6 planar
[4850]2155{
2156        shader textures/metal/9techwall01
2157        lightmapAxis ( 1.000000 0.000000 0.000000 )
2158}
2159
[4884]2160357 // SURFACE_META V: 4 I: 6 planar
[4850]2161{
2162        shader textures/metal/9techwall01
2163        lightmapAxis ( 1.000000 0.000000 0.000000 )
2164}
2165
[4884]2166358 // SURFACE_META V: 6 I: 12 planar
[4850]2167{
2168        shader textures/metal/9techwall01
2169        lightmapAxis ( 1.000000 0.000000 0.000000 )
2170}
2171
[4884]2172359 // SURFACE_META V: 5 I: 9 planar
[4850]2173{
2174        shader textures/metal/9techwall01
2175        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2176}
2177
[4884]2178360 // SURFACE_META V: 5 I: 9 planar
[4850]2179{
2180        shader textures/metal/9techwall01
2181        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2182}
2183
[4884]2184361 // SURFACE_META V: 5 I: 9 planar
[4850]2185{
2186        shader textures/metal/9techwall01
2187        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2188}
2189
[4884]2190362 // SURFACE_META V: 4 I: 6 planar
[4850]2191{
2192        shader textures/metal/9techwall01
2193        lightmapAxis ( 0.000000 1.000000 0.000000 )
2194}
2195
[4884]2196363 // SURFACE_META V: 4 I: 6 planar
[4850]2197{
2198        shader textures/metal/9techwall01
2199        lightmapAxis ( 1.000000 0.000000 0.000000 )
2200}
2201
[4884]2202364 // SURFACE_META V: 5 I: 9 planar
[4850]2203{
2204        shader textures/metal/9techwall01
2205        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2206}
2207
[4884]2208365 // SURFACE_META V: 4 I: 6 planar
[4850]2209{
2210        shader textures/metal/9techwall01
2211        lightmapAxis ( 1.000000 0.000000 0.000000 )
2212}
2213
[4884]2214366 // SURFACE_META V: 6 I: 12 planar
[4850]2215{
2216        shader textures/metal/9techwall01
2217        lightmapAxis ( -1.000000 0.000000 0.000000 )
2218}
2219
[4884]2220367 // SURFACE_META V: 4 I: 6 planar
[4850]2221{
2222        shader textures/metal/9techwall01
2223        lightmapAxis ( -1.000000 0.000000 0.000000 )
2224}
2225
[4884]2226368 // SURFACE_META V: 14 I: 24 planar
[4850]2227{
2228        shader textures/metal/9techwall01
2229        lightmapAxis ( 0.000000 0.000000 1.000000 )
2230}
2231
[4884]2232369 // SURFACE_META V: 4 I: 6 planar
[4850]2233{
2234        shader textures/metal/9techwall01
2235        lightmapAxis ( 0.000000 1.000000 0.000000 )
2236}
2237
[4884]2238370 // SURFACE_META V: 6 I: 12 planar
[4850]2239{
2240        shader textures/metal/9techwall01
2241        lightmapAxis ( -1.000000 0.000000 0.000000 )
2242}
2243
[4884]2244371 // SURFACE_META V: 4 I: 6 planar
[4850]2245{
2246        shader textures/metal/9techwall01
[4867]2247        lightmapAxis ( 0.000000 1.000000 0.000000 )
2248}
2249
[4884]2250372 // SURFACE_META V: 5 I: 9 planar
[4867]2251{
2252        shader textures/metal/9techwall01
[4850]2253        lightmapAxis ( -1.000000 0.000000 0.000000 )
2254}
2255
[4884]2256373 // SURFACE_META V: 4 I: 6 planar
[4850]2257{
2258        shader textures/metal/9techwall01
2259        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2260}
2261
[4884]2262374 // SURFACE_META V: 5 I: 9 planar
[4850]2263{
2264        shader textures/metal/9techwall01
2265        lightmapAxis ( -1.000000 0.000000 0.000000 )
2266}
2267
[4884]2268375 // SURFACE_META V: 5 I: 9 planar
[4850]2269{
2270        shader textures/metal/9techwall01
2271        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2272}
2273
[4884]2274376 // SURFACE_META V: 4 I: 6 planar
[4850]2275{
2276        shader textures/metal/9techwall01
2277        lightmapAxis ( 0.000000 1.000000 0.000000 )
2278}
2279
[4884]2280377 // SURFACE_META V: 4 I: 6 planar
[4850]2281{
2282        shader textures/metal/9techwall01
2283        lightmapAxis ( 1.000000 0.000000 0.000000 )
2284}
2285
[4884]2286378 // SURFACE_META V: 5 I: 9 planar
[4850]2287{
2288        shader textures/metal/9techwall01
2289        lightmapAxis ( 1.000000 0.000000 0.000000 )
2290}
2291
[4884]2292379 // SURFACE_META V: 14 I: 24 planar
[4850]2293{
2294        shader textures/metal/9techwall01
2295        lightmapAxis ( 0.000000 0.000000 1.000000 )
2296}
2297
[4884]2298380 // SURFACE_META V: 4 I: 6 planar
[4850]2299{
2300        shader textures/metal/9techwall01
2301        lightmapAxis ( 1.000000 0.000000 0.000000 )
2302}
2303
[4884]2304381 // SURFACE_META V: 5 I: 9 planar
[4850]2305{
2306        shader textures/metal/9techwall01
[4867]2307        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]2308}
2309
[4884]2310382 // SURFACE_META V: 4 I: 6 planar
[4850]2311{
2312        shader textures/metal/9techwall01
[4867]2313        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]2314}
2315
[4884]2316383 // SURFACE_META V: 6 I: 12 planar
[4850]2317{
2318        shader textures/metal/9techwall01
[4867]2319        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]2320}
2321
[4884]2322384 // SURFACE_META V: 4 I: 6 planar
[4850]2323{
2324        shader textures/metal/9techwall01
[4867]2325        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]2326}
2327
[4884]2328385 // SURFACE_META V: 5 I: 9 planar
[4850]2329{
2330        shader textures/metal/9techwall01
2331        lightmapAxis ( 1.000000 0.000000 0.000000 )
2332}
2333
[4884]2334386 // SURFACE_META V: 5 I: 9 planar
[4850]2335{
2336        shader textures/metal/9techwall01
2337        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2338}
2339
[4884]2340387 // SURFACE_META V: 4 I: 6 planar
[4850]2341{
2342        shader textures/metal/9techwall01
2343        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2344}
2345
[4884]2346388 // SURFACE_META V: 4 I: 6 planar
[4850]2347{
2348        shader textures/metal/9techwall01
2349        lightmapAxis ( -1.000000 0.000000 0.000000 )
2350}
2351
[4884]2352389 // SURFACE_META V: 4 I: 6 planar
[4850]2353{
2354        shader textures/metal/9techwall01
2355        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2356}
2357
[4884]2358390 // SURFACE_META V: 5 I: 9 planar
[4850]2359{
2360        shader textures/metal/9techwall01
2361        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2362}
2363
[4884]2364391 // SURFACE_META V: 5 I: 9 planar
[4850]2365{
2366        shader textures/metal/9techwall01
2367        lightmapAxis ( -1.000000 0.000000 0.000000 )
2368}
2369
[4884]2370392 // SURFACE_META V: 5 I: 9 planar
[4850]2371{
2372        shader textures/metal/9techwall01
2373        lightmapAxis ( -1.000000 0.000000 0.000000 )
2374}
2375
[4884]2376393 // SURFACE_META V: 6 I: 12 planar
[4850]2377{
2378        shader textures/metal/9techwall01
2379        lightmapAxis ( 0.000000 1.000000 0.000000 )
2380}
2381
[4884]2382394 // SURFACE_META V: 4 I: 6 planar
[4850]2383{
2384        shader textures/metal/9techwall01
2385        lightmapAxis ( -1.000000 0.000000 0.000000 )
2386}
2387
[4884]2388395 // SURFACE_META V: 4 I: 6 planar
[4850]2389{
2390        shader textures/metal/9techwall01
2391        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2392}
2393
[4884]2394396 // SURFACE_META V: 4 I: 6 planar
[4850]2395{
2396        shader textures/metal/9techwall01
2397        lightmapAxis ( 0.000000 1.000000 0.000000 )
2398}
2399
[4884]2400397 // SURFACE_META V: 4 I: 6 planar
[4850]2401{
2402        shader textures/metal/9techwall01
2403        lightmapAxis ( -1.000000 0.000000 0.000000 )
2404}
2405
[4884]2406398 // SURFACE_META V: 4 I: 6 planar
[4850]2407{
2408        shader textures/wood/box
2409        lightmapAxis ( 1.000000 0.000000 0.000000 )
2410}
2411
[4884]2412399 // SURFACE_META V: 4 I: 6 planar
[4850]2413{
2414        shader textures/wood/box
2415        lightmapAxis ( 1.000000 0.000000 0.000000 )
2416}
2417
[4884]2418400 // SURFACE_META V: 4 I: 6 planar
[4850]2419{
2420        shader textures/wood/box
2421        lightmapAxis ( 0.000000 1.000000 0.000000 )
2422}
2423
[4884]2424401 // SURFACE_META V: 4 I: 6 planar
[4850]2425{
2426        shader textures/wood/box
2427        lightmapAxis ( 0.000000 0.000000 1.000000 )
2428}
2429
[4884]2430402 // SURFACE_META V: 4 I: 6 planar
[4850]2431{
2432        shader textures/wood/box
2433        lightmapAxis ( -1.000000 0.000000 0.000000 )
2434}
2435
[4884]2436403 // SURFACE_META V: 4 I: 6 planar
[4850]2437{
2438        shader textures/wood/box
2439        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2440}
2441
[4884]2442404 // SURFACE_META V: 4 I: 6 planar
[4850]2443{
2444        shader textures/wood/box
2445        lightmapAxis ( 0.000000 1.000000 0.000000 )
2446}
2447
[4884]2448405 // SURFACE_META V: 4 I: 6 planar
[4850]2449{
2450        shader textures/wood/box
2451        lightmapAxis ( 0.000000 0.000000 1.000000 )
2452}
2453
[4884]2454406 // SURFACE_META V: 4 I: 6 planar
[4850]2455{
2456        shader textures/wood/box
2457        lightmapAxis ( -1.000000 0.000000 0.000000 )
2458}
2459
[4884]2460407 // SURFACE_META V: 4 I: 6 planar
[4850]2461{
2462        shader textures/wood/box
2463        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2464}
2465
[4884]2466408 // SURFACE_META V: 4 I: 6 planar
[4850]2467{
2468        shader textures/wood/box
2469        lightmapAxis ( 1.000000 0.000000 0.000000 )
2470}
2471
[4884]2472409 // SURFACE_META V: 4 I: 6 planar
[4850]2473{
2474        shader textures/wood/box
2475        lightmapAxis ( 0.000000 1.000000 0.000000 )
2476}
2477
[4884]2478410 // SURFACE_META V: 4 I: 6 planar
[4850]2479{
2480        shader textures/wood/box
2481        lightmapAxis ( 0.000000 0.000000 1.000000 )
2482}
2483
[4884]2484411 // SURFACE_META V: 4 I: 6 planar
[4850]2485{
2486        shader textures/wood/box
2487        lightmapAxis ( -1.000000 0.000000 0.000000 )
2488}
2489
[4884]2490412 // SURFACE_META V: 4 I: 6 planar
[4850]2491{
2492        shader textures/wood/box
2493        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2494}
2495
[4884]2496413 // SURFACE_META V: 4 I: 6 planar
[4850]2497{
2498        shader textures/wood/box
2499        lightmapAxis ( 1.000000 0.000000 0.000000 )
2500}
2501
[4884]2502414 // SURFACE_META V: 5 I: 9 planar
[4850]2503{
2504        shader textures/wood/box
2505        lightmapAxis ( 1.000000 0.000000 0.000000 )
2506}
2507
[4884]2508415 // SURFACE_META V: 5 I: 9 planar
[4850]2509{
2510        shader textures/wood/box
2511        lightmapAxis ( 0.000000 1.000000 0.000000 )
2512}
2513
[4884]2514416 // SURFACE_META V: 5 I: 9 planar
[4850]2515{
2516        shader textures/wood/box
2517        lightmapAxis ( 0.000000 0.000000 1.000000 )
2518}
2519
[4884]2520417 // SURFACE_META V: 5 I: 9 planar
[4850]2521{
2522        shader textures/wood/box
2523        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2524}
2525
[4884]2526418 // SURFACE_META V: 6 I: 12 planar
[4850]2527{
2528        shader textures/wood/box
2529        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2530}
2531
[4884]2532419 // SURFACE_META V: 5 I: 9 planar
[4850]2533{
2534        shader textures/wood/box
2535        lightmapAxis ( -1.000000 0.000000 0.000000 )
2536}
2537
[4884]2538420 // SURFACE_META V: 4 I: 6 planar
[4850]2539{
2540        shader textures/wood/box
2541        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2542}
2543
[4884]2544421 // SURFACE_META V: 5 I: 9 planar
[4850]2545{
2546        shader textures/wood/box
2547        lightmapAxis ( 0.000000 1.000000 0.000000 )
2548}
2549
[4884]2550422 // SURFACE_META V: 5 I: 9 planar
[4850]2551{
2552        shader textures/wood/box
2553        lightmapAxis ( 1.000000 0.000000 0.000000 )
2554}
2555
[4884]2556423 // SURFACE_META V: 5 I: 9 planar
[4850]2557{
2558        shader textures/wood/box
2559        lightmapAxis ( -1.000000 0.000000 0.000000 )
2560}
2561
[4884]2562424 // SURFACE_META V: 5 I: 9 planar
[4850]2563{
2564        shader textures/wood/box
2565        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2566}
2567
[4884]2568425 // SURFACE_META V: 4 I: 6 planar
[4850]2569{
2570        shader textures/wood/box
2571        lightmapAxis ( 0.000000 0.000000 1.000000 )
2572}
2573
[4884]2574426 // SURFACE_META V: 4 I: 6 planar
[4850]2575{
2576        shader textures/wood/box
2577        lightmapAxis ( 0.000000 1.000000 0.000000 )
2578}
2579
[4884]2580427 // SURFACE_META V: 5 I: 9 planar
[4850]2581{
2582        shader textures/wood/box
2583        lightmapAxis ( 0.000000 0.000000 1.000000 )
2584}
2585
[4884]2586428 // SURFACE_META V: 4 I: 6 planar
[4850]2587{
2588        shader textures/wood/box
2589        lightmapAxis ( -1.000000 0.000000 0.000000 )
2590}
2591
[4884]2592429 // SURFACE_META V: 4 I: 6 planar
[4850]2593{
2594        shader textures/wood/box
2595        lightmapAxis ( 1.000000 0.000000 0.000000 )
2596}
2597
[4884]2598430 // SURFACE_META V: 4 I: 6 planar
[4850]2599{
2600        shader textures/wood/box
2601        lightmapAxis ( 1.000000 0.000000 0.000000 )
2602}
2603
[4884]2604431 // SURFACE_META V: 4 I: 6 planar
[4850]2605{
2606        shader textures/wood/box
2607        lightmapAxis ( 0.000000 1.000000 0.000000 )
2608}
2609
[4884]2610432 // SURFACE_META V: 4 I: 6 planar
[4850]2611{
2612        shader textures/wood/box
2613        lightmapAxis ( 0.000000 0.000000 1.000000 )
2614}
2615
[4884]2616433 // SURFACE_META V: 4 I: 6 planar
[4850]2617{
2618        shader textures/wood/box
2619        lightmapAxis ( -1.000000 0.000000 0.000000 )
2620}
2621
[4884]2622434 // SURFACE_META V: 4 I: 6 planar
[4850]2623{
2624        shader textures/wood/box
2625        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2626}
2627
[4884]2628435 // SURFACE_META V: 4 I: 6 planar
[4850]2629{
2630        shader textures/wood/box
2631        lightmapAxis ( 1.000000 0.000000 0.000000 )
2632}
2633
[4884]2634436 // SURFACE_META V: 5 I: 9 planar
[4850]2635{
2636        shader textures/wood/box
2637        lightmapAxis ( 1.000000 0.000000 0.000000 )
2638}
2639
[4884]2640437 // SURFACE_META V: 5 I: 9 planar
[4850]2641{
2642        shader textures/wood/box
2643        lightmapAxis ( 0.000000 1.000000 0.000000 )
2644}
2645
[4884]2646438 // SURFACE_META V: 4 I: 6 planar
[4850]2647{
2648        shader textures/wood/box
2649        lightmapAxis ( 0.000000 1.000000 0.000000 )
2650}
2651
[4884]2652439 // SURFACE_META V: 4 I: 6 planar
[4850]2653{
2654        shader textures/wood/box
2655        lightmapAxis ( 0.000000 0.000000 1.000000 )
2656}
2657
[4884]2658440 // SURFACE_META V: 4 I: 6 planar
[4850]2659{
2660        shader textures/wood/box
2661        lightmapAxis ( -1.000000 0.000000 0.000000 )
2662}
2663
[4884]2664441 // SURFACE_META V: 4 I: 6 planar
[4850]2665{
2666        shader textures/wood/box
2667        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2668}
2669
[4884]2670442 // SURFACE_META V: 5 I: 9 planar
[4850]2671{
2672        shader textures/wood/box
2673        lightmapAxis ( 0.000000 0.000000 1.000000 )
2674}
2675
[4884]2676443 // SURFACE_META V: 6 I: 12 planar
[4850]2677{
2678        shader textures/wood/box
2679        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2680}
2681
[4884]2682444 // SURFACE_META V: 5 I: 9 planar
[4850]2683{
2684        shader textures/wood/box
2685        lightmapAxis ( -1.000000 0.000000 0.000000 )
2686}
2687
[4884]2688445 // SURFACE_META V: 4 I: 6 planar
[4850]2689{
2690        shader textures/wood/box
2691        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2692}
2693
[4884]2694446 // SURFACE_META V: 6 I: 12 planar
[4850]2695{
2696        shader textures/wood/box
2697        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2698}
2699
[4884]2700447 // SURFACE_META V: 5 I: 9 planar
[4850]2701{
2702        shader textures/wood/box
2703        lightmapAxis ( 1.000000 0.000000 0.000000 )
2704}
2705
[4884]2706448 // SURFACE_META V: 4 I: 6 planar
[4850]2707{
2708        shader textures/wood/box
2709        lightmapAxis ( 0.000000 1.000000 0.000000 )
2710}
2711
[4884]2712449 // SURFACE_META V: 5 I: 9 planar
[4850]2713{
2714        shader textures/wood/box
2715        lightmapAxis ( -1.000000 0.000000 0.000000 )
2716}
2717
[4884]2718450 // SURFACE_META V: 5 I: 9 planar
[4850]2719{
2720        shader textures/wood/box
2721        lightmapAxis ( 0.000000 1.000000 0.000000 )
2722}
2723
[4884]2724451 // SURFACE_META V: 4 I: 6 planar
[4850]2725{
2726        shader textures/wood/box
2727        lightmapAxis ( 0.000000 0.000000 1.000000 )
2728}
2729
[4884]2730452 // SURFACE_META V: 4 I: 6 planar
[4850]2731{
2732        shader textures/wood/box
2733        lightmapAxis ( 1.000000 0.000000 0.000000 )
2734}
2735
[4884]2736453 // SURFACE_META V: 5 I: 9 planar
[4850]2737{
2738        shader textures/wood/box
2739        lightmapAxis ( 0.000000 0.000000 1.000000 )
2740}
2741
[4884]2742454 // SURFACE_META V: 4 I: 6 planar
[4850]2743{
2744        shader textures/wood/box
2745        lightmapAxis ( -1.000000 0.000000 0.000000 )
2746}
2747
[4884]2748455 // SURFACE_META V: 4 I: 6 planar
[4850]2749{
2750        shader textures/wood/box
2751        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2752}
2753
[4884]2754456 // SURFACE_META V: 4 I: 6 planar
[4850]2755{
2756        shader textures/wood/box
2757        lightmapAxis ( 0.000000 1.000000 0.000000 )
2758}
2759
[4884]2760457 // SURFACE_META V: 4 I: 6 planar
[4850]2761{
2762        shader textures/wood/box
2763        lightmapAxis ( 0.000000 0.000000 1.000000 )
2764}
2765
[4884]2766458 // SURFACE_META V: 4 I: 6 planar
[4850]2767{
2768        shader textures/wood/box
2769        lightmapAxis ( -1.000000 0.000000 0.000000 )
2770}
2771
[4884]2772459 // SURFACE_META V: 4 I: 6 planar
[4850]2773{
2774        shader textures/wood/box
2775        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2776}
2777
[4884]2778460 // SURFACE_META V: 4 I: 6 planar
[4850]2779{
2780        shader textures/wood/box
2781        lightmapAxis ( 1.000000 0.000000 0.000000 )
2782}
2783
[4884]2784461 // SURFACE_META V: 6 I: 12 planar
[4850]2785{
2786        shader textures/wood/box
2787        lightmapAxis ( 1.000000 0.000000 0.000000 )
2788}
2789
[4884]2790462 // SURFACE_META V: 5 I: 9 planar
[4850]2791{
2792        shader textures/wood/box
2793        lightmapAxis ( 0.000000 1.000000 0.000000 )
2794}
2795
[4884]2796463 // SURFACE_META V: 5 I: 9 planar
[4850]2797{
2798        shader textures/wood/box
2799        lightmapAxis ( 0.000000 0.000000 1.000000 )
2800}
2801
[4884]2802464 // SURFACE_META V: 5 I: 9 planar
[4850]2803{
2804        shader textures/wood/box
2805        lightmapAxis ( 0.000000 0.000000 1.000000 )
2806}
2807
[4884]2808465 // SURFACE_META V: 4 I: 6 planar
[4850]2809{
2810        shader textures/wood/box
2811        lightmapAxis ( 1.000000 0.000000 0.000000 )
2812}
2813
[4884]2814466 // SURFACE_META V: 4 I: 6 planar
[4850]2815{
2816        shader textures/wood/box
2817        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2818}
2819
[4884]2820467 // SURFACE_META V: 6 I: 12 planar
[4850]2821{
2822        shader textures/wood/box
2823        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2824}
2825
[4884]2826468 // SURFACE_META V: 7 I: 15 planar
[4850]2827{
2828        shader textures/wood/box
2829        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2830}
2831
[4884]2832469 // SURFACE_META V: 5 I: 9 planar
[4850]2833{
2834        shader textures/wood/box
2835        lightmapAxis ( -1.000000 0.000000 0.000000 )
2836}
2837
[4884]2838470 // SURFACE_META V: 5 I: 9 planar
[4850]2839{
2840        shader textures/wood/box
2841        lightmapAxis ( 1.000000 0.000000 0.000000 )
2842}
2843
[4884]2844471 // SURFACE_META V: 4 I: 6 planar
[4850]2845{
2846        shader textures/wood/box
2847        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2848}
2849
[4884]2850472 // SURFACE_META V: 5 I: 9 planar
[4850]2851{
2852        shader textures/wood/box
2853        lightmapAxis ( 0.000000 1.000000 0.000000 )
2854}
2855
[4884]2856473 // SURFACE_META V: 5 I: 9 planar
[4850]2857{
2858        shader textures/wood/box
2859        lightmapAxis ( -1.000000 0.000000 0.000000 )
2860}
2861
[4884]2862474 // SURFACE_META V: 5 I: 9 planar
[4850]2863{
2864        shader textures/wood/box
2865        lightmapAxis ( 0.000000 1.000000 0.000000 )
2866}
2867
[4884]2868475 // SURFACE_META V: 4 I: 6 planar
[4850]2869{
2870        shader textures/wood/box
2871        lightmapAxis ( 0.000000 0.000000 1.000000 )
2872}
2873
[4884]2874476 // SURFACE_META V: 4 I: 6 planar
[4850]2875{
2876        shader textures/wood/box
2877        lightmapAxis ( 0.000000 1.000000 0.000000 )
2878}
2879
[4884]2880477 // SURFACE_META V: 5 I: 9 planar
[4850]2881{
2882        shader textures/wood/box
2883        lightmapAxis ( -1.000000 0.000000 0.000000 )
2884}
2885
[4884]2886478 // SURFACE_META V: 4 I: 6 planar
[4850]2887{
2888        shader textures/wood/box
2889        lightmapAxis ( 1.000000 0.000000 0.000000 )
2890}
2891
[4884]2892479 // SURFACE_META V: 5 I: 9 planar
[4850]2893{
2894        shader textures/wood/box
2895        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2896}
2897
[4884]2898480 // SURFACE_META V: 5 I: 9 planar
[4850]2899{
2900        shader textures/wood/box
2901        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2902}
2903
[4884]2904481 // SURFACE_META V: 5 I: 9 planar
[4850]2905{
2906        shader textures/wood/box
2907        lightmapAxis ( 1.000000 0.000000 0.000000 )
2908}
2909
[4884]2910482 // SURFACE_META V: 12 I: 24 planar
[4850]2911{
2912        shader textures/wood/box
2913        lightmapAxis ( 0.000000 0.000000 1.000000 )
2914}
2915
[4884]2916483 // SURFACE_META V: 4 I: 6 planar
[4850]2917{
2918        shader textures/wood/box
2919        lightmapAxis ( -1.000000 0.000000 0.000000 )
2920}
2921
[4884]2922484 // SURFACE_META V: 4 I: 6 planar
[4850]2923{
2924        shader textures/wood/box
2925        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2926}
2927
[4884]2928485 // SURFACE_META V: 4 I: 6 planar
[4850]2929{
2930        shader textures/wood/box
2931        lightmapAxis ( 0.000000 1.000000 0.000000 )
2932}
2933
[4884]2934486 // SURFACE_META V: 5 I: 9 planar
[4850]2935{
2936        shader textures/wood/box
2937        lightmapAxis ( -1.000000 0.000000 0.000000 )
2938}
2939
[4884]2940487 // SURFACE_META V: 5 I: 9 planar
[4850]2941{
2942        shader textures/wood/box
2943        lightmapAxis ( 0.000000 1.000000 0.000000 )
2944}
2945
[4884]2946488 // SURFACE_META V: 4 I: 6 planar
[4850]2947{
2948        shader textures/wood/box
2949        lightmapAxis ( 0.000000 0.000000 1.000000 )
2950}
2951
[4884]2952489 // SURFACE_META V: 4 I: 6 planar
[4850]2953{
2954        shader textures/wood/box
2955        lightmapAxis ( -1.000000 0.000000 0.000000 )
2956}
2957
[4884]2958490 // SURFACE_META V: 4 I: 6 planar
[4850]2959{
2960        shader textures/wood/box
2961        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2962}
2963
[4884]2964491 // SURFACE_META V: 6 I: 12 planar
[4850]2965{
2966        shader textures/metal/mtl_gray
2967        lightmapAxis ( 1.000000 0.000000 0.000000 )
2968}
2969
[4884]2970492 // SURFACE_META V: 5 I: 9 planar
[4850]2971{
2972        shader textures/metal/mtl_gray
2973        lightmapAxis ( 0.000000 -1.000000 0.000000 )
2974}
2975
[4884]2976493 // SURFACE_META V: 5 I: 9 planar
[4850]2977{
2978        shader textures/metal/mtl_gray
2979        lightmapAxis ( 1.000000 0.000000 0.000000 )
2980}
2981
[4884]2982494 // SURFACE_META V: 7 I: 15 planar
[4850]2983{
2984        shader textures/metal/mtl_gray
2985        lightmapAxis ( 0.000000 1.000000 0.000000 )
2986}
2987
[4884]2988495 // SURFACE_META V: 16 I: 42 planar
[4850]2989{
2990        shader textures/metal/mtl_gray
2991        lightmapAxis ( 0.000000 0.000000 -1.000000 )
2992}
2993
[4884]2994496 // SURFACE_META V: 4 I: 6 planar
[4850]2995{
2996        shader textures/metal/mtl_gray
2997        lightmapAxis ( 0.000000 0.000000 1.000000 )
2998}
2999
[4884]3000497 // SURFACE_META V: 5 I: 9 planar
[4850]3001{
3002        shader textures/metal/mtl_gray
3003        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3004}
3005
[4884]3006498 // SURFACE_META V: 4 I: 6 planar
[4850]3007{
3008        shader textures/metal/mtl_gray
3009        lightmapAxis ( 1.000000 0.000000 0.000000 )
3010}
3011
[4884]3012499 // SURFACE_META V: 4 I: 6 planar
[4850]3013{
3014        shader textures/metal/mtl_gray
3015        lightmapAxis ( 0.000000 1.000000 0.000000 )
3016}
3017
[4884]3018500 // SURFACE_META V: 4 I: 6 planar
[4850]3019{
3020        shader textures/metal/mtl_gray
3021        lightmapAxis ( -1.000000 0.000000 0.000000 )
3022}
3023
[4884]3024501 // SURFACE_META V: 4 I: 6 planar
[4850]3025{
3026        shader textures/metal/mtl_gray
3027        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3028}
3029
[4884]3030502 // SURFACE_META V: 4 I: 6 planar
[4850]3031{
3032        shader textures/metal/mtl_gray
3033        lightmapAxis ( 1.000000 0.000000 0.000000 )
3034}
3035
[4884]3036503 // SURFACE_META V: 4 I: 6 planar
[4850]3037{
3038        shader textures/metal/mtl_gray
3039        lightmapAxis ( 1.000000 0.000000 0.000000 )
3040}
3041
[4884]3042504 // SURFACE_META V: 4 I: 6 planar
[4850]3043{
3044        shader textures/metal/mtl_gray
3045        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3046}
3047
[4884]3048505 // SURFACE_META V: 4 I: 6 planar
[4850]3049{
3050        shader textures/metal/mtl_gray
3051        lightmapAxis ( 0.000000 0.000000 1.000000 )
3052}
3053
[4884]3054506 // SURFACE_META V: 4 I: 6 planar
[4850]3055{
3056        shader textures/metal/mtl_gray
3057        lightmapAxis ( 0.000000 1.000000 0.000000 )
3058}
3059
[4884]3060507 // SURFACE_META V: 4 I: 6 planar
[4850]3061{
3062        shader textures/metal/mtl_gray
3063        lightmapAxis ( -1.000000 0.000000 0.000000 )
3064}
3065
[4884]3066508 // SURFACE_META V: 4 I: 6 planar
[4850]3067{
3068        shader textures/metal/mtl_gray
3069        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3070}
3071
[4884]3072509 // SURFACE_META V: 4 I: 6 planar
[4850]3073{
3074        shader textures/metal/mtl_gray
3075        lightmapAxis ( 0.000000 0.000000 1.000000 )
3076}
3077
[4884]3078510 // SURFACE_META V: 4 I: 6 planar
[4850]3079{
3080        shader textures/metal/mtl_gray
3081        lightmapAxis ( 0.000000 1.000000 0.000000 )
3082}
3083
[4884]3084511 // SURFACE_META V: 4 I: 6 planar
[4850]3085{
3086        shader textures/metal/mtl_gray
3087        lightmapAxis ( -1.000000 0.000000 0.000000 )
3088}
3089
[4884]3090512 // SURFACE_META V: 5 I: 9 planar
[4850]3091{
3092        shader textures/metal/mtl_gray
3093        lightmapAxis ( -1.000000 0.000000 0.000000 )
3094}
3095
[4884]3096513 // SURFACE_META V: 4 I: 6 planar
[4850]3097{
3098        shader textures/wood/wizwood1_5
3099        lightmapAxis ( 1.000000 0.000000 0.000000 )
3100}
3101
[4884]3102514 // SURFACE_META V: 4 I: 6 planar
[4850]3103{
3104        shader textures/wood/wizwood1_5
3105        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3106}
3107
[4884]3108515 // SURFACE_META V: 4 I: 6 planar
[4850]3109{
3110        shader textures/wood/wizwood1_5
3111        lightmapAxis ( 0.000000 1.000000 0.000000 )
3112}
3113
[4884]3114516 // SURFACE_META V: 4 I: 6 planar
[4850]3115{
3116        shader textures/wood/wizwood1_5
3117        lightmapAxis ( 0.000000 0.000000 1.000000 )
3118}
3119
[4884]3120517 // SURFACE_META V: 4 I: 6 planar
[4850]3121{
3122        shader textures/wood/wizwood1_5
3123        lightmapAxis ( -1.000000 0.000000 0.000000 )
3124}
3125
[4884]3126518 // SURFACE_META V: 4 I: 6 planar
[4850]3127{
3128        shader textures/metal/mtl_gray_bright
3129        lightmapAxis ( 1.000000 0.000000 0.000000 )
3130}
3131
[4884]3132519 // SURFACE_META V: 4 I: 6 planar
[4850]3133{
3134        shader textures/metal/mtl_gray_bright
3135        lightmapAxis ( 0.000000 0.000000 1.000000 )
3136}
3137
[4884]3138520 // SURFACE_META V: 4 I: 6 planar
[4850]3139{
3140        shader textures/metal/mtl_gray_bright
3141        lightmapAxis ( 1.000000 0.000000 0.000000 )
3142}
3143
[4884]3144521 // SURFACE_META V: 4 I: 6 planar
[4850]3145{
3146        shader textures/metal/mtl_gray_bright
3147        lightmapAxis ( 0.000000 1.000000 0.000000 )
3148}
3149
[4884]3150522 // SURFACE_META V: 4 I: 6 planar
[4850]3151{
3152        shader textures/metal/mtl_gray_bright
3153        lightmapAxis ( 0.000000 0.000000 1.000000 )
3154}
3155
[4884]3156523 // SURFACE_META V: 4 I: 6 planar
[4850]3157{
3158        shader textures/metal/mtl_gray_bright
3159        lightmapAxis ( -1.000000 0.000000 0.000000 )
3160}
3161
[4884]3162524 // SURFACE_META V: 4 I: 6 planar
[4850]3163{
3164        shader textures/metal/mtl_gray_bright
3165        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3166}
3167
[4884]3168525 // SURFACE_META V: 3 I: 3 planar
[4850]3169{
[4867]3170        shader textures/metal/e7grate01
3171        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3172}
3173
[4884]3174526 // SURFACE_META V: 6 I: 12 planar
[4867]3175{
3176        shader textures/metal/e7grate01
3177        lightmapAxis ( 0.000000 0.000000 1.000000 )
3178}
3179
[4884]3180527 // SURFACE_META V: 7 I: 15 planar
[4867]3181{
[4850]3182        shader textures/spacestation1/c_blue_dark
3183        lightmapAxis ( 0.000000 0.000000 1.000000 )
3184}
3185
[4884]3186528 // SURFACE_META V: 4 I: 6 planar
[4850]3187{
3188        shader textures/moonstation/exit_red
3189        lightmapAxis ( 1.000000 0.000000 0.000000 )
3190}
3191
[4884]3192529 // SURFACE_META V: 4 I: 6 planar
[4850]3193{
3194        shader textures/unicolored/red3
3195        lightmapAxis ( 0.000000 1.000000 0.000000 )
3196}
3197
[4884]3198530 // SURFACE_META V: 4 I: 6 planar
[4850]3199{
3200        shader textures/unicolored/red3
3201        lightmapAxis ( 0.000000 0.000000 1.000000 )
3202}
3203
[4884]3204531 // SURFACE_META V: 4 I: 6 planar
[4850]3205{
3206        shader textures/unicolored/red3
3207        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3208}
3209
[4884]3210532 // SURFACE_META V: 4 I: 6 planar
[4850]3211{
3212        shader textures/unicolored/red3
3213        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3214}
3215
[4884]3216533 // SURFACE_META V: 4 I: 6 planar
[4850]3217{
3218        shader textures/unicolored/red3
3219        lightmapAxis ( 1.000000 0.000000 0.000000 )
3220}
3221
[4884]3222534 // SURFACE_META V: 4 I: 6 planar
[4850]3223{
3224        shader textures/unicolored/red3
3225        lightmapAxis ( 1.000000 0.000000 0.000000 )
3226}
3227
[4884]3228535 // SURFACE_META V: 4 I: 6 planar
[4850]3229{
3230        shader textures/unicolored/red3
3231        lightmapAxis ( 1.000000 0.000000 0.000000 )
3232}
3233
[4884]3234536 // SURFACE_META V: 4 I: 6 planar
[4850]3235{
3236        shader textures/unicolored/red3
3237        lightmapAxis ( 1.000000 0.000000 0.000000 )
3238}
3239
[4884]3240537 // SURFACE_META V: 4 I: 6 planar
[4850]3241{
3242        shader textures/unicolored/red3
3243        lightmapAxis ( 1.000000 0.000000 0.000000 )
3244}
3245
[4884]3246538 // SURFACE_META V: 4 I: 6 planar
[4850]3247{
3248        shader textures/unicolored/red3
3249        lightmapAxis ( 1.000000 0.000000 0.000000 )
3250}
3251
[4884]3252539 // SURFACE_META V: 4 I: 6 planar
[4850]3253{
3254        shader textures/unicolored/red3
3255        lightmapAxis ( 1.000000 0.000000 0.000000 )
3256}
3257
[4884]3258540 // SURFACE_META V: 4 I: 6 planar
[4850]3259{
3260        shader textures/unicolored/red3
3261        lightmapAxis ( 1.000000 0.000000 0.000000 )
3262}
3263
[4884]3264541 // SURFACE_META V: 4 I: 6 planar
[4850]3265{
3266        shader textures/unicolored/red3
3267        lightmapAxis ( 0.000000 1.000000 0.000000 )
3268}
3269
[4884]3270542 // SURFACE_META V: 4 I: 6 planar
[4850]3271{
3272        shader textures/unicolored/red3
3273        lightmapAxis ( 0.000000 1.000000 0.000000 )
3274}
3275
[4884]3276543 // SURFACE_META V: 4 I: 6 planar
[4850]3277{
3278        shader textures/unicolored/red3
3279        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3280}
3281
[4884]3282544 // SURFACE_META V: 4 I: 6 planar
[4850]3283{
3284        shader textures/unicolored/red3
3285        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3286}
3287
[4884]3288545 // SURFACE_META V: 4 I: 6 planar
[4850]3289{
3290        shader textures/unicolored/red3
3291        lightmapAxis ( 0.000000 0.000000 1.000000 )
3292}
3293
[4884]3294546 // SURFACE_META V: 4 I: 6 planar
[4850]3295{
3296        shader textures/unicolored/red3
3297        lightmapAxis ( -1.000000 0.000000 0.000000 )
3298}
3299
[4884]3300547 // SURFACE_META V: 4 I: 6 planar
[4850]3301{
3302        shader textures/unicolored/red3
3303        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3304}
3305
[4884]3306548 // SURFACE_META V: 4 I: 6 planar
[4850]3307{
3308        shader textures/unicolored/red3
3309        lightmapAxis ( 0.000000 0.000000 1.000000 )
3310}
3311
[4884]3312549 // SURFACE_META V: 4 I: 6 planar
[4850]3313{
3314        shader textures/unicolored/red3
3315        lightmapAxis ( -1.000000 0.000000 0.000000 )
3316}
3317
[4884]3318550 // SURFACE_META V: 4 I: 6 planar
[4850]3319{
3320        shader textures/unicolored/red3
3321        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3322}
3323
[4884]3324551 // SURFACE_META V: 4 I: 6 planar
[4850]3325{
3326        shader textures/unicolored/red3
3327        lightmapAxis ( 0.000000 0.000000 1.000000 )
3328}
3329
[4884]3330552 // SURFACE_META V: 4 I: 6 planar
[4850]3331{
3332        shader textures/unicolored/red3
3333        lightmapAxis ( -1.000000 0.000000 0.000000 )
3334}
3335
[4884]3336553 // SURFACE_META V: 4 I: 6 planar
[4850]3337{
3338        shader textures/unicolored/red3
3339        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3340}
3341
[4884]3342554 // SURFACE_META V: 4 I: 6 planar
[4850]3343{
3344        shader textures/unicolored/red3
3345        lightmapAxis ( 0.000000 0.000000 1.000000 )
3346}
3347
[4884]3348555 // SURFACE_META V: 4 I: 6 planar
[4850]3349{
3350        shader textures/unicolored/red3
3351        lightmapAxis ( -1.000000 0.000000 0.000000 )
3352}
3353
[4884]3354556 // SURFACE_META V: 4 I: 6 planar
[4850]3355{
3356        shader textures/unicolored/red3
3357        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3358}
3359
[4884]3360557 // SURFACE_META V: 4 I: 6 planar
[4850]3361{
3362        shader textures/unicolored/red3
3363        lightmapAxis ( 0.000000 0.000000 1.000000 )
3364}
3365
[4884]3366558 // SURFACE_META V: 4 I: 6 planar
[4850]3367{
3368        shader textures/unicolored/red3
3369        lightmapAxis ( -1.000000 0.000000 0.000000 )
3370}
3371
[4884]3372559 // SURFACE_META V: 4 I: 6 planar
[4850]3373{
3374        shader textures/unicolored/red3
3375        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3376}
3377
[4884]3378560 // SURFACE_META V: 4 I: 6 planar
[4850]3379{
3380        shader textures/unicolored/red3
3381        lightmapAxis ( 0.000000 0.000000 1.000000 )
3382}
3383
[4884]3384561 // SURFACE_META V: 4 I: 6 planar
[4850]3385{
3386        shader textures/unicolored/red3
3387        lightmapAxis ( -1.000000 0.000000 0.000000 )
3388}
3389
[4884]3390562 // SURFACE_META V: 4 I: 6 planar
[4850]3391{
3392        shader textures/unicolored/red3
3393        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3394}
3395
[4884]3396563 // SURFACE_META V: 4 I: 6 planar
[4850]3397{
3398        shader textures/unicolored/red3
3399        lightmapAxis ( 0.000000 0.000000 1.000000 )
3400}
3401
[4884]3402564 // SURFACE_META V: 4 I: 6 planar
[4850]3403{
3404        shader textures/unicolored/red3
3405        lightmapAxis ( -1.000000 0.000000 0.000000 )
3406}
3407
[4884]3408565 // SURFACE_META V: 4 I: 6 planar
[4850]3409{
3410        shader textures/unicolored/red3
3411        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3412}
3413
[4884]3414566 // SURFACE_META V: 4 I: 6 planar
[4850]3415{
3416        shader textures/unicolored/red3
3417        lightmapAxis ( 0.000000 0.000000 1.000000 )
3418}
3419
[4884]3420567 // SURFACE_META V: 4 I: 6 planar
[4850]3421{
3422        shader textures/unicolored/red3
3423        lightmapAxis ( -1.000000 0.000000 0.000000 )
3424}
3425
[4884]3426568 // SURFACE_META V: 4 I: 6 planar
[4850]3427{
3428        shader textures/unicolored/red3
3429        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3430}
3431
[4884]3432569 // SURFACE_META V: 4 I: 6 planar
[4850]3433{
3434        shader textures/unicolored/red3
3435        lightmapAxis ( 1.000000 0.000000 0.000000 )
3436}
3437
[4884]3438570 // SURFACE_META V: 4 I: 6 planar
[4850]3439{
3440        shader textures/unicolored/red3
[4867]3441        lightmapAxis ( 0.000000 1.000000 0.000000 )
3442}
3443
[4884]3444571 // SURFACE_META V: 4 I: 6 planar
[4867]3445{
3446        shader textures/unicolored/red3
3447        lightmapAxis ( -1.000000 0.000000 0.000000 )
3448}
3449
[4884]3450572 // SURFACE_META V: 4 I: 6 planar
[4867]3451{
3452        shader textures/unicolored/red3
3453        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3454}
3455
[4884]3456573 // SURFACE_META V: 4 I: 6 planar
[4867]3457{
3458        shader textures/unicolored/red3
3459        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3460}
3461
[4884]3462574 // SURFACE_META V: 4 I: 6 planar
[4867]3463{
3464        shader textures/unicolored/red3
[4850]3465        lightmapAxis ( 1.000000 0.000000 0.000000 )
3466}
3467
[4884]3468575 // SURFACE_META V: 4 I: 6 planar
[4850]3469{
3470        shader textures/unicolored/red3
3471        lightmapAxis ( 1.000000 0.000000 0.000000 )
3472}
3473
[4884]3474576 // SURFACE_META V: 4 I: 6 planar
[4850]3475{
3476        shader textures/unicolored/red3
3477        lightmapAxis ( 1.000000 0.000000 0.000000 )
3478}
3479
[4884]3480577 // SURFACE_META V: 4 I: 6 planar
[4850]3481{
3482        shader textures/unicolored/red3
[4867]3483        lightmapAxis ( 1.000000 0.000000 0.000000 )
3484}
3485
[4884]3486578 // SURFACE_META V: 4 I: 6 planar
[4867]3487{
3488        shader textures/unicolored/red3
[4850]3489        lightmapAxis ( 0.000000 1.000000 0.000000 )
3490}
3491
[4884]3492579 // SURFACE_META V: 4 I: 6 planar
[4850]3493{
3494        shader textures/unicolored/red3
3495        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3496}
3497
[4884]3498580 // SURFACE_META V: 4 I: 6 planar
[4850]3499{
3500        shader textures/unicolored/red3
3501        lightmapAxis ( 0.000000 0.000000 1.000000 )
3502}
3503
[4884]3504581 // SURFACE_META V: 4 I: 6 planar
[4850]3505{
3506        shader textures/unicolored/red3
3507        lightmapAxis ( -1.000000 0.000000 0.000000 )
3508}
3509
[4884]3510582 // SURFACE_META V: 4 I: 6 planar
[4850]3511{
3512        shader textures/unicolored/red3
3513        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3514}
3515
[4884]3516583 // SURFACE_META V: 4 I: 6 planar
[4850]3517{
3518        shader textures/unicolored/red3
3519        lightmapAxis ( 0.000000 0.000000 1.000000 )
3520}
3521
[4884]3522584 // SURFACE_META V: 4 I: 6 planar
[4850]3523{
3524        shader textures/unicolored/red3
3525        lightmapAxis ( -1.000000 0.000000 0.000000 )
3526}
3527
[4884]3528585 // SURFACE_META V: 4 I: 6 planar
[4850]3529{
3530        shader textures/unicolored/red3
3531        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3532}
3533
[4884]3534586 // SURFACE_META V: 4 I: 6 planar
[4850]3535{
3536        shader textures/unicolored/red3
3537        lightmapAxis ( 0.000000 0.000000 1.000000 )
3538}
3539
[4884]3540587 // SURFACE_META V: 4 I: 6 planar
[4850]3541{
3542        shader textures/unicolored/red3
3543        lightmapAxis ( -1.000000 0.000000 0.000000 )
3544}
3545
[4884]3546588 // SURFACE_META V: 4 I: 6 planar
[4850]3547{
3548        shader textures/unicolored/red3
3549        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3550}
3551
[4884]3552589 // SURFACE_META V: 4 I: 6 planar
[4850]3553{
3554        shader textures/unicolored/red3
3555        lightmapAxis ( 0.000000 0.000000 1.000000 )
3556}
3557
[4884]3558590 // SURFACE_META V: 4 I: 6 planar
[4850]3559{
3560        shader textures/unicolored/red3
3561        lightmapAxis ( -1.000000 0.000000 0.000000 )
3562}
3563
[4884]3564591 // SURFACE_META V: 4 I: 6 planar
[4850]3565{
3566        shader textures/unicolored/red3
3567        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3568}
3569
[4884]3570592 // SURFACE_META V: 4 I: 6 planar
[4850]3571{
3572        shader textures/unicolored/red3
3573        lightmapAxis ( 1.000000 0.000000 0.000000 )
3574}
3575
[4884]3576593 // SURFACE_META V: 4 I: 6 planar
[4850]3577{
3578        shader textures/unicolored/red3
[4867]3579        lightmapAxis ( 0.000000 1.000000 0.000000 )
3580}
3581
[4884]3582594 // SURFACE_META V: 4 I: 6 planar
[4867]3583{
3584        shader textures/unicolored/red3
3585        lightmapAxis ( -1.000000 0.000000 0.000000 )
3586}
3587
[4884]3588595 // SURFACE_META V: 4 I: 6 planar
[4867]3589{
3590        shader textures/unicolored/red3
3591        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3592}
3593
[4884]3594596 // SURFACE_META V: 4 I: 6 planar
[4867]3595{
3596        shader textures/unicolored/red3
3597        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3598}
3599
[4884]3600597 // SURFACE_META V: 4 I: 6 planar
[4867]3601{
3602        shader textures/unicolored/red3
[4850]3603        lightmapAxis ( 1.000000 0.000000 0.000000 )
3604}
3605
[4884]3606598 // SURFACE_META V: 4 I: 6 planar
[4850]3607{
3608        shader textures/unicolored/red3
[4867]3609        lightmapAxis ( 1.000000 0.000000 0.000000 )
3610}
3611
[4884]3612599 // SURFACE_META V: 4 I: 6 planar
[4867]3613{
3614        shader textures/unicolored/red3
[4850]3615        lightmapAxis ( 0.000000 1.000000 0.000000 )
3616}
3617
[4884]3618600 // SURFACE_META V: 4 I: 6 planar
[4850]3619{
3620        shader textures/unicolored/red3
3621        lightmapAxis ( 0.000000 0.000000 1.000000 )
3622}
3623
[4884]3624601 // SURFACE_META V: 4 I: 6 planar
[4850]3625{
3626        shader textures/unicolored/red3
3627        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3628}
3629
[4884]3630602 // SURFACE_META V: 4 I: 6 planar
[4850]3631{
3632        shader textures/unicolored/red3
3633        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3634}
3635
[4884]3636603 // SURFACE_META V: 4 I: 6 planar
[4850]3637{
3638        shader textures/unicolored/red3
3639        lightmapAxis ( 0.000000 1.000000 0.000000 )
3640}
3641
[4884]3642604 // SURFACE_META V: 4 I: 6 planar
[4850]3643{
3644        shader textures/unicolored/red3
3645        lightmapAxis ( 0.000000 0.000000 1.000000 )
3646}
3647
[4884]3648605 // SURFACE_META V: 4 I: 6 planar
[4850]3649{
3650        shader textures/unicolored/red3
3651        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3652}
3653
[4884]3654606 // SURFACE_META V: 4 I: 6 planar
[4850]3655{
3656        shader textures/unicolored/red3
3657        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3658}
3659
[4884]3660607 // SURFACE_META V: 4 I: 6 planar
[4850]3661{
3662        shader textures/unicolored/red3
3663        lightmapAxis ( 0.000000 1.000000 0.000000 )
3664}
3665
[4884]3666608 // SURFACE_META V: 4 I: 6 planar
[4850]3667{
3668        shader textures/unicolored/red3
3669        lightmapAxis ( 0.000000 0.000000 1.000000 )
3670}
3671
[4884]3672609 // SURFACE_META V: 4 I: 6 planar
[4850]3673{
3674        shader textures/unicolored/red3
3675        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3676}
3677
[4884]3678610 // SURFACE_META V: 4 I: 6 planar
[4850]3679{
3680        shader textures/unicolored/red3
3681        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3682}
3683
[4884]3684611 // SURFACE_META V: 4 I: 6 planar
[4850]3685{
3686        shader textures/unicolored/red3
3687        lightmapAxis ( 0.000000 1.000000 0.000000 )
3688}
3689
[4884]3690612 // SURFACE_META V: 4 I: 6 planar
[4850]3691{
3692        shader textures/unicolored/red3
3693        lightmapAxis ( 0.000000 0.000000 1.000000 )
3694}
3695
[4884]3696613 // SURFACE_META V: 4 I: 6 planar
[4850]3697{
3698        shader textures/unicolored/red3
3699        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3700}
3701
[4884]3702614 // SURFACE_META V: 4 I: 6 planar
[4850]3703{
3704        shader textures/unicolored/red3
3705        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3706}
3707
[4884]3708615 // SURFACE_META V: 4 I: 6 planar
[4850]3709{
[4867]3710        shader textures/unicolored/red3
3711        lightmapAxis ( 0.000000 1.000000 0.000000 )
3712}
3713
[4884]3714616 // SURFACE_META V: 4 I: 6 planar
[4867]3715{
3716        shader textures/unicolored/red3
3717        lightmapAxis ( 0.000000 1.000000 0.000000 )
3718}
3719
[4884]3720617 // SURFACE_META V: 4 I: 6 planar
[4867]3721{
3722        shader textures/unicolored/red3
3723        lightmapAxis ( 0.000000 0.000000 1.000000 )
3724}
3725
[4884]3726618 // SURFACE_META V: 4 I: 6 planar
[4867]3727{
3728        shader textures/unicolored/red3
3729        lightmapAxis ( -1.000000 0.000000 0.000000 )
3730}
3731
[4884]3732619 // SURFACE_META V: 4 I: 6 planar
[4867]3733{
3734        shader textures/unicolored/red3
3735        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3736}
3737
[4884]3738620 // SURFACE_META V: 4 I: 6 planar
[4867]3739{
3740        shader textures/unicolored/red3
3741        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3742}
3743
[4884]3744621 // SURFACE_META V: 4 I: 6 planar
[4867]3745{
3746        shader textures/unicolored/red3
3747        lightmapAxis ( 0.000000 0.000000 1.000000 )
3748}
3749
[4884]3750622 // SURFACE_META V: 4 I: 6 planar
[4867]3751{
3752        shader textures/unicolored/red3
3753        lightmapAxis ( -1.000000 0.000000 0.000000 )
3754}
3755
[4884]3756623 // SURFACE_META V: 4 I: 6 planar
[4867]3757{
3758        shader textures/unicolored/red3
3759        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3760}
3761
[4884]3762624 // SURFACE_META V: 4 I: 6 planar
[4867]3763{
3764        shader textures/unicolored/red3
3765        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3766}
3767
[4884]3768625 // SURFACE_META V: 4 I: 6 planar
[4867]3769{
3770        shader textures/unicolored/red3
3771        lightmapAxis ( 1.000000 0.000000 0.000000 )
3772}
3773
[4884]3774626 // SURFACE_META V: 4 I: 6 planar
[4867]3775{
3776        shader textures/unicolored/red3
3777        lightmapAxis ( 1.000000 0.000000 0.000000 )
3778}
3779
[4884]3780627 // SURFACE_META V: 4 I: 6 planar
[4867]3781{
3782        shader textures/unicolored/red3
3783        lightmapAxis ( 0.000000 1.000000 0.000000 )
3784}
3785
[4884]3786628 // SURFACE_META V: 4 I: 6 planar
[4867]3787{
3788        shader textures/unicolored/red3
3789        lightmapAxis ( -1.000000 0.000000 0.000000 )
3790}
3791
[4884]3792629 // SURFACE_META V: 4 I: 6 planar
[4867]3793{
3794        shader textures/unicolored/red3
3795        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3796}
3797
[4884]3798630 // SURFACE_META V: 4 I: 6 planar
[4867]3799{
3800        shader textures/unicolored/red3
3801        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3802}
3803
[4884]3804631 // SURFACE_META V: 4 I: 6 planar
[4867]3805{
3806        shader textures/unicolored/red3
3807        lightmapAxis ( 0.000000 1.000000 0.000000 )
3808}
3809
[4884]3810632 // SURFACE_META V: 4 I: 6 planar
[4867]3811{
3812        shader textures/unicolored/red3
3813        lightmapAxis ( -1.000000 0.000000 0.000000 )
3814}
3815
[4884]3816633 // SURFACE_META V: 4 I: 6 planar
[4867]3817{
3818        shader textures/unicolored/red3
3819        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3820}
3821
[4884]3822634 // SURFACE_META V: 4 I: 6 planar
[4867]3823{
3824        shader textures/unicolored/red3
3825        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3826}
3827
[4884]3828635 // SURFACE_META V: 4 I: 6 planar
[4867]3829{
3830        shader textures/unicolored/red3
3831        lightmapAxis ( 1.000000 0.000000 0.000000 )
3832}
3833
[4884]3834636 // SURFACE_META V: 4 I: 6 planar
[4867]3835{
3836        shader textures/unicolored/red3
3837        lightmapAxis ( 0.000000 1.000000 0.000000 )
3838}
3839
[4884]3840637 // SURFACE_META V: 4 I: 6 planar
[4867]3841{
3842        shader textures/unicolored/red3
3843        lightmapAxis ( -1.000000 0.000000 0.000000 )
3844}
3845
[4884]3846638 // SURFACE_META V: 4 I: 6 planar
[4867]3847{
3848        shader textures/unicolored/red3
3849        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3850}
3851
[4884]3852639 // SURFACE_META V: 4 I: 6 planar
[4867]3853{
3854        shader textures/unicolored/red3
3855        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3856}
3857
[4884]3858640 // SURFACE_META V: 4 I: 6 planar
[4867]3859{
3860        shader textures/unicolored/red3
3861        lightmapAxis ( 1.000000 0.000000 0.000000 )
3862}
3863
[4884]3864641 // SURFACE_META V: 4 I: 6 planar
[4867]3865{
3866        shader textures/unicolored/red3
3867        lightmapAxis ( 0.000000 1.000000 0.000000 )
3868}
3869
[4884]3870642 // SURFACE_META V: 4 I: 6 planar
[4867]3871{
3872        shader textures/unicolored/red3
3873        lightmapAxis ( -1.000000 0.000000 0.000000 )
3874}
3875
[4884]3876643 // SURFACE_META V: 4 I: 6 planar
[4867]3877{
3878        shader textures/unicolored/red3
3879        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3880}
3881
[4884]3882644 // SURFACE_META V: 4 I: 6 planar
[4867]3883{
3884        shader textures/unicolored/red3
3885        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3886}
3887
[4884]3888645 // SURFACE_META V: 4 I: 6 planar
[4867]3889{
[4850]3890        shader textures/spacestation1/leather
3891        lightmapAxis ( 1.000000 0.000000 0.000000 )
3892}
3893
[4884]3894646 // SURFACE_META V: 4 I: 6 planar
[4850]3895{
3896        shader textures/spacestation1/leather
3897        lightmapAxis ( 0.000000 0.000000 1.000000 )
3898}
3899
[4884]3900647 // SURFACE_META V: 5 I: 9 planar
[4850]3901{
3902        shader textures/spacestation1/leather
3903        lightmapAxis ( 1.000000 0.000000 0.000000 )
3904}
3905
[4884]3906648 // SURFACE_META V: 4 I: 6 planar
[4850]3907{
3908        shader textures/spacestation1/leather
3909        lightmapAxis ( 1.000000 0.000000 0.000000 )
3910}
3911
[4884]3912649 // SURFACE_META V: 3 I: 3 planar
[4850]3913{
3914        shader textures/spacestation1/leather
3915        lightmapAxis ( -1.000000 0.000000 0.000000 )
3916}
3917
[4884]3918650 // SURFACE_META V: 4 I: 6 planar
[4850]3919{
3920        shader textures/spacestation1/leather
3921        lightmapAxis ( 0.000000 0.000000 1.000000 )
3922}
3923
[4884]3924651 // SURFACE_META V: 4 I: 6 planar
[4850]3925{
3926        shader textures/spacestation1/leather
3927        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3928}
3929
[4884]3930652 // SURFACE_META V: 4 I: 6 planar
[4850]3931{
3932        shader textures/spacestation1/leather
3933        lightmapAxis ( -1.000000 0.000000 0.000000 )
3934}
3935
[4884]3936653 // SURFACE_META V: 4 I: 6 planar
[4850]3937{
3938        shader textures/spacestation1/leather
3939        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3940}
3941
[4884]3942654 // SURFACE_META V: 4 I: 6 planar
[4850]3943{
3944        shader textures/spacestation1/leather
3945        lightmapAxis ( 1.000000 0.000000 0.000000 )
3946}
3947
[4884]3948655 // SURFACE_META V: 4 I: 6 planar
[4850]3949{
3950        shader textures/spacestation1/leather
3951        lightmapAxis ( 1.000000 0.000000 0.000000 )
3952}
3953
[4884]3954656 // SURFACE_META V: 9 I: 24 planar
[4850]3955{
3956        shader textures/spacestation1/leather
3957        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3958}
3959
[4884]3960657 // SURFACE_META V: 9 I: 24 planar
[4850]3961{
3962        shader textures/spacestation1/leather
3963        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3964}
3965
[4884]3966658 // SURFACE_META V: 9 I: 24 planar
[4850]3967{
3968        shader textures/spacestation1/leather
3969        lightmapAxis ( 0.000000 0.000000 -1.000000 )
3970}
3971
[4884]3972659 // SURFACE_META V: 9 I: 24 planar
[4850]3973{
3974        shader textures/spacestation1/leather
3975        lightmapAxis ( 0.000000 -1.000000 0.000000 )
3976}
3977
[4884]3978660 // SURFACE_META V: 4 I: 6 planar
[4850]3979{
3980        shader textures/spacestation1/leather
3981        lightmapAxis ( 0.000000 1.000000 0.000000 )
3982}
3983
[4884]3984661 // SURFACE_META V: 4 I: 6 planar
[4850]3985{
3986        shader textures/spacestation1/leather
3987        lightmapAxis ( -1.000000 0.000000 0.000000 )
3988}
3989
[4884]3990662 // SURFACE_META V: 4 I: 6 planar
[4850]3991{
3992        shader textures/spacestation1/leather
3993        lightmapAxis ( 0.000000 0.000000 1.000000 )
3994}
3995
[4884]3996663 // SURFACE_META V: 4 I: 6 planar
[4850]3997{
3998        shader textures/spacestation1/leather
3999        lightmapAxis ( -1.000000 0.000000 0.000000 )
4000}
4001
[4884]4002664 // SURFACE_META V: 5 I: 9 planar
[4850]4003{
4004        shader textures/spacestation1/chair
4005        lightmapAxis ( -1.000000 0.000000 0.000000 )
4006}
4007
[4884]4008665 // SURFACE_META V: 4 I: 6 planar
[4850]4009{
4010        shader textures/spacestation1/chair
4011        lightmapAxis ( 0.000000 1.000000 0.000000 )
4012}
4013
[4884]4014666 // SURFACE_META V: 4 I: 6 planar
[4850]4015{
4016        shader textures/spacestation1/chair
4017        lightmapAxis ( 0.000000 0.000000 1.000000 )
4018}
4019
[4884]4020667 // SURFACE_META V: 4 I: 6 planar
[4850]4021{
4022        shader textures/spacestation1/chair
4023        lightmapAxis ( 0.000000 1.000000 0.000000 )
4024}
4025
[4884]4026668 // SURFACE_META V: 4 I: 6 planar
[4850]4027{
4028        shader textures/unicolored/ZZZ_white
4029        lightmapAxis ( 1.000000 0.000000 0.000000 )
4030}
4031
[4884]4032669 // SURFACE_META V: 4 I: 6 planar
[4850]4033{
4034        shader textures/unicolored/ZZZ_white
4035        lightmapAxis ( 1.000000 0.000000 0.000000 )
4036}
4037
[4884]4038670 // SURFACE_META V: 4 I: 6 planar
[4850]4039{
4040        shader textures/unicolored/ZZZ_white
4041        lightmapAxis ( 1.000000 0.000000 0.000000 )
4042}
4043
[4884]4044671 // SURFACE_META V: 4 I: 6 planar
[4850]4045{
4046        shader textures/unicolored/ZZZ_white
4047        lightmapAxis ( 1.000000 0.000000 0.000000 )
4048}
4049
[4884]4050672 // SURFACE_META V: 4 I: 6 planar
[4850]4051{
4052        shader textures/unicolored/ZZZ_white
4053        lightmapAxis ( 1.000000 0.000000 0.000000 )
4054}
4055
[4884]4056673 // SURFACE_META V: 4 I: 6 planar
[4850]4057{
4058        shader textures/unicolored/ZZZ_white
4059        lightmapAxis ( 1.000000 0.000000 0.000000 )
4060}
4061
[4884]4062674 // SURFACE_META V: 4 I: 6 planar
[4850]4063{
4064        shader textures/unicolored/ZZZ_white
4065        lightmapAxis ( 0.000000 1.000000 0.000000 )
4066}
4067
[4884]4068675 // SURFACE_META V: 4 I: 6 planar
[4850]4069{
4070        shader textures/unicolored/ZZZ_white
4071        lightmapAxis ( 0.000000 0.000000 1.000000 )
4072}
4073
[4884]4074676 // SURFACE_META V: 4 I: 6 planar
[4850]4075{
4076        shader textures/unicolored/ZZZ_white
4077        lightmapAxis ( -1.000000 0.000000 0.000000 )
4078}
4079
[4884]4080677 // SURFACE_META V: 4 I: 6 planar
[4850]4081{
4082        shader textures/unicolored/ZZZ_white
4083        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4084}
4085
[4884]4086678 // SURFACE_META V: 4 I: 6 planar
[4850]4087{
4088        shader textures/unicolored/ZZZ_white
4089        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4090}
4091
[4884]4092679 // SURFACE_META V: 4 I: 6 planar
[4850]4093{
4094        shader textures/unicolored/ZZZ_white
4095        lightmapAxis ( 0.000000 1.000000 0.000000 )
4096}
4097
[4884]4098680 // SURFACE_META V: 4 I: 6 planar
[4850]4099{
4100        shader textures/unicolored/ZZZ_white
4101        lightmapAxis ( 0.000000 0.000000 1.000000 )
4102}
4103
[4884]4104681 // SURFACE_META V: 4 I: 6 planar
[4850]4105{
4106        shader textures/unicolored/ZZZ_white
4107        lightmapAxis ( -1.000000 0.000000 0.000000 )
4108}
4109
[4884]4110682 // SURFACE_META V: 4 I: 6 planar
[4850]4111{
4112        shader textures/unicolored/ZZZ_white
4113        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4114}
4115
[4884]4116683 // SURFACE_META V: 4 I: 6 planar
[4850]4117{
4118        shader textures/unicolored/ZZZ_white
4119        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4120}
4121
[4884]4122684 // SURFACE_META V: 4 I: 6 planar
[4850]4123{
4124        shader textures/unicolored/ZZZ_white
4125        lightmapAxis ( 0.000000 1.000000 0.000000 )
4126}
4127
[4884]4128685 // SURFACE_META V: 4 I: 6 planar
[4850]4129{
4130        shader textures/unicolored/ZZZ_white
4131        lightmapAxis ( 0.000000 0.000000 1.000000 )
4132}
4133
[4884]4134686 // SURFACE_META V: 4 I: 6 planar
[4850]4135{
4136        shader textures/unicolored/ZZZ_white
4137        lightmapAxis ( -1.000000 0.000000 0.000000 )
4138}
4139
[4884]4140687 // SURFACE_META V: 4 I: 6 planar
[4850]4141{
4142        shader textures/unicolored/ZZZ_white
4143        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4144}
4145
[4884]4146688 // SURFACE_META V: 4 I: 6 planar
[4850]4147{
4148        shader textures/unicolored/ZZZ_white
4149        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4150}
4151
[4884]4152689 // SURFACE_META V: 4 I: 6 planar
[4850]4153{
4154        shader textures/unicolored/ZZZ_white
4155        lightmapAxis ( 0.000000 1.000000 0.000000 )
4156}
4157
[4884]4158690 // SURFACE_META V: 4 I: 6 planar
[4850]4159{
4160        shader textures/unicolored/ZZZ_white
4161        lightmapAxis ( 0.000000 0.000000 1.000000 )
4162}
4163
[4884]4164691 // SURFACE_META V: 4 I: 6 planar
[4850]4165{
4166        shader textures/unicolored/ZZZ_white
4167        lightmapAxis ( -1.000000 0.000000 0.000000 )
4168}
4169
[4884]4170692 // SURFACE_META V: 4 I: 6 planar
[4850]4171{
4172        shader textures/unicolored/ZZZ_white
4173        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4174}
4175
[4884]4176693 // SURFACE_META V: 4 I: 6 planar
[4850]4177{
4178        shader textures/unicolored/ZZZ_white
4179        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4180}
4181
[4884]4182694 // SURFACE_META V: 4 I: 6 planar
[4850]4183{
4184        shader textures/unicolored/ZZZ_white
4185        lightmapAxis ( 0.000000 1.000000 0.000000 )
4186}
4187
[4884]4188695 // SURFACE_META V: 4 I: 6 planar
[4850]4189{
4190        shader textures/unicolored/ZZZ_white
4191        lightmapAxis ( 0.000000 0.000000 1.000000 )
4192}
4193
[4884]4194696 // SURFACE_META V: 4 I: 6 planar
[4850]4195{
4196        shader textures/unicolored/ZZZ_white
4197        lightmapAxis ( -1.000000 0.000000 0.000000 )
4198}
4199
[4884]4200697 // SURFACE_META V: 4 I: 6 planar
[4850]4201{
4202        shader textures/unicolored/ZZZ_white
4203        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4204}
4205
[4884]4206698 // SURFACE_META V: 4 I: 6 planar
[4850]4207{
4208        shader textures/unicolored/ZZZ_white
4209        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4210}
4211
[4884]4212699 // SURFACE_META V: 4 I: 6 planar
[4850]4213{
4214        shader textures/unicolored/ZZZ_white
4215        lightmapAxis ( 0.000000 1.000000 0.000000 )
4216}
4217
[4884]4218700 // SURFACE_META V: 4 I: 6 planar
[4850]4219{
4220        shader textures/unicolored/ZZZ_white
4221        lightmapAxis ( 0.000000 0.000000 1.000000 )
4222}
4223
[4884]4224701 // SURFACE_META V: 4 I: 6 planar
[4850]4225{
4226        shader textures/unicolored/ZZZ_white
4227        lightmapAxis ( -1.000000 0.000000 0.000000 )
4228}
4229
[4884]4230702 // SURFACE_META V: 4 I: 6 planar
[4850]4231{
4232        shader textures/unicolored/ZZZ_white
4233        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4234}
4235
[4884]4236703 // SURFACE_META V: 4 I: 6 planar
[4850]4237{
4238        shader textures/unicolored/ZZZ_white
4239        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4240}
4241
[4884]4242704 // SURFACE_META V: 4 I: 6 planar
[4850]4243{
4244        shader textures/unicolored/ZZZ_white
4245        lightmapAxis ( 1.000000 0.000000 0.000000 )
4246}
4247
[4884]4248705 // SURFACE_META V: 4 I: 6 planar
[4850]4249{
4250        shader textures/unicolored/ZZZ_white
4251        lightmapAxis ( 0.000000 1.000000 0.000000 )
4252}
4253
[4884]4254706 // SURFACE_META V: 4 I: 6 planar
[4850]4255{
4256        shader textures/unicolored/ZZZ_white
4257        lightmapAxis ( 0.000000 0.000000 1.000000 )
4258}
4259
[4884]4260707 // SURFACE_META V: 4 I: 6 planar
[4850]4261{
4262        shader textures/unicolored/ZZZ_white
4263        lightmapAxis ( -1.000000 0.000000 0.000000 )
4264}
4265
[4884]4266708 // SURFACE_META V: 4 I: 6 planar
[4850]4267{
4268        shader textures/unicolored/ZZZ_white
4269        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4270}
4271
[4884]4272709 // SURFACE_META V: 4 I: 6 planar
[4850]4273{
4274        shader textures/unicolored/ZZZ_white
4275        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4276}
4277
[4884]4278710 // SURFACE_META V: 4 I: 6 planar
[4850]4279{
4280        shader textures/unicolored/ZZZ_white
4281        lightmapAxis ( 1.000000 0.000000 0.000000 )
4282}
4283
[4884]4284711 // SURFACE_META V: 4 I: 6 planar
[4850]4285{
4286        shader textures/unicolored/ZZZ_white
4287        lightmapAxis ( 0.000000 1.000000 0.000000 )
4288}
4289
[4884]4290712 // SURFACE_META V: 4 I: 6 planar
[4850]4291{
4292        shader textures/unicolored/ZZZ_white
4293        lightmapAxis ( 0.000000 0.000000 1.000000 )
4294}
4295
[4884]4296713 // SURFACE_META V: 4 I: 6 planar
[4850]4297{
4298        shader textures/unicolored/ZZZ_white
4299        lightmapAxis ( -1.000000 0.000000 0.000000 )
4300}
4301
[4884]4302714 // SURFACE_META V: 4 I: 6 planar
[4850]4303{
4304        shader textures/unicolored/ZZZ_white
4305        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4306}
4307
[4884]4308715 // SURFACE_META V: 4 I: 6 planar
[4850]4309{
4310        shader textures/unicolored/ZZZ_white
4311        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4312}
4313
[4884]4314716 // SURFACE_META V: 4 I: 6 planar
[4850]4315{
4316        shader textures/unicolored/ZZZ_white
4317        lightmapAxis ( 1.000000 0.000000 0.000000 )
4318}
4319
[4884]4320717 // SURFACE_META V: 4 I: 6 planar
[4850]4321{
4322        shader textures/unicolored/ZZZ_white
4323        lightmapAxis ( 0.000000 1.000000 0.000000 )
4324}
4325
[4884]4326718 // SURFACE_META V: 4 I: 6 planar
[4850]4327{
4328        shader textures/unicolored/ZZZ_white
4329        lightmapAxis ( 0.000000 0.000000 1.000000 )
4330}
4331
[4884]4332719 // SURFACE_META V: 4 I: 6 planar
[4850]4333{
4334        shader textures/unicolored/ZZZ_white
4335        lightmapAxis ( -1.000000 0.000000 0.000000 )
4336}
4337
[4884]4338720 // SURFACE_META V: 4 I: 6 planar
[4850]4339{
4340        shader textures/unicolored/ZZZ_white
4341        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4342}
4343
[4884]4344721 // SURFACE_META V: 4 I: 6 planar
[4850]4345{
4346        shader textures/unicolored/ZZZ_white
4347        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4348}
4349
[4884]4350722 // SURFACE_META V: 4 I: 6 planar
[4850]4351{
4352        shader textures/unicolored/ZZZ_white
4353        lightmapAxis ( 1.000000 0.000000 0.000000 )
4354}
4355
[4884]4356723 // SURFACE_META V: 4 I: 6 planar
[4850]4357{
4358        shader textures/unicolored/ZZZ_white
4359        lightmapAxis ( 0.000000 1.000000 0.000000 )
4360}
4361
[4884]4362724 // SURFACE_META V: 4 I: 6 planar
[4850]4363{
4364        shader textures/unicolored/ZZZ_white
4365        lightmapAxis ( 0.000000 0.000000 1.000000 )
4366}
4367
[4884]4368725 // SURFACE_META V: 4 I: 6 planar
[4850]4369{
4370        shader textures/unicolored/ZZZ_white
4371        lightmapAxis ( -1.000000 0.000000 0.000000 )
4372}
4373
[4884]4374726 // SURFACE_META V: 4 I: 6 planar
[4850]4375{
4376        shader textures/unicolored/ZZZ_white
4377        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4378}
4379
[4884]4380727 // SURFACE_META V: 4 I: 6 planar
[4850]4381{
4382        shader textures/unicolored/ZZZ_white
4383        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4384}
4385
[4884]4386728 // SURFACE_META V: 4 I: 6 planar
[4850]4387{
4388        shader textures/unicolored/ZZZ_white
4389        lightmapAxis ( 1.000000 0.000000 0.000000 )
4390}
4391
[4884]4392729 // SURFACE_META V: 4 I: 6 planar
[4850]4393{
4394        shader textures/unicolored/ZZZ_white
4395        lightmapAxis ( 0.000000 1.000000 0.000000 )
4396}
4397
[4884]4398730 // SURFACE_META V: 4 I: 6 planar
[4850]4399{
4400        shader textures/unicolored/ZZZ_white
4401        lightmapAxis ( 0.000000 0.000000 1.000000 )
4402}
4403
[4884]4404731 // SURFACE_META V: 4 I: 6 planar
[4850]4405{
4406        shader textures/unicolored/ZZZ_white
4407        lightmapAxis ( -1.000000 0.000000 0.000000 )
4408}
4409
[4884]4410732 // SURFACE_META V: 4 I: 6 planar
[4850]4411{
4412        shader textures/unicolored/ZZZ_white
4413        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4414}
4415
[4884]4416733 // SURFACE_META V: 4 I: 6 planar
[4850]4417{
4418        shader textures/unicolored/ZZZ_white
4419        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4420}
4421
[4884]4422734 // SURFACE_META V: 4 I: 6 planar
[4850]4423{
4424        shader textures/unicolored/ZZZ_white
4425        lightmapAxis ( 1.000000 0.000000 0.000000 )
4426}
4427
[4884]4428735 // SURFACE_META V: 4 I: 6 planar
[4850]4429{
4430        shader textures/unicolored/ZZZ_white
4431        lightmapAxis ( 0.000000 1.000000 0.000000 )
4432}
4433
[4884]4434736 // SURFACE_META V: 4 I: 6 planar
[4850]4435{
4436        shader textures/unicolored/ZZZ_white
4437        lightmapAxis ( 0.000000 0.000000 1.000000 )
4438}
4439
[4884]4440737 // SURFACE_META V: 4 I: 6 planar
[4850]4441{
4442        shader textures/unicolored/ZZZ_white
4443        lightmapAxis ( -1.000000 0.000000 0.000000 )
4444}
4445
[4884]4446738 // SURFACE_META V: 4 I: 6 planar
[4850]4447{
4448        shader textures/unicolored/ZZZ_white
4449        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4450}
4451
[4884]4452739 // SURFACE_META V: 4 I: 6 planar
[4850]4453{
4454        shader textures/unicolored/ZZZ_white
4455        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4456}
4457
[4884]4458740 // SURFACE_META V: 4 I: 6 planar
[4850]4459{
4460        shader textures/unicolored/ZZZ_white
4461        lightmapAxis ( 1.000000 0.000000 0.000000 )
4462}
4463
[4884]4464741 // SURFACE_META V: 4 I: 6 planar
[4850]4465{
4466        shader textures/unicolored/ZZZ_white
4467        lightmapAxis ( 0.000000 1.000000 0.000000 )
4468}
4469
[4884]4470742 // SURFACE_META V: 4 I: 6 planar
[4850]4471{
4472        shader textures/unicolored/ZZZ_white
4473        lightmapAxis ( 0.000000 0.000000 1.000000 )
4474}
4475
[4884]4476743 // SURFACE_META V: 4 I: 6 planar
[4850]4477{
4478        shader textures/unicolored/ZZZ_white
4479        lightmapAxis ( -1.000000 0.000000 0.000000 )
4480}
4481
[4884]4482744 // SURFACE_META V: 4 I: 6 planar
[4850]4483{
4484        shader textures/unicolored/ZZZ_white
4485        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4486}
4487
[4884]4488745 // SURFACE_META V: 4 I: 6 planar
[4850]4489{
4490        shader textures/unicolored/ZZZ_white
4491        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4492}
4493
[4884]4494746 // SURFACE_META V: 4 I: 6 planar
[4850]4495{
4496        shader textures/unicolored/ZZZ_white
4497        lightmapAxis ( 1.000000 0.000000 0.000000 )
4498}
4499
[4884]4500747 // SURFACE_META V: 16 I: 30 planar
[4850]4501{
4502        shader textures/unicolored/ZZZ_white
[4867]4503        lightmapAxis ( 1.000000 0.000000 0.000000 )
4504}
4505
[4884]4506748 // SURFACE_META V: 16 I: 30 planar
[4867]4507{
4508        shader textures/unicolored/ZZZ_white
4509        lightmapAxis ( 1.000000 0.000000 0.000000 )
4510}
4511
[4884]4512749 // SURFACE_META V: 13 I: 24 planar
[4867]4513{
4514        shader textures/unicolored/ZZZ_white
4515        lightmapAxis ( 1.000000 0.000000 0.000000 )
4516}
4517
[4884]4518750 // SURFACE_META V: 16 I: 30 planar
[4867]4519{
4520        shader textures/unicolored/ZZZ_white
4521        lightmapAxis ( 1.000000 0.000000 0.000000 )
4522}
4523
[4884]4524751 // SURFACE_META V: 4 I: 6 planar
[4867]4525{
4526        shader textures/unicolored/ZZZ_white
4527        lightmapAxis ( 1.000000 0.000000 0.000000 )
4528}
4529
[4884]4530752 // SURFACE_META V: 4 I: 6 planar
[4867]4531{
4532        shader textures/unicolored/ZZZ_white
4533        lightmapAxis ( 1.000000 0.000000 0.000000 )
4534}
4535
[4884]4536753 // SURFACE_META V: 4 I: 6 planar
[4867]4537{
4538        shader textures/unicolored/ZZZ_white
4539        lightmapAxis ( 1.000000 0.000000 0.000000 )
4540}
4541
[4884]4542754 // SURFACE_META V: 4 I: 6 planar
[4867]4543{
4544        shader textures/unicolored/ZZZ_white
4545        lightmapAxis ( 1.000000 0.000000 0.000000 )
4546}
4547
[4884]4548755 // SURFACE_META V: 4 I: 6 planar
[4867]4549{
4550        shader textures/unicolored/ZZZ_white
[4850]4551        lightmapAxis ( 0.000000 1.000000 0.000000 )
4552}
4553
[4884]4554756 // SURFACE_META V: 4 I: 6 planar
[4850]4555{
4556        shader textures/unicolored/ZZZ_white
[4867]4557        lightmapAxis ( 0.000000 1.000000 0.000000 )
4558}
4559
[4884]4560757 // SURFACE_META V: 4 I: 6 planar
[4867]4561{
4562        shader textures/unicolored/ZZZ_white
4563        lightmapAxis ( 0.000000 1.000000 0.000000 )
4564}
4565
[4884]4566758 // SURFACE_META V: 4 I: 6 planar
[4867]4567{
4568        shader textures/unicolored/ZZZ_white
4569        lightmapAxis ( 0.000000 1.000000 0.000000 )
4570}
4571
[4884]4572759 // SURFACE_META V: 4 I: 6 planar
[4867]4573{
4574        shader textures/unicolored/ZZZ_white
4575        lightmapAxis ( 0.000000 1.000000 0.000000 )
4576}
4577
[4884]4578760 // SURFACE_META V: 4 I: 6 planar
[4867]4579{
4580        shader textures/unicolored/ZZZ_white
4581        lightmapAxis ( 0.000000 1.000000 0.000000 )
4582}
4583
[4884]4584761 // SURFACE_META V: 4 I: 6 planar
[4867]4585{
4586        shader textures/unicolored/ZZZ_white
[4850]4587        lightmapAxis ( 0.000000 0.000000 1.000000 )
4588}
4589
[4884]4590762 // SURFACE_META V: 4 I: 6 planar
[4850]4591{
4592        shader textures/unicolored/ZZZ_white
[4867]4593        lightmapAxis ( 0.000000 1.000000 0.000000 )
4594}
4595
[4884]4596763 // SURFACE_META V: 4 I: 6 planar
[4867]4597{
4598        shader textures/unicolored/ZZZ_white
4599        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4600}
4601
[4884]4602764 // SURFACE_META V: 4 I: 6 planar
[4867]4603{
4604        shader textures/unicolored/ZZZ_white
4605        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4606}
4607
[4884]4608765 // SURFACE_META V: 4 I: 6 planar
[4867]4609{
4610        shader textures/unicolored/ZZZ_white
4611        lightmapAxis ( 0.000000 1.000000 0.000000 )
4612}
4613
[4884]4614766 // SURFACE_META V: 4 I: 6 planar
[4867]4615{
4616        shader textures/unicolored/ZZZ_white
4617        lightmapAxis ( 0.000000 1.000000 0.000000 )
4618}
4619
[4884]4620767 // SURFACE_META V: 4 I: 6 planar
[4867]4621{
4622        shader textures/unicolored/ZZZ_white
4623        lightmapAxis ( 0.000000 0.000000 1.000000 )
4624}
4625
[4884]4626768 // SURFACE_META V: 4 I: 6 planar
[4867]4627{
4628        shader textures/unicolored/ZZZ_white
4629        lightmapAxis ( 0.000000 1.000000 0.000000 )
4630}
4631
[4884]4632769 // SURFACE_META V: 4 I: 6 planar
[4867]4633{
4634        shader textures/unicolored/ZZZ_white
4635        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4636}
4637
[4884]4638770 // SURFACE_META V: 4 I: 6 planar
[4867]4639{
4640        shader textures/unicolored/ZZZ_white
4641        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4642}
4643
[4884]4644771 // SURFACE_META V: 4 I: 6 planar
[4867]4645{
4646        shader textures/unicolored/ZZZ_white
4647        lightmapAxis ( 0.000000 0.000000 1.000000 )
4648}
4649
[4884]4650772 // SURFACE_META V: 4 I: 6 planar
[4867]4651{
4652        shader textures/unicolored/ZZZ_white
4653        lightmapAxis ( 0.000000 1.000000 0.000000 )
4654}
4655
[4884]4656773 // SURFACE_META V: 4 I: 6 planar
[4867]4657{
4658        shader textures/unicolored/ZZZ_white
4659        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4660}
4661
[4884]4662774 // SURFACE_META V: 4 I: 6 planar
[4867]4663{
4664        shader textures/unicolored/ZZZ_white
4665        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4666}
4667
[4884]4668775 // SURFACE_META V: 4 I: 6 planar
[4867]4669{
4670        shader textures/unicolored/ZZZ_white
4671        lightmapAxis ( 0.000000 1.000000 0.000000 )
4672}
4673
[4884]4674776 // SURFACE_META V: 4 I: 6 planar
[4867]4675{
4676        shader textures/unicolored/ZZZ_white
4677        lightmapAxis ( 0.000000 0.000000 1.000000 )
4678}
4679
[4884]4680777 // SURFACE_META V: 4 I: 6 planar
[4867]4681{
4682        shader textures/unicolored/ZZZ_white
4683        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4684}
4685
[4884]4686778 // SURFACE_META V: 4 I: 6 planar
[4867]4687{
4688        shader textures/unicolored/ZZZ_white
4689        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4690}
4691
[4884]4692779 // SURFACE_META V: 4 I: 6 planar
[4867]4693{
4694        shader textures/unicolored/ZZZ_white
4695        lightmapAxis ( 0.000000 0.000000 1.000000 )
4696}
4697
[4884]4698780 // SURFACE_META V: 4 I: 6 planar
[4867]4699{
4700        shader textures/unicolored/ZZZ_white
4701        lightmapAxis ( 0.000000 1.000000 0.000000 )
4702}
4703
[4884]4704781 // SURFACE_META V: 4 I: 6 planar
[4867]4705{
4706        shader textures/unicolored/ZZZ_white
4707        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4708}
4709
[4884]4710782 // SURFACE_META V: 4 I: 6 planar
[4867]4711{
4712        shader textures/unicolored/ZZZ_white
4713        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4714}
4715
[4884]4716783 // SURFACE_META V: 4 I: 6 planar
[4867]4717{
4718        shader textures/unicolored/ZZZ_white
4719        lightmapAxis ( 0.000000 1.000000 0.000000 )
4720}
4721
[4884]4722784 // SURFACE_META V: 4 I: 6 planar
[4867]4723{
4724        shader textures/unicolored/ZZZ_white
4725        lightmapAxis ( 0.000000 0.000000 1.000000 )
4726}
4727
[4884]4728785 // SURFACE_META V: 4 I: 6 planar
[4867]4729{
4730        shader textures/unicolored/ZZZ_white
4731        lightmapAxis ( 0.000000 1.000000 0.000000 )
4732}
4733
[4884]4734786 // SURFACE_META V: 4 I: 6 planar
[4867]4735{
4736        shader textures/unicolored/ZZZ_white
4737        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4738}
4739
[4884]4740787 // SURFACE_META V: 4 I: 6 planar
[4867]4741{
4742        shader textures/unicolored/ZZZ_white
4743        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4744}
4745
[4884]4746788 // SURFACE_META V: 4 I: 6 planar
[4867]4747{
4748        shader textures/unicolored/ZZZ_white
4749        lightmapAxis ( 0.000000 1.000000 0.000000 )
4750}
4751
[4884]4752789 // SURFACE_META V: 4 I: 6 planar
[4867]4753{
4754        shader textures/unicolored/ZZZ_white
4755        lightmapAxis ( 0.000000 0.000000 1.000000 )
4756}
4757
[4884]4758790 // SURFACE_META V: 4 I: 6 planar
[4867]4759{
4760        shader textures/unicolored/ZZZ_white
4761        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4762}
4763
[4884]4764791 // SURFACE_META V: 4 I: 6 planar
[4867]4765{
4766        shader textures/unicolored/ZZZ_white
4767        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4768}
4769
[4884]4770792 // SURFACE_META V: 4 I: 6 planar
[4867]4771{
4772        shader textures/unicolored/ZZZ_white
4773        lightmapAxis ( 0.000000 0.000000 1.000000 )
4774}
4775
[4884]4776793 // SURFACE_META V: 4 I: 6 planar
[4867]4777{
4778        shader textures/unicolored/ZZZ_white
4779        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4780}
4781
[4884]4782794 // SURFACE_META V: 4 I: 6 planar
[4867]4783{
4784        shader textures/unicolored/ZZZ_white
4785        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4786}
4787
[4884]4788795 // SURFACE_META V: 4 I: 6 planar
[4867]4789{
4790        shader textures/unicolored/ZZZ_white
4791        lightmapAxis ( 0.000000 1.000000 0.000000 )
4792}
4793
[4884]4794796 // SURFACE_META V: 4 I: 6 planar
[4867]4795{
4796        shader textures/unicolored/ZZZ_white
4797        lightmapAxis ( 0.000000 0.000000 1.000000 )
4798}
4799
[4884]4800797 // SURFACE_META V: 4 I: 6 planar
[4867]4801{
4802        shader textures/unicolored/ZZZ_white
4803        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4804}
4805
[4884]4806798 // SURFACE_META V: 4 I: 6 planar
[4867]4807{
4808        shader textures/unicolored/ZZZ_white
4809        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4810}
4811
[4884]4812799 // SURFACE_META V: 4 I: 6 planar
[4867]4813{
4814        shader textures/unicolored/ZZZ_white
4815        lightmapAxis ( 0.000000 0.000000 1.000000 )
4816}
4817
[4884]4818800 // SURFACE_META V: 4 I: 6 planar
[4867]4819{
4820        shader textures/unicolored/ZZZ_white
4821        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4822}
4823
[4884]4824801 // SURFACE_META V: 4 I: 6 planar
[4867]4825{
4826        shader textures/unicolored/ZZZ_white
4827        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4828}
4829
[4884]4830802 // SURFACE_META V: 4 I: 6 planar
[4867]4831{
4832        shader textures/unicolored/ZZZ_white
4833        lightmapAxis ( 0.000000 0.000000 1.000000 )
4834}
4835
[4884]4836803 // SURFACE_META V: 4 I: 6 planar
[4867]4837{
4838        shader textures/unicolored/ZZZ_white
4839        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4840}
4841
[4884]4842804 // SURFACE_META V: 4 I: 6 planar
[4867]4843{
4844        shader textures/unicolored/ZZZ_white
4845        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4846}
4847
[4884]4848805 // SURFACE_META V: 4 I: 6 planar
[4867]4849{
4850        shader textures/unicolored/ZZZ_white
4851        lightmapAxis ( 0.000000 0.000000 1.000000 )
4852}
4853
[4884]4854806 // SURFACE_META V: 4 I: 6 planar
[4867]4855{
4856        shader textures/unicolored/ZZZ_white
4857        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4858}
4859
[4884]4860807 // SURFACE_META V: 4 I: 6 planar
[4867]4861{
4862        shader textures/unicolored/ZZZ_white
4863        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4864}
4865
[4884]4866808 // SURFACE_META V: 4 I: 6 planar
[4867]4867{
4868        shader textures/unicolored/ZZZ_white
4869        lightmapAxis ( 0.000000 0.000000 1.000000 )
4870}
4871
[4884]4872809 // SURFACE_META V: 4 I: 6 planar
[4867]4873{
4874        shader textures/unicolored/ZZZ_white
4875        lightmapAxis ( 0.000000 1.000000 0.000000 )
4876}
4877
[4884]4878810 // SURFACE_META V: 4 I: 6 planar
[4867]4879{
4880        shader textures/unicolored/ZZZ_white
4881        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4882}
4883
[4884]4884811 // SURFACE_META V: 4 I: 6 planar
[4867]4885{
4886        shader textures/unicolored/ZZZ_white
4887        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4888}
4889
[4884]4890812 // SURFACE_META V: 4 I: 6 planar
[4867]4891{
4892        shader textures/unicolored/ZZZ_white
4893        lightmapAxis ( 0.000000 0.000000 1.000000 )
4894}
4895
[4884]4896813 // SURFACE_META V: 4 I: 6 planar
[4867]4897{
4898        shader textures/unicolored/ZZZ_white
4899        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4900}
4901
[4884]4902814 // SURFACE_META V: 4 I: 6 planar
[4867]4903{
4904        shader textures/unicolored/ZZZ_white
4905        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4906}
4907
[4884]4908815 // SURFACE_META V: 4 I: 6 planar
[4867]4909{
4910        shader textures/unicolored/ZZZ_white
4911        lightmapAxis ( 0.000000 0.000000 1.000000 )
4912}
4913
[4884]4914816 // SURFACE_META V: 4 I: 6 planar
[4867]4915{
4916        shader textures/unicolored/ZZZ_white
4917        lightmapAxis ( 0.000000 1.000000 0.000000 )
4918}
4919
[4884]4920817 // SURFACE_META V: 4 I: 6 planar
[4867]4921{
4922        shader textures/unicolored/ZZZ_white
4923        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4924}
4925
[4884]4926818 // SURFACE_META V: 4 I: 6 planar
[4867]4927{
4928        shader textures/unicolored/ZZZ_white
4929        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4930}
4931
[4884]4932819 // SURFACE_META V: 4 I: 6 planar
[4867]4933{
4934        shader textures/unicolored/ZZZ_white
4935        lightmapAxis ( 0.000000 0.000000 1.000000 )
4936}
4937
[4884]4938820 // SURFACE_META V: 4 I: 6 planar
[4867]4939{
4940        shader textures/unicolored/ZZZ_white
4941        lightmapAxis ( 0.000000 -1.000000 0.000000 )
4942}
4943
[4884]4944821 // SURFACE_META V: 4 I: 6 planar
[4867]4945{
4946        shader textures/unicolored/ZZZ_white
4947        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4948}
4949
[4884]4950822 // SURFACE_META V: 4 I: 6 planar
[4867]4951{
4952        shader textures/unicolored/ZZZ_white
4953        lightmapAxis ( 0.000000 0.000000 1.000000 )
4954}
4955
[4884]4956823 // SURFACE_META V: 4 I: 6 planar
[4867]4957{
4958        shader textures/unicolored/ZZZ_white
4959        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4960}
4961
[4884]4962824 // SURFACE_META V: 4 I: 6 planar
[4867]4963{
4964        shader textures/unicolored/ZZZ_white
4965        lightmapAxis ( 0.000000 0.000000 1.000000 )
4966}
4967
[4884]4968825 // SURFACE_META V: 4 I: 6 planar
[4867]4969{
4970        shader textures/unicolored/ZZZ_white
4971        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4972}
4973
[4884]4974826 // SURFACE_META V: 4 I: 6 planar
[4867]4975{
4976        shader textures/unicolored/ZZZ_white
4977        lightmapAxis ( 0.000000 0.000000 1.000000 )
4978}
4979
[4884]4980827 // SURFACE_META V: 4 I: 6 planar
[4867]4981{
4982        shader textures/unicolored/ZZZ_white
4983        lightmapAxis ( 0.000000 0.000000 -1.000000 )
4984}
4985
[4884]4986828 // SURFACE_META V: 4 I: 6 planar
[4867]4987{
4988        shader textures/unicolored/ZZZ_white
4989        lightmapAxis ( 0.000000 1.000000 0.000000 )
4990}
4991
[4884]4992829 // SURFACE_META V: 4 I: 6 planar
[4867]4993{
4994        shader textures/unicolored/ZZZ_white
4995        lightmapAxis ( 0.000000 1.000000 0.000000 )
4996}
4997
[4884]4998830 // SURFACE_META V: 4 I: 6 planar
[4867]4999{
5000        shader textures/unicolored/ZZZ_white
5001        lightmapAxis ( 0.000000 1.000000 0.000000 )
5002}
5003
[4884]5004831 // SURFACE_META V: 4 I: 6 planar
[4867]5005{
5006        shader textures/unicolored/ZZZ_white
5007        lightmapAxis ( 0.000000 1.000000 0.000000 )
5008}
5009
[4884]5010832 // SURFACE_META V: 4 I: 6 planar
[4867]5011{
5012        shader textures/unicolored/ZZZ_white
5013        lightmapAxis ( 0.000000 0.000000 1.000000 )
5014}
5015
[4884]5016833 // SURFACE_META V: 4 I: 6 planar
[4867]5017{
5018        shader textures/unicolored/ZZZ_white
5019        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5020}
5021
[4884]5022834 // SURFACE_META V: 4 I: 6 planar
[4867]5023{
5024        shader textures/unicolored/ZZZ_white
5025        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5026}
5027
[4884]5028835 // SURFACE_META V: 4 I: 6 planar
[4867]5029{
5030        shader textures/unicolored/ZZZ_white
5031        lightmapAxis ( 0.000000 0.000000 1.000000 )
5032}
5033
[4884]5034836 // SURFACE_META V: 4 I: 6 planar
[4867]5035{
5036        shader textures/unicolored/ZZZ_white
5037        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5038}
5039
[4884]5040837 // SURFACE_META V: 4 I: 6 planar
[4867]5041{
5042        shader textures/unicolored/ZZZ_white
5043        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5044}
5045
[4884]5046838 // SURFACE_META V: 4 I: 6 planar
[4867]5047{
5048        shader textures/unicolored/ZZZ_white
5049        lightmapAxis ( 0.000000 0.000000 1.000000 )
5050}
5051
[4884]5052839 // SURFACE_META V: 4 I: 6 planar
[4867]5053{
5054        shader textures/unicolored/ZZZ_white
5055        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5056}
5057
[4884]5058840 // SURFACE_META V: 4 I: 6 planar
[4867]5059{
5060        shader textures/unicolored/ZZZ_white
5061        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5062}
5063
[4884]5064841 // SURFACE_META V: 4 I: 6 planar
[4867]5065{
5066        shader textures/unicolored/ZZZ_white
5067        lightmapAxis ( 0.000000 0.000000 1.000000 )
5068}
5069
[4884]5070842 // SURFACE_META V: 4 I: 6 planar
[4867]5071{
5072        shader textures/unicolored/ZZZ_white
5073        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5074}
5075
[4884]5076843 // SURFACE_META V: 4 I: 6 planar
[4867]5077{
5078        shader textures/unicolored/ZZZ_white
5079        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5080}
5081
[4884]5082844 // SURFACE_META V: 4 I: 6 planar
[4867]5083{
5084        shader textures/unicolored/ZZZ_white
5085        lightmapAxis ( 0.000000 1.000000 0.000000 )
5086}
5087
[4884]5088845 // SURFACE_META V: 4 I: 6 planar
[4867]5089{
5090        shader textures/unicolored/ZZZ_white
5091        lightmapAxis ( 0.000000 1.000000 0.000000 )
5092}
5093
[4884]5094846 // SURFACE_META V: 4 I: 6 planar
[4867]5095{
5096        shader textures/unicolored/ZZZ_white
5097        lightmapAxis ( 0.000000 1.000000 0.000000 )
5098}
5099
[4884]5100847 // SURFACE_META V: 4 I: 6 planar
[4867]5101{
5102        shader textures/unicolored/ZZZ_white
5103        lightmapAxis ( 0.000000 1.000000 0.000000 )
5104}
5105
[4884]5106848 // SURFACE_META V: 4 I: 6 planar
[4867]5107{
5108        shader textures/unicolored/ZZZ_white
5109        lightmapAxis ( 0.000000 0.000000 1.000000 )
5110}
5111
[4884]5112849 // SURFACE_META V: 4 I: 6 planar
[4867]5113{
5114        shader textures/unicolored/ZZZ_white
5115        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5116}
5117
[4884]5118850 // SURFACE_META V: 4 I: 6 planar
[4867]5119{
5120        shader textures/unicolored/ZZZ_white
5121        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5122}
5123
[4884]5124851 // SURFACE_META V: 4 I: 6 planar
[4867]5125{
5126        shader textures/unicolored/ZZZ_white
5127        lightmapAxis ( 0.000000 0.000000 1.000000 )
5128}
5129
[4884]5130852 // SURFACE_META V: 4 I: 6 planar
[4867]5131{
5132        shader textures/unicolored/ZZZ_white
5133        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5134}
5135
[4884]5136853 // SURFACE_META V: 4 I: 6 planar
[4867]5137{
5138        shader textures/unicolored/ZZZ_white
5139        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5140}
5141
[4884]5142854 // SURFACE_META V: 4 I: 6 planar
[4867]5143{
5144        shader textures/unicolored/ZZZ_white
5145        lightmapAxis ( 0.000000 0.000000 1.000000 )
5146}
5147
[4884]5148855 // SURFACE_META V: 4 I: 6 planar
[4867]5149{
5150        shader textures/unicolored/ZZZ_white
5151        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5152}
5153
[4884]5154856 // SURFACE_META V: 4 I: 6 planar
[4867]5155{
5156        shader textures/unicolored/ZZZ_white
5157        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5158}
5159
[4884]5160857 // SURFACE_META V: 4 I: 6 planar
[4867]5161{
5162        shader textures/unicolored/ZZZ_white
5163        lightmapAxis ( 0.000000 0.000000 1.000000 )
5164}
5165
[4884]5166858 // SURFACE_META V: 4 I: 6 planar
[4867]5167{
5168        shader textures/unicolored/ZZZ_white
5169        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5170}
5171
[4884]5172859 // SURFACE_META V: 4 I: 6 planar
[4867]5173{
5174        shader textures/unicolored/ZZZ_white
5175        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5176}
5177
[4884]5178860 // SURFACE_META V: 4 I: 6 planar
[4867]5179{
5180        shader textures/unicolored/ZZZ_white
5181        lightmapAxis ( 1.000000 0.000000 0.000000 )
5182}
5183
[4884]5184861 // SURFACE_META V: 4 I: 6 planar
[4867]5185{
5186        shader textures/unicolored/ZZZ_white
5187        lightmapAxis ( 0.000000 1.000000 0.000000 )
5188}
5189
[4884]5190862 // SURFACE_META V: 4 I: 6 planar
[4867]5191{
5192        shader textures/unicolored/ZZZ_white
5193        lightmapAxis ( 0.000000 0.000000 1.000000 )
5194}
5195
[4884]5196863 // SURFACE_META V: 4 I: 6 planar
[4867]5197{
5198        shader textures/unicolored/ZZZ_white
[4850]5199        lightmapAxis ( -1.000000 0.000000 0.000000 )
5200}
5201
[4884]5202864 // SURFACE_META V: 4 I: 6 planar
[4850]5203{
5204        shader textures/unicolored/ZZZ_white
5205        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5206}
5207
[4884]5208865 // SURFACE_META V: 4 I: 6 planar
[4850]5209{
5210        shader textures/unicolored/ZZZ_white
5211        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5212}
5213
[4884]5214866 // SURFACE_META V: 4 I: 6 planar
[4850]5215{
5216        shader textures/unicolored/ZZZ_white
[4867]5217        lightmapAxis ( 0.000000 1.000000 0.000000 )
5218}
5219
[4884]5220867 // SURFACE_META V: 4 I: 6 planar
[4867]5221{
5222        shader textures/unicolored/ZZZ_white
5223        lightmapAxis ( -1.000000 0.000000 0.000000 )
5224}
5225
[4884]5226868 // SURFACE_META V: 4 I: 6 planar
[4867]5227{
5228        shader textures/unicolored/ZZZ_white
5229        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5230}
5231
[4884]5232869 // SURFACE_META V: 4 I: 6 planar
[4867]5233{
5234        shader textures/unicolored/ZZZ_white
5235        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5236}
5237
[4884]5238870 // SURFACE_META V: 4 I: 6 planar
[4867]5239{
5240        shader textures/unicolored/ZZZ_white
[4850]5241        lightmapAxis ( 1.000000 0.000000 0.000000 )
5242}
5243
[4884]5244871 // SURFACE_META V: 4 I: 6 planar
[4850]5245{
5246        shader textures/unicolored/ZZZ_white
5247        lightmapAxis ( 0.000000 1.000000 0.000000 )
5248}
5249
[4884]5250872 // SURFACE_META V: 4 I: 6 planar
[4850]5251{
5252        shader textures/unicolored/ZZZ_white
5253        lightmapAxis ( -1.000000 0.000000 0.000000 )
5254}
5255
[4884]5256873 // SURFACE_META V: 4 I: 6 planar
[4850]5257{
5258        shader textures/unicolored/ZZZ_white
5259        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5260}
5261
[4884]5262874 // SURFACE_META V: 4 I: 6 planar
[4850]5263{
5264        shader textures/unicolored/ZZZ_white
5265        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5266}
5267
[4884]5268875 // SURFACE_META V: 4 I: 6 planar
[4850]5269{
5270        shader textures/unicolored/greenlight1_darker
5271        lightmapAxis ( 1.000000 0.000000 0.000000 )
5272}
5273
[4884]5274876 // SURFACE_META V: 4 I: 6 planar
[4850]5275{
5276        shader textures/unicolored/greenlight1_darker
5277        lightmapAxis ( -1.000000 0.000000 0.000000 )
5278}
5279
[4884]5280877 // SURFACE_META V: 4 I: 6 planar
[4850]5281{
5282        shader textures/unicolored/greenlight1_darker
5283        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5284}
5285
[4884]5286878 // SURFACE_META V: 4 I: 6 planar
[4850]5287{
5288        shader textures/unicolored/greenlight1_darker
5289        lightmapAxis ( 1.000000 0.000000 0.000000 )
5290}
5291
[4884]5292879 // SURFACE_META V: 4 I: 6 planar
[4850]5293{
5294        shader textures/unicolored/greenlight1_darker
5295        lightmapAxis ( -1.000000 0.000000 0.000000 )
5296}
5297
[4884]5298880 // SURFACE_META V: 4 I: 6 planar
[4850]5299{
5300        shader textures/unicolored/greenlight1_darker
5301        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5302}
5303
[4884]5304881 // SURFACE_META V: 4 I: 6 planar
[4850]5305{
5306        shader textures/unicolored/greenlight1_darker
5307        lightmapAxis ( 1.000000 0.000000 0.000000 )
5308}
5309
[4884]5310882 // SURFACE_META V: 4 I: 6 planar
[4850]5311{
5312        shader textures/unicolored/greenlight1_darker
5313        lightmapAxis ( 0.000000 1.000000 0.000000 )
5314}
5315
[4884]5316883 // SURFACE_META V: 4 I: 6 planar
[4850]5317{
5318        shader textures/unicolored/greenlight1_darker
5319        lightmapAxis ( -1.000000 0.000000 0.000000 )
5320}
5321
[4884]5322884 // SURFACE_META V: 4 I: 6 planar
[4850]5323{
5324        shader textures/unicolored/greenlight1_darker
5325        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5326}
5327
[4884]5328885 // SURFACE_META V: 4 I: 6 planar
[4850]5329{
5330        shader textures/moonstation/table
5331        lightmapAxis ( 0.000000 0.000000 1.000000 )
5332}
5333
[4884]5334886 // SURFACE_META V: 4 I: 6 planar
[4850]5335{
5336        shader textures/moonstation/table
5337        lightmapAxis ( 0.000000 0.000000 1.000000 )
5338}
5339
[4884]5340887 // SURFACE_META V: 4 I: 6 planar
[4850]5341{
5342        shader textures/spacestation1/blanket
5343        lightmapAxis ( 0.000000 0.000000 1.000000 )
5344}
5345
[4884]5346888 // SURFACE_META V: 4 I: 6 planar
[4850]5347{
5348        shader textures/spacestation1/blanket
5349        lightmapAxis ( 0.000000 0.000000 1.000000 )
5350}
5351
[4884]5352889 // SURFACE_META V: 4 I: 6 planar
[4850]5353{
5354        shader textures/spacestation1/blanket
5355        lightmapAxis ( 0.000000 0.000000 1.000000 )
5356}
5357
[4884]5358890 // SURFACE_META V: 4 I: 6 planar
[4850]5359{
5360        shader textures/spacestation1/blanket
5361        lightmapAxis ( 0.000000 0.000000 1.000000 )
5362}
5363
[4884]5364891 // SURFACE_META V: 4 I: 6 planar
[4850]5365{
5366        shader textures/spacestation1/blanket
5367        lightmapAxis ( 0.000000 0.000000 1.000000 )
5368}
5369
[4884]5370892 // SURFACE_META V: 4 I: 6 planar
[4850]5371{
5372        shader textures/spacestation1/blanket
5373        lightmapAxis ( 0.000000 0.000000 1.000000 )
5374}
5375
[4884]5376893 // SURFACE_META V: 4 I: 6 planar
[4850]5377{
5378        shader textures/metal/mtl_pipeswll
5379        lightmapAxis ( 1.000000 0.000000 0.000000 )
5380}
5381
[4884]5382894 // SURFACE_META V: 4 I: 6 planar
[4850]5383{
5384        shader textures/metal/mtl_pipeswll
5385        lightmapAxis ( 1.000000 0.000000 0.000000 )
5386}
5387
[4884]5388895 // SURFACE_META V: 4 I: 6 planar
[4850]5389{
5390        shader textures/metal/mtl_pipeswll
[4867]5391        lightmapAxis ( 1.000000 0.000000 0.000000 )
5392}
5393
[4884]5394896 // SURFACE_META V: 4 I: 6 planar
[4867]5395{
5396        shader textures/metal/mtl_pipeswll
5397        lightmapAxis ( 1.000000 0.000000 0.000000 )
5398}
5399
[4884]5400897 // SURFACE_META V: 4 I: 6 planar
[4867]5401{
5402        shader textures/metal/mtl_pipeswll
[4850]5403        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5404}
5405
[4884]5406898 // SURFACE_META V: 4 I: 6 planar
[4850]5407{
5408        shader textures/metal/mtl_pipeswll
[4867]5409        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5410}
5411
[4884]5412899 // SURFACE_META V: 4 I: 6 planar
[4867]5413{
5414        shader textures/metal/mtl_pipeswll
[4850]5415        lightmapAxis ( 0.000000 1.000000 0.000000 )
5416}
5417
[4884]5418900 // SURFACE_META V: 4 I: 6 planar
[4850]5419{
5420        shader textures/metal/mtl_pipeswll
5421        lightmapAxis ( 0.000000 1.000000 0.000000 )
5422}
5423
[4884]5424901 // SURFACE_META V: 4 I: 6 planar
[4850]5425{
5426        shader textures/metal/mtl_pipeswll
[4867]5427        lightmapAxis ( 0.000000 1.000000 0.000000 )
5428}
5429
[4884]5430902 // SURFACE_META V: 4 I: 6 planar
[4867]5431{
5432        shader textures/metal/mtl_pipeswll
5433        lightmapAxis ( 0.000000 1.000000 0.000000 )
5434}
5435
[4884]5436903 // SURFACE_META V: 4 I: 6 planar
[4867]5437{
5438        shader textures/metal/mtl_pipeswll
[4850]5439        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5440}
5441
[4884]5442904 // SURFACE_META V: 4 I: 6 planar
[4850]5443{
5444        shader textures/metal/mtl_pipeswll
[4867]5445        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5446}
5447
[4884]5448905 // SURFACE_META V: 4 I: 6 planar
[4867]5449{
5450        shader textures/metal/mtl_pipeswll
[4850]5451        lightmapAxis ( 1.000000 0.000000 0.000000 )
5452}
5453
[4884]5454906 // SURFACE_META V: 4 I: 6 planar
[4850]5455{
5456        shader textures/metal/mtl_pipeswll
5457        lightmapAxis ( 1.000000 0.000000 0.000000 )
5458}
5459
[4884]5460907 // SURFACE_META V: 4 I: 6 planar
[4850]5461{
5462        shader textures/metal/mtl_pipeswll
[4867]5463        lightmapAxis ( 1.000000 0.000000 0.000000 )
5464}
5465
[4884]5466908 // SURFACE_META V: 4 I: 6 planar
[4867]5467{
5468        shader textures/metal/mtl_pipeswll
5469        lightmapAxis ( 1.000000 0.000000 0.000000 )
5470}
5471
[4884]5472909 // SURFACE_META V: 4 I: 6 planar
[4867]5473{
5474        shader textures/metal/mtl_pipeswll
[4850]5475        lightmapAxis ( 0.000000 1.000000 0.000000 )
5476}
5477
[4884]5478910 // SURFACE_META V: 4 I: 6 planar
[4850]5479{
5480        shader textures/metal/mtl_pipeswll
[4867]5481        lightmapAxis ( 0.000000 1.000000 0.000000 )
5482}
5483
[4884]5484911 // SURFACE_META V: 4 I: 6 planar
[4867]5485{
5486        shader textures/metal/mtl_pipeswll
[4850]5487        lightmapAxis ( -1.000000 0.000000 0.000000 )
5488}
5489
[4884]5490912 // SURFACE_META V: 4 I: 6 planar
[4850]5491{
5492        shader textures/metal/mtl_pipeswll
5493        lightmapAxis ( -1.000000 0.000000 0.000000 )
5494}
5495
[4884]5496913 // SURFACE_META V: 4 I: 6 planar
[4850]5497{
5498        shader textures/metal/mtl_pipeswll
[4867]5499        lightmapAxis ( -1.000000 0.000000 0.000000 )
5500}
5501
[4884]5502914 // SURFACE_META V: 4 I: 6 planar
[4867]5503{
5504        shader textures/metal/mtl_pipeswll
[4850]5505        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5506}
5507
[4884]5508915 // SURFACE_META V: 4 I: 6 planar
[4850]5509{
5510        shader textures/metal/mtl_pipeswll
[4867]5511        lightmapAxis ( -1.000000 0.000000 0.000000 )
5512}
5513
[4884]5514916 // SURFACE_META V: 4 I: 6 planar
[4867]5515{
5516        shader textures/metal/mtl_pipeswll
5517        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5518}
5519
[4884]5520917 // SURFACE_META V: 4 I: 6 planar
[4867]5521{
5522        shader textures/metal/mtl_pipeswll
[4850]5523        lightmapAxis ( 1.000000 0.000000 0.000000 )
5524}
5525
[4884]5526918 // SURFACE_META V: 4 I: 6 planar
[4850]5527{
5528        shader textures/metal/mtl_pipeswll
5529        lightmapAxis ( 1.000000 0.000000 0.000000 )
5530}
5531
[4884]5532919 // SURFACE_META V: 4 I: 6 planar
[4850]5533{
5534        shader textures/metal/mtl_pipeswll
[4867]5535        lightmapAxis ( 1.000000 0.000000 0.000000 )
5536}
5537
[4884]5538920 // SURFACE_META V: 4 I: 6 planar
[4867]5539{
5540        shader textures/metal/mtl_pipeswll
5541        lightmapAxis ( 1.000000 0.000000 0.000000 )
5542}
5543
[4884]5544921 // SURFACE_META V: 4 I: 6 planar
[4867]5545{
5546        shader textures/metal/mtl_pipeswll
[4850]5547        lightmapAxis ( 0.000000 1.000000 0.000000 )
5548}
5549
[4884]5550922 // SURFACE_META V: 4 I: 6 planar
[4850]5551{
5552        shader textures/metal/mtl_pipeswll
[4867]5553        lightmapAxis ( 0.000000 1.000000 0.000000 )
5554}
5555
[4884]5556923 // SURFACE_META V: 4 I: 6 planar
[4867]5557{
5558        shader textures/metal/mtl_pipeswll
[4850]5559        lightmapAxis ( -1.000000 0.000000 0.000000 )
5560}
5561
[4884]5562924 // SURFACE_META V: 4 I: 6 planar
[4850]5563{
5564        shader textures/metal/mtl_pipeswll
5565        lightmapAxis ( -1.000000 0.000000 0.000000 )
5566}
5567
[4884]5568925 // SURFACE_META V: 4 I: 6 planar
[4850]5569{
5570        shader textures/metal/mtl_pipeswll
[4867]5571        lightmapAxis ( -1.000000 0.000000 0.000000 )
5572}
5573
[4884]5574926 // SURFACE_META V: 4 I: 6 planar
[4867]5575{
5576        shader textures/metal/mtl_pipeswll
[4850]5577        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5578}
5579
[4884]5580927 // SURFACE_META V: 4 I: 6 planar
[4850]5581{
5582        shader textures/metal/mtl_pipeswll
[4867]5583        lightmapAxis ( -1.000000 0.000000 0.000000 )
5584}
5585
[4884]5586928 // SURFACE_META V: 4 I: 6 planar
[4867]5587{
5588        shader textures/metal/mtl_pipeswll
5589        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5590}
5591
[4884]5592929 // SURFACE_META V: 4 I: 6 planar
[4867]5593{
5594        shader textures/metal/mtl_pipeswll
[4850]5595        lightmapAxis ( 0.000000 1.000000 0.000000 )
5596}
5597
[4884]5598930 // SURFACE_META V: 4 I: 6 planar
[4850]5599{
5600        shader textures/metal/mtl_pipeswll
[4867]5601        lightmapAxis ( 0.000000 1.000000 0.000000 )
5602}
5603
[4884]5604931 // SURFACE_META V: 4 I: 6 planar
[4867]5605{
5606        shader textures/metal/mtl_pipeswll
[4850]5607        lightmapAxis ( -1.000000 0.000000 0.000000 )
5608}
5609
[4884]5610932 // SURFACE_META V: 4 I: 6 planar
[4850]5611{
5612        shader textures/metal/mtl_pipeswll
5613        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5614}
5615
[4884]5616933 // SURFACE_META V: 4 I: 6 planar
[4850]5617{
5618        shader textures/metal/mtl_pipeswll
[4867]5619        lightmapAxis ( -1.000000 0.000000 0.000000 )
5620}
5621
[4884]5622934 // SURFACE_META V: 3 I: 3 planar
[4867]5623{
5624        shader textures/metal/mtl_pipeswll
5625        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5626}
5627
[4884]5628935 // SURFACE_META V: 3 I: 3 planar
[4867]5629{
5630        shader textures/metal/mtl_pipeswll
5631        lightmapAxis ( -1.000000 0.000000 0.000000 )
5632}
5633
[4884]5634936 // SURFACE_META V: 3 I: 3 planar
[4867]5635{
5636        shader textures/metal/mtl_pipeswll
5637        lightmapAxis ( -1.000000 0.000000 0.000000 )
5638}
5639
[4884]5640937 // SURFACE_META V: 4 I: 6 planar
[4867]5641{
5642        shader textures/metal/mtl_pipeswll
5643        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5644}
5645
[4884]5646938 // SURFACE_META V: 3 I: 3 planar
[4867]5647{
5648        shader textures/metal/mtl_pipeswll
5649        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5650}
5651
[4884]5652939 // SURFACE_META V: 4 I: 6 planar
[4867]5653{
5654        shader textures/metal/mtl_pipeswll
[4850]5655        lightmapAxis ( 0.000000 1.000000 0.000000 )
5656}
5657
[4884]5658940 // SURFACE_META V: 4 I: 6 planar
[4850]5659{
5660        shader textures/metal/mtl_pipeswll
[4867]5661        lightmapAxis ( 0.000000 1.000000 0.000000 )
5662}
5663
[4884]5664941 // SURFACE_META V: 3 I: 3 planar
[4867]5665{
5666        shader textures/metal/mtl_pipeswll
5667        lightmapAxis ( 0.000000 1.000000 0.000000 )
5668}
5669
[4884]5670942 // SURFACE_META V: 3 I: 3 planar
[4867]5671{
5672        shader textures/metal/mtl_pipeswll
5673        lightmapAxis ( 0.000000 1.000000 0.000000 )
5674}
5675
[4884]5676943 // SURFACE_META V: 4 I: 6 planar
[4867]5677{
5678        shader textures/metal/mtl_pipeswll
[4850]5679        lightmapAxis ( -1.000000 0.000000 0.000000 )
5680}
5681
[4884]5682944 // SURFACE_META V: 4 I: 6 planar
[4850]5683{
5684        shader textures/metal/mtl_pipeswll
5685        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5686}
5687
[4884]5688945 // SURFACE_META V: 3 I: 3 planar
[4850]5689{
[4867]5690        shader textures/metal/mtl_pipeswll
5691        lightmapAxis ( -1.000000 0.000000 0.000000 )
5692}
5693
[4884]5694946 // SURFACE_META V: 4 I: 6 planar
[4867]5695{
5696        shader textures/metal/mtl_pipeswll
5697        lightmapAxis ( -1.000000 0.000000 0.000000 )
5698}
5699
[4884]5700947 // SURFACE_META V: 3 I: 3 planar
[4867]5701{
5702        shader textures/metal/mtl_pipeswll
5703        lightmapAxis ( -1.000000 0.000000 0.000000 )
5704}
5705
[4884]5706948 // SURFACE_META V: 4 I: 6 planar
[4867]5707{
5708        shader textures/metal/mtl_pipeswll
5709        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5710}
5711
[4884]5712949 // SURFACE_META V: 14 I: 24 planar
[4867]5713{
[4850]5714        shader textures/metal/e7beam01
5715        lightmapAxis ( 0.000000 0.000000 1.000000 )
5716}
5717
[4884]5718950 // SURFACE_META V: 4 I: 6 planar
[4850]5719{
5720        shader textures/metal/e7beam01
5721        lightmapAxis ( 1.000000 0.000000 0.000000 )
5722}
5723
[4884]5724951 // SURFACE_META V: 4 I: 6 planar
[4850]5725{
5726        shader textures/metal/e7beam01
5727        lightmapAxis ( 1.000000 0.000000 0.000000 )
5728}
5729
[4884]5730952 // SURFACE_META V: 4 I: 6 planar
[4850]5731{
5732        shader textures/metal/e7beam01
5733        lightmapAxis ( 1.000000 0.000000 0.000000 )
5734}
5735
[4884]5736953 // SURFACE_META V: 4 I: 6 planar
[4850]5737{
5738        shader textures/metal/e7beam01
5739        lightmapAxis ( 0.000000 1.000000 0.000000 )
5740}
5741
[4884]5742954 // SURFACE_META V: 4 I: 6 planar
[4850]5743{
5744        shader textures/metal/e7beam01
5745        lightmapAxis ( 0.000000 0.000000 1.000000 )
5746}
5747
[4884]5748955 // SURFACE_META V: 4 I: 6 planar
[4850]5749{
5750        shader textures/metal/e7beam01
5751        lightmapAxis ( -1.000000 0.000000 0.000000 )
5752}
5753
[4884]5754956 // SURFACE_META V: 4 I: 6 planar
[4850]5755{
5756        shader textures/metal/e7beam01
5757        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5758}
5759
[4884]5760957 // SURFACE_META V: 4 I: 6 planar
[4850]5761{
5762        shader textures/metal/e7beam01
5763        lightmapAxis ( 0.000000 1.000000 0.000000 )
5764}
5765
[4884]5766958 // SURFACE_META V: 4 I: 6 planar
[4850]5767{
5768        shader textures/metal/e7beam01
5769        lightmapAxis ( 0.000000 0.000000 1.000000 )
5770}
5771
[4884]5772959 // SURFACE_META V: 4 I: 6 planar
[4850]5773{
5774        shader textures/metal/e7beam01
5775        lightmapAxis ( -1.000000 0.000000 0.000000 )
5776}
5777
[4884]5778960 // SURFACE_META V: 4 I: 6 planar
[4850]5779{
5780        shader textures/metal/e7beam01
5781        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5782}
5783
[4884]5784961 // SURFACE_META V: 4 I: 6 planar
[4850]5785{
5786        shader textures/metal/e7beam01
5787        lightmapAxis ( 0.000000 1.000000 0.000000 )
5788}
5789
[4884]5790962 // SURFACE_META V: 4 I: 6 planar
[4850]5791{
5792        shader textures/metal/e7beam01
5793        lightmapAxis ( 0.000000 0.000000 1.000000 )
5794}
5795
[4884]5796963 // SURFACE_META V: 4 I: 6 planar
[4850]5797{
5798        shader textures/metal/e7beam01
5799        lightmapAxis ( -1.000000 0.000000 0.000000 )
5800}
5801
[4884]5802964 // SURFACE_META V: 4 I: 6 planar
[4850]5803{
5804        shader textures/metal/e7beam01
5805        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5806}
5807
[4884]5808965 // SURFACE_META V: 4 I: 6 planar
[4850]5809{
5810        shader textures/metal/e7beam01
5811        lightmapAxis ( -1.000000 0.000000 0.000000 )
5812}
5813
[4884]5814966 // SURFACE_META V: 6 I: 12 planar
[4850]5815{
5816        shader textures/metal/e7beam01
5817        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5818}
5819
[4884]5820967 // SURFACE_META V: 6 I: 12 planar
[4850]5821{
5822        shader textures/metal/e7beam01
5823        lightmapAxis ( 0.000000 0.000000 1.000000 )
5824}
5825
[4884]5826968 // SURFACE_META V: 4 I: 6 planar
[4850]5827{
5828        shader textures/metal/e7beam01
5829        lightmapAxis ( 1.000000 0.000000 0.000000 )
5830}
5831
[4884]5832969 // SURFACE_META V: 6 I: 12 planar
[4850]5833{
5834        shader textures/moonstation/UCA-seal2-tex
5835        lightmapAxis ( 0.000000 1.000000 0.000000 )
5836}
5837
[4884]5838970 // SURFACE_META V: 6 I: 12 planar
[4850]5839{
5840        shader textures/moonstation/UCA-seal2-tex
5841        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5842}
5843
[4884]5844971 // SURFACE_META V: 4 I: 6 planar
[4850]5845{
5846        shader textures/unicolored/silver1_darker
[4867]5847        lightmapAxis ( 0.000000 1.000000 0.000000 )
5848}
5849
[4884]5850972 // SURFACE_META V: 5 I: 9 planar
[4867]5851{
5852        shader textures/unicolored/silver1_darker
5853        lightmapAxis ( 0.000000 0.000000 1.000000 )
5854}
5855
[4884]5856973 // SURFACE_META V: 5 I: 9 planar
[4867]5857{
5858        shader textures/unicolored/silver1_darker
5859        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5860}
5861
[4884]5862974 // SURFACE_META V: 4 I: 6 planar
[4867]5863{
5864        shader textures/unicolored/silver1_darker
[4850]5865        lightmapAxis ( 1.000000 0.000000 0.000000 )
5866}
5867
[4884]5868975 // SURFACE_META V: 4 I: 6 planar
[4850]5869{
5870        shader textures/unicolored/silver1_darker
5871        lightmapAxis ( 0.000000 1.000000 0.000000 )
5872}
5873
[4884]5874976 // SURFACE_META V: 4 I: 6 planar
[4850]5875{
5876        shader textures/unicolored/silver1_darker
5877        lightmapAxis ( 0.000000 0.000000 1.000000 )
5878}
5879
[4884]5880977 // SURFACE_META V: 4 I: 6 planar
[4850]5881{
5882        shader textures/unicolored/silver1_darker
5883        lightmapAxis ( -1.000000 0.000000 0.000000 )
5884}
5885
[4884]5886978 // SURFACE_META V: 4 I: 6 planar
[4850]5887{
5888        shader textures/unicolored/silver1_darker
5889        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5890}
5891
[4884]5892979 // SURFACE_META V: 4 I: 6 planar
[4850]5893{
5894        shader textures/unicolored/silver1_darker
5895        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5896}
5897
[4884]5898980 // SURFACE_META V: 4 I: 6 planar
[4850]5899{
5900        shader textures/unicolored/silver1_darker
[4867]5901        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5902}
5903
[4884]5904981 // SURFACE_META V: 4 I: 6 planar
[4867]5905{
5906        shader textures/unicolored/silver1_darker
[4850]5907        lightmapAxis ( 0.000000 1.000000 0.000000 )
5908}
5909
[4884]5910982 // SURFACE_META V: 4 I: 6 planar
[4850]5911{
5912        shader textures/unicolored/silver1_darker
5913        lightmapAxis ( 0.000000 1.000000 0.000000 )
5914}
5915
[4884]5916983 // SURFACE_META V: 4 I: 6 planar
[4850]5917{
5918        shader textures/unicolored/silver1_darker
5919        lightmapAxis ( 0.000000 0.000000 1.000000 )
5920}
5921
[4884]5922984 // SURFACE_META V: 4 I: 6 planar
[4850]5923{
5924        shader textures/unicolored/silver1_darker
5925        lightmapAxis ( -1.000000 0.000000 0.000000 )
5926}
5927
[4884]5928985 // SURFACE_META V: 4 I: 6 planar
[4850]5929{
5930        shader textures/unicolored/silver1_darker
5931        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5932}
5933
[4884]5934986 // SURFACE_META V: 4 I: 6 planar
[4850]5935{
5936        shader textures/unicolored/silver1_darker
5937        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5938}
5939
[4884]5940987 // SURFACE_META V: 4 I: 6 planar
[4850]5941{
5942        shader textures/unicolored/silver1_darker
5943        lightmapAxis ( 0.000000 0.000000 1.000000 )
5944}
5945
[4884]5946988 // SURFACE_META V: 4 I: 6 planar
[4850]5947{
5948        shader textures/unicolored/silver1_darker
5949        lightmapAxis ( -1.000000 0.000000 0.000000 )
5950}
5951
[4884]5952989 // SURFACE_META V: 4 I: 6 planar
[4850]5953{
5954        shader textures/unicolored/silver1_darker
5955        lightmapAxis ( 0.000000 -1.000000 0.000000 )
5956}
5957
[4884]5958990 // SURFACE_META V: 4 I: 6 planar
[4850]5959{
5960        shader textures/unicolored/silver1_darker
5961        lightmapAxis ( 0.000000 0.000000 -1.000000 )
5962}
5963
[4884]5964991 // SURFACE_META V: 4 I: 6 planar
[4850]5965{
5966        shader textures/unicolored/silver1_darker
5967        lightmapAxis ( 1.000000 0.000000 0.000000 )
5968}
5969
[4884]5970992 // SURFACE_META V: 4 I: 6 planar
[4850]5971{
5972        shader textures/unicolored/silver1_darker
5973        lightmapAxis ( 1.000000 0.000000 0.000000 )
5974}
5975
[4884]5976993 // SURFACE_META V: 4 I: 6 planar
[4850]5977{
5978        shader textures/unicolored/silver1_darker
5979        lightmapAxis ( 1.000000 0.000000 0.000000 )
5980}
5981
[4884]5982994 // SURFACE_META V: 4 I: 6 planar
[4850]5983{
5984        shader textures/unicolored/silver1_darker
5985        lightmapAxis ( 1.000000 0.000000 0.000000 )
5986}
5987
[4884]5988995 // SURFACE_META V: 4 I: 6 planar
[4850]5989{
5990        shader textures/unicolored/silver1_darker
5991        lightmapAxis ( 1.000000 0.000000 0.000000 )
5992}
5993
[4884]5994996 // SURFACE_META V: 4 I: 6 planar
[4850]5995{
5996        shader textures/unicolored/silver1_darker
5997        lightmapAxis ( 1.000000 0.000000 0.000000 )
5998}
5999
[4884]6000997 // SURFACE_META V: 4 I: 6 planar
[4850]6001{
6002        shader textures/unicolored/silver1_darker
6003        lightmapAxis ( 1.000000 0.000000 0.000000 )
6004}
6005
[4884]6006998 // SURFACE_META V: 4 I: 6 planar
[4850]6007{
6008        shader textures/unicolored/silver1_darker
6009        lightmapAxis ( 1.000000 0.000000 0.000000 )
6010}
6011
[4884]6012999 // SURFACE_META V: 4 I: 6 planar
[4850]6013{
6014        shader textures/unicolored/silver1_darker
6015        lightmapAxis ( 1.000000 0.000000 0.000000 )
6016}
6017
[4884]60181000 // SURFACE_META V: 4 I: 6 planar
[4850]6019{
6020        shader textures/unicolored/silver1_darker
6021        lightmapAxis ( 1.000000 0.000000 0.000000 )
6022}
6023
[4884]60241001 // SURFACE_META V: 4 I: 6 planar
[4850]6025{
6026        shader textures/unicolored/silver1_darker
6027        lightmapAxis ( 1.000000 0.000000 0.000000 )
6028}
6029
[4884]60301002 // SURFACE_META V: 4 I: 6 planar
[4850]6031{
6032        shader textures/unicolored/silver1_darker
6033        lightmapAxis ( 1.000000 0.000000 0.000000 )
6034}
6035
[4884]60361003 // SURFACE_META V: 4 I: 6 planar
[4850]6037{
6038        shader textures/unicolored/silver1_darker
6039        lightmapAxis ( 1.000000 0.000000 0.000000 )
6040}
6041
[4884]60421004 // SURFACE_META V: 4 I: 6 planar
[4850]6043{
6044        shader textures/unicolored/silver1_darker
6045        lightmapAxis ( 1.000000 0.000000 0.000000 )
6046}
6047
[4884]60481005 // SURFACE_META V: 4 I: 6 planar
[4850]6049{
6050        shader textures/unicolored/silver1_darker
6051        lightmapAxis ( 1.000000 0.000000 0.000000 )
6052}
6053
[4884]60541006 // SURFACE_META V: 4 I: 6 planar
[4850]6055{
6056        shader textures/unicolored/silver1_darker
6057        lightmapAxis ( 0.000000 1.000000 0.000000 )
6058}
6059
[4884]60601007 // SURFACE_META V: 4 I: 6 planar
[4850]6061{
6062        shader textures/unicolored/silver1_darker
6063        lightmapAxis ( 0.000000 1.000000 0.000000 )
6064}
6065
[4884]60661008 // SURFACE_META V: 4 I: 6 planar
[4850]6067{
6068        shader textures/unicolored/silver1_darker
6069        lightmapAxis ( 0.000000 0.000000 1.000000 )
6070}
6071
[4884]60721009 // SURFACE_META V: 4 I: 6 planar
[4850]6073{
6074        shader textures/unicolored/silver1_darker
6075        lightmapAxis ( -1.000000 0.000000 0.000000 )
6076}
6077
[4884]60781010 // SURFACE_META V: 4 I: 6 planar
[4850]6079{
6080        shader textures/unicolored/silver1_darker
6081        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6082}
6083
[4884]60841011 // SURFACE_META V: 4 I: 6 planar
[4850]6085{
6086        shader textures/unicolored/silver1_darker
6087        lightmapAxis ( 0.000000 0.000000 1.000000 )
6088}
6089
[4884]60901012 // SURFACE_META V: 4 I: 6 planar
[4850]6091{
6092        shader textures/unicolored/silver1_darker
6093        lightmapAxis ( -1.000000 0.000000 0.000000 )
6094}
6095
[4884]60961013 // SURFACE_META V: 4 I: 6 planar
[4850]6097{
6098        shader textures/unicolored/silver1_darker
6099        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6100}
6101
[4884]61021014 // SURFACE_META V: 4 I: 6 planar
[4850]6103{
6104        shader textures/unicolored/silver1_darker
6105        lightmapAxis ( 0.000000 0.000000 1.000000 )
6106}
6107
[4884]61081015 // SURFACE_META V: 4 I: 6 planar
[4850]6109{
6110        shader textures/unicolored/silver1_darker
6111        lightmapAxis ( -1.000000 0.000000 0.000000 )
6112}
6113
[4884]61141016 // SURFACE_META V: 4 I: 6 planar
[4850]6115{
6116        shader textures/unicolored/silver1_darker
6117        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6118}
6119
[4884]61201017 // SURFACE_META V: 4 I: 6 planar
[4850]6121{
6122        shader textures/unicolored/silver1_darker
6123        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6124}
6125
[4884]61261018 // SURFACE_META V: 4 I: 6 planar
[4850]6127{
6128        shader textures/unicolored/silver1_darker
6129        lightmapAxis ( 0.000000 0.000000 1.000000 )
6130}
6131
[4884]61321019 // SURFACE_META V: 4 I: 6 planar
[4850]6133{
6134        shader textures/unicolored/silver1_darker
6135        lightmapAxis ( -1.000000 0.000000 0.000000 )
6136}
6137
[4884]61381020 // SURFACE_META V: 4 I: 6 planar
[4850]6139{
6140        shader textures/unicolored/silver1_darker
6141        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6142}
6143
[4884]61441021 // SURFACE_META V: 4 I: 6 planar
[4850]6145{
6146        shader textures/unicolored/silver1_darker
6147        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6148}
6149
[4884]61501022 // SURFACE_META V: 4 I: 6 planar
[4850]6151{
6152        shader textures/unicolored/silver1_darker
6153        lightmapAxis ( 0.000000 0.000000 1.000000 )
6154}
6155
[4884]61561023 // SURFACE_META V: 4 I: 6 planar
[4850]6157{
6158        shader textures/unicolored/silver1_darker
6159        lightmapAxis ( -1.000000 0.000000 0.000000 )
6160}
6161
[4884]61621024 // SURFACE_META V: 4 I: 6 planar
[4850]6163{
6164        shader textures/unicolored/silver1_darker
6165        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6166}
6167
[4884]61681025 // SURFACE_META V: 4 I: 6 planar
[4850]6169{
6170        shader textures/unicolored/silver1_darker
6171        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6172}
6173
[4884]61741026 // SURFACE_META V: 4 I: 6 planar
[4850]6175{
6176        shader textures/unicolored/silver1_darker
6177        lightmapAxis ( 0.000000 1.000000 0.000000 )
6178}
6179
[4884]61801027 // SURFACE_META V: 4 I: 6 planar
[4850]6181{
6182        shader textures/unicolored/silver1_darker
6183        lightmapAxis ( 0.000000 1.000000 0.000000 )
6184}
6185
[4884]61861028 // SURFACE_META V: 4 I: 6 planar
[4850]6187{
6188        shader textures/unicolored/silver1_darker
6189        lightmapAxis ( 0.000000 1.000000 0.000000 )
6190}
6191
[4884]61921029 // SURFACE_META V: 4 I: 6 planar
[4850]6193{
6194        shader textures/unicolored/silver1_darker
6195        lightmapAxis ( 0.000000 1.000000 0.000000 )
6196}
6197
[4884]61981030 // SURFACE_META V: 4 I: 6 planar
[4850]6199{
6200        shader textures/unicolored/silver1_darker
6201        lightmapAxis ( 0.000000 0.000000 1.000000 )
6202}
6203
[4884]62041031 // SURFACE_META V: 4 I: 6 planar
[4850]6205{
6206        shader textures/unicolored/silver1_darker
6207        lightmapAxis ( -1.000000 0.000000 0.000000 )
6208}
6209
[4884]62101032 // SURFACE_META V: 4 I: 6 planar
[4850]6211{
6212        shader textures/unicolored/silver1_darker
6213        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6214}
6215
[4884]62161033 // SURFACE_META V: 4 I: 6 planar
[4850]6217{
6218        shader textures/unicolored/silver1_darker
6219        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6220}
6221
[4884]62221034 // SURFACE_META V: 4 I: 6 planar
[4850]6223{
6224        shader textures/unicolored/silver1_darker
6225        lightmapAxis ( 0.000000 0.000000 1.000000 )
6226}
6227
[4884]62281035 // SURFACE_META V: 4 I: 6 planar
[4850]6229{
6230        shader textures/unicolored/silver1_darker
6231        lightmapAxis ( -1.000000 0.000000 0.000000 )
6232}
6233
[4884]62341036 // SURFACE_META V: 4 I: 6 planar
[4850]6235{
6236        shader textures/unicolored/silver1_darker
6237        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6238}
6239
[4884]62401037 // SURFACE_META V: 4 I: 6 planar
[4850]6241{
6242        shader textures/unicolored/silver1_darker
6243        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6244}
6245
[4884]62461038 // SURFACE_META V: 4 I: 6 planar
[4850]6247{
6248        shader textures/unicolored/silver1_darker
6249        lightmapAxis ( 0.000000 0.000000 1.000000 )
6250}
6251
[4884]62521039 // SURFACE_META V: 4 I: 6 planar
[4850]6253{
6254        shader textures/unicolored/silver1_darker
6255        lightmapAxis ( -1.000000 0.000000 0.000000 )
6256}
6257
[4884]62581040 // SURFACE_META V: 4 I: 6 planar
[4850]6259{
6260        shader textures/unicolored/silver1_darker
6261        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6262}
6263
[4884]62641041 // SURFACE_META V: 4 I: 6 planar
[4850]6265{
6266        shader textures/unicolored/silver1_darker
6267        lightmapAxis ( 0.000000 0.000000 1.000000 )
6268}
6269
[4884]62701042 // SURFACE_META V: 4 I: 6 planar
[4850]6271{
6272        shader textures/unicolored/silver1_darker
6273        lightmapAxis ( -1.000000 0.000000 0.000000 )
6274}
6275
[4884]62761043 // SURFACE_META V: 4 I: 6 planar
[4850]6277{
6278        shader textures/unicolored/silver1_darker
6279        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6280}
6281
[4884]62821044 // SURFACE_META V: 4 I: 6 planar
[4850]6283{
6284        shader textures/unicolored/silver1_darker
6285        lightmapAxis ( 0.000000 1.000000 0.000000 )
6286}
6287
[4884]62881045 // SURFACE_META V: 4 I: 6 planar
[4850]6289{
6290        shader textures/unicolored/silver1_darker
6291        lightmapAxis ( 0.000000 1.000000 0.000000 )
6292}
6293
[4884]62941046 // SURFACE_META V: 4 I: 6 planar
[4850]6295{
6296        shader textures/unicolored/silver1_darker
6297        lightmapAxis ( 0.000000 1.000000 0.000000 )
6298}
6299
[4884]63001047 // SURFACE_META V: 4 I: 6 planar
[4850]6301{
6302        shader textures/unicolored/silver1_darker
6303        lightmapAxis ( 0.000000 0.000000 1.000000 )
6304}
6305
[4884]63061048 // SURFACE_META V: 4 I: 6 planar
[4850]6307{
6308        shader textures/unicolored/silver1_darker
6309        lightmapAxis ( -1.000000 0.000000 0.000000 )
6310}
6311
[4884]63121049 // SURFACE_META V: 4 I: 6 planar
[4850]6313{
6314        shader textures/unicolored/silver1_darker
6315        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6316}
6317
[4884]63181050 // SURFACE_META V: 4 I: 6 planar
[4850]6319{
6320        shader textures/unicolored/silver1_darker
6321        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6322}
6323
[4884]63241051 // SURFACE_META V: 4 I: 6 planar
[4850]6325{
6326        shader textures/unicolored/silver1_darker
6327        lightmapAxis ( 0.000000 0.000000 1.000000 )
6328}
6329
[4884]63301052 // SURFACE_META V: 4 I: 6 planar
[4850]6331{
6332        shader textures/unicolored/silver1_darker
6333        lightmapAxis ( -1.000000 0.000000 0.000000 )
6334}
6335
[4884]63361053 // SURFACE_META V: 4 I: 6 planar
[4850]6337{
6338        shader textures/unicolored/silver1_darker
6339        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6340}
6341
[4884]63421054 // SURFACE_META V: 4 I: 6 planar
[4850]6343{
6344        shader textures/unicolored/silver1_darker
6345        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6346}
6347
[4884]63481055 // SURFACE_META V: 4 I: 6 planar
[4850]6349{
6350        shader textures/unicolored/silver1_darker
6351        lightmapAxis ( 0.000000 0.000000 1.000000 )
6352}
6353
[4884]63541056 // SURFACE_META V: 4 I: 6 planar
[4850]6355{
6356        shader textures/unicolored/silver1_darker
6357        lightmapAxis ( -1.000000 0.000000 0.000000 )
6358}
6359
[4884]63601057 // SURFACE_META V: 4 I: 6 planar
[4850]6361{
6362        shader textures/unicolored/silver1_darker
6363        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6364}
6365
[4884]63661058 // SURFACE_META V: 4 I: 6 planar
[4850]6367{
6368        shader textures/unicolored/silver1_darker
6369        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6370}
6371
[4884]63721059 // SURFACE_META V: 4 I: 6 planar
[4850]6373{
6374        shader textures/unicolored/silver1_darker
6375        lightmapAxis ( 0.000000 0.000000 1.000000 )
6376}
6377
[4884]63781060 // SURFACE_META V: 4 I: 6 planar
[4850]6379{
6380        shader textures/unicolored/silver1_darker
6381        lightmapAxis ( -1.000000 0.000000 0.000000 )
6382}
6383
[4884]63841061 // SURFACE_META V: 4 I: 6 planar
[4850]6385{
6386        shader textures/unicolored/silver1_darker
6387        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6388}
6389
[4884]63901062 // SURFACE_META V: 4 I: 6 planar
[4850]6391{
6392        shader textures/unicolored/silver1_darker
6393        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6394}
6395
[4884]63961063 // SURFACE_META V: 4 I: 6 planar
[4850]6397{
6398        shader textures/unicolored/silver1_darker
6399        lightmapAxis ( 0.000000 0.000000 1.000000 )
6400}
6401
[4884]64021064 // SURFACE_META V: 4 I: 6 planar
[4850]6403{
6404        shader textures/unicolored/silver1_darker
6405        lightmapAxis ( -1.000000 0.000000 0.000000 )
6406}
6407
[4884]64081065 // SURFACE_META V: 4 I: 6 planar
[4850]6409{
6410        shader textures/unicolored/silver1_darker
6411        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6412}
6413
[4884]64141066 // SURFACE_META V: 4 I: 6 planar
[4850]6415{
6416        shader textures/unicolored/silver1_darker
6417        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6418}
6419
[4884]64201067 // SURFACE_META V: 4 I: 6 planar
[4850]6421{
6422        shader textures/unicolored/silver1_darker
6423        lightmapAxis ( 0.000000 0.000000 1.000000 )
6424}
6425
[4884]64261068 // SURFACE_META V: 4 I: 6 planar
[4850]6427{
6428        shader textures/unicolored/silver1_darker
6429        lightmapAxis ( -1.000000 0.000000 0.000000 )
6430}
6431
[4884]64321069 // SURFACE_META V: 4 I: 6 planar
[4850]6433{
6434        shader textures/unicolored/silver1_darker
6435        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6436}
6437
[4884]64381070 // SURFACE_META V: 4 I: 6 planar
[4850]6439{
6440        shader textures/unicolored/silver1_darker
6441        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6442}
6443
[4884]64441071 // SURFACE_META V: 4 I: 6 planar
[4850]6445{
6446        shader textures/unicolored/silver1_darker
6447        lightmapAxis ( 1.000000 0.000000 0.000000 )
6448}
6449
[4884]64501072 // SURFACE_META V: 4 I: 6 planar
[4850]6451{
6452        shader textures/unicolored/silver1_darker
6453        lightmapAxis ( 1.000000 0.000000 0.000000 )
6454}
6455
[4884]64561073 // SURFACE_META V: 4 I: 6 planar
[4850]6457{
6458        shader textures/unicolored/silver1_darker
6459        lightmapAxis ( 1.000000 0.000000 0.000000 )
6460}
6461
[4884]64621074 // SURFACE_META V: 4 I: 6 planar
[4850]6463{
6464        shader textures/unicolored/silver1_darker
6465        lightmapAxis ( 0.000000 1.000000 0.000000 )
6466}
6467
[4884]64681075 // SURFACE_META V: 4 I: 6 planar
[4850]6469{
6470        shader textures/unicolored/silver1_darker
6471        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6472}
6473
[4884]64741076 // SURFACE_META V: 4 I: 6 planar
[4850]6475{
6476        shader textures/unicolored/silver1_darker
6477        lightmapAxis ( -1.000000 0.000000 0.000000 )
6478}
6479
[4884]64801077 // SURFACE_META V: 4 I: 6 planar
[4850]6481{
6482        shader textures/unicolored/silver1_darker
6483        lightmapAxis ( -1.000000 0.000000 0.000000 )
6484}
6485
[4884]64861078 // SURFACE_META V: 4 I: 6 planar
[4850]6487{
6488        shader textures/unicolored/silver1_darker
6489        lightmapAxis ( -1.000000 0.000000 0.000000 )
6490}
6491
[4884]64921079 // SURFACE_META V: 4 I: 6 planar
[4850]6493{
6494        shader textures/unicolored/silver1_darker
6495        lightmapAxis ( 1.000000 0.000000 0.000000 )
6496}
6497
[4884]64981080 // SURFACE_META V: 4 I: 6 planar
[4850]6499{
6500        shader textures/unicolored/silver1_darker
6501        lightmapAxis ( 1.000000 0.000000 0.000000 )
6502}
6503
[4884]65041081 // SURFACE_META V: 4 I: 6 planar
[4850]6505{
6506        shader textures/unicolored/silver1_darker
6507        lightmapAxis ( 1.000000 0.000000 0.000000 )
6508}
6509
[4884]65101082 // SURFACE_META V: 4 I: 6 planar
[4850]6511{
6512        shader textures/unicolored/silver1_darker
6513        lightmapAxis ( 0.000000 1.000000 0.000000 )
6514}
6515
[4884]65161083 // SURFACE_META V: 4 I: 6 planar
[4850]6517{
6518        shader textures/unicolored/silver1_darker
6519        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6520}
6521
[4884]65221084 // SURFACE_META V: 4 I: 6 planar
[4850]6523{
6524        shader textures/unicolored/silver1_darker
6525        lightmapAxis ( -1.000000 0.000000 0.000000 )
6526}
6527
[4884]65281085 // SURFACE_META V: 4 I: 6 planar
[4850]6529{
6530        shader textures/unicolored/silver1_darker
6531        lightmapAxis ( -1.000000 0.000000 0.000000 )
6532}
6533
[4884]65341086 // SURFACE_META V: 4 I: 6 planar
[4850]6535{
6536        shader textures/unicolored/silver1_darker
6537        lightmapAxis ( -1.000000 0.000000 0.000000 )
6538}
6539
[4884]65401087 // SURFACE_META V: 4 I: 6 planar
[4850]6541{
6542        shader textures/unicolored/silver1_darker
6543        lightmapAxis ( 1.000000 0.000000 0.000000 )
6544}
6545
[4884]65461088 // SURFACE_META V: 4 I: 6 planar
[4850]6547{
6548        shader textures/unicolored/silver1_darker
6549        lightmapAxis ( 1.000000 0.000000 0.000000 )
6550}
6551
[4884]65521089 // SURFACE_META V: 4 I: 6 planar
[4850]6553{
6554        shader textures/unicolored/silver1_darker
6555        lightmapAxis ( 1.000000 0.000000 0.000000 )
6556}
6557
[4884]65581090 // SURFACE_META V: 4 I: 6 planar
[4850]6559{
6560        shader textures/unicolored/silver1_darker
6561        lightmapAxis ( 0.000000 1.000000 0.000000 )
6562}
6563
[4884]65641091 // SURFACE_META V: 4 I: 6 planar
[4850]6565{
6566        shader textures/unicolored/silver1_darker
6567        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6568}
6569
[4884]65701092 // SURFACE_META V: 4 I: 6 planar
[4850]6571{
6572        shader textures/unicolored/silver1_darker
6573        lightmapAxis ( -1.000000 0.000000 0.000000 )
6574}
6575
[4884]65761093 // SURFACE_META V: 4 I: 6 planar
[4850]6577{
6578        shader textures/unicolored/silver1_darker
6579        lightmapAxis ( -1.000000 0.000000 0.000000 )
6580}
6581
[4884]65821094 // SURFACE_META V: 4 I: 6 planar
[4850]6583{
6584        shader textures/unicolored/silver1_darker
6585        lightmapAxis ( -1.000000 0.000000 0.000000 )
6586}
6587
[4884]65881095 // SURFACE_META V: 4 I: 6 planar
[4850]6589{
6590        shader textures/unicolored/silver1_darker
6591        lightmapAxis ( 1.000000 0.000000 0.000000 )
6592}
6593
[4884]65941096 // SURFACE_META V: 4 I: 6 planar
[4850]6595{
6596        shader textures/unicolored/silver1_darker
6597        lightmapAxis ( 1.000000 0.000000 0.000000 )
6598}
6599
[4884]66001097 // SURFACE_META V: 4 I: 6 planar
[4850]6601{
6602        shader textures/unicolored/silver1_darker
6603        lightmapAxis ( 1.000000 0.000000 0.000000 )
6604}
6605
[4884]66061098 // SURFACE_META V: 4 I: 6 planar
[4850]6607{
6608        shader textures/unicolored/silver1_darker
6609        lightmapAxis ( 0.000000 1.000000 0.000000 )
6610}
6611
[4884]66121099 // SURFACE_META V: 4 I: 6 planar
[4850]6613{
6614        shader textures/unicolored/silver1_darker
6615        lightmapAxis ( 0.000000 0.000000 1.000000 )
6616}
6617
[4884]66181100 // SURFACE_META V: 4 I: 6 planar
[4850]6619{
6620        shader textures/unicolored/silver1_darker
6621        lightmapAxis ( -1.000000 0.000000 0.000000 )
6622}
6623
[4884]66241101 // SURFACE_META V: 4 I: 6 planar
[4850]6625{
6626        shader textures/unicolored/silver1_darker
6627        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6628}
6629
[4884]66301102 // SURFACE_META V: 4 I: 6 planar
[4850]6631{
6632        shader textures/unicolored/silver1_darker
6633        lightmapAxis ( 0.000000 1.000000 0.000000 )
6634}
6635
[4884]66361103 // SURFACE_META V: 4 I: 6 planar
[4850]6637{
6638        shader textures/unicolored/silver1_darker
6639        lightmapAxis ( 0.000000 1.000000 0.000000 )
6640}
6641
[4884]66421104 // SURFACE_META V: 4 I: 6 planar
[4850]6643{
6644        shader textures/unicolored/silver1_darker
6645        lightmapAxis ( 0.000000 0.000000 1.000000 )
6646}
6647
[4884]66481105 // SURFACE_META V: 4 I: 6 planar
[4850]6649{
6650        shader textures/unicolored/silver1_darker
6651        lightmapAxis ( -1.000000 0.000000 0.000000 )
6652}
6653
[4884]66541106 // SURFACE_META V: 4 I: 6 planar
[4850]6655{
6656        shader textures/unicolored/silver1_darker
6657        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6658}
6659
[4884]66601107 // SURFACE_META V: 4 I: 6 planar
[4850]6661{
6662        shader textures/unicolored/silver1_darker
6663        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6664}
6665
[4884]66661108 // SURFACE_META V: 4 I: 6 planar
[4850]6667{
6668        shader textures/unicolored/silver1_darker
6669        lightmapAxis ( 0.000000 0.000000 1.000000 )
6670}
6671
[4884]66721109 // SURFACE_META V: 4 I: 6 planar
[4850]6673{
6674        shader textures/unicolored/silver1_darker
6675        lightmapAxis ( -1.000000 0.000000 0.000000 )
6676}
6677
[4884]66781110 // SURFACE_META V: 4 I: 6 planar
[4850]6679{
6680        shader textures/unicolored/silver1_darker
6681        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6682}
6683
[4884]66841111 // SURFACE_META V: 4 I: 6 planar
[4850]6685{
6686        shader textures/unicolored/silver1_darker
6687        lightmapAxis ( 1.000000 0.000000 0.000000 )
6688}
6689
[4884]66901112 // SURFACE_META V: 4 I: 6 planar
[4850]6691{
6692        shader textures/unicolored/silver1_darker
6693        lightmapAxis ( 1.000000 0.000000 0.000000 )
6694}
6695
[4884]66961113 // SURFACE_META V: 4 I: 6 planar
[4850]6697{
6698        shader textures/unicolored/silver1_darker
6699        lightmapAxis ( 1.000000 0.000000 0.000000 )
6700}
6701
[4884]67021114 // SURFACE_META V: 4 I: 6 planar
[4850]6703{
6704        shader textures/unicolored/silver1_darker
6705        lightmapAxis ( 0.000000 1.000000 0.000000 )
6706}
6707
[4884]67081115 // SURFACE_META V: 4 I: 6 planar
[4850]6709{
6710        shader textures/unicolored/silver1_darker
6711        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6712}
6713
[4884]67141116 // SURFACE_META V: 4 I: 6 planar
[4850]6715{
6716        shader textures/unicolored/silver1_darker
6717        lightmapAxis ( -1.000000 0.000000 0.000000 )
6718}
6719
[4884]67201117 // SURFACE_META V: 4 I: 6 planar
[4850]6721{
6722        shader textures/unicolored/silver1_darker
6723        lightmapAxis ( -1.000000 0.000000 0.000000 )
6724}
6725
[4884]67261118 // SURFACE_META V: 4 I: 6 planar
[4850]6727{
6728        shader textures/unicolored/silver1_darker
6729        lightmapAxis ( -1.000000 0.000000 0.000000 )
6730}
6731
[4884]67321119 // SURFACE_META V: 4 I: 6 planar
[4850]6733{
6734        shader textures/unicolored/silver1_darker
6735        lightmapAxis ( 1.000000 0.000000 0.000000 )
6736}
6737
[4884]67381120 // SURFACE_META V: 4 I: 6 planar
[4850]6739{
6740        shader textures/unicolored/silver1_darker
6741        lightmapAxis ( 1.000000 0.000000 0.000000 )
6742}
6743
[4884]67441121 // SURFACE_META V: 4 I: 6 planar
[4850]6745{
6746        shader textures/unicolored/silver1_darker
6747        lightmapAxis ( 1.000000 0.000000 0.000000 )
6748}
6749
[4884]67501122 // SURFACE_META V: 4 I: 6 planar
[4850]6751{
6752        shader textures/unicolored/silver1_darker
6753        lightmapAxis ( 0.000000 1.000000 0.000000 )
6754}
6755
[4884]67561123 // SURFACE_META V: 4 I: 6 planar
[4850]6757{
6758        shader textures/unicolored/silver1_darker
6759        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6760}
6761
[4884]67621124 // SURFACE_META V: 4 I: 6 planar
[4850]6763{
6764        shader textures/unicolored/silver1_darker
[4867]6765        lightmapAxis ( 0.000000 1.000000 0.000000 )
6766}
6767
[4884]67681125 // SURFACE_META V: 4 I: 6 planar
[4867]6769{
6770        shader textures/unicolored/silver1_darker
[4850]6771        lightmapAxis ( -1.000000 0.000000 0.000000 )
6772}
6773
[4884]67741126 // SURFACE_META V: 4 I: 6 planar
[4850]6775{
6776        shader textures/unicolored/silver1_darker
6777        lightmapAxis ( -1.000000 0.000000 0.000000 )
6778}
6779
[4884]67801127 // SURFACE_META V: 4 I: 6 planar
[4850]6781{
6782        shader textures/unicolored/silver1_darker
6783        lightmapAxis ( -1.000000 0.000000 0.000000 )
6784}
6785
[4884]67861128 // SURFACE_META V: 4 I: 6 planar
[4850]6787{
6788        shader textures/unicolored/silver1_darker
[4867]6789        lightmapAxis ( 0.000000 0.000000 1.000000 )
6790}
6791
[4884]67921129 // SURFACE_META V: 4 I: 6 planar
[4867]6793{
6794        shader textures/unicolored/silver1_darker
6795        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6796}
6797
[4884]67981130 // SURFACE_META V: 4 I: 6 planar
[4867]6799{
6800        shader textures/unicolored/silver1_darker
6801        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6802}
6803
[4884]68041131 // SURFACE_META V: 4 I: 6 planar
[4867]6805{
6806        shader textures/unicolored/silver1_darker
[4850]6807        lightmapAxis ( 1.000000 0.000000 0.000000 )
6808}
6809
[4884]68101132 // SURFACE_META V: 4 I: 6 planar
[4850]6811{
6812        shader textures/unicolored/silver1_darker
6813        lightmapAxis ( 1.000000 0.000000 0.000000 )
6814}
6815
[4884]68161133 // SURFACE_META V: 4 I: 6 planar
[4850]6817{
6818        shader textures/unicolored/silver1_darker
6819        lightmapAxis ( 1.000000 0.000000 0.000000 )
6820}
6821
[4884]68221134 // SURFACE_META V: 4 I: 6 planar
[4850]6823{
6824        shader textures/unicolored/silver1_darker
6825        lightmapAxis ( 0.000000 1.000000 0.000000 )
6826}
6827
[4884]68281135 // SURFACE_META V: 4 I: 6 planar
[4850]6829{
6830        shader textures/unicolored/silver1_darker
6831        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6832}
6833
[4884]68341136 // SURFACE_META V: 4 I: 6 planar
[4850]6835{
6836        shader textures/unicolored/silver1_darker
6837        lightmapAxis ( -1.000000 0.000000 0.000000 )
6838}
6839
[4884]68401137 // SURFACE_META V: 4 I: 6 planar
[4850]6841{
6842        shader textures/unicolored/silver1_darker
6843        lightmapAxis ( -1.000000 0.000000 0.000000 )
6844}
6845
[4884]68461138 // SURFACE_META V: 4 I: 6 planar
[4850]6847{
6848        shader textures/unicolored/silver1_darker
6849        lightmapAxis ( -1.000000 0.000000 0.000000 )
6850}
6851
[4884]68521139 // SURFACE_META V: 4 I: 6 planar
[4850]6853{
6854        shader textures/unicolored/silver1_darker
6855        lightmapAxis ( 1.000000 0.000000 0.000000 )
6856}
6857
[4884]68581140 // SURFACE_META V: 4 I: 6 planar
[4850]6859{
6860        shader textures/unicolored/silver1_darker
6861        lightmapAxis ( 1.000000 0.000000 0.000000 )
6862}
6863
[4884]68641141 // SURFACE_META V: 4 I: 6 planar
[4850]6865{
6866        shader textures/unicolored/silver1_darker
6867        lightmapAxis ( 1.000000 0.000000 0.000000 )
6868}
6869
[4884]68701142 // SURFACE_META V: 4 I: 6 planar
[4850]6871{
6872        shader textures/unicolored/silver1_darker
6873        lightmapAxis ( 1.000000 0.000000 0.000000 )
6874}
6875
[4884]68761143 // SURFACE_META V: 4 I: 6 planar
[4850]6877{
6878        shader textures/unicolored/silver1_darker
6879        lightmapAxis ( 1.000000 0.000000 0.000000 )
6880}
6881
[4884]68821144 // SURFACE_META V: 4 I: 6 planar
[4850]6883{
6884        shader textures/unicolored/silver1_darker
6885        lightmapAxis ( 1.000000 0.000000 0.000000 )
6886}
6887
[4884]68881145 // SURFACE_META V: 4 I: 6 planar
[4850]6889{
6890        shader textures/unicolored/silver1_darker
6891        lightmapAxis ( 1.000000 0.000000 0.000000 )
6892}
6893
[4884]68941146 // SURFACE_META V: 4 I: 6 planar
[4850]6895{
6896        shader textures/unicolored/silver1_darker
6897        lightmapAxis ( 1.000000 0.000000 0.000000 )
6898}
6899
[4884]69001147 // SURFACE_META V: 4 I: 6 planar
[4850]6901{
6902        shader textures/unicolored/silver1_darker
6903        lightmapAxis ( 1.000000 0.000000 0.000000 )
6904}
6905
[4884]69061148 // SURFACE_META V: 4 I: 6 planar
[4850]6907{
6908        shader textures/unicolored/silver1_darker
6909        lightmapAxis ( 0.000000 1.000000 0.000000 )
6910}
6911
[4884]69121149 // SURFACE_META V: 4 I: 6 planar
[4850]6913{
6914        shader textures/unicolored/silver1_darker
6915        lightmapAxis ( 0.000000 0.000000 1.000000 )
6916}
6917
[4884]69181150 // SURFACE_META V: 4 I: 6 planar
[4850]6919{
6920        shader textures/unicolored/silver1_darker
6921        lightmapAxis ( -1.000000 0.000000 0.000000 )
6922}
6923
[4884]69241151 // SURFACE_META V: 4 I: 6 planar
[4850]6925{
6926        shader textures/unicolored/silver1_darker
6927        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6928}
6929
[4884]69301152 // SURFACE_META V: 4 I: 6 planar
[4850]6931{
6932        shader textures/unicolored/silver1_darker
6933        lightmapAxis ( 0.000000 0.000000 1.000000 )
6934}
6935
[4884]69361153 // SURFACE_META V: 4 I: 6 planar
[4850]6937{
6938        shader textures/unicolored/silver1_darker
6939        lightmapAxis ( -1.000000 0.000000 0.000000 )
6940}
6941
[4884]69421154 // SURFACE_META V: 4 I: 6 planar
[4850]6943{
6944        shader textures/unicolored/silver1_darker
6945        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6946}
6947
[4884]69481155 // SURFACE_META V: 4 I: 6 planar
[4850]6949{
6950        shader textures/unicolored/silver1_darker
6951        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6952}
6953
[4884]69541156 // SURFACE_META V: 4 I: 6 planar
[4850]6955{
6956        shader textures/unicolored/silver1_darker
6957        lightmapAxis ( 0.000000 0.000000 1.000000 )
6958}
6959
[4884]69601157 // SURFACE_META V: 4 I: 6 planar
[4850]6961{
6962        shader textures/unicolored/silver1_darker
6963        lightmapAxis ( -1.000000 0.000000 0.000000 )
6964}
6965
[4884]69661158 // SURFACE_META V: 4 I: 6 planar
[4850]6967{
6968        shader textures/unicolored/silver1_darker
6969        lightmapAxis ( 0.000000 -1.000000 0.000000 )
6970}
6971
[4884]69721159 // SURFACE_META V: 4 I: 6 planar
[4850]6973{
6974        shader textures/unicolored/silver1_darker
6975        lightmapAxis ( 0.000000 0.000000 -1.000000 )
6976}
6977
[4884]69781160 // SURFACE_META V: 4 I: 6 planar
[4850]6979{
6980        shader textures/unicolored/silver1_darker
6981        lightmapAxis ( 0.000000 1.000000 0.000000 )
6982}
6983
[4884]69841161 // SURFACE_META V: 4 I: 6 planar
[4850]6985{
6986        shader textures/unicolored/silver1_darker
6987        lightmapAxis ( 0.000000 1.000000 0.000000 )
6988}
6989
[4884]69901162 // SURFACE_META V: 4 I: 6 planar
[4850]6991{
6992        shader textures/unicolored/silver1_darker
6993        lightmapAxis ( 0.000000 0.000000 1.000000 )
6994}
6995
[4884]69961163 // SURFACE_META V: 4 I: 6 planar
[4850]6997{
6998        shader textures/unicolored/silver1_darker
6999        lightmapAxis ( -1.000000 0.000000 0.000000 )
7000}
7001
[4884]70021164 // SURFACE_META V: 4 I: 6 planar
[4850]7003{
7004        shader textures/unicolored/silver1_darker
7005        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7006}
7007
[4884]70081165 // SURFACE_META V: 4 I: 6 planar
[4850]7009{
7010        shader textures/unicolored/silver1_darker
7011        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7012}
7013
[4884]70141166 // SURFACE_META V: 4 I: 6 planar
[4850]7015{
7016        shader textures/unicolored/silver1_darker
7017        lightmapAxis ( 0.000000 0.000000 1.000000 )
7018}
7019
[4884]70201167 // SURFACE_META V: 4 I: 6 planar
[4850]7021{
7022        shader textures/unicolored/silver1_darker
7023        lightmapAxis ( -1.000000 0.000000 0.000000 )
7024}
7025
[4884]70261168 // SURFACE_META V: 4 I: 6 planar
[4850]7027{
7028        shader textures/unicolored/silver1_darker
7029        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7030}
7031
[4884]70321169 // SURFACE_META V: 4 I: 6 planar
[4850]7033{
7034        shader textures/unicolored/silver1_darker
7035        lightmapAxis ( 0.000000 1.000000 0.000000 )
7036}
7037
[4884]70381170 // SURFACE_META V: 4 I: 6 planar
[4850]7039{
7040        shader textures/unicolored/silver1_darker
7041        lightmapAxis ( 0.000000 1.000000 0.000000 )
7042}
7043
[4884]70441171 // SURFACE_META V: 4 I: 6 planar
[4850]7045{
7046        shader textures/unicolored/silver1_darker
7047        lightmapAxis ( 0.000000 0.000000 1.000000 )
7048}
7049
[4884]70501172 // SURFACE_META V: 4 I: 6 planar
[4850]7051{
7052        shader textures/unicolored/silver1_darker
7053        lightmapAxis ( -1.000000 0.000000 0.000000 )
7054}
7055
[4884]70561173 // SURFACE_META V: 4 I: 6 planar
[4850]7057{
7058        shader textures/unicolored/silver1_darker
7059        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7060}
7061
[4884]70621174 // SURFACE_META V: 4 I: 6 planar
[4850]7063{
7064        shader textures/unicolored/silver1_darker
7065        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7066}
7067
[4884]70681175 // SURFACE_META V: 4 I: 6 planar
[4850]7069{
7070        shader textures/unicolored/silver1_darker
7071        lightmapAxis ( 0.000000 0.000000 1.000000 )
7072}
7073
[4884]70741176 // SURFACE_META V: 4 I: 6 planar
[4850]7075{
7076        shader textures/unicolored/silver1_darker
7077        lightmapAxis ( -1.000000 0.000000 0.000000 )
7078}
7079
[4884]70801177 // SURFACE_META V: 4 I: 6 planar
[4850]7081{
7082        shader textures/unicolored/silver1_darker
7083        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7084}
7085
[4884]70861178 // SURFACE_META V: 4 I: 6 planar
[4850]7087{
7088        shader textures/unicolored/silver1_darker
7089        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7090}
7091
[4884]70921179 // SURFACE_META V: 4 I: 6 planar
[4850]7093{
7094        shader textures/unicolored/silver1_darker
7095        lightmapAxis ( 0.000000 0.000000 1.000000 )
7096}
7097
[4884]70981180 // SURFACE_META V: 4 I: 6 planar
[4850]7099{
7100        shader textures/unicolored/silver1_darker
7101        lightmapAxis ( -1.000000 0.000000 0.000000 )
7102}
7103
[4884]71041181 // SURFACE_META V: 4 I: 6 planar
[4850]7105{
7106        shader textures/unicolored/silver1_darker
7107        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7108}
7109
[4884]71101182 // SURFACE_META V: 4 I: 6 planar
[4850]7111{
7112        shader textures/unicolored/silver1_darker
7113        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7114}
7115
[4884]71161183 // SURFACE_META V: 4 I: 6 planar
[4850]7117{
7118        shader textures/unicolored/silver1_darker
7119        lightmapAxis ( 0.000000 0.000000 1.000000 )
7120}
7121
[4884]71221184 // SURFACE_META V: 4 I: 6 planar
[4850]7123{
7124        shader textures/unicolored/silver1_darker
7125        lightmapAxis ( -1.000000 0.000000 0.000000 )
7126}
7127
[4884]71281185 // SURFACE_META V: 4 I: 6 planar
[4850]7129{
7130        shader textures/unicolored/silver1_darker
7131        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7132}
7133
[4884]71341186 // SURFACE_META V: 4 I: 6 planar
[4850]7135{
7136        shader textures/unicolored/silver1_darker
7137        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7138}
7139
[4884]71401187 // SURFACE_META V: 4 I: 6 planar
[4850]7141{
7142        shader textures/unicolored/silver1_darker
7143        lightmapAxis ( 1.000000 0.000000 0.000000 )
7144}
7145
[4884]71461188 // SURFACE_META V: 4 I: 6 planar
[4850]7147{
7148        shader textures/unicolored/silver1_darker
7149        lightmapAxis ( 1.000000 0.000000 0.000000 )
7150}
7151
[4884]71521189 // SURFACE_META V: 4 I: 6 planar
[4850]7153{
7154        shader textures/unicolored/silver1_darker
7155        lightmapAxis ( 1.000000 0.000000 0.000000 )
7156}
7157
[4884]71581190 // SURFACE_META V: 4 I: 6 planar
[4850]7159{
7160        shader textures/unicolored/silver1_darker
7161        lightmapAxis ( 1.000000 0.000000 0.000000 )
7162}
7163
[4884]71641191 // SURFACE_META V: 4 I: 6 planar
[4850]7165{
7166        shader textures/unicolored/silver1_darker
7167        lightmapAxis ( 1.000000 0.000000 0.000000 )
7168}
7169
[4884]71701192 // SURFACE_META V: 4 I: 6 planar
[4850]7171{
7172        shader textures/unicolored/silver1_darker
7173        lightmapAxis ( 1.000000 0.000000 0.000000 )
7174}
7175
[4884]71761193 // SURFACE_META V: 4 I: 6 planar
[4850]7177{
7178        shader textures/unicolored/silver1_darker
7179        lightmapAxis ( 0.000000 1.000000 0.000000 )
7180}
7181
[4884]71821194 // SURFACE_META V: 4 I: 6 planar
[4850]7183{
7184        shader textures/unicolored/silver1_darker
7185        lightmapAxis ( 0.000000 0.000000 1.000000 )
7186}
7187
[4884]71881195 // SURFACE_META V: 4 I: 6 planar
[4850]7189{
7190        shader textures/unicolored/silver1_darker
7191        lightmapAxis ( -1.000000 0.000000 0.000000 )
7192}
7193
[4884]71941196 // SURFACE_META V: 4 I: 6 planar
[4850]7195{
7196        shader textures/unicolored/silver1_darker
7197        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7198}
7199
[4884]72001197 // SURFACE_META V: 4 I: 6 planar
[4850]7201{
7202        shader textures/unicolored/silver1_darker
7203        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7204}
7205
[4884]72061198 // SURFACE_META V: 4 I: 6 planar
[4850]7207{
7208        shader textures/unicolored/silver1_darker
7209        lightmapAxis ( 0.000000 1.000000 0.000000 )
7210}
7211
[4884]72121199 // SURFACE_META V: 4 I: 6 planar
[4850]7213{
7214        shader textures/unicolored/silver1_darker
7215        lightmapAxis ( 0.000000 0.000000 1.000000 )
7216}
7217
[4884]72181200 // SURFACE_META V: 4 I: 6 planar
[4850]7219{
7220        shader textures/unicolored/silver1_darker
7221        lightmapAxis ( -1.000000 0.000000 0.000000 )
7222}
7223
[4884]72241201 // SURFACE_META V: 4 I: 6 planar
[4850]7225{
7226        shader textures/unicolored/silver1_darker
7227        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7228}
7229
[4884]72301202 // SURFACE_META V: 4 I: 6 planar
[4850]7231{
7232        shader textures/unicolored/silver1_darker
7233        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7234}
7235
[4884]72361203 // SURFACE_META V: 4 I: 6 planar
[4850]7237{
7238        shader textures/unicolored/silver1_darker
[4867]7239        lightmapAxis ( 1.000000 0.000000 0.000000 )
7240}
7241
[4884]72421204 // SURFACE_META V: 4 I: 6 planar
[4867]7243{
7244        shader textures/unicolored/silver1_darker
7245        lightmapAxis ( 1.000000 0.000000 0.000000 )
7246}
7247
[4884]72481205 // SURFACE_META V: 4 I: 6 planar
[4867]7249{
7250        shader textures/unicolored/silver1_darker
7251        lightmapAxis ( 1.000000 0.000000 0.000000 )
7252}
7253
[4884]72541206 // SURFACE_META V: 15 I: 30 planar
[4867]7255{
7256        shader textures/unicolored/silver1_darker
7257        lightmapAxis ( 1.000000 0.000000 0.000000 )
7258}
7259
[4884]72601207 // SURFACE_META V: 12 I: 24 planar
[4867]7261{
7262        shader textures/unicolored/silver1_darker
7263        lightmapAxis ( 1.000000 0.000000 0.000000 )
7264}
7265
[4884]72661208 // SURFACE_META V: 12 I: 24 planar
[4867]7267{
7268        shader textures/unicolored/silver1_darker
7269        lightmapAxis ( 1.000000 0.000000 0.000000 )
7270}
7271
[4884]72721209 // SURFACE_META V: 12 I: 24 planar
[4867]7273{
7274        shader textures/unicolored/silver1_darker
7275        lightmapAxis ( 1.000000 0.000000 0.000000 )
7276}
7277
[4884]72781210 // SURFACE_META V: 12 I: 24 planar
[4867]7279{
7280        shader textures/unicolored/silver1_darker
7281        lightmapAxis ( 1.000000 0.000000 0.000000 )
7282}
7283
[4884]72841211 // SURFACE_META V: 10 I: 18 planar
[4867]7285{
7286        shader textures/unicolored/silver1_darker
7287        lightmapAxis ( 1.000000 0.000000 0.000000 )
7288}
7289
[4884]72901212 // SURFACE_META V: 10 I: 18 planar
[4867]7291{
7292        shader textures/unicolored/silver1_darker
7293        lightmapAxis ( 1.000000 0.000000 0.000000 )
7294}
7295
[4884]72961213 // SURFACE_META V: 10 I: 18 planar
[4867]7297{
7298        shader textures/unicolored/silver1_darker
7299        lightmapAxis ( 1.000000 0.000000 0.000000 )
7300}
7301
[4884]73021214 // SURFACE_META V: 4 I: 6 planar
[4867]7303{
7304        shader textures/unicolored/silver1_darker
[4850]7305        lightmapAxis ( 0.000000 1.000000 0.000000 )
7306}
7307
[4884]73081215 // SURFACE_META V: 4 I: 6 planar
[4850]7309{
7310        shader textures/unicolored/silver1_darker
7311        lightmapAxis ( 0.000000 1.000000 0.000000 )
7312}
7313
[4884]73141216 // SURFACE_META V: 4 I: 6 planar
[4850]7315{
7316        shader textures/unicolored/silver1_darker
7317        lightmapAxis ( 0.000000 0.000000 1.000000 )
7318}
7319
[4884]73201217 // SURFACE_META V: 4 I: 6 planar
[4850]7321{
7322        shader textures/unicolored/silver1_darker
7323        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7324}
7325
[4884]73261218 // SURFACE_META V: 4 I: 6 planar
[4850]7327{
7328        shader textures/unicolored/silver1_darker
7329        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7330}
7331
[4884]73321219 // SURFACE_META V: 4 I: 6 planar
[4850]7333{
7334        shader textures/unicolored/silver1_darker
7335        lightmapAxis ( 0.000000 0.000000 1.000000 )
7336}
7337
[4884]73381220 // SURFACE_META V: 4 I: 6 planar
[4850]7339{
7340        shader textures/unicolored/silver1_darker
7341        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7342}
7343
[4884]73441221 // SURFACE_META V: 4 I: 6 planar
[4850]7345{
7346        shader textures/unicolored/silver1_darker
7347        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7348}
7349
[4884]73501222 // SURFACE_META V: 4 I: 6 planar
[4850]7351{
7352        shader textures/unicolored/silver1_darker
7353        lightmapAxis ( 0.000000 1.000000 0.000000 )
7354}
7355
[4884]73561223 // SURFACE_META V: 4 I: 6 planar
[4850]7357{
7358        shader textures/unicolored/silver1_darker
7359        lightmapAxis ( 0.000000 1.000000 0.000000 )
7360}
7361
[4884]73621224 // SURFACE_META V: 4 I: 6 planar
[4850]7363{
7364        shader textures/unicolored/silver1_darker
7365        lightmapAxis ( 0.000000 0.000000 1.000000 )
7366}
7367
[4884]73681225 // SURFACE_META V: 4 I: 6 planar
[4850]7369{
7370        shader textures/unicolored/silver1_darker
7371        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7372}
7373
[4884]73741226 // SURFACE_META V: 4 I: 6 planar
[4850]7375{
7376        shader textures/unicolored/silver1_darker
7377        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7378}
7379
[4884]73801227 // SURFACE_META V: 4 I: 6 planar
[4850]7381{
7382        shader textures/unicolored/silver1_darker
[4867]7383        lightmapAxis ( 0.000000 1.000000 0.000000 )
7384}
7385
[4884]73861228 // SURFACE_META V: 4 I: 6 planar
[4867]7387{
7388        shader textures/unicolored/silver1_darker
7389        lightmapAxis ( 0.000000 1.000000 0.000000 )
7390}
7391
[4884]73921229 // SURFACE_META V: 4 I: 6 planar
[4867]7393{
7394        shader textures/unicolored/silver1_darker
[4850]7395        lightmapAxis ( 0.000000 0.000000 1.000000 )
7396}
7397
[4884]73981230 // SURFACE_META V: 4 I: 6 planar
[4850]7399{
7400        shader textures/unicolored/silver1_darker
7401        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7402}
7403
[4884]74041231 // SURFACE_META V: 4 I: 6 planar
[4850]7405{
7406        shader textures/unicolored/silver1_darker
7407        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7408}
7409
[4884]74101232 // SURFACE_META V: 4 I: 6 planar
[4850]7411{
[4867]7412        shader textures/unicolored/silver1_darker
7413        lightmapAxis ( 0.000000 1.000000 0.000000 )
7414}
7415
[4884]74161233 // SURFACE_META V: 4 I: 6 planar
[4867]7417{
7418        shader textures/unicolored/silver1_darker
7419        lightmapAxis ( 0.000000 1.000000 0.000000 )
7420}
7421
[4884]74221234 // SURFACE_META V: 4 I: 6 planar
[4867]7423{
7424        shader textures/unicolored/silver1_darker
7425        lightmapAxis ( 0.000000 1.000000 0.000000 )
7426}
7427
[4884]74281235 // SURFACE_META V: 4 I: 6 planar
[4867]7429{
7430        shader textures/unicolored/silver1_darker
7431        lightmapAxis ( 0.000000 0.000000 1.000000 )
7432}
7433
[4884]74341236 // SURFACE_META V: 4 I: 6 planar
[4867]7435{
7436        shader textures/unicolored/silver1_darker
7437        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7438}
7439
[4884]74401237 // SURFACE_META V: 4 I: 6 planar
[4867]7441{
7442        shader textures/unicolored/silver1_darker
7443        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7444}
7445
[4884]74461238 // SURFACE_META V: 4 I: 6 planar
[4867]7447{
7448        shader textures/unicolored/silver1_darker
7449        lightmapAxis ( 0.000000 1.000000 0.000000 )
7450}
7451
[4884]74521239 // SURFACE_META V: 4 I: 6 planar
[4867]7453{
7454        shader textures/unicolored/silver1_darker
7455        lightmapAxis ( 0.000000 0.000000 1.000000 )
7456}
7457
[4884]74581240 // SURFACE_META V: 4 I: 6 planar
[4867]7459{
7460        shader textures/unicolored/silver1_darker
7461        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7462}
7463
[4884]74641241 // SURFACE_META V: 4 I: 6 planar
[4867]7465{
7466        shader textures/unicolored/silver1_darker
7467        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7468}
7469
[4884]74701242 // SURFACE_META V: 4 I: 6 planar
[4867]7471{
7472        shader textures/unicolored/silver1_darker
7473        lightmapAxis ( 0.000000 1.000000 0.000000 )
7474}
7475
[4884]74761243 // SURFACE_META V: 6 I: 12 planar
[4867]7477{
7478        shader textures/unicolored/silver1_darker
7479        lightmapAxis ( 0.000000 0.000000 1.000000 )
7480}
7481
[4884]74821244 // SURFACE_META V: 6 I: 12 planar
[4867]7483{
7484        shader textures/unicolored/silver1_darker
7485        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7486}
7487
[4884]74881245 // SURFACE_META V: 6 I: 12 planar
[4867]7489{
7490        shader textures/unicolored/silver1_darker
7491        lightmapAxis ( 0.000000 0.000000 1.000000 )
7492}
7493
[4884]74941246 // SURFACE_META V: 6 I: 12 planar
[4867]7495{
7496        shader textures/unicolored/silver1_darker
7497        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7498}
7499
[4884]75001247 // SURFACE_META V: 6 I: 12 planar
[4867]7501{
7502        shader textures/unicolored/silver1_darker
7503        lightmapAxis ( 0.000000 0.000000 1.000000 )
7504}
7505
[4884]75061248 // SURFACE_META V: 6 I: 12 planar
[4867]7507{
7508        shader textures/unicolored/silver1_darker
7509        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7510}
7511
[4884]75121249 // SURFACE_META V: 6 I: 12 planar
[4867]7513{
7514        shader textures/unicolored/silver1_darker
7515        lightmapAxis ( 0.000000 0.000000 1.000000 )
7516}
7517
[4884]75181250 // SURFACE_META V: 6 I: 12 planar
[4867]7519{
7520        shader textures/unicolored/silver1_darker
7521        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7522}
7523
[4884]75241251 // SURFACE_META V: 6 I: 12 planar
[4867]7525{
7526        shader textures/unicolored/silver1_darker
7527        lightmapAxis ( 0.000000 0.000000 1.000000 )
7528}
7529
[4884]75301252 // SURFACE_META V: 6 I: 12 planar
[4867]7531{
7532        shader textures/unicolored/silver1_darker
7533        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7534}
7535
[4884]75361253 // SURFACE_META V: 4 I: 6 planar
[4867]7537{
7538        shader textures/unicolored/silver1_darker
7539        lightmapAxis ( 0.000000 1.000000 0.000000 )
7540}
7541
[4884]75421254 // SURFACE_META V: 4 I: 6 planar
[4867]7543{
7544        shader textures/unicolored/silver1_darker
7545        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7546}
7547
[4884]75481255 // SURFACE_META V: 4 I: 6 planar
[4867]7549{
7550        shader textures/unicolored/silver1_darker
7551        lightmapAxis ( 0.000000 0.000000 1.000000 )
7552}
7553
[4884]75541256 // SURFACE_META V: 4 I: 6 planar
[4867]7555{
7556        shader textures/unicolored/silver1_darker
7557        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7558}
7559
[4884]75601257 // SURFACE_META V: 4 I: 6 planar
[4867]7561{
7562        shader textures/unicolored/silver1_darker
7563        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7564}
7565
[4884]75661258 // SURFACE_META V: 4 I: 6 planar
[4867]7567{
7568        shader textures/unicolored/silver1_darker
7569        lightmapAxis ( 0.000000 1.000000 0.000000 )
7570}
7571
[4884]75721259 // SURFACE_META V: 4 I: 6 planar
[4867]7573{
7574        shader textures/unicolored/silver1_darker
7575        lightmapAxis ( 0.000000 1.000000 0.000000 )
7576}
7577
[4884]75781260 // SURFACE_META V: 4 I: 6 planar
[4867]7579{
7580        shader textures/unicolored/silver1_darker
7581        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7582}
7583
[4884]75841261 // SURFACE_META V: 4 I: 6 planar
[4867]7585{
7586        shader textures/unicolored/silver1_darker
7587        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7588}
7589
[4884]75901262 // SURFACE_META V: 4 I: 6 planar
[4867]7591{
7592        shader textures/unicolored/silver1_darker
7593        lightmapAxis ( 0.000000 1.000000 0.000000 )
7594}
7595
[4884]75961263 // SURFACE_META V: 4 I: 6 planar
[4867]7597{
7598        shader textures/unicolored/silver1_darker
7599        lightmapAxis ( 0.000000 0.000000 1.000000 )
7600}
7601
[4884]76021264 // SURFACE_META V: 4 I: 6 planar
[4867]7603{
7604        shader textures/unicolored/silver1_darker
7605        lightmapAxis ( 0.000000 1.000000 0.000000 )
7606}
7607
[4884]76081265 // SURFACE_META V: 4 I: 6 planar
[4867]7609{
7610        shader textures/unicolored/silver1_darker
7611        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7612}
7613
[4884]76141266 // SURFACE_META V: 4 I: 6 planar
[4867]7615{
7616        shader textures/unicolored/silver1_darker
7617        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7618}
7619
[4884]76201267 // SURFACE_META V: 4 I: 6 planar
[4867]7621{
7622        shader textures/unicolored/silver1_darker
7623        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7624}
7625
[4884]76261268 // SURFACE_META V: 4 I: 6 planar
[4867]7627{
7628        shader textures/unicolored/silver1_darker
7629        lightmapAxis ( 0.000000 1.000000 0.000000 )
7630}
7631
[4884]76321269 // SURFACE_META V: 4 I: 6 planar
[4867]7633{
7634        shader textures/unicolored/silver1_darker
7635        lightmapAxis ( 0.000000 0.000000 1.000000 )
7636}
7637
[4884]76381270 // SURFACE_META V: 4 I: 6 planar
[4867]7639{
7640        shader textures/unicolored/silver1_darker
7641        lightmapAxis ( 0.000000 1.000000 0.000000 )
7642}
7643
[4884]76441271 // SURFACE_META V: 4 I: 6 planar
[4867]7645{
7646        shader textures/unicolored/silver1_darker
7647        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7648}
7649
[4884]76501272 // SURFACE_META V: 4 I: 6 planar
[4867]7651{
7652        shader textures/unicolored/silver1_darker
7653        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7654}
7655
[4884]76561273 // SURFACE_META V: 4 I: 6 planar
[4867]7657{
7658        shader textures/unicolored/silver1_darker
7659        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7660}
7661
[4884]76621274 // SURFACE_META V: 4 I: 6 planar
[4867]7663{
7664        shader textures/unicolored/silver1_darker
7665        lightmapAxis ( 0.000000 1.000000 0.000000 )
7666}
7667
[4884]76681275 // SURFACE_META V: 4 I: 6 planar
[4867]7669{
7670        shader textures/unicolored/silver1_darker
7671        lightmapAxis ( 0.000000 0.000000 1.000000 )
7672}
7673
[4884]76741276 // SURFACE_META V: 4 I: 6 planar
[4867]7675{
7676        shader textures/unicolored/silver1_darker
7677        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7678}
7679
[4884]76801277 // SURFACE_META V: 4 I: 6 planar
[4867]7681{
7682        shader textures/unicolored/silver1_darker
7683        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7684}
7685
[4884]76861278 // SURFACE_META V: 4 I: 6 planar
[4867]7687{
7688        shader textures/unicolored/silver1_darker
7689        lightmapAxis ( 0.000000 1.000000 0.000000 )
7690}
7691
[4884]76921279 // SURFACE_META V: 4 I: 6 planar
[4867]7693{
7694        shader textures/unicolored/silver1_darker
7695        lightmapAxis ( 0.000000 1.000000 0.000000 )
7696}
7697
[4884]76981280 // SURFACE_META V: 4 I: 6 planar
[4867]7699{
7700        shader textures/unicolored/silver1_darker
7701        lightmapAxis ( 0.000000 0.000000 1.000000 )
7702}
7703
[4884]77041281 // SURFACE_META V: 4 I: 6 planar
[4867]7705{
7706        shader textures/unicolored/silver1_darker
7707        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7708}
7709
[4884]77101282 // SURFACE_META V: 4 I: 6 planar
[4867]7711{
7712        shader textures/unicolored/silver1_darker
7713        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7714}
7715
[4884]77161283 // SURFACE_META V: 4 I: 6 planar
[4867]7717{
7718        shader textures/unicolored/silver1_darker
7719        lightmapAxis ( 0.000000 0.000000 1.000000 )
7720}
7721
[4884]77221284 // SURFACE_META V: 4 I: 6 planar
[4867]7723{
7724        shader textures/unicolored/silver1_darker
7725        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7726}
7727
[4884]77281285 // SURFACE_META V: 4 I: 6 planar
[4867]7729{
7730        shader textures/unicolored/silver1_darker
7731        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7732}
7733
[4884]77341286 // SURFACE_META V: 4 I: 6 planar
[4867]7735{
7736        shader textures/unicolored/silver1_darker
7737        lightmapAxis ( 0.000000 1.000000 0.000000 )
7738}
7739
[4884]77401287 // SURFACE_META V: 4 I: 6 planar
[4867]7741{
7742        shader textures/unicolored/silver1_darker
7743        lightmapAxis ( 0.000000 1.000000 0.000000 )
7744}
7745
[4884]77461288 // SURFACE_META V: 4 I: 6 planar
[4867]7747{
7748        shader textures/unicolored/silver1_darker
7749        lightmapAxis ( 0.000000 0.000000 1.000000 )
7750}
7751
[4884]77521289 // SURFACE_META V: 4 I: 6 planar
[4867]7753{
7754        shader textures/unicolored/silver1_darker
7755        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7756}
7757
[4884]77581290 // SURFACE_META V: 4 I: 6 planar
[4867]7759{
7760        shader textures/unicolored/silver1_darker
7761        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7762}
7763
[4884]77641291 // SURFACE_META V: 4 I: 6 planar
[4867]7765{
7766        shader textures/unicolored/silver1_darker
7767        lightmapAxis ( 0.000000 0.000000 1.000000 )
7768}
7769
[4884]77701292 // SURFACE_META V: 4 I: 6 planar
[4867]7771{
7772        shader textures/unicolored/silver1_darker
7773        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7774}
7775
[4884]77761293 // SURFACE_META V: 4 I: 6 planar
[4867]7777{
7778        shader textures/unicolored/silver1_darker
7779        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7780}
7781
[4884]77821294 // SURFACE_META V: 4 I: 6 planar
[4867]7783{
7784        shader textures/unicolored/silver1_darker
7785        lightmapAxis ( 0.000000 1.000000 0.000000 )
7786}
7787
[4884]77881295 // SURFACE_META V: 4 I: 6 planar
[4867]7789{
7790        shader textures/unicolored/silver1_darker
7791        lightmapAxis ( 0.000000 1.000000 0.000000 )
7792}
7793
[4884]77941296 // SURFACE_META V: 4 I: 6 planar
[4867]7795{
7796        shader textures/unicolored/silver1_darker
7797        lightmapAxis ( 0.000000 0.000000 1.000000 )
7798}
7799
[4884]78001297 // SURFACE_META V: 4 I: 6 planar
[4867]7801{
7802        shader textures/unicolored/silver1_darker
7803        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7804}
7805
[4884]78061298 // SURFACE_META V: 4 I: 6 planar
[4867]7807{
7808        shader textures/unicolored/silver1_darker
7809        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7810}
7811
[4884]78121299 // SURFACE_META V: 4 I: 6 planar
[4867]7813{
7814        shader textures/unicolored/silver1_darker
7815        lightmapAxis ( 0.000000 0.000000 1.000000 )
7816}
7817
[4884]78181300 // SURFACE_META V: 4 I: 6 planar
[4867]7819{
7820        shader textures/unicolored/silver1_darker
7821        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7822}
7823
[4884]78241301 // SURFACE_META V: 4 I: 6 planar
[4867]7825{
7826        shader textures/unicolored/silver1_darker
7827        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7828}
7829
[4884]78301302 // SURFACE_META V: 4 I: 6 planar
[4867]7831{
7832        shader textures/unicolored/silver1_darker
7833        lightmapAxis ( 0.000000 1.000000 0.000000 )
7834}
7835
[4884]78361303 // SURFACE_META V: 4 I: 6 planar
[4867]7837{
7838        shader textures/unicolored/silver1_darker
7839        lightmapAxis ( 0.000000 1.000000 0.000000 )
7840}
7841
[4884]78421304 // SURFACE_META V: 4 I: 6 planar
[4867]7843{
7844        shader textures/unicolored/silver1_darker
7845        lightmapAxis ( 0.000000 0.000000 1.000000 )
7846}
7847
[4884]78481305 // SURFACE_META V: 4 I: 6 planar
[4867]7849{
7850        shader textures/unicolored/silver1_darker
7851        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7852}
7853
[4884]78541306 // SURFACE_META V: 4 I: 6 planar
[4867]7855{
7856        shader textures/unicolored/silver1_darker
7857        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7858}
7859
[4884]78601307 // SURFACE_META V: 4 I: 6 planar
[4867]7861{
7862        shader textures/unicolored/silver1_darker
7863        lightmapAxis ( 0.000000 0.000000 1.000000 )
7864}
7865
[4884]78661308 // SURFACE_META V: 4 I: 6 planar
[4867]7867{
7868        shader textures/unicolored/silver1_darker
7869        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7870}
7871
[4884]78721309 // SURFACE_META V: 4 I: 6 planar
[4867]7873{
7874        shader textures/unicolored/silver1_darker
7875        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7876}
7877
[4884]78781310 // SURFACE_META V: 4 I: 6 planar
[4867]7879{
7880        shader textures/unicolored/silver1_darker
7881        lightmapAxis ( 0.000000 0.000000 1.000000 )
7882}
7883
[4884]78841311 // SURFACE_META V: 4 I: 6 planar
[4867]7885{
7886        shader textures/unicolored/silver1_darker
7887        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7888}
7889
[4884]78901312 // SURFACE_META V: 4 I: 6 planar
[4867]7891{
7892        shader textures/unicolored/silver1_darker
7893        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7894}
7895
[4884]78961313 // SURFACE_META V: 4 I: 6 planar
[4867]7897{
7898        shader textures/unicolored/silver1_darker
7899        lightmapAxis ( 0.000000 0.000000 1.000000 )
7900}
7901
[4884]79021314 // SURFACE_META V: 4 I: 6 planar
[4867]7903{
7904        shader textures/unicolored/silver1_darker
7905        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7906}
7907
[4884]79081315 // SURFACE_META V: 4 I: 6 planar
[4867]7909{
7910        shader textures/unicolored/silver1_darker
7911        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7912}
7913
[4884]79141316 // SURFACE_META V: 4 I: 6 planar
[4867]7915{
7916        shader textures/unicolored/silver1_darker
7917        lightmapAxis ( 0.000000 0.000000 1.000000 )
7918}
7919
[4884]79201317 // SURFACE_META V: 4 I: 6 planar
[4867]7921{
7922        shader textures/unicolored/silver1_darker
7923        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7924}
7925
[4884]79261318 // SURFACE_META V: 4 I: 6 planar
[4867]7927{
7928        shader textures/unicolored/silver1_darker
7929        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7930}
7931
[4884]79321319 // SURFACE_META V: 4 I: 6 planar
[4867]7933{
7934        shader textures/unicolored/silver1_darker
7935        lightmapAxis ( 0.000000 0.000000 1.000000 )
7936}
7937
[4884]79381320 // SURFACE_META V: 4 I: 6 planar
[4867]7939{
7940        shader textures/unicolored/silver1_darker
7941        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7942}
7943
[4884]79441321 // SURFACE_META V: 4 I: 6 planar
[4867]7945{
7946        shader textures/unicolored/silver1_darker
7947        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7948}
7949
[4884]79501322 // SURFACE_META V: 4 I: 6 planar
[4867]7951{
7952        shader textures/unicolored/silver1_darker
7953        lightmapAxis ( 0.000000 0.000000 1.000000 )
7954}
7955
[4884]79561323 // SURFACE_META V: 4 I: 6 planar
[4867]7957{
7958        shader textures/unicolored/silver1_darker
7959        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7960}
7961
[4884]79621324 // SURFACE_META V: 4 I: 6 planar
[4867]7963{
7964        shader textures/unicolored/silver1_darker
7965        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7966}
7967
[4884]79681325 // SURFACE_META V: 4 I: 6 planar
[4867]7969{
7970        shader textures/unicolored/silver1_darker
7971        lightmapAxis ( 0.000000 0.000000 1.000000 )
7972}
7973
[4884]79741326 // SURFACE_META V: 4 I: 6 planar
[4867]7975{
7976        shader textures/unicolored/silver1_darker
7977        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7978}
7979
[4884]79801327 // SURFACE_META V: 4 I: 6 planar
[4867]7981{
7982        shader textures/unicolored/silver1_darker
7983        lightmapAxis ( 0.000000 0.000000 -1.000000 )
7984}
7985
[4884]79861328 // SURFACE_META V: 4 I: 6 planar
[4867]7987{
7988        shader textures/unicolored/silver1_darker
7989        lightmapAxis ( 0.000000 0.000000 1.000000 )
7990}
7991
[4884]79921329 // SURFACE_META V: 4 I: 6 planar
[4867]7993{
7994        shader textures/unicolored/silver1_darker
7995        lightmapAxis ( 0.000000 -1.000000 0.000000 )
7996}
7997
[4884]79981330 // SURFACE_META V: 4 I: 6 planar
[4867]7999{
8000        shader textures/unicolored/silver1_darker
8001        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8002}
8003
[4884]80041331 // SURFACE_META V: 4 I: 6 planar
[4867]8005{
8006        shader textures/unicolored/silver1_darker
8007        lightmapAxis ( 0.000000 1.000000 0.000000 )
8008}
8009
[4884]80101332 // SURFACE_META V: 4 I: 6 planar
[4867]8011{
8012        shader textures/unicolored/silver1_darker
8013        lightmapAxis ( 0.000000 1.000000 0.000000 )
8014}
8015
[4884]80161333 // SURFACE_META V: 4 I: 6 planar
[4867]8017{
8018        shader textures/unicolored/silver1_darker
8019        lightmapAxis ( 0.000000 0.000000 1.000000 )
8020}
8021
[4884]80221334 // SURFACE_META V: 4 I: 6 planar
[4867]8023{
8024        shader textures/unicolored/silver1_darker
8025        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8026}
8027
[4884]80281335 // SURFACE_META V: 4 I: 6 planar
[4867]8029{
8030        shader textures/unicolored/silver1_darker
8031        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8032}
8033
[4884]80341336 // SURFACE_META V: 4 I: 6 planar
[4867]8035{
8036        shader textures/unicolored/silver1_darker
8037        lightmapAxis ( 0.000000 0.000000 1.000000 )
8038}
8039
[4884]80401337 // SURFACE_META V: 4 I: 6 planar
[4867]8041{
8042        shader textures/unicolored/silver1_darker
8043        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8044}
8045
[4884]80461338 // SURFACE_META V: 4 I: 6 planar
[4867]8047{
8048        shader textures/unicolored/silver1_darker
8049        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8050}
8051
[4884]80521339 // SURFACE_META V: 8 I: 18 planar
[4867]8053{
[4850]8054        shader textures/moonstation/light_blue_small
8055        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8056}
8057
[4884]80581340 // SURFACE_META V: 8 I: 18 planar
[4850]8059{
8060        shader textures/moonstation/light_blue_small
8061        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8062}
8063
[4884]80641341 // SURFACE_META V: 8 I: 18 planar
[4850]8065{
8066        shader textures/moonstation/light_blue_small
8067        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8068}
8069
[4884]80701342 // SURFACE_META V: 8 I: 18 planar
[4850]8071{
8072        shader textures/moonstation/light_blue_small
8073        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8074}
8075
[4884]80761343 // SURFACE_META V: 8 I: 18 planar
[4850]8077{
8078        shader textures/moonstation/light_blue_small
8079        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8080}
8081
[4884]80821344 // SURFACE_META V: 8 I: 18 planar
[4850]8083{
8084        shader textures/moonstation/light_blue_small
8085        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8086}
8087
[4884]80881345 // SURFACE_META V: 4 I: 6 planar
[4850]8089{
8090        shader textures/moonstation/floor_round
8091        lightmapAxis ( 1.000000 0.000000 0.000000 )
8092}
8093
[4884]80941346 // SURFACE_META V: 18 I: 48 planar
[4850]8095{
8096        shader textures/moonstation/floor_round
8097        lightmapAxis ( 0.000000 0.000000 1.000000 )
8098}
8099
[4884]81001347 // SURFACE_META V: 8 I: 18 planar
[4850]8101{
8102        shader textures/metal/de-r_mtl2_bright
8103        lightmapAxis ( 1.000000 0.000000 0.000000 )
8104}
8105
[4884]81061348 // SURFACE_META V: 6 I: 12 planar
[4850]8107{
8108        shader textures/metal/de-r_mtl2_bright
8109        lightmapAxis ( 0.000000 0.000000 1.000000 )
8110}
8111
[4884]81121349 // SURFACE_META V: 6 I: 12 planar
[4850]8113{
8114        shader textures/metal/de-r_mtl2_bright
8115        lightmapAxis ( -1.000000 0.000000 0.000000 )
8116}
8117
[4884]81181350 // SURFACE_META V: 4 I: 6 planar
[4850]8119{
8120        shader textures/metal/de-r_mtl2_bright
8121        lightmapAxis ( 1.000000 0.000000 0.000000 )
8122}
8123
[4884]81241351 // SURFACE_META V: 7 I: 15 planar
[4850]8125{
8126        shader textures/metal/de-r_mtl2_bright
8127        lightmapAxis ( 0.000000 1.000000 0.000000 )
8128}
8129
[4884]81301352 // SURFACE_META V: 13 I: 33 planar
[4850]8131{
8132        shader textures/metal/de-r_mtl2_bright
8133        lightmapAxis ( 0.000000 0.000000 1.000000 )
8134}
8135
[4884]81361353 // SURFACE_META V: 12 I: 30 planar
[4850]8137{
8138        shader textures/metal/de-r_mtl2_bright
8139        lightmapAxis ( 0.000000 1.000000 0.000000 )
8140}
8141
[4884]81421354 // SURFACE_META V: 8 I: 18 planar
[4850]8143{
8144        shader textures/metal/de-r_mtl2_bright
8145        lightmapAxis ( 0.000000 0.000000 1.000000 )
8146}
8147
[4884]81481355 // SURFACE_META V: 11 I: 27 planar
[4850]8149{
8150        shader textures/metal/de-r_mtl2_bright
8151        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8152}
8153
[4884]81541356 // SURFACE_META V: 4 I: 6 planar
[4850]8155{
8156        shader textures/metal/de-r_mtl2_bright
8157        lightmapAxis ( -1.000000 0.000000 0.000000 )
8158}
8159
[4884]81601357 // SURFACE_META V: 4 I: 6 planar
[4850]8161{
8162        shader textures/metal/de-r_mtl2_bright
8163        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8164}
8165
[4884]81661358 // SURFACE_META V: 4 I: 6 planar
[4850]8167{
8168        shader textures/metal/de-r_mtl2_bright
8169        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8170}
8171
[4884]81721359 // SURFACE_META V: 4 I: 6 planar
[4850]8173{
8174        shader textures/metal/de-r_mtl2_bright
8175        lightmapAxis ( 1.000000 0.000000 0.000000 )
8176}
8177
[4884]81781360 // SURFACE_META V: 4 I: 6 planar
[4850]8179{
8180        shader textures/metal/de-r_mtl2_bright
8181        lightmapAxis ( 1.000000 0.000000 0.000000 )
8182}
8183
[4884]81841361 // SURFACE_META V: 4 I: 6 planar
[4850]8185{
8186        shader textures/metal/de-r_mtl2_bright
8187        lightmapAxis ( 1.000000 0.000000 0.000000 )
8188}
8189
[4884]81901362 // SURFACE_META V: 4 I: 6 planar
[4850]8191{
8192        shader textures/metal/de-r_mtl2_bright
8193        lightmapAxis ( 0.000000 1.000000 0.000000 )
8194}
8195
[4884]81961363 // SURFACE_META V: 4 I: 6 planar
[4850]8197{
8198        shader textures/metal/de-r_mtl2_bright
8199        lightmapAxis ( 0.000000 0.000000 1.000000 )
8200}
8201
[4884]82021364 // SURFACE_META V: 4 I: 6 planar
[4850]8203{
8204        shader textures/metal/de-r_mtl2_bright
8205        lightmapAxis ( -1.000000 0.000000 0.000000 )
8206}
8207
[4884]82081365 // SURFACE_META V: 4 I: 6 planar
[4850]8209{
8210        shader textures/metal/de-r_mtl2_bright
8211        lightmapAxis ( 0.000000 0.000000 1.000000 )
8212}
8213
[4884]82141366 // SURFACE_META V: 4 I: 6 planar
[4850]8215{
8216        shader textures/metal/de-r_mtl2_bright
8217        lightmapAxis ( 0.000000 1.000000 0.000000 )
8218}
8219
[4884]82201367 // SURFACE_META V: 4 I: 6 planar
[4850]8221{
8222        shader textures/metal/de-r_mtl2_bright
8223        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8224}
8225
[4884]82261368 // SURFACE_META V: 4 I: 6 planar
[4850]8227{
8228        shader textures/metal/de-r_mtl2_bright
8229        lightmapAxis ( -1.000000 0.000000 0.000000 )
8230}
8231
[4884]82321369 // SURFACE_META V: 4 I: 6 planar
[4850]8233{
8234        shader textures/metal/de-r_mtl2_bright
8235        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8236}
8237
[4884]82381370 // SURFACE_META V: 4 I: 6 planar
[4850]8239{
8240        shader textures/metal/de-r_mtl2_bright
8241        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8242}
8243
[4884]82441371 // SURFACE_META V: 7 I: 18 planar
[4850]8245{
8246        shader textures/metal/de-r_mtl2_bright
8247        lightmapAxis ( 0.000000 0.000000 1.000000 )
8248}
8249
[4884]82501372 // SURFACE_META V: 6 I: 12 planar
[4850]8251{
8252        shader textures/metal/de-r_mtl2_bright
8253        lightmapAxis ( 0.000000 0.000000 1.000000 )
8254}
8255
[4884]82561373 // SURFACE_META V: 4 I: 6 planar
[4850]8257{
8258        shader textures/metal/de-r_mtl2_bright
8259        lightmapAxis ( -1.000000 0.000000 0.000000 )
8260}
8261
[4884]82621374 // SURFACE_META V: 5 I: 9 planar
[4850]8263{
8264        shader textures/metal/de-r_mtl2_bright
8265        lightmapAxis ( 1.000000 0.000000 0.000000 )
8266}
8267
[4884]82681375 // SURFACE_META V: 4 I: 6 planar
[4850]8269{
8270        shader textures/metal/de-r_mtl2_bright
8271        lightmapAxis ( 1.000000 0.000000 0.000000 )
8272}
8273
[4884]82741376 // SURFACE_META V: 4 I: 6 planar
[4850]8275{
8276        shader textures/metal/de-r_mtl2_bright
8277        lightmapAxis ( 1.000000 0.000000 0.000000 )
8278}
8279
[4884]82801377 // SURFACE_META V: 4 I: 6 planar
[4850]8281{
8282        shader textures/metal/de-r_mtl2_bright
8283        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8284}
8285
[4884]82861378 // SURFACE_META V: 4 I: 6 planar
[4850]8287{
8288        shader textures/metal/de-r_mtl2_bright
8289        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8290}
8291
[4884]82921379 // SURFACE_META V: 4 I: 6 planar
[4850]8293{
8294        shader textures/metal/de-r_mtl2_bright
8295        lightmapAxis ( 0.000000 1.000000 0.000000 )
8296}
8297
[4884]82981380 // SURFACE_META V: 4 I: 6 planar
[4850]8299{
8300        shader textures/metal/de-r_mtl2_bright
8301        lightmapAxis ( 0.000000 0.000000 1.000000 )
8302}
8303
[4884]83041381 // SURFACE_META V: 4 I: 6 planar
[4850]8305{
8306        shader textures/metal/de-r_mtl2_bright
8307        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8308}
8309
[4884]83101382 // SURFACE_META V: 4 I: 6 planar
[4850]8311{
8312        shader textures/metal/de-r_mtl2_bright
8313        lightmapAxis ( -1.000000 0.000000 0.000000 )
8314}
8315
[4884]83161383 // SURFACE_META V: 4 I: 6 planar
[4850]8317{
8318        shader textures/metal/de-r_mtl2_bright
8319        lightmapAxis ( 0.000000 1.000000 0.000000 )
8320}
8321
[4884]83221384 // SURFACE_META V: 4 I: 6 planar
[4850]8323{
8324        shader textures/metal/de-r_mtl2_bright
8325        lightmapAxis ( 0.000000 1.000000 0.000000 )
8326}
8327
[4884]83281385 // SURFACE_META V: 4 I: 6 planar
[4850]8329{
8330        shader textures/metal/de-r_mtl2_bright
8331        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8332}
8333
[4884]83341386 // SURFACE_META V: 4 I: 6 planar
[4850]8335{
8336        shader textures/metal/de-r_mtl2_bright
8337        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8338}
8339
[4884]83401387 // SURFACE_META V: 5 I: 9 planar
[4850]8341{
8342        shader textures/metal/de-r_mtl2_bright
8343        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8344}
8345
[4884]83461388 // SURFACE_META V: 4 I: 6 planar
[4850]8347{
8348        shader textures/metal/de-r_mtl2_bright
8349        lightmapAxis ( 0.000000 1.000000 0.000000 )
8350}
8351
[4884]83521389 // SURFACE_META V: 4 I: 6 planar
[4850]8353{
8354        shader textures/metal/de-r_mtl2_bright
8355        lightmapAxis ( 0.000000 1.000000 0.000000 )
8356}
8357
[4884]83581390 // SURFACE_META V: 4 I: 6 planar
[4850]8359{
8360        shader textures/metal/de-r_mtl2_bright
8361        lightmapAxis ( -1.000000 0.000000 0.000000 )
8362}
8363
[4884]83641391 // SURFACE_META V: 4 I: 6 planar
[4850]8365{
8366        shader textures/metal/de-r_mtl2_bright
8367        lightmapAxis ( 0.000000 0.000000 1.000000 )
8368}
8369
[4884]83701392 // SURFACE_META V: 4 I: 6 planar
[4850]8371{
8372        shader textures/metal/de-r_mtl2_bright
8373        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8374}
8375
[4884]83761393 // SURFACE_META V: 4 I: 6 planar
[4850]8377{
8378        shader textures/metal/de-r_mtl2_bright
8379        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8380}
8381
[4884]83821394 // SURFACE_META V: 5 I: 9 planar
[4850]8383{
8384        shader textures/metal/de-r_mtl2_bright
8385        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8386}
8387
[4884]83881395 // SURFACE_META V: 4 I: 6 planar
[4850]8389{
8390        shader textures/metal/de-r_mtl2_bright
8391        lightmapAxis ( 0.000000 1.000000 0.000000 )
8392}
8393
[4884]83941396 // SURFACE_META V: 5 I: 9 planar
[4850]8395{
8396        shader textures/metal/de-r_mtl2_bright
8397        lightmapAxis ( 0.000000 0.000000 1.000000 )
8398}
8399
[4884]84001397 // SURFACE_META V: 4 I: 6 planar
[4850]8401{
8402        shader textures/metal/de-r_mtl2_bright
8403        lightmapAxis ( -1.000000 0.000000 0.000000 )
8404}
8405
[4884]84061398 // SURFACE_META V: 5 I: 9 planar
[4850]8407{
8408        shader textures/metal/de-r_mtl2_bright
8409        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8410}
8411
[4884]84121399 // SURFACE_META V: 4 I: 6 planar
[4850]8413{
8414        shader textures/metal/de-r_mtl2_bright
8415        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8416}
8417
[4884]84181400 // SURFACE_META V: 5 I: 9 planar
[4850]8419{
8420        shader textures/metal/de-r_mtl2_bright
8421        lightmapAxis ( 0.000000 0.000000 1.000000 )
8422}
8423
[4884]84241401 // SURFACE_META V: 4 I: 6 planar
[4850]8425{
8426        shader textures/metal/de-r_mtl2_bright
8427        lightmapAxis ( -1.000000 0.000000 0.000000 )
8428}
8429
[4884]84301402 // SURFACE_META V: 4 I: 6 planar
[4850]8431{
8432        shader textures/metal/de-r_mtl2_bright
8433        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8434}
8435
[4884]84361403 // SURFACE_META V: 4 I: 6 planar
[4850]8437{
8438        shader textures/metal/de-r_mtl2_bright
8439        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8440}
8441
[4884]84421404 // SURFACE_META V: 4 I: 6 planar
[4850]8443{
8444        shader textures/metal/de-r_mtl2_bright
8445        lightmapAxis ( 1.000000 0.000000 0.000000 )
8446}
8447
[4884]84481405 // SURFACE_META V: 4 I: 6 planar
[4850]8449{
8450        shader textures/metal/de-r_mtl2_bright
8451        lightmapAxis ( 1.000000 0.000000 0.000000 )
8452}
8453
[4884]84541406 // SURFACE_META V: 4 I: 6 planar
[4850]8455{
8456        shader textures/metal/de-r_mtl2_bright
8457        lightmapAxis ( 1.000000 0.000000 0.000000 )
8458}
8459
[4884]84601407 // SURFACE_META V: 4 I: 6 planar
[4850]8461{
8462        shader textures/metal/de-r_mtl2_bright
8463        lightmapAxis ( 1.000000 0.000000 0.000000 )
8464}
8465
[4884]84661408 // SURFACE_META V: 4 I: 6 planar
[4850]8467{
8468        shader textures/metal/de-r_mtl2_bright
8469        lightmapAxis ( 1.000000 0.000000 0.000000 )
8470}
8471
[4884]84721409 // SURFACE_META V: 4 I: 6 planar
[4850]8473{
8474        shader textures/metal/de-r_mtl2_bright
8475        lightmapAxis ( 1.000000 0.000000 0.000000 )
8476}
8477
[4884]84781410 // SURFACE_META V: 4 I: 6 planar
[4850]8479{
8480        shader textures/metal/de-r_mtl2_bright
8481        lightmapAxis ( 1.000000 0.000000 0.000000 )
8482}
8483
[4884]84841411 // SURFACE_META V: 4 I: 6 planar
[4850]8485{
8486        shader textures/metal/de-r_mtl2_bright
8487        lightmapAxis ( 1.000000 0.000000 0.000000 )
8488}
8489
[4884]84901412 // SURFACE_META V: 4 I: 6 planar
[4850]8491{
8492        shader textures/metal/de-r_mtl2_bright
8493        lightmapAxis ( 1.000000 0.000000 0.000000 )
8494}
8495
[4884]84961413 // SURFACE_META V: 4 I: 6 planar
[4850]8497{
8498        shader textures/metal/de-r_mtl2_bright
8499        lightmapAxis ( 1.000000 0.000000 0.000000 )
8500}
8501
[4884]85021414 // SURFACE_META V: 4 I: 6 planar
[4850]8503{
8504        shader textures/metal/de-r_mtl2_bright
8505        lightmapAxis ( 1.000000 0.000000 0.000000 )
8506}
8507
[4884]85081415 // SURFACE_META V: 4 I: 6 planar
[4850]8509{
8510        shader textures/metal/de-r_mtl2_bright
8511        lightmapAxis ( 1.000000 0.000000 0.000000 )
8512}
8513
[4884]85141416 // SURFACE_META V: 4 I: 6 planar
[4850]8515{
8516        shader textures/metal/de-r_mtl2_bright
8517        lightmapAxis ( 1.000000 0.000000 0.000000 )
8518}
8519
[4884]85201417 // SURFACE_META V: 18 I: 60 planar
[4850]8521{
8522        shader textures/metal/de-r_mtl2_bright
8523        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8524}
8525
[4884]85261418 // SURFACE_META V: 18 I: 60 planar
[4850]8527{
8528        shader textures/metal/de-r_mtl2_bright
8529        lightmapAxis ( 0.000000 1.000000 0.000000 )
8530}
8531
[4884]85321419 // SURFACE_META V: 18 I: 60 planar
[4850]8533{
8534        shader textures/metal/de-r_mtl2_bright
8535        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8536}
8537
[4884]85381420 // SURFACE_META V: 18 I: 60 planar
[4850]8539{
8540        shader textures/metal/de-r_mtl2_bright
8541        lightmapAxis ( 0.000000 1.000000 0.000000 )
8542}
8543
[4884]85441421 // SURFACE_META V: 18 I: 60 planar
[4850]8545{
8546        shader textures/metal/de-r_mtl2_bright
8547        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8548}
8549
[4884]85501422 // SURFACE_META V: 18 I: 60 planar
[4850]8551{
8552        shader textures/metal/de-r_mtl2_bright
8553        lightmapAxis ( 0.000000 1.000000 0.000000 )
8554}
8555
[4884]85561423 // SURFACE_META V: 4 I: 6 planar
[4850]8557{
8558        shader textures/metal/de-r_mtl2_bright
8559        lightmapAxis ( 0.000000 1.000000 0.000000 )
8560}
8561
[4884]85621424 // SURFACE_META V: 18 I: 60 planar
[4850]8563{
8564        shader textures/metal/de-r_mtl2_bright
8565        lightmapAxis ( -1.000000 0.000000 0.000000 )
8566}
8567
[4884]85681425 // SURFACE_META V: 4 I: 6 planar
[4850]8569{
8570        shader textures/metal/de-r_mtl2_bright
8571        lightmapAxis ( 0.000000 0.000000 1.000000 )
8572}
8573
[4884]85741426 // SURFACE_META V: 12 I: 24 planar
[4850]8575{
8576        shader textures/metal/de-r_mtl2_bright
8577        lightmapAxis ( 0.000000 0.000000 1.000000 )
8578}
8579
[4884]85801427 // SURFACE_META V: 12 I: 24 planar
[4850]8581{
8582        shader textures/metal/de-r_mtl2_bright
8583        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8584}
8585
[4884]85861428 // SURFACE_META V: 12 I: 24 planar
[4850]8587{
8588        shader textures/metal/de-r_mtl2_bright
8589        lightmapAxis ( 0.000000 0.000000 1.000000 )
8590}
8591
[4884]85921429 // SURFACE_META V: 12 I: 24 planar
[4850]8593{
8594        shader textures/metal/de-r_mtl2_bright
8595        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8596}
8597
[4884]85981430 // SURFACE_META V: 4 I: 6 planar
[4850]8599{
8600        shader textures/metal/de-r_mtl2_bright
8601        lightmapAxis ( 0.000000 0.000000 1.000000 )
8602}
8603
[4884]86041431 // SURFACE_META V: 4 I: 6 planar
[4850]8605{
8606        shader textures/metal/de-r_mtl2_bright
8607        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8608}
8609
[4884]86101432 // SURFACE_META V: 4 I: 6 planar
[4850]8611{
8612        shader textures/metal/de-r_mtl2_bright
8613        lightmapAxis ( 0.000000 1.000000 0.000000 )
8614}
8615
[4884]86161433 // SURFACE_META V: 18 I: 60 planar
[4850]8617{
8618        shader textures/metal/de-r_mtl2_bright
8619        lightmapAxis ( -1.000000 0.000000 0.000000 )
8620}
8621
[4884]86221434 // SURFACE_META V: 4 I: 6 planar
[4850]8623{
8624        shader textures/metal/de-r_mtl2_bright
8625        lightmapAxis ( 0.000000 0.000000 1.000000 )
8626}
8627
[4884]86281435 // SURFACE_META V: 12 I: 24 planar
[4850]8629{
8630        shader textures/metal/de-r_mtl2_bright
8631        lightmapAxis ( 0.000000 0.000000 1.000000 )
8632}
8633
[4884]86341436 // SURFACE_META V: 12 I: 24 planar
[4850]8635{
8636        shader textures/metal/de-r_mtl2_bright
8637        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8638}
8639
[4884]86401437 // SURFACE_META V: 12 I: 24 planar
[4850]8641{
8642        shader textures/metal/de-r_mtl2_bright
8643        lightmapAxis ( 0.000000 0.000000 1.000000 )
8644}
8645
[4884]86461438 // SURFACE_META V: 12 I: 24 planar
[4850]8647{
8648        shader textures/metal/de-r_mtl2_bright
8649        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8650}
8651
[4884]86521439 // SURFACE_META V: 4 I: 6 planar
[4850]8653{
8654        shader textures/metal/de-r_mtl2_bright
8655        lightmapAxis ( 0.000000 0.000000 1.000000 )
8656}
8657
[4884]86581440 // SURFACE_META V: 4 I: 6 planar
[4850]8659{
8660        shader textures/metal/de-r_mtl2_bright
8661        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8662}
8663
[4884]86641441 // SURFACE_META V: 4 I: 6 planar
[4850]8665{
8666        shader textures/metal/de-r_mtl2_bright
8667        lightmapAxis ( 0.000000 1.000000 0.000000 )
8668}
8669
[4884]86701442 // SURFACE_META V: 18 I: 60 planar
[4850]8671{
8672        shader textures/metal/de-r_mtl2_bright
8673        lightmapAxis ( -1.000000 0.000000 0.000000 )
8674}
8675
[4884]86761443 // SURFACE_META V: 4 I: 6 planar
[4850]8677{
8678        shader textures/metal/de-r_mtl2_bright
8679        lightmapAxis ( 0.000000 0.000000 1.000000 )
8680}
8681
[4884]86821444 // SURFACE_META V: 12 I: 24 planar
[4850]8683{
8684        shader textures/metal/de-r_mtl2_bright
8685        lightmapAxis ( 0.000000 0.000000 1.000000 )
8686}
8687
[4884]86881445 // SURFACE_META V: 12 I: 24 planar
[4850]8689{
8690        shader textures/metal/de-r_mtl2_bright
8691        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8692}
8693
[4884]86941446 // SURFACE_META V: 12 I: 24 planar
[4850]8695{
8696        shader textures/metal/de-r_mtl2_bright
8697        lightmapAxis ( 0.000000 0.000000 1.000000 )
8698}
8699
[4884]87001447 // SURFACE_META V: 12 I: 24 planar
[4850]8701{
8702        shader textures/metal/de-r_mtl2_bright
8703        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8704}
8705
[4884]87061448 // SURFACE_META V: 4 I: 6 planar
[4850]8707{
8708        shader textures/metal/de-r_mtl2_bright
8709        lightmapAxis ( 0.000000 0.000000 1.000000 )
8710}
8711
[4884]87121449 // SURFACE_META V: 4 I: 6 planar
[4850]8713{
8714        shader textures/metal/de-r_mtl2_bright
8715        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8716}
8717
[4884]87181450 // SURFACE_META V: 16 I: 36 planar
[4850]8719{
8720        shader textures/metal/de-r_mtl2_bright
8721        lightmapAxis ( 1.000000 0.000000 0.000000 )
8722}
8723
[4884]87241451 // SURFACE_META V: 16 I: 36 planar
[4850]8725{
8726        shader textures/metal/de-r_mtl2_bright
8727        lightmapAxis ( -1.000000 0.000000 0.000000 )
8728}
8729
[4884]87301452 // SURFACE_META V: 4 I: 6 planar
[4850]8731{
8732        shader textures/metal/de-r_mtl2_bright
8733        lightmapAxis ( 0.000000 1.000000 0.000000 )
8734}
8735
[4884]87361453 // SURFACE_META V: 4 I: 6 planar
[4850]8737{
8738        shader textures/metal/de-r_mtl2_bright
8739        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8740}
8741
[4884]87421454 // SURFACE_META V: 4 I: 6 planar
[4850]8743{
8744        shader textures/metal/de-r_mtl2_bright
8745        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8746}
8747
[4884]87481455 // SURFACE_META V: 6 I: 12 planar
[4850]8749{
8750        shader textures/metal/de-r_mtl2_bright
8751        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8752}
8753
[4884]87541456 // SURFACE_META V: 4 I: 6 planar
[4850]8755{
8756        shader textures/metal/de-r_mtl2_bright
8757        lightmapAxis ( 0.000000 1.000000 0.000000 )
8758}
8759
[4884]87601457 // SURFACE_META V: 4 I: 6 planar
[4850]8761{
8762        shader textures/metal/de-r_mtl2_bright
8763        lightmapAxis ( 0.000000 0.000000 1.000000 )
8764}
8765
[4884]87661458 // SURFACE_META V: 4 I: 6 planar
[4850]8767{
8768        shader textures/metal/de-r_mtl2_bright
8769        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8770}
8771
[4884]87721459 // SURFACE_META V: 4 I: 6 planar
[4850]8773{
8774        shader textures/metal/de-r_mtl2_bright
8775        lightmapAxis ( 0.000000 0.000000 1.000000 )
8776}
8777
[4884]87781460 // SURFACE_META V: 16 I: 36 planar
[4850]8779{
8780        shader textures/metal/de-r_mtl2_bright
8781        lightmapAxis ( 1.000000 0.000000 0.000000 )
8782}
8783
[4884]87841461 // SURFACE_META V: 16 I: 36 planar
[4850]8785{
8786        shader textures/metal/de-r_mtl2_bright
8787        lightmapAxis ( -1.000000 0.000000 0.000000 )
8788}
8789
[4884]87901462 // SURFACE_META V: 4 I: 6 planar
[4850]8791{
8792        shader textures/metal/de-r_mtl2_bright
8793        lightmapAxis ( 0.000000 1.000000 0.000000 )
8794}
8795
[4884]87961463 // SURFACE_META V: 4 I: 6 planar
[4850]8797{
8798        shader textures/metal/de-r_mtl2_bright
8799        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8800}
8801
[4884]88021464 // SURFACE_META V: 4 I: 6 planar
[4850]8803{
8804        shader textures/metal/de-r_mtl2_bright
8805        lightmapAxis ( 0.000000 0.000000 -1.000000 )
8806}
8807
[4884]88081465 // SURFACE_META V: 6 I: 12 planar
[4850]8809{
8810        shader textures/metal/de-r_mtl2_bright
8811        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8812}
8813
[4884]88141466 // SURFACE_META V: 4 I: 6 planar
[4850]8815{
8816        shader textures/metal/de-r_mtl2_bright
8817        lightmapAxis ( 0.000000 1.000000 0.000000 )
8818}
8819
[4884]88201467 // SURFACE_META V: 4 I: 6 planar
[4850]8821{
8822        shader textures/metal/de-r_mtl2_bright
8823        lightmapAxis ( 0.000000 0.000000 1.000000 )
8824}
8825
[4884]88261468 // SURFACE_META V: 4 I: 6 planar
[4850]8827{
8828        shader textures/metal/de-r_mtl2_bright
8829        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8830}
8831
[4884]88321469 // SURFACE_META V: 4 I: 6 planar
[4850]8833{
8834        shader textures/metal/de-r_mtl2_bright
8835        lightmapAxis ( 0.000000 0.000000 1.000000 )
8836}
8837
[4884]88381470 // SURFACE_META V: 4 I: 6 planar
[4850]8839{
8840        shader textures/metal/de-r_mtl2_bright
8841        lightmapAxis ( 0.000000 1.000000 0.000000 )
8842}
8843
[4884]88441471 // SURFACE_META V: 4 I: 6 planar
[4850]8845{
8846        shader textures/metal/de-r_mtl2_bright
8847        lightmapAxis ( 0.000000 1.000000 0.000000 )
8848}
8849
[4884]88501472 // SURFACE_META V: 18 I: 60 planar
[4850]8851{
8852        shader textures/metal/de-r_mtl2_bright
8853        lightmapAxis ( 1.000000 0.000000 0.000000 )
8854}
8855
[4884]88561473 // SURFACE_META V: 4 I: 6 planar
[4850]8857{
8858        shader textures/metal/de-r_mtl2_bright
8859        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8860}
8861
[4884]88621474 // SURFACE_META V: 4 I: 6 planar
[4850]8863{
8864        shader textures/metal/de-r_mtl2_bright
8865        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8866}
8867
[4884]88681475 // SURFACE_META V: 4 I: 6 planar
[4850]8869{
8870        shader textures/metal/de-r_mtl2_bright
8871        lightmapAxis ( 0.000000 1.000000 0.000000 )
8872}
8873
[4884]88741476 // SURFACE_META V: 4 I: 6 planar
[4850]8875{
8876        shader textures/metal/de-r_mtl2_bright
8877        lightmapAxis ( 0.000000 1.000000 0.000000 )
8878}
8879
[4884]88801477 // SURFACE_META V: 18 I: 60 planar
[4850]8881{
8882        shader textures/metal/de-r_mtl2_bright
8883        lightmapAxis ( 1.000000 0.000000 0.000000 )
8884}
8885
[4884]88861478 // SURFACE_META V: 4 I: 6 planar
[4850]8887{
8888        shader textures/metal/de-r_mtl2_bright
8889        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8890}
8891
[4884]88921479 // SURFACE_META V: 4 I: 6 planar
[4850]8893{
8894        shader textures/metal/de-r_mtl2_bright
8895        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8896}
8897
[4884]88981480 // SURFACE_META V: 4 I: 6 planar
[4850]8899{
8900        shader textures/metal/de-r_mtl2_bright
8901        lightmapAxis ( 0.000000 1.000000 0.000000 )
8902}
8903
[4884]89041481 // SURFACE_META V: 4 I: 6 planar
[4850]8905{
8906        shader textures/metal/de-r_mtl2_bright
8907        lightmapAxis ( 0.000000 1.000000 0.000000 )
8908}
8909
[4884]89101482 // SURFACE_META V: 18 I: 60 planar
[4850]8911{
8912        shader textures/metal/de-r_mtl2_bright
8913        lightmapAxis ( 1.000000 0.000000 0.000000 )
8914}
8915
[4884]89161483 // SURFACE_META V: 4 I: 6 planar
[4850]8917{
8918        shader textures/metal/de-r_mtl2_bright
8919        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8920}
8921
[4884]89221484 // SURFACE_META V: 4 I: 6 planar
[4850]8923{
8924        shader textures/metal/de-r_mtl2_bright
8925        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8926}
8927
[4884]89281485 // SURFACE_META V: 4 I: 6 planar
[4850]8929{
8930        shader textures/metal/de-r_mtl2_bright
8931        lightmapAxis ( -1.000000 0.000000 0.000000 )
8932}
8933
[4884]89341486 // SURFACE_META V: 4 I: 6 planar
[4850]8935{
8936        shader textures/metal/de-r_mtl2_bright
8937        lightmapAxis ( -1.000000 0.000000 0.000000 )
8938}
8939
[4884]89401487 // SURFACE_META V: 4 I: 6 planar
[4850]8941{
8942        shader textures/metal/de-r_mtl2_bright
8943        lightmapAxis ( -1.000000 0.000000 0.000000 )
8944}
8945
[4884]89461488 // SURFACE_META V: 4 I: 6 planar
[4850]8947{
8948        shader textures/metal/de-r_mtl2_bright
8949        lightmapAxis ( -1.000000 0.000000 0.000000 )
8950}
8951
[4884]89521489 // SURFACE_META V: 4 I: 6 planar
[4850]8953{
8954        shader textures/metal/de-r_mtl2_bright
8955        lightmapAxis ( -1.000000 0.000000 0.000000 )
8956}
8957
[4884]89581490 // SURFACE_META V: 4 I: 6 planar
[4850]8959{
8960        shader textures/metal/de-r_mtl2_bright
8961        lightmapAxis ( -1.000000 0.000000 0.000000 )
8962}
8963
[4884]89641491 // SURFACE_META V: 4 I: 6 planar
[4850]8965{
8966        shader textures/metal/de-r_mtl2_bright
8967        lightmapAxis ( 0.000000 1.000000 0.000000 )
8968}
8969
[4884]89701492 // SURFACE_META V: 4 I: 6 planar
[4850]8971{
8972        shader textures/metal/de-r_mtl2_bright
8973        lightmapAxis ( 0.000000 0.000000 1.000000 )
8974}
8975
[4884]89761493 // SURFACE_META V: 4 I: 6 planar
[4850]8977{
8978        shader textures/metal/de-r_mtl2_bright
8979        lightmapAxis ( -1.000000 0.000000 0.000000 )
8980}
8981
[4884]89821494 // SURFACE_META V: 4 I: 6 planar
[4850]8983{
8984        shader textures/metal/de-r_mtl2_bright
8985        lightmapAxis ( 0.000000 0.000000 1.000000 )
8986}
8987
[4884]89881495 // SURFACE_META V: 4 I: 6 planar
[4850]8989{
8990        shader textures/metal/de-r_mtl2_bright
8991        lightmapAxis ( -1.000000 0.000000 0.000000 )
8992}
8993
[4884]89941496 // SURFACE_META V: 4 I: 6 planar
[4850]8995{
8996        shader textures/metal/de-r_mtl2_bright
8997        lightmapAxis ( 0.000000 -1.000000 0.000000 )
8998}
8999
[4884]90001497 // SURFACE_META V: 4 I: 6 planar
[4850]9001{
9002        shader textures/metal/de-r_mtl2_bright
9003        lightmapAxis ( 0.000000 1.000000 0.000000 )
9004}
9005
[4884]90061498 // SURFACE_META V: 4 I: 6 planar
[4850]9007{
9008        shader textures/metal/de-r_mtl2_bright
9009        lightmapAxis ( 0.000000 0.000000 1.000000 )
9010}
9011
[4884]90121499 // SURFACE_META V: 4 I: 6 planar
[4850]9013{
9014        shader textures/metal/de-r_mtl2_bright
9015        lightmapAxis ( -1.000000 0.000000 0.000000 )
9016}
9017
[4884]90181500 // SURFACE_META V: 4 I: 6 planar
[4850]9019{
9020        shader textures/metal/de-r_mtl2_bright
9021        lightmapAxis ( 0.000000 0.000000 1.000000 )
9022}
9023
[4884]90241501 // SURFACE_META V: 4 I: 6 planar
[4850]9025{
9026        shader textures/metal/de-r_mtl2_bright
9027        lightmapAxis ( -1.000000 0.000000 0.000000 )
9028}
9029
[4884]90301502 // SURFACE_META V: 4 I: 6 planar
[4850]9031{
9032        shader textures/metal/de-r_mtl2_bright
9033        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9034}
9035
[4884]90361503 // SURFACE_META V: 4 I: 6 planar
[4850]9037{
9038        shader textures/metal/de-r_mtl2_bright
9039        lightmapAxis ( 0.000000 1.000000 0.000000 )
9040}
9041
[4884]90421504 // SURFACE_META V: 4 I: 6 planar
[4850]9043{
9044        shader textures/metal/de-r_mtl2_bright
9045        lightmapAxis ( 0.000000 0.000000 1.000000 )
9046}
9047
[4884]90481505 // SURFACE_META V: 4 I: 6 planar
[4850]9049{
9050        shader textures/metal/de-r_mtl2_bright
9051        lightmapAxis ( -1.000000 0.000000 0.000000 )
9052}
9053
[4884]90541506 // SURFACE_META V: 4 I: 6 planar
[4850]9055{
9056        shader textures/metal/de-r_mtl2_bright
9057        lightmapAxis ( 0.000000 0.000000 1.000000 )
9058}
9059
[4884]90601507 // SURFACE_META V: 4 I: 6 planar
[4850]9061{
9062        shader textures/metal/de-r_mtl2_bright
9063        lightmapAxis ( -1.000000 0.000000 0.000000 )
9064}
9065
[4884]90661508 // SURFACE_META V: 4 I: 6 planar
[4850]9067{
9068        shader textures/metal/de-r_mtl2_bright
9069        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9070}
9071
[4884]90721509 // SURFACE_META V: 4 I: 6 planar
[4850]9073{
9074        shader textures/metal/de-r_mtl2_bright
9075        lightmapAxis ( 0.000000 1.000000 0.000000 )
9076}
9077
[4884]90781510 // SURFACE_META V: 4 I: 6 planar
[4850]9079{
9080        shader textures/metal/de-r_mtl2_bright
9081        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9082}
9083
[4884]90841511 // SURFACE_META V: 7 I: 15 planar
[4850]9085{
9086        shader textures/metal/de-r_mtl2_bright
9087        lightmapAxis ( 0.000000 0.000000 1.000000 )
9088}
9089
[4884]90901512 // SURFACE_META V: 4 I: 6 planar
[4850]9091{
9092        shader textures/metal/de-r_mtl2_bright
9093        lightmapAxis ( 1.000000 0.000000 0.000000 )
9094}
9095
[4884]90961513 // SURFACE_META V: 4 I: 6 planar
[4850]9097{
9098        shader textures/metal/de-r_mtl2_bright
9099        lightmapAxis ( 0.000000 0.000000 1.000000 )
9100}
9101
[4884]91021514 // SURFACE_META V: 4 I: 6 planar
[4850]9103{
9104        shader textures/metal/de-r_mtl2_bright
9105        lightmapAxis ( -1.000000 0.000000 0.000000 )
9106}
9107
[4884]91081515 // SURFACE_META V: 3 I: 3 planar
[4850]9109{
9110        shader textures/metal/de-r_mtl2_bright
9111        lightmapAxis ( 1.000000 0.000000 0.000000 )
9112}
9113
[4884]91141516 // SURFACE_META V: 5 I: 9 planar
[4850]9115{
9116        shader textures/metal/de-r_mtl2_bright
9117        lightmapAxis ( 0.000000 0.000000 1.000000 )
9118}
9119
[4884]91201517 // SURFACE_META V: 4 I: 6 planar
[4850]9121{
9122        shader textures/metal/de-r_mtl2_bright
9123        lightmapAxis ( 1.000000 0.000000 0.000000 )
9124}
9125
[4884]91261518 // SURFACE_META V: 4 I: 6 planar
[4850]9127{
9128        shader textures/metal/de-r_mtl2_bright
9129        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9130}
9131
[4884]91321519 // SURFACE_META V: 5 I: 9 planar
[4850]9133{
9134        shader textures/metal/de-r_mtl2_bright
9135        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9136}
9137
[4884]91381520 // SURFACE_META V: 4 I: 6 planar
[4850]9139{
9140        shader textures/metal/de-r_mtl2_bright
9141        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9142}
9143
[4884]91441521 // SURFACE_META V: 4 I: 6 planar
[4850]9145{
9146        shader textures/metal/de-r_mtl2_bright
9147        lightmapAxis ( 0.000000 0.000000 1.000000 )
9148}
9149
[4884]91501522 // SURFACE_META V: 4 I: 6 planar
[4850]9151{
9152        shader textures/metal/de-r_mtl2_bright
9153        lightmapAxis ( 1.000000 0.000000 0.000000 )
9154}
9155
[4884]91561523 // SURFACE_META V: 4 I: 6 planar
[4850]9157{
9158        shader textures/metal/de-r_mtl2_bright
9159        lightmapAxis ( 0.000000 1.000000 0.000000 )
9160}
9161
[4884]91621524 // SURFACE_META V: 4 I: 6 planar
[4850]9163{
9164        shader textures/metal/de-r_mtl2_bright
9165        lightmapAxis ( 0.000000 0.000000 1.000000 )
9166}
9167
[4884]91681525 // SURFACE_META V: 4 I: 6 planar
[4850]9169{
9170        shader textures/metal/de-r_mtl2_bright
9171        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9172}
9173
[4884]91741526 // SURFACE_META V: 4 I: 6 planar
[4850]9175{
9176        shader textures/metal/de-r_mtl2_bright
9177        lightmapAxis ( 1.000000 0.000000 0.000000 )
9178}
9179
[4884]91801527 // SURFACE_META V: 4 I: 6 planar
[4850]9181{
9182        shader textures/metal/de-r_mtl2_bright
9183        lightmapAxis ( 0.000000 1.000000 0.000000 )
9184}
9185
[4884]91861528 // SURFACE_META V: 4 I: 6 planar
[4850]9187{
9188        shader textures/metal/de-r_mtl2_bright
9189        lightmapAxis ( -1.000000 0.000000 0.000000 )
9190}
9191
[4884]91921529 // SURFACE_META V: 4 I: 6 planar
[4850]9193{
9194        shader textures/metal/de-r_mtl2_bright
9195        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9196}
9197
[4884]91981530 // SURFACE_META V: 4 I: 6 planar
[4850]9199{
9200        shader textures/metal/de-r_mtl2_bright
9201        lightmapAxis ( 0.000000 0.000000 1.000000 )
9202}
9203
[4884]92041531 // SURFACE_META V: 4 I: 6 planar
[4850]9205{
9206        shader textures/metal/de-r_mtl2_bright
9207        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9208}
9209
[4884]92101532 // SURFACE_META V: 5 I: 9 planar
[4850]9211{
9212        shader textures/metal/de-r_mtl2_bright
9213        lightmapAxis ( 0.000000 1.000000 0.000000 )
9214}
9215
[4884]92161533 // SURFACE_META V: 5 I: 9 planar
[4850]9217{
9218        shader textures/metal/de-r_mtl2_bright
9219        lightmapAxis ( 0.000000 0.000000 1.000000 )
9220}
9221
[4884]92221534 // SURFACE_META V: 4 I: 6 planar
[4850]9223{
9224        shader textures/metal/de-r_mtl2_bright
9225        lightmapAxis ( 1.000000 0.000000 0.000000 )
9226}
9227
[4884]92281535 // SURFACE_META V: 4 I: 6 planar
[4850]9229{
9230        shader textures/metal/de-r_mtl2_bright
9231        lightmapAxis ( 0.000000 1.000000 0.000000 )
9232}
9233
[4884]92341536 // SURFACE_META V: 4 I: 6 planar
[4850]9235{
9236        shader textures/metal/de-r_mtl2_bright
9237        lightmapAxis ( -1.000000 0.000000 0.000000 )
9238}
9239
[4884]92401537 // SURFACE_META V: 4 I: 6 planar
[4850]9241{
9242        shader textures/metal/de-r_mtl2_bright
9243        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9244}
9245
[4884]92461538 // SURFACE_META V: 4 I: 6 planar
[4850]9247{
9248        shader textures/metal/de-r_mtl2_bright
9249        lightmapAxis ( 0.000000 0.000000 1.000000 )
9250}
9251
[4884]92521539 // SURFACE_META V: 4 I: 6 planar
[4850]9253{
9254        shader textures/metal/de-r_mtl2_bright
9255        lightmapAxis ( -1.000000 0.000000 0.000000 )
9256}
9257
[4884]92581540 // SURFACE_META V: 4 I: 6 planar
[4850]9259{
9260        shader textures/metal/de-r_mtl2_bright
9261        lightmapAxis ( 0.000000 0.000000 1.000000 )
9262}
9263
[4884]92641541 // SURFACE_META V: 4 I: 6 planar
[4850]9265{
9266        shader textures/metal/de-r_mtl2_bright
9267        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9268}
9269
[4884]92701542 // SURFACE_META V: 4 I: 6 planar
[4850]9271{
9272        shader textures/metal/de-r_mtl2_bright
9273        lightmapAxis ( 0.000000 0.000000 1.000000 )
9274}
9275
[4884]92761543 // SURFACE_META V: 3 I: 3 planar
[4850]9277{
9278        shader textures/metal/de-r_mtl2_bright
9279        lightmapAxis ( 0.000000 1.000000 0.000000 )
9280}
9281
[4884]92821544 // SURFACE_META V: 4 I: 6 planar
[4850]9283{
9284        shader textures/metal/de-r_mtl2_bright
9285        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9286}
9287
[4884]92881545 // SURFACE_META V: 4 I: 6 planar
[4850]9289{
9290        shader textures/metal/de-r_mtl2_bright
9291        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9292}
9293
[4884]92941546 // SURFACE_META V: 5 I: 9 planar
[4850]9295{
9296        shader textures/metal/de-r_mtl2_bright
9297        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9298}
9299
[4884]93001547 // SURFACE_META V: 4 I: 6 planar
[4850]9301{
9302        shader textures/metal/de-r_mtl2_bright
9303        lightmapAxis ( 0.000000 0.000000 1.000000 )
9304}
9305
[4884]93061548 // SURFACE_META V: 4 I: 6 planar
[4850]9307{
9308        shader textures/metal/de-r_mtl2_bright
9309        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9310}
9311
[4884]93121549 // SURFACE_META V: 3 I: 3 planar
[4850]9313{
9314        shader textures/metal/de-r_mtl2_bright
9315        lightmapAxis ( 0.000000 0.000000 1.000000 )
9316}
9317
[4884]93181550 // SURFACE_META V: 5 I: 9 planar
[4850]9319{
9320        shader textures/metal/de-r_mtl2_bright
9321        lightmapAxis ( 0.000000 0.000000 1.000000 )
9322}
9323
[4884]93241551 // SURFACE_META V: 5 I: 9 planar
[4850]9325{
9326        shader textures/metal/de-r_mtl2_bright
9327        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9328}
9329
[4884]93301552 // SURFACE_META V: 4 I: 6 planar
[4850]9331{
9332        shader textures/metal/de-r_mtl2_bright
9333        lightmapAxis ( -1.000000 0.000000 0.000000 )
9334}
9335
[4884]93361553 // SURFACE_META V: 3 I: 3 planar
[4850]9337{
9338        shader textures/metal/de-r_mtl2_bright
9339        lightmapAxis ( 0.000000 0.000000 1.000000 )
9340}
9341
[4884]93421554 // SURFACE_META V: 4 I: 6 planar
[4850]9343{
9344        shader textures/metal/de-r_mtl2_bright
9345        lightmapAxis ( 0.000000 0.000000 1.000000 )
9346}
9347
[4884]93481555 // SURFACE_META V: 5 I: 9 planar
[4850]9349{
9350        shader textures/metal/de-r_mtl2_bright
9351        lightmapAxis ( 1.000000 0.000000 0.000000 )
9352}
9353
[4884]93541556 // SURFACE_META V: 4 I: 6 planar
[4850]9355{
9356        shader textures/metal/de-r_mtl2_bright
9357        lightmapAxis ( -1.000000 0.000000 0.000000 )
9358}
9359
[4884]93601557 // SURFACE_META V: 5 I: 9 planar
[4850]9361{
9362        shader textures/metal/de-r_mtl2_bright
9363        lightmapAxis ( 0.000000 1.000000 0.000000 )
9364}
9365
[4884]93661558 // SURFACE_META V: 4 I: 6 planar
[4850]9367{
9368        shader textures/metal/de-r_mtl2_bright
9369        lightmapAxis ( 0.000000 1.000000 0.000000 )
9370}
9371
[4884]93721559 // SURFACE_META V: 4 I: 6 planar
[4850]9373{
9374        shader textures/metal/de-r_mtl2_bright
9375        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9376}
9377
[4884]93781560 // SURFACE_META V: 18 I: 48 planar
[4850]9379{
9380        shader textures/metal/de-r_mtl2_bright
9381        lightmapAxis ( 0.000000 0.000000 1.000000 )
9382}
9383
[4884]93841561 // SURFACE_META V: 6 I: 12 planar
[4850]9385{
9386        shader textures/metal/de-r_mtl2_bright
9387        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9388}
9389
[4884]93901562 // SURFACE_META V: 12 I: 33 planar
[4850]9391{
9392        shader textures/metal/de-r_mtl2_bright
9393        lightmapAxis ( -1.000000 0.000000 0.000000 )
9394}
9395
[4884]93961563 // SURFACE_META V: 4 I: 6 planar
[4850]9397{
[4867]9398        shader textures/metal/e6tileceiling
9399        lightmapAxis ( -1.000000 0.000000 0.000000 )
9400}
9401
[4884]94021564 // SURFACE_META V: 4 I: 6 planar
[4867]9403{
9404        shader textures/metal/e6tileceiling
9405        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9406}
9407
[4884]94081565 // SURFACE_META V: 6 I: 12 planar
[4867]9409{
9410        shader textures/metal/e6tileceiling
9411        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9412}
9413
[4884]94141566 // SURFACE_META V: 6 I: 12 planar
[4867]9415{
9416        shader textures/metal/e6tileceiling
9417        lightmapAxis ( 0.000000 0.000000 1.000000 )
9418}
9419
[4884]94201567 // SURFACE_META V: 4 I: 6 planar
[4867]9421{
9422        shader textures/metal/e6tileceiling
9423        lightmapAxis ( 0.000000 1.000000 0.000000 )
9424}
9425
[4884]94261568 // SURFACE_META V: 4 I: 6 planar
[4867]9427{
9428        shader textures/metal/e6tileceiling
9429        lightmapAxis ( -1.000000 0.000000 0.000000 )
9430}
9431
[4884]94321569 // SURFACE_META V: 5 I: 9 planar
[4867]9433{
9434        shader textures/metal/e6tileceiling
9435        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9436}
9437
[4884]94381570 // SURFACE_META V: 13 I: 33 planar
[4867]9439{
9440        shader textures/metal/e6tileceiling
9441        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9442}
9443
[4884]94441571 // SURFACE_META V: 10 I: 24 planar
[4867]9445{
9446        shader textures/metal/e6tileceiling
9447        lightmapAxis ( 0.000000 0.000000 1.000000 )
9448}
9449
[4884]94501572 // SURFACE_META V: 4 I: 6 planar
[4867]9451{
9452        shader textures/metal/e6tileceiling
9453        lightmapAxis ( 1.000000 0.000000 0.000000 )
9454}
9455
[4884]94561573 // SURFACE_META V: 4 I: 6 planar
[4867]9457{
9458        shader textures/metal/e6tileceiling
9459        lightmapAxis ( 0.000000 1.000000 0.000000 )
9460}
9461
[4884]94621574 // SURFACE_META V: 31 I: 105 planar
[4867]9463{
9464        shader textures/metal/e6tileceiling
9465        lightmapAxis ( -1.000000 0.000000 0.000000 )
9466}
9467
[4884]94681575 // SURFACE_META V: 10 I: 24 planar
[4867]9469{
9470        shader textures/metal/e6tileceiling
9471        lightmapAxis ( 1.000000 0.000000 0.000000 )
9472}
9473
[4884]94741576 // SURFACE_META V: 11 I: 27 planar
[4867]9475{
9476        shader textures/metal/e6tileceiling
9477        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9478}
9479
[4884]94801577 // SURFACE_META V: 12 I: 36 planar
[4867]9481{
9482        shader textures/metal/e6tileceiling
9483        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9484}
9485
[4884]94861578 // SURFACE_META V: 12 I: 30 planar
[4867]9487{
9488        shader textures/metal/e6tileceiling
9489        lightmapAxis ( 0.000000 1.000000 0.000000 )
9490}
9491
[4884]94921579 // SURFACE_META V: 7 I: 15 planar
[4867]9493{
9494        shader textures/metal/e6tileceiling
9495        lightmapAxis ( -1.000000 0.000000 0.000000 )
9496}
9497
[4884]94981580 // SURFACE_META V: 5 I: 9 planar
[4867]9499{
9500        shader textures/metal/e6tileceiling
9501        lightmapAxis ( 0.000000 0.000000 1.000000 )
9502}
9503
[4884]95041581 // SURFACE_META V: 4 I: 6 planar
[4867]9505{
9506        shader textures/metal/e6tileceiling
9507        lightmapAxis ( 1.000000 0.000000 0.000000 )
9508}
9509
[4884]95101582 // SURFACE_META V: 7 I: 15 planar
[4867]9511{
[4850]9512        shader textures/metal/dkmtl
9513        lightmapAxis ( 1.000000 0.000000 0.000000 )
9514}
9515
[4884]95161583 // SURFACE_META V: 5 I: 9 planar
[4850]9517{
9518        shader textures/metal/dkmtl
9519        lightmapAxis ( 0.000000 1.000000 0.000000 )
9520}
9521
[4884]95221584 // SURFACE_META V: 41 I: 117 planar
[4850]9523{
9524        shader textures/metal/dkmtl
9525        lightmapAxis ( 0.000000 0.000000 1.000000 )
9526}
9527
[4884]95281585 // SURFACE_META V: 7 I: 15 planar
[4850]9529{
9530        shader textures/metal/dkmtl
9531        lightmapAxis ( 1.000000 0.000000 0.000000 )
9532}
9533
[4884]95341586 // SURFACE_META V: 4 I: 6 planar
[4850]9535{
9536        shader textures/metal/dkmtl
9537        lightmapAxis ( 0.000000 0.000000 1.000000 )
9538}
9539
[4884]95401587 // SURFACE_META V: 4 I: 6 planar
[4850]9541{
9542        shader textures/metal/dkmtl
9543        lightmapAxis ( 0.000000 1.000000 0.000000 )
9544}
9545
[4884]95461588 // SURFACE_META V: 7 I: 15 planar
[4850]9547{
9548        shader textures/metal/dkmtl
9549        lightmapAxis ( -1.000000 0.000000 0.000000 )
9550}
9551
[4884]95521589 // SURFACE_META V: 4 I: 6 planar
[4850]9553{
9554        shader textures/metal/dkmtl
9555        lightmapAxis ( 0.000000 0.000000 1.000000 )
9556}
9557
[4884]95581590 // SURFACE_META V: 6 I: 12 planar
[4850]9559{
9560        shader textures/metal/dkmtl
9561        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9562}
9563
[4884]95641591 // SURFACE_META V: 4 I: 6 planar
[4850]9565{
9566        shader textures/metal/dkmtl
9567        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9568}
9569
[4884]95701592 // SURFACE_META V: 9 I: 24 planar
[4850]9571{
9572        shader textures/metal/dkmtl
9573        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9574}
9575
[4884]95761593 // SURFACE_META V: 5 I: 9 planar
[4850]9577{
9578        shader textures/metal/dkmtl
9579        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9580}
9581
[4884]95821594 // SURFACE_META V: 4 I: 6 planar
[4850]9583{
9584        shader textures/metal/dkmtl
9585        lightmapAxis ( -1.000000 0.000000 0.000000 )
9586}
9587
[4884]95881595 // SURFACE_META V: 5 I: 9 planar
[4850]9589{
9590        shader textures/metal/dkmtl
9591        lightmapAxis ( -1.000000 0.000000 0.000000 )
9592}
9593
[4884]95941596 // SURFACE_META V: 4 I: 6 planar
[4850]9595{
9596        shader textures/metal/dkmtl
9597        lightmapAxis ( 1.000000 0.000000 0.000000 )
9598}
9599
[4884]96001597 // SURFACE_META V: 42 I: 138 planar
[4850]9601{
9602        shader textures/metal/dkmtl
9603        lightmapAxis ( 1.000000 0.000000 0.000000 )
9604}
9605
[4884]96061598 // SURFACE_META V: 4 I: 6 planar
[4850]9607{
9608        shader textures/metal/dkmtl
9609        lightmapAxis ( 1.000000 0.000000 0.000000 )
9610}
9611
[4884]96121599 // SURFACE_META V: 4 I: 6 planar
[4850]9613{
9614        shader textures/metal/dkmtl
9615        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9616}
9617
[4884]96181600 // SURFACE_META V: 4 I: 6 planar
[4850]9619{
9620        shader textures/metal/dkmtl
9621        lightmapAxis ( 1.000000 0.000000 0.000000 )
9622}
9623
[4884]96241601 // SURFACE_META V: 4 I: 6 planar
[4850]9625{
9626        shader textures/metal/dkmtl
9627        lightmapAxis ( 0.000000 0.000000 1.000000 )
9628}
9629
[4884]96301602 // SURFACE_META V: 26 I: 90 planar
[4850]9631{
9632        shader textures/metal/dkmtl
9633        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9634}
9635
[4884]96361603 // SURFACE_META V: 5 I: 9 planar
[4850]9637{
9638        shader textures/metal/dkmtl
9639        lightmapAxis ( 1.000000 0.000000 0.000000 )
9640}
9641
[4884]96421604 // SURFACE_META V: 4 I: 6 planar
[4850]9643{
9644        shader textures/metal/dkmtl
9645        lightmapAxis ( -1.000000 0.000000 0.000000 )
9646}
9647
[4884]96481605 // SURFACE_META V: 18 I: 48 planar
[4850]9649{
9650        shader textures/metal/dkmtl
9651        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9652}
9653
[4884]96541606 // SURFACE_META V: 64 I: 240 planar
[4850]9655{
9656        shader textures/metal/dkmtl
9657        lightmapAxis ( 0.000000 1.000000 0.000000 )
9658}
9659
[4884]96601607 // SURFACE_META V: 18 I: 57 planar
[4850]9661{
9662        shader textures/metal/dkmtl
9663        lightmapAxis ( 1.000000 0.000000 0.000000 )
9664}
9665
[4884]96661608 // SURFACE_META V: 64 I: 198 planar
[4850]9667{
9668        shader textures/metal/dkmtl
9669        lightmapAxis ( 0.000000 0.000000 1.000000 )
9670}
9671
[4884]96721609 // SURFACE_META V: 30 I: 87 planar
[4850]9673{
9674        shader textures/metal/dkmtl
9675        lightmapAxis ( 0.000000 0.000000 1.000000 )
9676}
9677
[4884]96781610 // SURFACE_META V: 6 I: 12 planar
[4850]9679{
9680        shader textures/metal/dkmtl
9681        lightmapAxis ( 1.000000 0.000000 0.000000 )
9682}
9683
[4884]96841611 // SURFACE_META V: 7 I: 15 planar
[4850]9685{
9686        shader textures/metal/dkmtl
9687        lightmapAxis ( 0.000000 1.000000 0.000000 )
9688}
9689
[4884]96901612 // SURFACE_META V: 4 I: 6 planar
[4850]9691{
9692        shader textures/metal/dkmtl
9693        lightmapAxis ( 0.000000 0.000000 1.000000 )
9694}
9695
[4884]96961613 // SURFACE_META V: 4 I: 6 planar
[4850]9697{
9698        shader textures/metal/dkmtl
9699        lightmapAxis ( -1.000000 0.000000 0.000000 )
9700}
9701
[4884]97021614 // SURFACE_META V: 7 I: 15 planar
[4850]9703{
9704        shader textures/metal/dkmtl
9705        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9706}
9707
[4884]97081615 // SURFACE_META V: 6 I: 12 planar
[4850]9709{
9710        shader textures/metal/dkmtl
9711        lightmapAxis ( 1.000000 0.000000 0.000000 )
9712}
9713
[4884]97141616 // SURFACE_META V: 6 I: 12 planar
[4850]9715{
9716        shader textures/metal/dkmtl
9717        lightmapAxis ( -1.000000 0.000000 0.000000 )
9718}
9719
[4884]97201617 // SURFACE_META V: 6 I: 12 planar
[4850]9721{
9722        shader textures/metal/dkmtl
9723        lightmapAxis ( 0.000000 0.000000 1.000000 )
9724}
9725
[4884]97261618 // SURFACE_META V: 3 I: 3 planar
[4850]9727{
9728        shader textures/metal/dkmtl
9729        lightmapAxis ( 1.000000 0.000000 0.000000 )
9730}
9731
[4884]97321619 // SURFACE_META V: 9 I: 24 planar
[4850]9733{
9734        shader textures/metal/dkmtl
9735        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9736}
9737
[4884]97381620 // SURFACE_META V: 7 I: 15 planar
[4850]9739{
9740        shader textures/metal/dkmtl
9741        lightmapAxis ( 1.000000 0.000000 0.000000 )
9742}
9743
[4884]97441621 // SURFACE_META V: 52 I: 150 planar
[4850]9745{
9746        shader textures/metal/dkmtl
9747        lightmapAxis ( -1.000000 0.000000 0.000000 )
9748}
9749
[4884]97501622 // SURFACE_META V: 4 I: 6 planar
[4850]9751{
9752        shader textures/metal/dkmtl
9753        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9754}
9755
[4884]97561623 // SURFACE_META V: 4 I: 6 planar
[4850]9757{
9758        shader textures/metal/dkmtl
9759        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9760}
9761
[4884]97621624 // SURFACE_META V: 34 I: 90 planar
[4850]9763{
9764        shader textures/metal/dkmtl
9765        lightmapAxis ( 0.000000 0.000000 1.000000 )
9766}
9767
[4884]97681625 // SURFACE_META V: 4 I: 6 planar
[4850]9769{
9770        shader textures/metal/dkmtl
9771        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9772}
9773
[4884]97741626 // SURFACE_META V: 4 I: 6 planar
[4850]9775{
9776        shader textures/metal/dkmtl
9777        lightmapAxis ( 0.000000 1.000000 0.000000 )
9778}
9779
[4884]97801627 // SURFACE_META V: 4 I: 6 planar
[4850]9781{
9782        shader textures/metal/dkmtl
9783        lightmapAxis ( 1.000000 0.000000 0.000000 )
9784}
9785
[4884]97861628 // SURFACE_META V: 8 I: 18 planar
[4850]9787{
9788        shader textures/metal/dkmtl
9789        lightmapAxis ( 0.000000 0.000000 1.000000 )
9790}
9791
[4884]97921629 // SURFACE_META V: 5 I: 9 planar
[4850]9793{
9794        shader textures/metal/dkmtl
9795        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9796}
9797
[4884]97981630 // SURFACE_META V: 16 I: 51 planar
[4850]9799{
9800        shader textures/metal/dkmtl
[4867]9801        lightmapAxis ( -1.000000 0.000000 0.000000 )
9802}
9803
[4884]98041631 // SURFACE_META V: 5 I: 9 planar
[4867]9805{
9806        shader textures/metal/dkmtl
9807        lightmapAxis ( -1.000000 0.000000 0.000000 )
9808}
9809
[4884]98101632 // SURFACE_META V: 5 I: 9 planar
[4867]9811{
9812        shader textures/metal/dkmtl
[4850]9813        lightmapAxis ( 0.000000 0.000000 1.000000 )
9814}
9815
[4884]98161633 // SURFACE_META V: 4 I: 6 planar
[4850]9817{
9818        shader textures/metal/dkmtl
9819        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9820}
9821
[4884]98221634 // SURFACE_META V: 4 I: 6 planar
[4850]9823{
9824        shader textures/metal/dkmtl
9825        lightmapAxis ( 0.000000 0.000000 1.000000 )
9826}
9827
[4884]98281635 // SURFACE_META V: 4 I: 6 planar
[4850]9829{
9830        shader textures/metal/dkmtl
9831        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9832}
9833
[4884]98341636 // SURFACE_META V: 4 I: 6 planar
[4850]9835{
9836        shader textures/metal/dkmtl
9837        lightmapAxis ( 0.000000 0.000000 1.000000 )
9838}
9839
[4884]98401637 // SURFACE_META V: 4 I: 6 planar
[4850]9841{
9842        shader textures/metal/dkmtl
9843        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9844}
9845
[4884]98461638 // SURFACE_META V: 4 I: 6 planar
[4850]9847{
9848        shader textures/metal/dkmtl
9849        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9850}
9851
[4884]98521639 // SURFACE_META V: 4 I: 6 planar
[4850]9853{
9854        shader textures/metal/dkmtl
9855        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9856}
9857
[4884]98581640 // SURFACE_META V: 4 I: 6 planar
[4850]9859{
9860        shader textures/metal/dkmtl
9861        lightmapAxis ( 0.000000 1.000000 0.000000 )
9862}
9863
[4884]98641641 // SURFACE_META V: 4 I: 6 planar
[4850]9865{
9866        shader textures/metal/dkmtl
9867        lightmapAxis ( 0.000000 0.000000 1.000000 )
9868}
9869
[4884]98701642 // SURFACE_META V: 6 I: 12 planar
[4850]9871{
9872        shader textures/metal/dkmtl
9873        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9874}
9875
[4884]98761643 // SURFACE_META V: 4 I: 6 planar
[4850]9877{
9878        shader textures/metal/dkmtl
9879        lightmapAxis ( 1.000000 0.000000 0.000000 )
9880}
9881
[4884]98821644 // SURFACE_META V: 5 I: 9 planar
[4850]9883{
9884        shader textures/metal/dkmtl
9885        lightmapAxis ( 0.000000 1.000000 0.000000 )
9886}
9887
[4884]98881645 // SURFACE_META V: 4 I: 6 planar
[4850]9889{
9890        shader textures/metal/dkmtl
9891        lightmapAxis ( 0.000000 1.000000 0.000000 )
9892}
9893
[4884]98941646 // SURFACE_META V: 4 I: 6 planar
[4850]9895{
9896        shader textures/metal/dkmtl
9897        lightmapAxis ( 0.000000 0.000000 1.000000 )
9898}
9899
[4884]99001647 // SURFACE_META V: 8 I: 18 planar
[4850]9901{
9902        shader textures/metal/dkmtl
9903        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9904}
9905
[4884]99061648 // SURFACE_META V: 4 I: 6 planar
[4850]9907{
9908        shader textures/metal/dkmtl
9909        lightmapAxis ( 1.000000 0.000000 0.000000 )
9910}
9911
[4884]99121649 // SURFACE_META V: 4 I: 6 planar
[4850]9913{
9914        shader textures/metal/dkmtl
9915        lightmapAxis ( 1.000000 0.000000 0.000000 )
9916}
9917
[4884]99181650 // SURFACE_META V: 4 I: 6 planar
[4850]9919{
9920        shader textures/metal/dkmtl
9921        lightmapAxis ( 0.000000 1.000000 0.000000 )
9922}
9923
[4884]99241651 // SURFACE_META V: 7 I: 15 planar
[4850]9925{
9926        shader textures/metal/dkmtl
9927        lightmapAxis ( 0.000000 0.000000 1.000000 )
9928}
9929
[4884]99301652 // SURFACE_META V: 4 I: 6 planar
[4850]9931{
9932        shader textures/metal/dkmtl
9933        lightmapAxis ( -1.000000 0.000000 0.000000 )
9934}
9935
[4884]99361653 // SURFACE_META V: 7 I: 15 planar
[4850]9937{
9938        shader textures/metal/dkmtl
9939        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9940}
9941
[4884]99421654 // SURFACE_META V: 6 I: 12 planar
[4850]9943{
9944        shader textures/metal/dkmtl
9945        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9946}
9947
[4884]99481655 // SURFACE_META V: 38 I: 102 planar
[4850]9949{
9950        shader textures/metal/dkmtl
9951        lightmapAxis ( 0.000000 0.000000 1.000000 )
9952}
9953
[4884]99541656 // SURFACE_META V: 5 I: 9 planar
[4850]9955{
9956        shader textures/metal/dkmtl
9957        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9958}
9959
[4884]99601657 // SURFACE_META V: 5 I: 9 planar
[4850]9961{
9962        shader textures/metal/dkmtl
9963        lightmapAxis ( 1.000000 0.000000 0.000000 )
9964}
9965
[4884]99661658 // SURFACE_META V: 4 I: 6 planar
[4850]9967{
9968        shader textures/metal/dkmtl
9969        lightmapAxis ( -1.000000 0.000000 0.000000 )
9970}
9971
[4884]99721659 // SURFACE_META V: 4 I: 6 planar
[4850]9973{
9974        shader textures/metal/dkmtl
9975        lightmapAxis ( 1.000000 0.000000 0.000000 )
9976}
9977
[4884]99781660 // SURFACE_META V: 8 I: 18 planar
[4850]9979{
9980        shader textures/metal/dkmtl
9981        lightmapAxis ( 0.000000 0.000000 -1.000000 )
9982}
9983
[4884]99841661 // SURFACE_META V: 7 I: 15 planar
[4850]9985{
9986        shader textures/metal/dkmtl
9987        lightmapAxis ( 1.000000 0.000000 0.000000 )
9988}
9989
[4884]99901662 // SURFACE_META V: 56 I: 171 planar
[4850]9991{
9992        shader textures/metal/dkmtl
9993        lightmapAxis ( 0.000000 -1.000000 0.000000 )
9994}
9995
[4884]99961663 // SURFACE_META V: 4 I: 6 planar
[4850]9997{
9998        shader textures/metal/dkmtl
9999        lightmapAxis ( -1.000000 0.000000 0.000000 )
10000}
10001
[4884]100021664 // SURFACE_META V: 8 I: 18 planar
[4850]10003{
10004        shader textures/metal/dkmtl
10005        lightmapAxis ( -1.000000 0.000000 0.000000 )
10006}
10007
[4884]100081665 // SURFACE_META V: 7 I: 15 planar
[4850]10009{
10010        shader textures/metal/dkmtl
10011        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10012}
10013
[4884]100141666 // SURFACE_META V: 16 I: 42 planar
[4850]10015{
10016        shader textures/metal/dkmtl
10017        lightmapAxis ( 0.000000 0.000000 1.000000 )
10018}
10019
[4884]100201667 // SURFACE_META V: 4 I: 6 planar
[4850]10021{
10022        shader textures/metal/dkmtl
10023        lightmapAxis ( 0.000000 1.000000 0.000000 )
10024}
10025
[4884]100261668 // SURFACE_META V: 4 I: 6 planar
[4850]10027{
10028        shader textures/metal/dkmtl
10029        lightmapAxis ( -1.000000 0.000000 0.000000 )
10030}
10031
[4884]100321669 // SURFACE_META V: 5 I: 9 planar
[4850]10033{
10034        shader textures/metal/dkmtl
10035        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10036}
10037
[4884]100381670 // SURFACE_META V: 6 I: 12 planar
[4850]10039{
10040        shader textures/metal/dkmtl
10041        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10042}
10043
[4884]100441671 // SURFACE_META V: 5 I: 9 planar
[4850]10045{
10046        shader textures/metal/dkmtl
10047        lightmapAxis ( -1.000000 0.000000 0.000000 )
10048}
10049
[4884]100501672 // SURFACE_META V: 4 I: 6 planar
[4850]10051{
10052        shader textures/metal/dkmtl
10053        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10054}
10055
[4884]100561673 // SURFACE_META V: 5 I: 9 planar
[4850]10057{
10058        shader textures/metal/dkmtl
10059        lightmapAxis ( 0.000000 0.000000 1.000000 )
10060}
10061
[4884]100621674 // SURFACE_META V: 4 I: 6 planar
[4850]10063{
10064        shader textures/metal/dkmtl
10065        lightmapAxis ( -1.000000 0.000000 0.000000 )
10066}
10067
[4884]100681675 // SURFACE_META V: 5 I: 9 planar
[4850]10069{
10070        shader textures/metal/dkmtl
10071        lightmapAxis ( 1.000000 0.000000 0.000000 )
10072}
10073
[4884]100741676 // SURFACE_META V: 6 I: 12 planar
[4850]10075{
10076        shader textures/metal/dkmtl
10077        lightmapAxis ( 0.000000 1.000000 0.000000 )
10078}
10079
[4884]100801677 // SURFACE_META V: 7 I: 15 planar
[4850]10081{
10082        shader textures/metal/dkmtl
10083        lightmapAxis ( 0.000000 0.000000 1.000000 )
10084}
10085
[4884]100861678 // SURFACE_META V: 6 I: 12 planar
[4850]10087{
10088        shader textures/metal/dkmtl
10089        lightmapAxis ( -1.000000 0.000000 0.000000 )
10090}
10091
[4884]100921679 // SURFACE_META V: 4 I: 6 planar
[4850]10093{
10094        shader textures/metal/dkmtl
10095        lightmapAxis ( 1.000000 0.000000 0.000000 )
10096}
10097
[4884]100981680 // SURFACE_META V: 4 I: 6 planar
[4850]10099{
10100        shader textures/metal/dkmtl
10101        lightmapAxis ( 0.000000 1.000000 0.000000 )
10102}
10103
[4884]101041681 // SURFACE_META V: 4 I: 6 planar
[4850]10105{
10106        shader textures/metal/dkmtl
10107        lightmapAxis ( -1.000000 0.000000 0.000000 )
10108}
10109
[4884]101101682 // SURFACE_META V: 4 I: 6 planar
[4850]10111{
10112        shader textures/metal/dkmtl
10113        lightmapAxis ( 0.000000 1.000000 0.000000 )
10114}
10115
[4884]101161683 // SURFACE_META V: 5 I: 9 planar
[4850]10117{
10118        shader textures/metal/dkmtl
10119        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10120}
10121
[4884]101221684 // SURFACE_META V: 5 I: 9 planar
[4850]10123{
10124        shader textures/metal/dkmtl
10125        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10126}
10127
[4884]101281685 // SURFACE_META V: 4 I: 6 planar
[4850]10129{
10130        shader textures/metal/dkmtl
10131        lightmapAxis ( 0.000000 1.000000 0.000000 )
10132}
10133
[4884]101341686 // SURFACE_META V: 6 I: 12 planar
[4850]10135{
10136        shader textures/metal/dkmtl
10137        lightmapAxis ( -1.000000 0.000000 0.000000 )
10138}
10139
[4884]101401687 // SURFACE_META V: 4 I: 6 planar
[4850]10141{
10142        shader textures/metal/dkmtl
10143        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10144}
10145
[4884]101461688 // SURFACE_META V: 4 I: 6 planar
[4850]10147{
10148        shader textures/metal/dkmtl
10149        lightmapAxis ( 1.000000 0.000000 0.000000 )
10150}
10151
[4884]101521689 // SURFACE_META V: 8 I: 18 planar
[4850]10153{
10154        shader textures/metal/dkmtl
10155        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10156}
10157
[4884]101581690 // SURFACE_META V: 4 I: 6 planar
[4850]10159{
10160        shader textures/metal/dkmtl
10161        lightmapAxis ( 1.000000 0.000000 0.000000 )
10162}
10163
[4884]101641691 // SURFACE_META V: 4 I: 6 planar
[4850]10165{
10166        shader textures/metal/dkmtl
10167        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10168}
10169
[4884]101701692 // SURFACE_META V: 4 I: 6 planar
[4850]10171{
10172        shader textures/metal/dkmtl
10173        lightmapAxis ( 1.000000 0.000000 0.000000 )
10174}
10175
[4884]101761693 // SURFACE_META V: 4 I: 6 planar
[4850]10177{
10178        shader textures/metal/dkmtl
10179        lightmapAxis ( 0.000000 0.000000 1.000000 )
10180}
10181
[4884]101821694 // SURFACE_META V: 4 I: 6 planar
[4850]10183{
10184        shader textures/metal/dkmtl
10185        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10186}
10187
[4884]101881695 // SURFACE_META V: 5 I: 9 planar
[4850]10189{
10190        shader textures/metal/dkmtl
10191        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10192}
10193
[4884]101941696 // SURFACE_META V: 24 I: 66 planar
[4850]10195{
10196        shader textures/metal/dkmtl
[4867]10197        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10198}
10199
[4884]102001697 // SURFACE_META V: 8 I: 18 planar
[4867]10201{
10202        shader textures/metal/dkmtl
10203        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10204}
10205
[4884]102061698 // SURFACE_META V: 4 I: 6 planar
[4867]10207{
10208        shader textures/metal/dkmtl
[4850]10209        lightmapAxis ( 0.000000 1.000000 0.000000 )
10210}
10211
[4884]102121699 // SURFACE_META V: 4 I: 6 planar
[4850]10213{
10214        shader textures/metal/dkmtl
10215        lightmapAxis ( -1.000000 0.000000 0.000000 )
10216}
10217
[4884]102181700 // SURFACE_META V: 5 I: 9 planar
[4850]10219{
10220        shader textures/metal/dkmtl
10221        lightmapAxis ( -1.000000 0.000000 0.000000 )
10222}
10223
[4884]102241701 // SURFACE_META V: 6 I: 12 planar
[4850]10225{
10226        shader textures/metal/dkmtl
10227        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10228}
10229
[4884]102301702 // SURFACE_META V: 38 I: 120 planar
[4850]10231{
10232        shader textures/metal/dkmtl
10233        lightmapAxis ( 0.000000 0.000000 1.000000 )
10234}
10235
[4884]102361703 // SURFACE_META V: 40 I: 120 planar
[4850]10237{
10238        shader textures/metal/dkmtl
10239        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10240}
10241
[4884]102421704 // SURFACE_META V: 5 I: 9 planar
[4850]10243{
10244        shader textures/metal/dkmtl
10245        lightmapAxis ( 1.000000 0.000000 0.000000 )
10246}
10247
[4884]102481705 // SURFACE_META V: 5 I: 9 planar
[4850]10249{
10250        shader textures/metal/dkmtl
10251        lightmapAxis ( 1.000000 0.000000 0.000000 )
10252}
10253
[4884]102541706 // SURFACE_META V: 6 I: 12 planar
[4850]10255{
10256        shader textures/metal/dkmtl
[4867]10257        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10258}
10259
[4884]102601707 // SURFACE_META V: 4 I: 6 planar
[4867]10261{
10262        shader textures/metal/dkmtl
[4850]10263        lightmapAxis ( 0.000000 1.000000 0.000000 )
10264}
10265
[4884]102661708 // SURFACE_META V: 4 I: 6 planar
[4850]10267{
10268        shader textures/metal/dkmtl
10269        lightmapAxis ( -1.000000 0.000000 0.000000 )
10270}
10271
[4884]102721709 // SURFACE_META V: 8 I: 18 planar
[4850]10273{
10274        shader textures/metal/dkmtl
10275        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10276}
10277
[4884]102781710 // SURFACE_META V: 6 I: 12 planar
[4850]10279{
10280        shader textures/metal/dkmtl
10281        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10282}
10283
[4884]102841711 // SURFACE_META V: 3 I: 3 planar
[4850]10285{
10286        shader textures/metal/dkmtl
10287        lightmapAxis ( 1.000000 0.000000 0.000000 )
10288}
10289
[4884]102901712 // SURFACE_META V: 5 I: 9 planar
[4850]10291{
10292        shader textures/metal/dkmtl
10293        lightmapAxis ( 0.000000 0.000000 1.000000 )
10294}
10295
[4884]102961713 // SURFACE_META V: 4 I: 6 planar
[4850]10297{
10298        shader textures/metal/dkmtl
10299        lightmapAxis ( 0.000000 0.000000 1.000000 )
10300}
10301
[4884]103021714 // SURFACE_META V: 4 I: 6 planar
[4850]10303{
10304        shader textures/metal/dkmtl
10305        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10306}
10307
[4884]103081715 // SURFACE_META V: 7 I: 15 planar
[4850]10309{
10310        shader textures/metal/dkmtl
10311        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10312}
10313
[4884]103141716 // SURFACE_META V: 4 I: 6 planar
[4850]10315{
10316        shader textures/metal/dkmtl
10317        lightmapAxis ( 0.000000 1.000000 0.000000 )
10318}
10319
[4884]103201717 // SURFACE_META V: 8 I: 18 planar
[4850]10321{
10322        shader textures/metal/dkmtl
10323        lightmapAxis ( 1.000000 0.000000 0.000000 )
10324}
10325
[4884]103261718 // SURFACE_META V: 7 I: 15 planar
[4850]10327{
10328        shader textures/metal/dkmtl
10329        lightmapAxis ( 0.000000 0.000000 1.000000 )
10330}
10331
[4884]103321719 // SURFACE_META V: 5 I: 9 planar
[4850]10333{
10334        shader textures/metal/dkmtl
10335        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10336}
10337
[4884]103381720 // SURFACE_META V: 6 I: 12 planar
[4850]10339{
10340        shader textures/metal/dkmtl
10341        lightmapAxis ( -1.000000 0.000000 0.000000 )
10342}
10343
[4884]103441721 // SURFACE_META V: 5 I: 9 planar
[4850]10345{
10346        shader textures/metal/dkmtl
10347        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10348}
10349
[4884]103501722 // SURFACE_META V: 3 I: 3 planar
[4850]10351{
10352        shader textures/metal/dkmtl
10353        lightmapAxis ( 0.000000 0.000000 1.000000 )
10354}
10355
[4884]103561723 // SURFACE_META V: 4 I: 6 planar
[4850]10357{
10358        shader textures/metal/dkmtl
10359        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10360}
10361
[4884]103621724 // SURFACE_META V: 8 I: 18 planar
[4850]10363{
10364        shader textures/metal/dkmtl
10365        lightmapAxis ( -1.000000 0.000000 0.000000 )
10366}
10367
[4884]103681725 // SURFACE_META V: 3 I: 3 planar
[4850]10369{
10370        shader textures/metal/dkmtl
10371        lightmapAxis ( 1.000000 0.000000 0.000000 )
10372}
10373
[4884]103741726 // SURFACE_META V: 5 I: 9 planar
[4850]10375{
10376        shader textures/metal/dkmtl
10377        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10378}
10379
[4884]103801727 // SURFACE_META V: 4 I: 6 planar
[4850]10381{
10382        shader textures/metal/dkmtl
10383        lightmapAxis ( 0.000000 1.000000 0.000000 )
10384}
10385
[4884]103861728 // SURFACE_META V: 4 I: 6 planar
[4850]10387{
10388        shader textures/metal/dkmtl
10389        lightmapAxis ( 0.000000 0.000000 1.000000 )
10390}
10391
[4884]103921729 // SURFACE_META V: 5 I: 9 planar
[4850]10393{
10394        shader textures/metal/dkmtl
10395        lightmapAxis ( -1.000000 0.000000 0.000000 )
10396}
10397
[4884]103981730 // SURFACE_META V: 13 I: 33 planar
[4850]10399{
10400        shader textures/metal/dkmtl
10401        lightmapAxis ( 0.000000 1.000000 0.000000 )
10402}
10403
[4884]104041731 // SURFACE_META V: 24 I: 66 planar
[4850]10405{
10406        shader textures/metal/dkmtl
10407        lightmapAxis ( 0.000000 1.000000 0.000000 )
10408}
10409
[4884]104101732 // SURFACE_META V: 4 I: 6 planar
[4850]10411{
10412        shader textures/metal/dkmtl
10413        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10414}
10415
[4884]104161733 // SURFACE_META V: 4 I: 6 planar
[4850]10417{
10418        shader textures/metal/dkmtl
10419        lightmapAxis ( 0.000000 0.000000 1.000000 )
10420}
10421
[4884]104221734 // SURFACE_META V: 12 I: 30 planar
[4850]10423{
10424        shader textures/metal/dkmtl
10425        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10426}
10427
[4884]104281735 // SURFACE_META V: 4 I: 6 planar
[4850]10429{
10430        shader textures/metal/dkmtl
10431        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10432}
10433
[4884]104341736 // SURFACE_META V: 8 I: 18 planar
[4850]10435{
10436        shader textures/metal/dkmtl
10437        lightmapAxis ( 0.000000 0.000000 1.000000 )
10438}
10439
[4884]104401737 // SURFACE_META V: 8 I: 18 planar
[4850]10441{
10442        shader textures/metal/dkmtl
10443        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10444}
10445
[4884]104461738 // SURFACE_META V: 19 I: 45 planar
[4850]10447{
10448        shader textures/metal/dkmtl
10449        lightmapAxis ( 0.000000 1.000000 0.000000 )
10450}
10451
[4884]104521739 // SURFACE_META V: 18 I: 42 planar
[4850]10453{
10454        shader textures/metal/dkmtl
10455        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10456}
10457
[4884]104581740 // SURFACE_META V: 5 I: 9 planar
[4850]10459{
10460        shader textures/metal/dkmtl
10461        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10462}
10463
[4884]104641741 // SURFACE_META V: 4 I: 6 planar
[4850]10465{
10466        shader textures/metal/dkmtl
10467        lightmapAxis ( -1.000000 0.000000 0.000000 )
10468}
10469
[4884]104701742 // SURFACE_META V: 6 I: 12 planar
[4850]10471{
10472        shader textures/metal/dkmtl
10473        lightmapAxis ( 1.000000 0.000000 0.000000 )
10474}
10475
[4884]104761743 // SURFACE_META V: 6 I: 12 planar
[4850]10477{
10478        shader textures/metal/dkmtl
10479        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10480}
10481
[4884]104821744 // SURFACE_META V: 4 I: 6 planar
[4850]10483{
10484        shader textures/metal/dkmtl
10485        lightmapAxis ( 1.000000 0.000000 0.000000 )
10486}
10487
[4884]104881745 // SURFACE_META V: 4 I: 6 planar
[4850]10489{
10490        shader textures/metal/dkmtl
10491        lightmapAxis ( 1.000000 0.000000 0.000000 )
10492}
10493
[4884]104941746 // SURFACE_META V: 4 I: 6 planar
[4850]10495{
10496        shader textures/metal/dkmtl
10497        lightmapAxis ( 0.000000 1.000000 0.000000 )
10498}
10499
[4884]105001747 // SURFACE_META V: 4 I: 6 planar
[4850]10501{
10502        shader textures/metal/dkmtl
10503        lightmapAxis ( -1.000000 0.000000 0.000000 )
10504}
10505
[4884]105061748 // SURFACE_META V: 6 I: 12 planar
[4850]10507{
10508        shader textures/metal/dkmtl
10509        lightmapAxis ( 0.000000 0.000000 1.000000 )
10510}
10511
[4884]105121749 // SURFACE_META V: 5 I: 9 planar
[4850]10513{
10514        shader textures/metal/dkmtl
10515        lightmapAxis ( 1.000000 0.000000 0.000000 )
10516}
10517
[4884]105181750 // SURFACE_META V: 5 I: 9 planar
[4850]10519{
10520        shader textures/metal/dkmtl
10521        lightmapAxis ( 0.000000 1.000000 0.000000 )
10522}
10523
[4884]105241751 // SURFACE_META V: 4 I: 6 planar
[4850]10525{
10526        shader textures/metal/dkmtl
10527        lightmapAxis ( -1.000000 0.000000 0.000000 )
10528}
10529
[4884]105301752 // SURFACE_META V: 4 I: 6 planar
[4850]10531{
10532        shader textures/metal/dkmtl
10533        lightmapAxis ( -1.000000 0.000000 0.000000 )
10534}
10535
[4884]105361753 // SURFACE_META V: 4 I: 6 planar
[4850]10537{
10538        shader textures/metal/dkmtl
10539        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10540}
10541
[4884]105421754 // SURFACE_META V: 6 I: 12 planar
[4850]10543{
10544        shader textures/metal/dkmtl
10545        lightmapAxis ( 0.000000 1.000000 0.000000 )
10546}
10547
[4884]105481755 // SURFACE_META V: 4 I: 6 planar
[4850]10549{
10550        shader textures/metal/dkmtl
10551        lightmapAxis ( -1.000000 0.000000 0.000000 )
10552}
10553
[4884]105541756 // SURFACE_META V: 4 I: 6 planar
[4850]10555{
10556        shader textures/metal/dkmtl
10557        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10558}
10559
[4884]105601757 // SURFACE_META V: 4 I: 6 planar
[4850]10561{
10562        shader textures/metal/dkmtl
10563        lightmapAxis ( -1.000000 0.000000 0.000000 )
10564}
10565
[4884]105661758 // SURFACE_META V: 4 I: 6 planar
[4850]10567{
10568        shader textures/metal/dkmtl
10569        lightmapAxis ( 0.000000 0.000000 1.000000 )
10570}
10571
[4884]105721759 // SURFACE_META V: 5 I: 9 planar
[4850]10573{
10574        shader textures/metal/dkmtl
10575        lightmapAxis ( 1.000000 0.000000 0.000000 )
10576}
10577
[4884]105781760 // SURFACE_META V: 6 I: 12 planar
[4850]10579{
10580        shader textures/metal/dkmtl
10581        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10582}
10583
[4884]105841761 // SURFACE_META V: 4 I: 6 planar
[4850]10585{
10586        shader textures/metal/dkmtl
10587        lightmapAxis ( 0.000000 0.000000 1.000000 )
10588}
10589
[4884]105901762 // SURFACE_META V: 5 I: 9 planar
[4850]10591{
10592        shader textures/metal/dkmtl
10593        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10594}
10595
[4884]105961763 // SURFACE_META V: 5 I: 9 planar
[4850]10597{
10598        shader textures/metal/dkmtl
10599        lightmapAxis ( 0.000000 1.000000 0.000000 )
10600}
10601
[4884]106021764 // SURFACE_META V: 4 I: 6 planar
[4850]10603{
10604        shader textures/metal/dkmtl
10605        lightmapAxis ( 1.000000 0.000000 0.000000 )
10606}
10607
[4884]106081765 // SURFACE_META V: 5 I: 9 planar
[4850]10609{
10610        shader textures/metal/dkmtl
10611        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10612}
10613
[4884]106141766 // SURFACE_META V: 5 I: 9 planar
[4850]10615{
10616        shader textures/metal/dkmtl
10617        lightmapAxis ( 0.000000 0.000000 1.000000 )
10618}
10619
[4884]106201767 // SURFACE_META V: 4 I: 6 planar
[4850]10621{
10622        shader textures/metal/dkmtl
10623        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10624}
10625
[4884]106261768 // SURFACE_META V: 4 I: 6 planar
[4850]10627{
10628        shader textures/metal/dkmtl
10629        lightmapAxis ( 1.000000 0.000000 0.000000 )
10630}
10631
[4884]106321769 // SURFACE_META V: 4 I: 6 planar
[4850]10633{
10634        shader textures/metal/dkmtl
10635        lightmapAxis ( 1.000000 0.000000 0.000000 )
10636}
10637
[4884]106381770 // SURFACE_META V: 6 I: 12 planar
[4850]10639{
10640        shader textures/metal/dkmtl
10641        lightmapAxis ( -1.000000 0.000000 0.000000 )
10642}
10643
[4884]106441771 // SURFACE_META V: 5 I: 9 planar
[4850]10645{
10646        shader textures/metal/dkmtl
10647        lightmapAxis ( 0.000000 1.000000 0.000000 )
10648}
10649
[4884]106501772 // SURFACE_META V: 4 I: 6 planar
[4850]10651{
10652        shader textures/metal/dkmtl
10653        lightmapAxis ( 0.000000 0.000000 1.000000 )
10654}
10655
[4884]106561773 // SURFACE_META V: 4 I: 6 planar
[4850]10657{
10658        shader textures/metal/dkmtl
10659        lightmapAxis ( -1.000000 0.000000 0.000000 )
10660}
10661
[4884]106621774 // SURFACE_META V: 4 I: 6 planar
[4850]10663{
10664        shader textures/metal/dkmtl
10665        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10666}
10667
[4884]106681775 // SURFACE_META V: 4 I: 6 planar
[4850]10669{
10670        shader textures/metal/dkmtl
10671        lightmapAxis ( 0.000000 0.000000 1.000000 )
10672}
10673
[4884]106741776 // SURFACE_META V: 4 I: 6 planar
[4850]10675{
10676        shader textures/metal/dkmtl
10677        lightmapAxis ( -1.000000 0.000000 0.000000 )
10678}
10679
[4884]106801777 // SURFACE_META V: 4 I: 6 planar
[4850]10681{
10682        shader textures/metal/dkmtl
10683        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10684}
10685
[4884]106861778 // SURFACE_META V: 6 I: 12 planar
[4850]10687{
10688        shader textures/metal/dkmtl
10689        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10690}
10691
[4884]106921779 // SURFACE_META V: 6 I: 12 planar
[4850]10693{
10694        shader textures/metal/dkmtl
10695        lightmapAxis ( -1.000000 0.000000 0.000000 )
10696}
10697
[4884]106981780 // SURFACE_META V: 4 I: 6 planar
[4850]10699{
10700        shader textures/metal/dkmtl
10701        lightmapAxis ( 0.000000 0.000000 1.000000 )
10702}
10703
[4884]107041781 // SURFACE_META V: 7 I: 15 planar
[4850]10705{
10706        shader textures/metal/dkmtl
10707        lightmapAxis ( -1.000000 0.000000 0.000000 )
10708}
10709
[4884]107101782 // SURFACE_META V: 4 I: 6 planar
[4850]10711{
10712        shader textures/metal/dkmtl
10713        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10714}
10715
[4884]107161783 // SURFACE_META V: 4 I: 6 planar
[4850]10717{
10718        shader textures/metal/dkmtl
10719        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10720}
10721
[4884]107221784 // SURFACE_META V: 3 I: 3 planar
[4850]10723{
10724        shader textures/metal/dkmtl
10725        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10726}
10727
[4884]107281785 // SURFACE_META V: 5 I: 9 planar
[4850]10729{
10730        shader textures/metal/dkmtl
10731        lightmapAxis ( 0.000000 1.000000 0.000000 )
10732}
10733
[4884]107341786 // SURFACE_META V: 8 I: 18 planar
[4850]10735{
10736        shader textures/metal/dkmtl
10737        lightmapAxis ( 1.000000 0.000000 0.000000 )
10738}
10739
[4884]107401787 // SURFACE_META V: 5 I: 9 planar
[4850]10741{
10742        shader textures/metal/dkmtl
10743        lightmapAxis ( 0.000000 1.000000 0.000000 )
10744}
10745
[4884]107461788 // SURFACE_META V: 5 I: 9 planar
[4850]10747{
10748        shader textures/metal/dkmtl
10749        lightmapAxis ( 1.000000 0.000000 0.000000 )
10750}
10751
[4884]107521789 // SURFACE_META V: 5 I: 9 planar
[4850]10753{
10754        shader textures/metal/dkmtl
10755        lightmapAxis ( -1.000000 0.000000 0.000000 )
10756}
10757
[4884]107581790 // SURFACE_META V: 4 I: 6 planar
[4850]10759{
10760        shader textures/metal/dkmtl
10761        lightmapAxis ( 1.000000 0.000000 0.000000 )
10762}
10763
[4884]107641791 // SURFACE_META V: 4 I: 6 planar
[4850]10765{
10766        shader textures/metal/dkmtl
10767        lightmapAxis ( 1.000000 0.000000 0.000000 )
10768}
10769
[4884]107701792 // SURFACE_META V: 4 I: 6 planar
[4850]10771{
10772        shader textures/metal/dkmtl
10773        lightmapAxis ( 0.000000 0.000000 1.000000 )
10774}
10775
[4884]107761793 // SURFACE_META V: 4 I: 6 planar
[4850]10777{
10778        shader textures/metal/dkmtl
10779        lightmapAxis ( -1.000000 0.000000 0.000000 )
10780}
10781
[4884]107821794 // SURFACE_META V: 4 I: 6 planar
[4850]10783{
10784        shader textures/metal/dkmtl
10785        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10786}
10787
[4884]107881795 // SURFACE_META V: 4 I: 6 planar
[4850]10789{
10790        shader textures/metal/dkmtl
10791        lightmapAxis ( 0.000000 0.000000 1.000000 )
10792}
10793
[4884]107941796 // SURFACE_META V: 4 I: 6 planar
[4850]10795{
10796        shader textures/metal/dkmtl
10797        lightmapAxis ( -1.000000 0.000000 0.000000 )
10798}
10799
[4884]108001797 // SURFACE_META V: 4 I: 6 planar
[4850]10801{
10802        shader textures/metal/dkmtl
10803        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10804}
10805
[4884]108061798 // SURFACE_META V: 5 I: 9 planar
[4850]10807{
10808        shader textures/metal/dkmtl
10809        lightmapAxis ( 0.000000 0.000000 1.000000 )
10810}
10811
[4884]108121799 // SURFACE_META V: 5 I: 9 planar
[4850]10813{
10814        shader textures/metal/dkmtl
10815        lightmapAxis ( 1.000000 0.000000 0.000000 )
10816}
10817
[4884]108181800 // SURFACE_META V: 4 I: 6 planar
[4850]10819{
10820        shader textures/metal/dkmtl
10821        lightmapAxis ( 1.000000 0.000000 0.000000 )
10822}
10823
[4884]108241801 // SURFACE_META V: 4 I: 6 planar
[4850]10825{
10826        shader textures/metal/dkmtl
10827        lightmapAxis ( 1.000000 0.000000 0.000000 )
10828}
10829
[4884]108301802 // SURFACE_META V: 18 I: 48 planar
[4850]10831{
10832        shader textures/metal/dkmtl
10833        lightmapAxis ( 0.000000 -1.000000 0.000000 )
10834}
10835
[4884]108361803 // SURFACE_META V: 4 I: 6 planar
[4850]10837{
10838        shader textures/metal/dkmtl
10839        lightmapAxis ( 1.000000 0.000000 0.000000 )
10840}
10841
[4884]108421804 // SURFACE_META V: 4 I: 6 planar
[4850]10843{
10844        shader textures/metal/dkmtl
10845        lightmapAxis ( 1.000000 0.000000 0.000000 )
10846}
10847
[4884]108481805 // SURFACE_META V: 5 I: 9 planar
[4850]10849{
10850        shader textures/metal/dkmtl
10851        lightmapAxis ( 0.000000 0.000000 1.000000 )
10852}
10853
[4884]108541806 // SURFACE_META V: 4 I: 6 planar
[4850]10855{
10856        shader textures/metal/dkmtl
10857        lightmapAxis ( 0.000000 0.000000 1.000000 )
10858}
10859
[4884]108601807 // SURFACE_META V: 4 I: 6 planar
[4850]10861{
10862        shader textures/metal/dkmtl
10863        lightmapAxis ( -1.000000 0.000000 0.000000 )
10864}
10865
[4884]108661808 // SURFACE_META V: 4 I: 6 planar
[4850]10867{
10868        shader textures/metal/dkmtl
10869        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10870}
10871
[4884]108721809 // SURFACE_META V: 4 I: 6 planar
[4850]10873{
10874        shader textures/metal/dkmtl
10875        lightmapAxis ( 0.000000 0.000000 1.000000 )
10876}
10877
[4884]108781810 // SURFACE_META V: 4 I: 6 planar
[4850]10879{
10880        shader textures/metal/dkmtl
10881        lightmapAxis ( -1.000000 0.000000 0.000000 )
10882}
10883
[4884]108841811 // SURFACE_META V: 4 I: 6 planar
[4850]10885{
10886        shader textures/metal/dkmtl
10887        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10888}
10889
[4884]108901812 // SURFACE_META V: 4 I: 6 planar
[4850]10891{
10892        shader textures/metal/dkmtl
10893        lightmapAxis ( 0.000000 0.000000 1.000000 )
10894}
10895
[4884]108961813 // SURFACE_META V: 6 I: 12 planar
[4850]10897{
10898        shader textures/metal/dkmtl
10899        lightmapAxis ( 0.000000 0.000000 1.000000 )
10900}
10901
[4884]109021814 // SURFACE_META V: 6 I: 12 planar
[4850]10903{
10904        shader textures/metal/dkmtl
10905        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10906}
10907
[4884]109081815 // SURFACE_META V: 20 I: 57 planar
[4850]10909{
10910        shader textures/metal/dkmtl
10911        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10912}
10913
[4884]109141816 // SURFACE_META V: 4 I: 6 planar
[4850]10915{
10916        shader textures/metal/dkmtl
10917        lightmapAxis ( 0.000000 1.000000 0.000000 )
10918}
10919
[4884]109201817 // SURFACE_META V: 10 I: 24 planar
[4850]10921{
10922        shader textures/metal/dkmtl
10923        lightmapAxis ( 0.000000 0.000000 1.000000 )
10924}
10925
[4884]109261818 // SURFACE_META V: 5 I: 9 planar
[4850]10927{
10928        shader textures/metal/dkmtl
10929        lightmapAxis ( 0.000000 0.000000 1.000000 )
10930}
10931
[4884]109321819 // SURFACE_META V: 5 I: 9 planar
[4850]10933{
10934        shader textures/metal/dkmtl
10935        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10936}
10937
[4884]109381820 // SURFACE_META V: 4 I: 6 planar
[4850]10939{
10940        shader textures/metal/dkmtl
10941        lightmapAxis ( 1.000000 0.000000 0.000000 )
10942}
10943
[4884]109441821 // SURFACE_META V: 4 I: 6 planar
[4850]10945{
10946        shader textures/metal/dkmtl
10947        lightmapAxis ( 1.000000 0.000000 0.000000 )
10948}
10949
[4884]109501822 // SURFACE_META V: 20 I: 45 planar
[4850]10951{
10952        shader textures/metal/dkmtl
10953        lightmapAxis ( 0.000000 1.000000 0.000000 )
10954}
10955
[4884]109561823 // SURFACE_META V: 6 I: 12 planar
[4850]10957{
10958        shader textures/metal/dkmtl
10959        lightmapAxis ( 0.000000 0.000000 1.000000 )
10960}
10961
[4884]109621824 // SURFACE_META V: 6 I: 12 planar
[4850]10963{
10964        shader textures/metal/dkmtl
10965        lightmapAxis ( 1.000000 0.000000 0.000000 )
10966}
10967
[4884]109681825 // SURFACE_META V: 4 I: 6 planar
[4850]10969{
10970        shader textures/metal/dkmtl
10971        lightmapAxis ( 0.000000 0.000000 1.000000 )
10972}
10973
[4884]109741826 // SURFACE_META V: 4 I: 6 planar
[4850]10975{
10976        shader textures/metal/dkmtl
10977        lightmapAxis ( -1.000000 0.000000 0.000000 )
10978}
10979
[4884]109801827 // SURFACE_META V: 4 I: 6 planar
[4850]10981{
10982        shader textures/metal/dkmtl
10983        lightmapAxis ( 0.000000 0.000000 -1.000000 )
10984}
10985
[4884]109861828 // SURFACE_META V: 4 I: 6 planar
[4850]10987{
10988        shader textures/metal/dkmtl
10989        lightmapAxis ( 0.000000 0.000000 1.000000 )
10990}
10991
[4884]109921829 // SURFACE_META V: 4 I: 6 planar
[4850]10993{
10994        shader textures/metal/dkmtl
10995        lightmapAxis ( -1.000000 0.000000 0.000000 )
10996}
10997
[4884]109981830 // SURFACE_META V: 4 I: 6 planar
[4850]10999{
11000        shader textures/metal/dkmtl
11001        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11002}
11003
[4884]110041831 // SURFACE_META V: 3 I: 3 planar
[4850]11005{
11006        shader textures/metal/dkmtl
11007        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11008}
11009
[4884]110101832 // SURFACE_META V: 6 I: 12 planar
[4850]11011{
11012        shader textures/metal/dkmtl
11013        lightmapAxis ( 0.000000 0.000000 1.000000 )
11014}
11015
[4884]110161833 // SURFACE_META V: 6 I: 12 planar
[4850]11017{
11018        shader textures/metal/dkmtl
11019        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11020}
11021
[4884]110221834 // SURFACE_META V: 4 I: 6 planar
[4850]11023{
11024        shader textures/metal/dkmtl
11025        lightmapAxis ( 0.000000 0.000000 1.000000 )
11026}
11027
[4884]110281835 // SURFACE_META V: 4 I: 6 planar
[4850]11029{
11030        shader textures/metal/dkmtl
11031        lightmapAxis ( -1.000000 0.000000 0.000000 )
11032}
11033
[4884]110341836 // SURFACE_META V: 4 I: 6 planar
[4850]11035{
11036        shader textures/metal/dkmtl
11037        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11038}
11039
[4884]110401837 // SURFACE_META V: 4 I: 6 planar
[4850]11041{
11042        shader textures/metal/dkmtl
11043        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11044}
11045
[4884]110461838 // SURFACE_META V: 3 I: 3 planar
[4850]11047{
11048        shader textures/metal/dkmtl
11049        lightmapAxis ( -1.000000 0.000000 0.000000 )
11050}
11051
[4884]110521839 // SURFACE_META V: 4 I: 6 planar
[4850]11053{
11054        shader textures/metal/dkmtl
11055        lightmapAxis ( 0.000000 0.000000 1.000000 )
11056}
11057
[4884]110581840 // SURFACE_META V: 4 I: 6 planar
[4850]11059{
11060        shader textures/metal/dkmtl
11061        lightmapAxis ( 0.000000 0.000000 1.000000 )
11062}
11063
[4884]110641841 // SURFACE_META V: 6 I: 12 planar
[4850]11065{
11066        shader textures/metal/dkmtl
11067        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11068}
11069
[4884]110701842 // SURFACE_META V: 5 I: 9 planar
[4850]11071{
11072        shader textures/metal/dkmtl
11073        lightmapAxis ( 0.000000 0.000000 1.000000 )
11074}
11075
[4884]110761843 // SURFACE_META V: 6 I: 12 planar
[4850]11077{
11078        shader textures/metal/dkmtl
11079        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11080}
11081
[4884]110821844 // SURFACE_META V: 3 I: 3 planar
[4850]11083{
11084        shader textures/metal/dkmtl
11085        lightmapAxis ( 0.000000 1.000000 0.000000 )
11086}
11087
[4884]110881845 // SURFACE_META V: 5 I: 9 planar
[4850]11089{
11090        shader textures/metal/dkmtl
11091        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11092}
11093
[4884]110941846 // SURFACE_META V: 4 I: 6 planar
[4850]11095{
11096        shader textures/metal/dkmtl
11097        lightmapAxis ( 0.000000 1.000000 0.000000 )
11098}
11099
[4884]111001847 // SURFACE_META V: 6 I: 12 planar
[4850]11101{
11102        shader textures/metal/dkmtl
11103        lightmapAxis ( 0.000000 0.000000 1.000000 )
11104}
11105
[4884]111061848 // SURFACE_META V: 5 I: 9 planar
[4850]11107{
11108        shader textures/metal/dkmtl
11109        lightmapAxis ( -1.000000 0.000000 0.000000 )
11110}
11111
[4884]111121849 // SURFACE_META V: 17 I: 36 planar
[4850]11113{
11114        shader textures/metal/dkmtl
11115        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11116}
11117
[4884]111181850 // SURFACE_META V: 5 I: 9 planar
[4850]11119{
11120        shader textures/metal/dkmtl
11121        lightmapAxis ( 0.000000 1.000000 0.000000 )
11122}
11123
[4884]111241851 // SURFACE_META V: 4 I: 6 planar
[4850]11125{
11126        shader textures/metal/dkmtl
11127        lightmapAxis ( 1.000000 0.000000 0.000000 )
11128}
11129
[4884]111301852 // SURFACE_META V: 4 I: 6 planar
[4850]11131{
11132        shader textures/metal/dkmtl
11133        lightmapAxis ( 1.000000 0.000000 0.000000 )
11134}
11135
[4884]111361853 // SURFACE_META V: 5 I: 9 planar
[4850]11137{
11138        shader textures/metal/dkmtl
11139        lightmapAxis ( -1.000000 0.000000 0.000000 )
11140}
11141
[4884]111421854 // SURFACE_META V: 6 I: 12 planar
[4850]11143{
11144        shader textures/metal/dkmtl
11145        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11146}
11147
[4884]111481855 // SURFACE_META V: 4 I: 6 planar
[4850]11149{
11150        shader textures/metal/dkmtl
11151        lightmapAxis ( 0.000000 0.000000 1.000000 )
11152}
11153
[4884]111541856 // SURFACE_META V: 4 I: 6 planar
[4850]11155{
11156        shader textures/metal/dkmtl
11157        lightmapAxis ( -1.000000 0.000000 0.000000 )
11158}
11159
[4884]111601857 // SURFACE_META V: 4 I: 6 planar
[4850]11161{
11162        shader textures/metal/dkmtl
11163        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11164}
11165
[4884]111661858 // SURFACE_META V: 4 I: 6 planar
[4850]11167{
11168        shader textures/metal/dkmtl
11169        lightmapAxis ( 0.000000 0.000000 1.000000 )
11170}
11171
[4884]111721859 // SURFACE_META V: 4 I: 6 planar
[4850]11173{
11174        shader textures/metal/dkmtl
11175        lightmapAxis ( -1.000000 0.000000 0.000000 )
11176}
11177
[4884]111781860 // SURFACE_META V: 4 I: 6 planar
[4850]11179{
11180        shader textures/metal/dkmtl
11181        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11182}
11183
[4884]111841861 // SURFACE_META V: 4 I: 6 planar
[4850]11185{
11186        shader textures/metal/dkmtl
11187        lightmapAxis ( 1.000000 0.000000 0.000000 )
11188}
11189
[4884]111901862 // SURFACE_META V: 21 I: 51 planar
[4850]11191{
11192        shader textures/metal/dkmtl
11193        lightmapAxis ( 0.000000 1.000000 0.000000 )
11194}
11195
[4884]111961863 // SURFACE_META V: 6 I: 12 planar
[4850]11197{
11198        shader textures/metal/dkmtl
11199        lightmapAxis ( -1.000000 0.000000 0.000000 )
11200}
11201
[4884]112021864 // SURFACE_META V: 4 I: 6 planar
[4850]11203{
11204        shader textures/metal/dkmtl
11205        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11206}
11207
[4884]112081865 // SURFACE_META V: 4 I: 6 planar
[4850]11209{
11210        shader textures/metal/dkmtl
11211        lightmapAxis ( -1.000000 0.000000 0.000000 )
11212}
11213
[4884]112141866 // SURFACE_META V: 4 I: 6 planar
[4850]11215{
11216        shader textures/metal/dkmtl
11217        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11218}
11219
[4884]112201867 // SURFACE_META V: 4 I: 6 planar
[4850]11221{
11222        shader textures/metal/dkmtl
11223        lightmapAxis ( 1.000000 0.000000 0.000000 )
11224}
11225
[4884]112261868 // SURFACE_META V: 4 I: 6 planar
[4850]11227{
11228        shader textures/metal/dkmtl
11229        lightmapAxis ( 1.000000 0.000000 0.000000 )
11230}
11231
[4884]112321869 // SURFACE_META V: 5 I: 9 planar
[4850]11233{
11234        shader textures/metal/dkmtl
11235        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11236}
11237
[4884]112381870 // SURFACE_META V: 5 I: 9 planar
[4850]11239{
11240        shader textures/metal/dkmtl
11241        lightmapAxis ( 0.000000 1.000000 0.000000 )
11242}
11243
[4884]112441871 // SURFACE_META V: 4 I: 6 planar
[4850]11245{
11246        shader textures/metal/dkmtl
11247        lightmapAxis ( 0.000000 0.000000 1.000000 )
11248}
11249
[4884]112501872 // SURFACE_META V: 4 I: 6 planar
[4850]11251{
11252        shader textures/metal/dkmtl
11253        lightmapAxis ( -1.000000 0.000000 0.000000 )
11254}
11255
[4884]112561873 // SURFACE_META V: 4 I: 6 planar
[4850]11257{
11258        shader textures/metal/dkmtl
11259        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11260}
11261
[4884]112621874 // SURFACE_META V: 4 I: 6 planar
[4850]11263{
11264        shader textures/metal/dkmtl
11265        lightmapAxis ( 0.000000 0.000000 1.000000 )
11266}
11267
[4884]112681875 // SURFACE_META V: 4 I: 6 planar
[4850]11269{
11270        shader textures/metal/dkmtl
11271        lightmapAxis ( -1.000000 0.000000 0.000000 )
11272}
11273
[4884]112741876 // SURFACE_META V: 4 I: 6 planar
[4850]11275{
11276        shader textures/metal/dkmtl
11277        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11278}
11279
[4884]112801877 // SURFACE_META V: 4 I: 6 planar
[4850]11281{
11282        shader textures/metal/dkmtl
11283        lightmapAxis ( 1.000000 0.000000 0.000000 )
11284}
11285
[4884]112861878 // SURFACE_META V: 4 I: 6 planar
[4850]11287{
11288        shader textures/metal/dkmtl
11289        lightmapAxis ( -1.000000 0.000000 0.000000 )
11290}
11291
[4884]112921879 // SURFACE_META V: 19 I: 42 planar
[4850]11293{
11294        shader textures/metal/dkmtl
11295        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11296}
11297
[4884]112981880 // SURFACE_META V: 4 I: 6 planar
[4850]11299{
11300        shader textures/metal/dkmtl
11301        lightmapAxis ( 0.000000 1.000000 0.000000 )
11302}
11303
[4884]113041881 // SURFACE_META V: 4 I: 6 planar
[4850]11305{
11306        shader textures/metal/dkmtl
11307        lightmapAxis ( -1.000000 0.000000 0.000000 )
11308}
11309
[4884]113101882 // SURFACE_META V: 10 I: 24 planar
[4850]11311{
11312        shader textures/metal/dkmtl
11313        lightmapAxis ( 0.000000 1.000000 0.000000 )
11314}
11315
[4884]113161883 // SURFACE_META V: 10 I: 24 planar
[4850]11317{
11318        shader textures/metal/dkmtl
11319        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11320}
11321
[4884]113221884 // SURFACE_META V: 4 I: 6 planar
[4850]11323{
11324        shader textures/metal/dkmtl
11325        lightmapAxis ( 0.000000 0.000000 1.000000 )
11326}
11327
[4884]113281885 // SURFACE_META V: 4 I: 6 planar
[4850]11329{
11330        shader textures/metal/dkmtl
11331        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11332}
11333
[4884]113341886 // SURFACE_META V: 19 I: 51 planar
[4850]11335{
11336        shader textures/metal/dkmtl
11337        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11338}
11339
[4884]113401887 // SURFACE_META V: 4 I: 6 planar
[4850]11341{
11342        shader textures/metal/dkmtl
11343        lightmapAxis ( 0.000000 0.000000 1.000000 )
11344}
11345
[4884]113461888 // SURFACE_META V: 4 I: 6 planar
[4850]11347{
11348        shader textures/metal/dkmtl
11349        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11350}
11351
[4884]113521889 // SURFACE_META V: 4 I: 6 planar
[4850]11353{
11354        shader textures/metal/dkmtl
11355        lightmapAxis ( 0.000000 0.000000 1.000000 )
11356}
11357
[4884]113581890 // SURFACE_META V: 5 I: 9 planar
[4850]11359{
11360        shader textures/metal/dkmtl
11361        lightmapAxis ( -1.000000 0.000000 0.000000 )
11362}
11363
[4884]113641891 // SURFACE_META V: 6 I: 12 planar
[4850]11365{
11366        shader textures/metal/dkmtl
11367        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11368}
11369
[4884]113701892 // SURFACE_META V: 4 I: 6 planar
[4850]11371{
11372        shader textures/metal/dkmtl
11373        lightmapAxis ( 0.000000 0.000000 1.000000 )
11374}
11375
[4884]113761893 // SURFACE_META V: 4 I: 6 planar
[4850]11377{
11378        shader textures/metal/dkmtl
11379        lightmapAxis ( 1.000000 0.000000 0.000000 )
11380}
11381
[4884]113821894 // SURFACE_META V: 4 I: 6 planar
[4850]11383{
11384        shader textures/metal/dkmtl
11385        lightmapAxis ( 1.000000 0.000000 0.000000 )
11386}
11387
[4884]113881895 // SURFACE_META V: 4 I: 6 planar
[4850]11389{
11390        shader textures/metal/dkmtl
11391        lightmapAxis ( 1.000000 0.000000 0.000000 )
11392}
11393
[4884]113941896 // SURFACE_META V: 4 I: 6 planar
[4850]11395{
11396        shader textures/metal/dkmtl
11397        lightmapAxis ( 0.000000 0.000000 1.000000 )
11398}
11399
[4884]114001897 // SURFACE_META V: 4 I: 6 planar
[4850]11401{
11402        shader textures/metal/dkmtl
11403        lightmapAxis ( -1.000000 0.000000 0.000000 )
11404}
11405
[4884]114061898 // SURFACE_META V: 4 I: 6 planar
[4850]11407{
11408        shader textures/metal/dkmtl
11409        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11410}
11411
[4884]114121899 // SURFACE_META V: 4 I: 6 planar
[4850]11413{
11414        shader textures/metal/dkmtl
11415        lightmapAxis ( 0.000000 0.000000 1.000000 )
11416}
11417
[4884]114181900 // SURFACE_META V: 4 I: 6 planar
[4850]11419{
11420        shader textures/metal/dkmtl
11421        lightmapAxis ( -1.000000 0.000000 0.000000 )
11422}
11423
[4884]114241901 // SURFACE_META V: 4 I: 6 planar
[4850]11425{
11426        shader textures/metal/dkmtl
11427        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11428}
11429
[4884]114301902 // SURFACE_META V: 4 I: 6 planar
[4850]11431{
11432        shader textures/metal/dkmtl
11433        lightmapAxis ( 0.000000 0.000000 1.000000 )
11434}
11435
[4884]114361903 // SURFACE_META V: 4 I: 6 planar
[4850]11437{
11438        shader textures/metal/dkmtl
11439        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11440}
11441
[4884]114421904 // SURFACE_META V: 4 I: 6 planar
[4850]11443{
11444        shader textures/metal/dkmtl
11445        lightmapAxis ( 1.000000 0.000000 0.000000 )
11446}
11447
[4884]114481905 // SURFACE_META V: 4 I: 6 planar
[4850]11449{
11450        shader textures/metal/dkmtl
11451        lightmapAxis ( 1.000000 0.000000 0.000000 )
11452}
11453
[4884]114541906 // SURFACE_META V: 4 I: 6 planar
[4850]11455{
11456        shader textures/metal/dkmtl
11457        lightmapAxis ( 0.000000 0.000000 1.000000 )
11458}
11459
[4884]114601907 // SURFACE_META V: 4 I: 6 planar
[4850]11461{
11462        shader textures/metal/dkmtl
11463        lightmapAxis ( -1.000000 0.000000 0.000000 )
11464}
11465
[4884]114661908 // SURFACE_META V: 4 I: 6 planar
[4850]11467{
11468        shader textures/metal/dkmtl
11469        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11470}
11471
[4884]114721909 // SURFACE_META V: 4 I: 6 planar
[4850]11473{
11474        shader textures/metal/dkmtl
11475        lightmapAxis ( 0.000000 0.000000 1.000000 )
11476}
11477
[4884]114781910 // SURFACE_META V: 4 I: 6 planar
[4850]11479{
11480        shader textures/metal/dkmtl
11481        lightmapAxis ( -1.000000 0.000000 0.000000 )
11482}
11483
[4884]114841911 // SURFACE_META V: 4 I: 6 planar
[4850]11485{
11486        shader textures/metal/dkmtl
11487        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11488}
11489
[4884]114901912 // SURFACE_META V: 4 I: 6 planar
[4850]11491{
11492        shader textures/metal/dkmtl
11493        lightmapAxis ( 1.000000 0.000000 0.000000 )
11494}
11495
[4884]114961913 // SURFACE_META V: 4 I: 6 planar
[4850]11497{
11498        shader textures/metal/dkmtl
[4867]11499        lightmapAxis ( 1.000000 0.000000 0.000000 )
11500}
11501
[4884]115021914 // SURFACE_META V: 4 I: 6 planar
[4867]11503{
11504        shader textures/metal/dkmtl
11505        lightmapAxis ( 1.000000 0.000000 0.000000 )
11506}
11507
[4884]115081915 // SURFACE_META V: 4 I: 6 planar
[4867]11509{
11510        shader textures/metal/dkmtl
11511        lightmapAxis ( 1.000000 0.000000 0.000000 )
11512}
11513
[4884]115141916 // SURFACE_META V: 4 I: 6 planar
[4867]11515{
11516        shader textures/metal/dkmtl
11517        lightmapAxis ( 1.000000 0.000000 0.000000 )
11518}
11519
[4884]115201917 // SURFACE_META V: 4 I: 6 planar
[4867]11521{
11522        shader textures/metal/dkmtl
11523        lightmapAxis ( 1.000000 0.000000 0.000000 )
11524}
11525
[4884]115261918 // SURFACE_META V: 4 I: 6 planar
[4867]11527{
11528        shader textures/metal/dkmtl
11529        lightmapAxis ( 1.000000 0.000000 0.000000 )
11530}
11531
[4884]115321919 // SURFACE_META V: 4 I: 6 planar
[4867]11533{
11534        shader textures/metal/dkmtl
11535        lightmapAxis ( 1.000000 0.000000 0.000000 )
11536}
11537
[4884]115381920 // SURFACE_META V: 4 I: 6 planar
[4867]11539{
11540        shader textures/metal/dkmtl
11541        lightmapAxis ( 1.000000 0.000000 0.000000 )
11542}
11543
[4884]115441921 // SURFACE_META V: 8 I: 18 planar
[4867]11545{
11546        shader textures/metal/dkmtl
[4850]11547        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11548}
11549
[4884]115501922 // SURFACE_META V: 4 I: 6 planar
[4850]11551{
11552        shader textures/metal/dkmtl
11553        lightmapAxis ( 1.000000 0.000000 0.000000 )
11554}
11555
[4884]115561923 // SURFACE_META V: 4 I: 6 planar
[4850]11557{
11558        shader textures/metal/dkmtl
[4867]11559        lightmapAxis ( 1.000000 0.000000 0.000000 )
11560}
11561
[4884]115621924 // SURFACE_META V: 4 I: 6 planar
[4867]11563{
11564        shader textures/metal/dkmtl
11565        lightmapAxis ( 1.000000 0.000000 0.000000 )
11566}
11567
[4884]115681925 // SURFACE_META V: 4 I: 6 planar
[4867]11569{
11570        shader textures/metal/dkmtl
11571        lightmapAxis ( 1.000000 0.000000 0.000000 )
11572}
11573
[4884]115741926 // SURFACE_META V: 4 I: 6 planar
[4867]11575{
11576        shader textures/metal/dkmtl
11577        lightmapAxis ( 1.000000 0.000000 0.000000 )
11578}
11579
[4884]115801927 // SURFACE_META V: 4 I: 6 planar
[4867]11581{
11582        shader textures/metal/dkmtl
11583        lightmapAxis ( 1.000000 0.000000 0.000000 )
11584}
11585
[4884]115861928 // SURFACE_META V: 4 I: 6 planar
[4867]11587{
11588        shader textures/metal/dkmtl
11589        lightmapAxis ( 1.000000 0.000000 0.000000 )
11590}
11591
[4884]115921929 // SURFACE_META V: 4 I: 6 planar
[4867]11593{
11594        shader textures/metal/dkmtl
11595        lightmapAxis ( 1.000000 0.000000 0.000000 )
11596}
11597
[4884]115981930 // SURFACE_META V: 4 I: 6 planar
[4867]11599{
11600        shader textures/metal/dkmtl
11601        lightmapAxis ( 1.000000 0.000000 0.000000 )
11602}
11603
[4884]116041931 // SURFACE_META V: 6 I: 12 planar
[4867]11605{
11606        shader textures/metal/dkmtl
[4850]11607        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11608}
11609
[4884]116101932 // SURFACE_META V: 4 I: 6 planar
[4850]11611{
11612        shader textures/metal/dkmtl
11613        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11614}
11615
[4884]116161933 // SURFACE_META V: 6 I: 12 planar
[4850]11617{
11618        shader textures/metal/dkmtl
[4867]11619        lightmapAxis ( 0.000000 0.000000 1.000000 )
11620}
11621
[4884]116221934 // SURFACE_META V: 6 I: 12 planar
[4867]11623{
11624        shader textures/metal/dkmtl
11625        lightmapAxis ( 0.000000 0.000000 1.000000 )
11626}
11627
[4884]116281935 // SURFACE_META V: 5 I: 9 planar
[4867]11629{
11630        shader textures/metal/dkmtl
11631        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11632}
11633
[4884]116341936 // SURFACE_META V: 6 I: 12 planar
[4867]11635{
11636        shader textures/metal/dkmtl
11637        lightmapAxis ( 0.000000 0.000000 1.000000 )
11638}
11639
[4884]116401937 // SURFACE_META V: 6 I: 12 planar
[4867]11641{
11642        shader textures/metal/dkmtl
11643        lightmapAxis ( 0.000000 0.000000 1.000000 )
11644}
11645
[4884]116461938 // SURFACE_META V: 5 I: 9 planar
[4867]11647{
11648        shader textures/metal/dkmtl
11649        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11650}
11651
[4884]116521939 // SURFACE_META V: 6 I: 12 planar
[4867]11653{
11654        shader textures/metal/dkmtl
11655        lightmapAxis ( 0.000000 0.000000 1.000000 )
11656}
11657
[4884]116581940 // SURFACE_META V: 6 I: 12 planar
[4867]11659{
11660        shader textures/metal/dkmtl
11661        lightmapAxis ( 0.000000 0.000000 1.000000 )
11662}
11663
[4884]116641941 // SURFACE_META V: 5 I: 9 planar
[4867]11665{
11666        shader textures/metal/dkmtl
11667        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11668}
11669
[4884]116701942 // SURFACE_META V: 6 I: 12 planar
[4867]11671{
11672        shader textures/metal/dkmtl
11673        lightmapAxis ( 0.000000 0.000000 1.000000 )
11674}
11675
[4884]116761943 // SURFACE_META V: 6 I: 12 planar
[4867]11677{
11678        shader textures/metal/dkmtl
11679        lightmapAxis ( 0.000000 0.000000 1.000000 )
11680}
11681
[4884]116821944 // SURFACE_META V: 5 I: 9 planar
[4867]11683{
11684        shader textures/metal/dkmtl
11685        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11686}
11687
[4884]116881945 // SURFACE_META V: 6 I: 12 planar
[4867]11689{
11690        shader textures/metal/dkmtl
11691        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11692}
11693
[4884]116941946 // SURFACE_META V: 5 I: 9 planar
[4867]11695{
11696        shader textures/metal/dkmtl
11697        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11698}
11699
[4884]117001947 // SURFACE_META V: 6 I: 12 planar
[4867]11701{
11702        shader textures/metal/dkmtl
11703        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11704}
11705
[4884]117061948 // SURFACE_META V: 5 I: 9 planar
[4867]11707{
11708        shader textures/metal/dkmtl
11709        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11710}
11711
[4884]117121949 // SURFACE_META V: 6 I: 12 planar
[4867]11713{
11714        shader textures/metal/dkmtl
11715        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11716}
11717
[4884]117181950 // SURFACE_META V: 5 I: 9 planar
[4867]11719{
11720        shader textures/metal/dkmtl
11721        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11722}
11723
[4884]117241951 // SURFACE_META V: 6 I: 12 planar
[4867]11725{
11726        shader textures/metal/dkmtl
11727        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11728}
11729
[4884]117301952 // SURFACE_META V: 5 I: 9 planar
[4867]11731{
11732        shader textures/metal/dkmtl
11733        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11734}
11735
[4884]117361953 // SURFACE_META V: 4 I: 6 planar
[4867]11737{
11738        shader textures/metal/dkmtl
[4850]11739        lightmapAxis ( 1.000000 0.000000 0.000000 )
11740}
11741
[4884]117421954 // SURFACE_META V: 4 I: 6 planar
[4850]11743{
11744        shader textures/metal/dkmtl
11745        lightmapAxis ( 1.000000 0.000000 0.000000 )
11746}
11747
[4884]117481955 // SURFACE_META V: 4 I: 6 planar
[4850]11749{
11750        shader textures/metal/dkmtl
11751        lightmapAxis ( 0.000000 0.000000 1.000000 )
11752}
11753
[4884]117541956 // SURFACE_META V: 4 I: 6 planar
[4850]11755{
11756        shader textures/metal/dkmtl
11757        lightmapAxis ( -1.000000 0.000000 0.000000 )
11758}
11759
[4884]117601957 // SURFACE_META V: 4 I: 6 planar
[4850]11761{
11762        shader textures/metal/dkmtl
11763        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11764}
11765
[4884]117661958 // SURFACE_META V: 4 I: 6 planar
[4850]11767{
11768        shader textures/metal/dkmtl
11769        lightmapAxis ( 0.000000 0.000000 1.000000 )
11770}
11771
[4884]117721959 // SURFACE_META V: 4 I: 6 planar
[4850]11773{
11774        shader textures/metal/dkmtl
11775        lightmapAxis ( -1.000000 0.000000 0.000000 )
11776}
11777
[4884]117781960 // SURFACE_META V: 4 I: 6 planar
[4850]11779{
11780        shader textures/metal/dkmtl
11781        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11782}
11783
[4884]117841961 // SURFACE_META V: 11 I: 30 planar
[4850]11785{
11786        shader textures/metal/dkmtl
11787        lightmapAxis ( 0.000000 1.000000 0.000000 )
11788}
11789
[4884]117901962 // SURFACE_META V: 9 I: 24 planar
[4850]11791{
11792        shader textures/metal/dkmtl
11793        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11794}
11795
[4884]117961963 // SURFACE_META V: 13 I: 36 planar
[4850]11797{
11798        shader textures/metal/dkmtl
11799        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11800}
11801
[4884]118021964 // SURFACE_META V: 4 I: 6 planar
[4850]11803{
11804        shader textures/metal/dkmtl
11805        lightmapAxis ( 0.000000 0.000000 1.000000 )
11806}
11807
[4884]118081965 // SURFACE_META V: 6 I: 12 planar
[4850]11809{
11810        shader textures/metal/dkmtl
11811        lightmapAxis ( 0.000000 0.000000 1.000000 )
11812}
11813
[4884]118141966 // SURFACE_META V: 4 I: 6 planar
[4850]11815{
11816        shader textures/metal/dkmtl
11817        lightmapAxis ( 0.000000 0.000000 1.000000 )
11818}
11819
[4884]118201967 // SURFACE_META V: 4 I: 6 planar
[4850]11821{
11822        shader textures/metal/dkmtl
11823        lightmapAxis ( 1.000000 0.000000 0.000000 )
11824}
11825
[4884]118261968 // SURFACE_META V: 4 I: 6 planar
[4850]11827{
11828        shader textures/metal/dkmtl
11829        lightmapAxis ( 1.000000 0.000000 0.000000 )
11830}
11831
[4884]118321969 // SURFACE_META V: 4 I: 6 planar
[4850]11833{
11834        shader textures/metal/dkmtl
11835        lightmapAxis ( 0.000000 1.000000 0.000000 )
11836}
11837
[4884]118381970 // SURFACE_META V: 32 I: 102 planar
[4850]11839{
11840        shader textures/metal/dkmtl
11841        lightmapAxis ( 0.000000 0.000000 1.000000 )
11842}
11843
[4884]118441971 // SURFACE_META V: 15 I: 39 planar
[4850]11845{
11846        shader textures/metal/dkmtl
11847        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11848}
11849
[4884]118501972 // SURFACE_META V: 5 I: 9 planar
[4850]11851{
11852        shader textures/metal/dkmtl
11853        lightmapAxis ( 0.000000 0.000000 1.000000 )
11854}
11855
[4884]118561973 // SURFACE_META V: 7 I: 15 planar
[4850]11857{
11858        shader textures/metal/dkmtl
11859        lightmapAxis ( 1.000000 0.000000 0.000000 )
11860}
11861
[4884]118621974 // SURFACE_META V: 4 I: 6 planar
[4850]11863{
11864        shader textures/metal/dkmtl
11865        lightmapAxis ( 0.000000 0.000000 1.000000 )
11866}
11867
[4884]118681975 // SURFACE_META V: 4 I: 6 planar
[4850]11869{
11870        shader textures/metal/dkmtl
11871        lightmapAxis ( -1.000000 0.000000 0.000000 )
11872}
11873
[4884]118741976 // SURFACE_META V: 4 I: 6 planar
[4850]11875{
11876        shader textures/metal/dkmtl
11877        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11878}
11879
[4884]118801977 // SURFACE_META V: 4 I: 6 planar
[4850]11881{
11882        shader textures/metal/dkmtl
11883        lightmapAxis ( 0.000000 0.000000 1.000000 )
11884}
11885
[4884]118861978 // SURFACE_META V: 4 I: 6 planar
[4850]11887{
11888        shader textures/metal/dkmtl
11889        lightmapAxis ( -1.000000 0.000000 0.000000 )
11890}
11891
[4884]118921979 // SURFACE_META V: 4 I: 6 planar
[4850]11893{
11894        shader textures/metal/dkmtl
11895        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11896}
11897
[4884]118981980 // SURFACE_META V: 4 I: 6 planar
[4850]11899{
11900        shader textures/metal/dkmtl
11901        lightmapAxis ( 0.000000 1.000000 0.000000 )
11902}
11903
[4884]119041981 // SURFACE_META V: 8 I: 18 planar
[4850]11905{
11906        shader textures/metal/dkmtl
11907        lightmapAxis ( 0.000000 0.000000 1.000000 )
11908}
11909
[4884]119101982 // SURFACE_META V: 4 I: 6 planar
[4850]11911{
11912        shader textures/metal/dkmtl
11913        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11914}
11915
[4884]119161983 // SURFACE_META V: 4 I: 6 planar
[4850]11917{
11918        shader textures/metal/dkmtl
11919        lightmapAxis ( 0.000000 1.000000 0.000000 )
11920}
11921
[4884]119221984 // SURFACE_META V: 4 I: 6 planar
[4850]11923{
11924        shader textures/metal/dkmtl
11925        lightmapAxis ( 0.000000 -1.000000 0.000000 )
11926}
11927
[4884]119281985 // SURFACE_META V: 4 I: 6 planar
[4850]11929{
11930        shader textures/metal/dkmtl
11931        lightmapAxis ( 0.000000 0.000000 1.000000 )
11932}
11933
[4884]119341986 // SURFACE_META V: 4 I: 6 planar
[4850]11935{
11936        shader textures/metal/dkmtl
11937        lightmapAxis ( -1.000000 0.000000 0.000000 )
11938}
11939
[4884]119401987 // SURFACE_META V: 5 I: 9 planar
[4850]11941{
11942        shader textures/metal/dkmtl
[4867]11943        lightmapAxis ( 0.000000 0.000000 1.000000 )
11944}
11945
[4884]119461988 // SURFACE_META V: 6 I: 12 planar
[4867]11947{
11948        shader textures/metal/dkmtl
11949        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11950}
11951
[4884]119521989 // SURFACE_META V: 6 I: 12 planar
[4867]11953{
11954        shader textures/metal/dkmtl
11955        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11956}
11957
[4884]119581990 // SURFACE_META V: 6 I: 12 planar
[4867]11959{
11960        shader textures/metal/dkmtl
11961        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11962}
11963
[4884]119641991 // SURFACE_META V: 6 I: 12 planar
[4867]11965{
11966        shader textures/metal/dkmtl
11967        lightmapAxis ( 0.000000 0.000000 -1.000000 )
11968}
11969
[4884]119701992 // SURFACE_META V: 6 I: 12 planar
[4867]11971{
11972        shader textures/metal/dkmtl
11973        lightmapAxis ( 0.000000 0.000000 1.000000 )
11974}
11975
[4884]119761993 // SURFACE_META V: 6 I: 12 planar
[4867]11977{
11978        shader textures/metal/dkmtl
11979        lightmapAxis ( 0.000000 0.000000 1.000000 )
11980}
11981
[4884]119821994 // SURFACE_META V: 6 I: 12 planar
[4867]11983{
11984        shader textures/metal/dkmtl
11985        lightmapAxis ( 0.000000 0.000000 1.000000 )
11986}
11987
[4884]119881995 // SURFACE_META V: 6 I: 12 planar
[4867]11989{
11990        shader textures/metal/dkmtl
11991        lightmapAxis ( 0.000000 0.000000 1.000000 )
11992}
11993
[4884]119941996 // SURFACE_META V: 6 I: 12 planar
[4867]11995{
11996        shader textures/metal/dkmtl
11997        lightmapAxis ( 0.000000 0.000000 1.000000 )
11998}
11999
[4884]120001997 // SURFACE_META V: 6 I: 12 planar
[4867]12001{
12002        shader textures/metal/dkmtl
12003        lightmapAxis ( 0.000000 0.000000 1.000000 )
12004}
12005
[4884]120061998 // SURFACE_META V: 6 I: 12 planar
[4867]12007{
12008        shader textures/metal/dkmtl
12009        lightmapAxis ( 0.000000 0.000000 1.000000 )
12010}
12011
[4884]120121999 // SURFACE_META V: 6 I: 12 planar
[4867]12013{
12014        shader textures/metal/dkmtl
12015        lightmapAxis ( 0.000000 0.000000 1.000000 )
12016}
12017
[4884]120182000 // SURFACE_META V: 3 I: 3 planar
[4867]12019{
12020        shader textures/metal/dkmtl
[4850]12021        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12022}
12023
[4884]120242001 // SURFACE_META V: 5 I: 9 planar
[4850]12025{
12026        shader textures/metal/dkmtl
12027        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12028}
12029
[4884]120302002 // SURFACE_META V: 4 I: 6 planar
[4850]12031{
12032        shader textures/metal/dkmtl
12033        lightmapAxis ( 1.000000 0.000000 0.000000 )
12034}
12035
[4884]120362003 // SURFACE_META V: 4 I: 6 planar
[4850]12037{
12038        shader textures/metal/dkmtl
12039        lightmapAxis ( 1.000000 0.000000 0.000000 )
12040}
12041
[4884]120422004 // SURFACE_META V: 5 I: 9 planar
[4850]12043{
12044        shader textures/metal/dkmtl
12045        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12046}
12047
[4884]120482005 // SURFACE_META V: 5 I: 9 planar
[4850]12049{
12050        shader textures/metal/dkmtl
12051        lightmapAxis ( 0.000000 0.000000 1.000000 )
12052}
12053
[4884]120542006 // SURFACE_META V: 4 I: 6 planar
[4850]12055{
12056        shader textures/metal/dkmtl
12057        lightmapAxis ( 0.000000 1.000000 0.000000 )
12058}
12059
[4884]120602007 // SURFACE_META V: 4 I: 6 planar
[4850]12061{
12062        shader textures/metal/dkmtl
12063        lightmapAxis ( 0.000000 0.000000 1.000000 )
12064}
12065
[4884]120662008 // SURFACE_META V: 4 I: 6 planar
[4850]12067{
12068        shader textures/metal/dkmtl
12069        lightmapAxis ( -1.000000 0.000000 0.000000 )
12070}
12071
[4884]120722009 // SURFACE_META V: 4 I: 6 planar
[4850]12073{
12074        shader textures/metal/dkmtl
12075        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12076}
12077
[4884]120782010 // SURFACE_META V: 4 I: 6 planar
[4850]12079{
12080        shader textures/metal/dkmtl
12081        lightmapAxis ( 0.000000 0.000000 1.000000 )
12082}
12083
[4884]120842011 // SURFACE_META V: 4 I: 6 planar
[4850]12085{
12086        shader textures/metal/dkmtl
12087        lightmapAxis ( -1.000000 0.000000 0.000000 )
12088}
12089
[4884]120902012 // SURFACE_META V: 4 I: 6 planar
[4850]12091{
12092        shader textures/metal/dkmtl
12093        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12094}
12095
[4884]120962013 // SURFACE_META V: 4 I: 6 planar
[4850]12097{
12098        shader textures/metal/dkmtl
12099        lightmapAxis ( 0.000000 1.000000 0.000000 )
12100}
12101
[4884]121022014 // SURFACE_META V: 4 I: 6 planar
[4850]12103{
12104        shader textures/metal/dkmtl
12105        lightmapAxis ( 0.000000 0.000000 1.000000 )
12106}
12107
[4884]121082015 // SURFACE_META V: 4 I: 6 planar
[4850]12109{
12110        shader textures/metal/dkmtl
12111        lightmapAxis ( -1.000000 0.000000 0.000000 )
12112}
12113
[4884]121142016 // SURFACE_META V: 4 I: 6 planar
[4850]12115{
12116        shader textures/metal/dkmtl
12117        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12118}
12119
[4884]121202017 // SURFACE_META V: 4 I: 6 planar
[4850]12121{
12122        shader textures/metal/dkmtl
12123        lightmapAxis ( 1.000000 0.000000 0.000000 )
12124}
12125
[4884]121262018 // SURFACE_META V: 4 I: 6 planar
[4850]12127{
12128        shader textures/metal/dkmtl
12129        lightmapAxis ( 1.000000 0.000000 0.000000 )
12130}
12131
[4884]121322019 // SURFACE_META V: 5 I: 9 planar
[4850]12133{
12134        shader textures/metal/dkmtl
12135        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12136}
12137
[4884]121382020 // SURFACE_META V: 4 I: 6 planar
[4850]12139{
12140        shader textures/metal/dkmtl
12141        lightmapAxis ( 0.000000 0.000000 1.000000 )
12142}
12143
[4884]121442021 // SURFACE_META V: 4 I: 6 planar
[4850]12145{
12146        shader textures/metal/dkmtl
12147        lightmapAxis ( -1.000000 0.000000 0.000000 )
12148}
12149
[4884]121502022 // SURFACE_META V: 4 I: 6 planar
[4850]12151{
12152        shader textures/metal/dkmtl
12153        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12154}
12155
[4884]121562023 // SURFACE_META V: 4 I: 6 planar
[4850]12157{
12158        shader textures/metal/dkmtl
12159        lightmapAxis ( 0.000000 0.000000 1.000000 )
12160}
12161
[4884]121622024 // SURFACE_META V: 4 I: 6 planar
[4850]12163{
12164        shader textures/metal/dkmtl
12165        lightmapAxis ( -1.000000 0.000000 0.000000 )
12166}
12167
[4884]121682025 // SURFACE_META V: 4 I: 6 planar
[4850]12169{
12170        shader textures/metal/dkmtl
12171        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12172}
12173
[4884]121742026 // SURFACE_META V: 5 I: 9 planar
[4850]12175{
12176        shader textures/metal/dkmtl
[4867]12177        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12178}
12179
[4884]121802027 // SURFACE_META V: 5 I: 9 planar
[4867]12181{
12182        shader textures/metal/dkmtl
12183        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12184}
12185
[4884]121862028 // SURFACE_META V: 5 I: 9 planar
[4867]12187{
12188        shader textures/metal/dkmtl
12189        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12190}
12191
[4884]121922029 // SURFACE_META V: 5 I: 9 planar
[4867]12193{
12194        shader textures/metal/dkmtl
12195        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12196}
12197
[4884]121982030 // SURFACE_META V: 5 I: 9 planar
[4867]12199{
12200        shader textures/metal/dkmtl
12201        lightmapAxis ( 0.000000 1.000000 0.000000 )
12202}
12203
[4884]122042031 // SURFACE_META V: 5 I: 9 planar
[4867]12205{
12206        shader textures/metal/dkmtl
12207        lightmapAxis ( 0.000000 1.000000 0.000000 )
12208}
12209
[4884]122102032 // SURFACE_META V: 5 I: 9 planar
[4867]12211{
12212        shader textures/metal/dkmtl
12213        lightmapAxis ( 0.000000 1.000000 0.000000 )
12214}
12215
[4884]122162033 // SURFACE_META V: 5 I: 9 planar
[4867]12217{
12218        shader textures/metal/dkmtl
12219        lightmapAxis ( 0.000000 1.000000 0.000000 )
12220}
12221
[4884]122222034 // SURFACE_META V: 4 I: 6 planar
[4867]12223{
12224        shader textures/metal/dkmtl
[4850]12225        lightmapAxis ( 1.000000 0.000000 0.000000 )
12226}
12227
[4884]122282035 // SURFACE_META V: 4 I: 6 planar
[4850]12229{
12230        shader textures/metal/dkmtl
12231        lightmapAxis ( 1.000000 0.000000 0.000000 )
12232}
12233
[4884]122342036 // SURFACE_META V: 4 I: 6 planar
[4850]12235{
12236        shader textures/metal/dkmtl
12237        lightmapAxis ( 0.000000 0.000000 1.000000 )
12238}
12239
[4884]122402037 // SURFACE_META V: 4 I: 6 planar
[4850]12241{
12242        shader textures/metal/dkmtl
12243        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12244}
12245
[4884]122462038 // SURFACE_META V: 4 I: 6 planar
[4850]12247{
12248        shader textures/metal/dkmtl
12249        lightmapAxis ( 0.000000 0.000000 1.000000 )
12250}
12251
[4884]122522039 // SURFACE_META V: 4 I: 6 planar
[4850]12253{
12254        shader textures/metal/dkmtl
12255        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12256}
12257
[4884]122582040 // SURFACE_META V: 4 I: 6 planar
[4850]12259{
12260        shader textures/metal/dkmtl
12261        lightmapAxis ( 0.000000 0.000000 1.000000 )
12262}
12263
[4884]122642041 // SURFACE_META V: 4 I: 6 planar
[4850]12265{
12266        shader textures/metal/dkmtl
12267        lightmapAxis ( -1.000000 0.000000 0.000000 )
12268}
12269
[4884]122702042 // SURFACE_META V: 4 I: 6 planar
[4850]12271{
12272        shader textures/metal/dkmtl
12273        lightmapAxis ( -1.000000 0.000000 0.000000 )
12274}
12275
[4884]122762043 // SURFACE_META V: 4 I: 6 planar
[4850]12277{
12278        shader textures/metal/dkmtl
12279        lightmapAxis ( -1.000000 0.000000 0.000000 )
12280}
12281
[4884]122822044 // SURFACE_META V: 6 I: 12 planar
[4850]12283{
12284        shader textures/metal/dkmtl
12285        lightmapAxis ( 1.000000 0.000000 0.000000 )
12286}
12287
[4884]122882045 // SURFACE_META V: 6 I: 12 planar
[4850]12289{
12290        shader textures/metal/dkmtl
12291        lightmapAxis ( 0.000000 0.000000 1.000000 )
12292}
12293
[4884]122942046 // SURFACE_META V: 4 I: 6 planar
[4850]12295{
12296        shader textures/metal/dkmtl
12297        lightmapAxis ( 1.000000 0.000000 0.000000 )
12298}
12299
[4884]123002047 // SURFACE_META V: 4 I: 6 planar
[4850]12301{
12302        shader textures/metal/dkmtl
12303        lightmapAxis ( 1.000000 0.000000 0.000000 )
12304}
12305
[4884]123062048 // SURFACE_META V: 5 I: 9 planar
[4850]12307{
12308        shader textures/metal/dkmtl
12309        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12310}
12311
[4884]123122049 // SURFACE_META V: 4 I: 6 planar
[4850]12313{
12314        shader textures/metal/dkmtl
12315        lightmapAxis ( 0.000000 0.000000 1.000000 )
12316}
12317
[4884]123182050 // SURFACE_META V: 4 I: 6 planar
[4850]12319{
12320        shader textures/metal/dkmtl
12321        lightmapAxis ( -1.000000 0.000000 0.000000 )
12322}
12323
[4884]123242051 // SURFACE_META V: 4 I: 6 planar
[4850]12325{
12326        shader textures/metal/dkmtl
12327        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12328}
12329
[4884]123302052 // SURFACE_META V: 4 I: 6 planar
[4850]12331{
12332        shader textures/metal/dkmtl
12333        lightmapAxis ( 0.000000 0.000000 1.000000 )
12334}
12335
[4884]123362053 // SURFACE_META V: 4 I: 6 planar
[4850]12337{
12338        shader textures/metal/dkmtl
12339        lightmapAxis ( -1.000000 0.000000 0.000000 )
12340}
12341
[4884]123422054 // SURFACE_META V: 4 I: 6 planar
[4850]12343{
12344        shader textures/metal/dkmtl
12345        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12346}
12347
[4884]123482055 // SURFACE_META V: 4 I: 6 planar
[4850]12349{
12350        shader textures/metal/dkmtl
12351        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12352}
12353
[4884]123542056 // SURFACE_META V: 5 I: 9 planar
[4850]12355{
12356        shader textures/metal/dkmtl
12357        lightmapAxis ( 0.000000 0.000000 1.000000 )
12358}
12359
[4884]123602057 // SURFACE_META V: 5 I: 9 planar
[4850]12361{
12362        shader textures/metal/dkmtl
12363        lightmapAxis ( 0.000000 1.000000 0.000000 )
12364}
12365
[4884]123662058 // SURFACE_META V: 4 I: 6 planar
[4850]12367{
12368        shader textures/metal/dkmtl
12369        lightmapAxis ( 1.000000 0.000000 0.000000 )
12370}
12371
[4884]123722059 // SURFACE_META V: 4 I: 6 planar
[4850]12373{
12374        shader textures/metal/dkmtl
12375        lightmapAxis ( 1.000000 0.000000 0.000000 )
12376}
12377
[4884]123782060 // SURFACE_META V: 4 I: 6 planar
[4850]12379{
12380        shader textures/metal/dkmtl
12381        lightmapAxis ( 0.000000 0.000000 1.000000 )
12382}
12383
[4884]123842061 // SURFACE_META V: 4 I: 6 planar
[4850]12385{
12386        shader textures/metal/dkmtl
12387        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12388}
12389
[4884]123902062 // SURFACE_META V: 4 I: 6 planar
[4850]12391{
12392        shader textures/metal/dkmtl
12393        lightmapAxis ( 0.000000 0.000000 1.000000 )
12394}
12395
[4884]123962063 // SURFACE_META V: 4 I: 6 planar
[4850]12397{
12398        shader textures/metal/dkmtl
12399        lightmapAxis ( -1.000000 0.000000 0.000000 )
12400}
12401
[4884]124022064 // SURFACE_META V: 4 I: 6 planar
[4850]12403{
12404        shader textures/metal/dkmtl
12405        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12406}
12407
[4884]124082065 // SURFACE_META V: 4 I: 6 planar
[4850]12409{
12410        shader textures/metal/dkmtl
12411        lightmapAxis ( 0.000000 0.000000 1.000000 )
12412}
12413
[4884]124142066 // SURFACE_META V: 4 I: 6 planar
[4850]12415{
12416        shader textures/metal/dkmtl
12417        lightmapAxis ( -1.000000 0.000000 0.000000 )
12418}
12419
[4884]124202067 // SURFACE_META V: 4 I: 6 planar
[4850]12421{
12422        shader textures/metal/dkmtl
12423        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12424}
12425
[4884]124262068 // SURFACE_META V: 5 I: 9 planar
[4850]12427{
12428        shader textures/metal/dkmtl
12429        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12430}
12431
[4884]124322069 // SURFACE_META V: 7 I: 15 planar
[4850]12433{
12434        shader textures/metal/dkmtl
12435        lightmapAxis ( 0.000000 1.000000 0.000000 )
12436}
12437
[4884]124382070 // SURFACE_META V: 4 I: 6 planar
[4850]12439{
12440        shader textures/metal/dkmtl
12441        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12442}
12443
[4884]124442071 // SURFACE_META V: 4 I: 6 planar
[4850]12445{
12446        shader textures/metal/dkmtl
12447        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12448}
12449
[4884]124502072 // SURFACE_META V: 6 I: 12 planar
[4850]12451{
12452        shader textures/metal/dkmtl
12453        lightmapAxis ( 0.000000 1.000000 0.000000 )
12454}
12455
[4884]124562073 // SURFACE_META V: 4 I: 6 planar
[4850]12457{
12458        shader textures/metal/dkmtl
12459        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12460}
12461
[4884]124622074 // SURFACE_META V: 4 I: 6 planar
[4850]12463{
12464        shader textures/metal/dkmtl
12465        lightmapAxis ( 1.000000 0.000000 0.000000 )
12466}
12467
[4884]124682075 // SURFACE_META V: 3 I: 3 planar
[4850]12469{
12470        shader textures/metal/dkmtl
12471        lightmapAxis ( 1.000000 0.000000 0.000000 )
12472}
12473
[4884]124742076 // SURFACE_META V: 4 I: 6 planar
[4850]12475{
12476        shader textures/metal/dkmtl
12477        lightmapAxis ( 0.000000 0.000000 1.000000 )
12478}
12479
[4884]124802077 // SURFACE_META V: 4 I: 6 planar
[4850]12481{
12482        shader textures/metal/dkmtl
12483        lightmapAxis ( 0.000000 1.000000 0.000000 )
12484}
12485
[4884]124862078 // SURFACE_META V: 6 I: 12 planar
[4850]12487{
12488        shader textures/metal/dkmtl
12489        lightmapAxis ( -1.000000 0.000000 0.000000 )
12490}
12491
[4884]124922079 // SURFACE_META V: 4 I: 6 planar
[4850]12493{
12494        shader textures/metal/dkmtl
12495        lightmapAxis ( 0.000000 0.000000 1.000000 )
12496}
12497
[4884]124982080 // SURFACE_META V: 4 I: 6 planar
[4850]12499{
12500        shader textures/metal/dkmtl
12501        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12502}
12503
[4884]125042081 // SURFACE_META V: 4 I: 6 planar
[4850]12505{
12506        shader textures/metal/dkmtl
12507        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12508}
12509
[4884]125102082 // SURFACE_META V: 4 I: 6 planar
[4850]12511{
12512        shader textures/metal/dkmtl
12513        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12514}
12515
[4884]125162083 // SURFACE_META V: 4 I: 6 planar
[4850]12517{
12518        shader textures/metal/dkmtl
12519        lightmapAxis ( 1.000000 0.000000 0.000000 )
12520}
12521
[4884]125222084 // SURFACE_META V: 4 I: 6 planar
[4850]12523{
12524        shader textures/metal/dkmtl
12525        lightmapAxis ( 0.000000 0.000000 1.000000 )
12526}
12527
[4884]125282085 // SURFACE_META V: 4 I: 6 planar
[4850]12529{
12530        shader textures/metal/dkmtl
12531        lightmapAxis ( -1.000000 0.000000 0.000000 )
12532}
12533
[4884]125342086 // SURFACE_META V: 4 I: 6 planar
[4850]12535{
12536        shader textures/metal/dkmtl
12537        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12538}
12539
[4884]125402087 // SURFACE_META V: 4 I: 6 planar
[4850]12541{
12542        shader textures/metal/dkmtl
12543        lightmapAxis ( 0.000000 0.000000 1.000000 )
12544}
12545
[4884]125462088 // SURFACE_META V: 4 I: 6 planar
[4850]12547{
12548        shader textures/metal/dkmtl
12549        lightmapAxis ( -1.000000 0.000000 0.000000 )
12550}
12551
[4884]125522089 // SURFACE_META V: 4 I: 6 planar
[4850]12553{
12554        shader textures/metal/dkmtl
12555        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12556}
12557
[4884]125582090 // SURFACE_META V: 4 I: 6 planar
[4850]12559{
12560        shader textures/metal/dkmtl
12561        lightmapAxis ( 0.000000 1.000000 0.000000 )
12562}
12563
[4884]125642091 // SURFACE_META V: 5 I: 9 planar
[4850]12565{
12566        shader textures/metal/dkmtl
12567        lightmapAxis ( 0.000000 0.000000 1.000000 )
12568}
12569
[4884]125702092 // SURFACE_META V: 4 I: 6 planar
[4850]12571{
12572        shader textures/metal/dkmtl
12573        lightmapAxis ( 0.000000 0.000000 1.000000 )
12574}
12575
[4884]125762093 // SURFACE_META V: 6 I: 12 planar
[4850]12577{
12578        shader textures/metal/dkmtl
12579        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12580}
12581
[4884]125822094 // SURFACE_META V: 6 I: 12 planar
[4850]12583{
12584        shader textures/metal/dkmtl
12585        lightmapAxis ( 0.000000 0.000000 1.000000 )
12586}
12587
[4884]125882095 // SURFACE_META V: 5 I: 9 planar
[4850]12589{
12590        shader textures/metal/dkmtl
12591        lightmapAxis ( 0.000000 0.000000 1.000000 )
12592}
12593
[4884]125942096 // SURFACE_META V: 4 I: 6 planar
[4850]12595{
12596        shader textures/metal/dkmtl
12597        lightmapAxis ( 0.000000 0.000000 1.000000 )
12598}
12599
[4884]126002097 // SURFACE_META V: 4 I: 6 planar
[4850]12601{
12602        shader textures/metal/dkmtl
12603        lightmapAxis ( -1.000000 0.000000 0.000000 )
12604}
12605
[4884]126062098 // SURFACE_META V: 4 I: 6 planar
[4850]12607{
12608        shader textures/metal/dkmtl
12609        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12610}
12611
[4884]126122099 // SURFACE_META V: 12 I: 30 planar
[4850]12613{
12614        shader textures/metal/dkmtl
[4867]12615        lightmapAxis ( 0.000000 1.000000 0.000000 )
12616}
12617
[4884]126182100 // SURFACE_META V: 5 I: 9 planar
[4867]12619{
12620        shader textures/metal/dkmtl
12621        lightmapAxis ( 0.000000 1.000000 0.000000 )
12622}
12623
[4884]126242101 // SURFACE_META V: 6 I: 12 planar
[4867]12625{
12626        shader textures/metal/dkmtl
[4850]12627        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12628}
12629
[4884]126302102 // SURFACE_META V: 4 I: 6 planar
[4850]12631{
12632        shader textures/metal/dkmtl
12633        lightmapAxis ( 0.000000 0.000000 1.000000 )
12634}
12635
[4884]126362103 // SURFACE_META V: 4 I: 6 planar
[4850]12637{
12638        shader textures/metal/dkmtl
12639        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12640}
12641
[4884]126422104 // SURFACE_META V: 4 I: 6 planar
[4850]12643{
12644        shader textures/metal/dkmtl
12645        lightmapAxis ( 0.000000 0.000000 1.000000 )
12646}
12647
[4884]126482105 // SURFACE_META V: 4 I: 6 planar
[4850]12649{
12650        shader textures/metal/dkmtl
12651        lightmapAxis ( 1.000000 0.000000 0.000000 )
12652}
12653
[4884]126542106 // SURFACE_META V: 7 I: 15 planar
[4850]12655{
12656        shader textures/metal/dkmtl
12657        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12658}
12659
[4884]126602107 // SURFACE_META V: 4 I: 6 planar
[4850]12661{
12662        shader textures/metal/dkmtl
12663        lightmapAxis ( 0.000000 0.000000 1.000000 )
12664}
12665
[4884]126662108 // SURFACE_META V: 4 I: 6 planar
[4850]12667{
12668        shader textures/metal/dkmtl
12669        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12670}
12671
[4884]126722109 // SURFACE_META V: 4 I: 6 planar
[4850]12673{
12674        shader textures/metal/dkmtl
12675        lightmapAxis ( 0.000000 0.000000 1.000000 )
12676}
12677
[4884]126782110 // SURFACE_META V: 4 I: 6 planar
[4850]12679{
12680        shader textures/metal/dkmtl
12681        lightmapAxis ( -1.000000 0.000000 0.000000 )
12682}
12683
[4884]126842111 // SURFACE_META V: 21 I: 48 planar
[4850]12685{
12686        shader textures/metal/dkmtl
12687        lightmapAxis ( 0.000000 1.000000 0.000000 )
12688}
12689
[4884]126902112 // SURFACE_META V: 6 I: 12 planar
[4850]12691{
12692        shader textures/metal/dkmtl
12693        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12694}
12695
[4884]126962113 // SURFACE_META V: 5 I: 9 planar
[4850]12697{
12698        shader textures/metal/dkmtl
12699        lightmapAxis ( 0.000000 0.000000 1.000000 )
12700}
12701
[4884]127022114 // SURFACE_META V: 5 I: 9 planar
[4850]12703{
12704        shader textures/metal/dkmtl
12705        lightmapAxis ( -1.000000 0.000000 0.000000 )
12706}
12707
[4884]127082115 // SURFACE_META V: 6 I: 12 planar
[4850]12709{
12710        shader textures/metal/dkmtl
12711        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12712}
12713
[4884]127142116 // SURFACE_META V: 8 I: 15 planar
[4850]12715{
12716        shader textures/metal/dkmtl
12717        lightmapAxis ( 1.000000 0.000000 0.000000 )
12718}
12719
[4884]127202117 // SURFACE_META V: 20 I: 45 planar
[4850]12721{
12722        shader textures/metal/dkmtl
12723        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12724}
12725
[4884]127262118 // SURFACE_META V: 4 I: 6 planar
[4850]12727{
12728        shader textures/metal/dkmtl
12729        lightmapAxis ( 1.000000 0.000000 0.000000 )
12730}
12731
[4884]127322119 // SURFACE_META V: 4 I: 6 planar
[4850]12733{
12734        shader textures/metal/dkmtl
12735        lightmapAxis ( 0.000000 0.000000 1.000000 )
12736}
12737
[4884]127382120 // SURFACE_META V: 5 I: 9 planar
[4850]12739{
12740        shader textures/metal/dkmtl
12741        lightmapAxis ( 0.000000 1.000000 0.000000 )
12742}
12743
[4884]127442121 // SURFACE_META V: 4 I: 6 planar
[4850]12745{
12746        shader textures/metal/dkmtl
12747        lightmapAxis ( 0.000000 0.000000 1.000000 )
12748}
12749
[4884]127502122 // SURFACE_META V: 6 I: 12 planar
[4850]12751{
12752        shader textures/metal/dkmtl
12753        lightmapAxis ( -1.000000 0.000000 0.000000 )
12754}
12755
[4884]127562123 // SURFACE_META V: 5 I: 9 planar
[4850]12757{
12758        shader textures/metal/dkmtl
[4867]12759        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]12760}
12761
[4884]127622124 // SURFACE_META V: 8 I: 18 planar
[4850]12763{
12764        shader textures/metal/dkmtl
[4867]12765        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]12766}
12767
[4884]127682125 // SURFACE_META V: 7 I: 15 planar
[4850]12769{
12770        shader textures/metal/dkmtl
[4867]12771        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]12772}
12773
[4884]127742126 // SURFACE_META V: 4 I: 6 planar
[4850]12775{
12776        shader textures/metal/dkmtl
12777        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12778}
12779
[4884]127802127 // SURFACE_META V: 5 I: 9 planar
[4850]12781{
12782        shader textures/metal/dkmtl
12783        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12784}
12785
[4884]127862128 // SURFACE_META V: 8 I: 18 planar
[4850]12787{
12788        shader textures/metal/dkmtl
12789        lightmapAxis ( 1.000000 0.000000 0.000000 )
12790}
12791
[4884]127922129 // SURFACE_META V: 3 I: 3 planar
[4850]12793{
12794        shader textures/metal/dkmtl
12795        lightmapAxis ( -1.000000 0.000000 0.000000 )
12796}
12797
[4884]127982130 // SURFACE_META V: 4 I: 6 planar
[4850]12799{
12800        shader textures/metal/dkmtl
12801        lightmapAxis ( 0.000000 0.000000 1.000000 )
12802}
12803
[4884]128042131 // SURFACE_META V: 4 I: 6 planar
[4850]12805{
12806        shader textures/metal/dkmtl
12807        lightmapAxis ( 1.000000 0.000000 0.000000 )
12808}
12809
[4884]128102132 // SURFACE_META V: 4 I: 6 planar
[4850]12811{
12812        shader textures/metal/dkmtl
12813        lightmapAxis ( 0.000000 1.000000 0.000000 )
12814}
12815
[4884]128162133 // SURFACE_META V: 4 I: 6 planar
[4850]12817{
12818        shader textures/metal/dkmtl
12819        lightmapAxis ( 0.000000 1.000000 0.000000 )
12820}
12821
[4884]128222134 // SURFACE_META V: 4 I: 6 planar
[4850]12823{
12824        shader textures/metal/dkmtl
12825        lightmapAxis ( 0.000000 0.000000 1.000000 )
12826}
12827
[4884]128282135 // SURFACE_META V: 4 I: 6 planar
[4850]12829{
12830        shader textures/metal/dkmtl
12831        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12832}
12833
[4884]128342136 // SURFACE_META V: 4 I: 6 planar
[4850]12835{
12836        shader textures/metal/dkmtl
12837        lightmapAxis ( 0.000000 0.000000 1.000000 )
12838}
12839
[4884]128402137 // SURFACE_META V: 4 I: 6 planar
[4850]12841{
12842        shader textures/metal/dkmtl
12843        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12844}
12845
[4884]128462138 // SURFACE_META V: 4 I: 6 planar
[4850]12847{
12848        shader textures/metal/dkmtl
12849        lightmapAxis ( 0.000000 0.000000 1.000000 )
12850}
12851
[4884]128522139 // SURFACE_META V: 4 I: 6 planar
[4850]12853{
12854        shader textures/metal/dkmtl
12855        lightmapAxis ( 0.000000 1.000000 0.000000 )
12856}
12857
[4884]128582140 // SURFACE_META V: 4 I: 6 planar
[4850]12859{
12860        shader textures/metal/dkmtl
12861        lightmapAxis ( 1.000000 0.000000 0.000000 )
12862}
12863
[4884]128642141 // SURFACE_META V: 6 I: 12 planar
[4850]12865{
12866        shader textures/metal/dkmtl
12867        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12868}
12869
[4884]128702142 // SURFACE_META V: 8 I: 18 planar
[4850]12871{
12872        shader textures/metal/dkmtl
12873        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12874}
12875
[4884]128762143 // SURFACE_META V: 4 I: 6 planar
[4850]12877{
12878        shader textures/metal/dkmtl
12879        lightmapAxis ( 1.000000 0.000000 0.000000 )
12880}
12881
[4884]128822144 // SURFACE_META V: 4 I: 6 planar
[4850]12883{
12884        shader textures/metal/dkmtl
12885        lightmapAxis ( 0.000000 1.000000 0.000000 )
12886}
12887
[4884]128882145 // SURFACE_META V: 5 I: 9 planar
[4850]12889{
12890        shader textures/metal/dkmtl
12891        lightmapAxis ( 1.000000 0.000000 0.000000 )
12892}
12893
[4884]128942146 // SURFACE_META V: 5 I: 9 planar
[4850]12895{
12896        shader textures/metal/dkmtl
12897        lightmapAxis ( -1.000000 0.000000 0.000000 )
12898}
12899
[4884]129002147 // SURFACE_META V: 5 I: 9 planar
[4850]12901{
12902        shader textures/metal/dkmtl
12903        lightmapAxis ( -1.000000 0.000000 0.000000 )
12904}
12905
[4884]129062148 // SURFACE_META V: 4 I: 6 planar
[4850]12907{
12908        shader textures/metal/dkmtl
12909        lightmapAxis ( -1.000000 0.000000 0.000000 )
12910}
12911
[4884]129122149 // SURFACE_META V: 4 I: 6 planar
[4850]12913{
12914        shader textures/metal/dkmtl
12915        lightmapAxis ( -1.000000 0.000000 0.000000 )
12916}
12917
[4884]129182150 // SURFACE_META V: 4 I: 6 planar
[4850]12919{
12920        shader textures/metal/dkmtl
12921        lightmapAxis ( 0.000000 1.000000 0.000000 )
12922}
12923
[4884]129242151 // SURFACE_META V: 4 I: 6 planar
[4850]12925{
12926        shader textures/metal/dkmtl
12927        lightmapAxis ( -1.000000 0.000000 0.000000 )
12928}
12929
[4884]129302152 // SURFACE_META V: 4 I: 6 planar
[4850]12931{
12932        shader textures/metal/dkmtl
12933        lightmapAxis ( 0.000000 -1.000000 0.000000 )
12934}
12935
[4884]129362153 // SURFACE_META V: 4 I: 6 planar
[4850]12937{
12938        shader textures/metal/dkmtl
12939        lightmapAxis ( 1.000000 0.000000 0.000000 )
12940}
12941
[4884]129422154 // SURFACE_META V: 4 I: 6 planar
[4850]12943{
12944        shader textures/metal/dkmtl
12945        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12946}
12947
[4884]129482155 // SURFACE_META V: 4 I: 6 planar
[4850]12949{
12950        shader textures/metal/dkmtl
12951        lightmapAxis ( 1.000000 0.000000 0.000000 )
12952}
12953
[4884]129542156 // SURFACE_META V: 4 I: 6 planar
[4850]12955{
12956        shader textures/metal/dkmtl
12957        lightmapAxis ( 1.000000 0.000000 0.000000 )
12958}
12959
[4884]129602157 // SURFACE_META V: 8 I: 18 planar
[4850]12961{
12962        shader textures/metal/dkmtl
12963        lightmapAxis ( 0.000000 0.000000 1.000000 )
12964}
12965
[4884]129662158 // SURFACE_META V: 4 I: 6 planar
[4850]12967{
12968        shader textures/metal/dkmtl
12969        lightmapAxis ( 0.000000 1.000000 0.000000 )
12970}
12971
[4884]129722159 // SURFACE_META V: 4 I: 6 planar
[4850]12973{
12974        shader textures/metal/dkmtl
12975        lightmapAxis ( 0.000000 0.000000 1.000000 )
12976}
12977
[4884]129782160 // SURFACE_META V: 4 I: 6 planar
[4850]12979{
12980        shader textures/metal/dkmtl
12981        lightmapAxis ( -1.000000 0.000000 0.000000 )
12982}
12983
[4884]129842161 // SURFACE_META V: 4 I: 6 planar
[4850]12985{
12986        shader textures/metal/dkmtl
12987        lightmapAxis ( 0.000000 0.000000 -1.000000 )
12988}
12989
[4884]129902162 // SURFACE_META V: 5 I: 9 planar
[4850]12991{
12992        shader textures/metal/dkmtl
12993        lightmapAxis ( 0.000000 0.000000 1.000000 )
12994}
12995
[4884]129962163 // SURFACE_META V: 4 I: 6 planar
[4850]12997{
12998        shader textures/metal/dkmtl
12999        lightmapAxis ( 1.000000 0.000000 0.000000 )
13000}
13001
[4884]130022164 // SURFACE_META V: 4 I: 6 planar
[4850]13003{
13004        shader textures/metal/dkmtl
13005        lightmapAxis ( 0.000000 1.000000 0.000000 )
13006}
13007
[4884]130082165 // SURFACE_META V: 7 I: 15 planar
[4850]13009{
13010        shader textures/metal/dkmtl
13011        lightmapAxis ( 0.000000 0.000000 1.000000 )
13012}
13013
[4884]130142166 // SURFACE_META V: 6 I: 12 planar
[4850]13015{
13016        shader textures/metal/dkmtl
13017        lightmapAxis ( 0.000000 -1.000000 0.000000 )
13018}
13019
[4884]130202167 // SURFACE_META V: 7 I: 15 planar
[4850]13021{
13022        shader textures/metal/dkmtl
13023        lightmapAxis ( 0.000000 0.000000 -1.000000 )
13024}
13025
[4884]130262168 // SURFACE_META V: 6 I: 12 planar
[4850]13027{
13028        shader textures/metal/dkmtl
13029        lightmapAxis ( 0.000000 -1.000000 0.000000 )
13030}
13031
[4884]130322169 // SURFACE_META V: 4 I: 6 planar
[4850]13033{
13034        shader textures/metal/dkmtl
13035        lightmapAxis ( 0.000000 1.000000 0.000000 )
13036}
13037
[4884]130382170 // SURFACE_META V: 7 I: 15 planar
[4850]13039{
13040        shader textures/metal/dkmtl
13041        lightmapAxis ( -1.000000 0.000000 0.000000 )
13042}
13043
[4884]130442171 // SURFACE_META V: 36 I: 108 planar
[4850]13045{
13046        shader textures/metal/dkmtl
13047        lightmapAxis ( 1.000000 0.000000 0.000000 )
13048}
13049
[4884]130502172 // SURFACE_META V: 10 I: 24 planar
[4850]13051{
13052        shader textures/metal/dkmtl
13053        lightmapAxis ( 1.000000 0.000000 0.000000 )
13054}
13055
[4884]130562173 // SURFACE_META V: 48 I: 216 planar
[4850]13057{
13058        shader textures/metal/dkmtl
[4867]13059        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13060}
13061
[4884]130622174 // SURFACE_META V: 4 I: 6 planar
[4850]13063{
13064        shader textures/metal/dkmtl
[4867]13065        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13066}
13067
[4884]130682175 // SURFACE_META V: 4 I: 6 planar
[4850]13069{
13070        shader textures/metal/dkmtl
[4867]13071        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13072}
13073
[4884]130742176 // SURFACE_META V: 4 I: 6 planar
[4850]13075{
13076        shader textures/metal/dkmtl
[4867]13077        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13078}
13079
[4884]130802177 // SURFACE_META V: 4 I: 6 planar
[4850]13081{
13082        shader textures/metal/dkmtl
[4867]13083        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13084}
13085
[4884]130862178 // SURFACE_META V: 4 I: 6 planar
[4850]13087{
13088        shader textures/metal/dkmtl
[4867]13089        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13090}
13091
[4884]130922179 // SURFACE_META V: 4 I: 6 planar
[4850]13093{
13094        shader textures/metal/dkmtl
[4867]13095        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13096}
13097
[4884]130982180 // SURFACE_META V: 4 I: 6 planar
[4850]13099{
13100        shader textures/metal/dkmtl
[4867]13101        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13102}
13103
[4884]131042181 // SURFACE_META V: 4 I: 6 planar
[4850]13105{
13106        shader textures/metal/dkmtl
[4867]13107        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13108}
13109
[4884]131102182 // SURFACE_META V: 4 I: 6 planar
[4850]13111{
13112        shader textures/metal/dkmtl
[4867]13113        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13114}
13115
[4884]131162183 // SURFACE_META V: 4 I: 6 planar
[4850]13117{
13118        shader textures/metal/dkmtl
[4867]13119        lightmapAxis ( 0.000000 -1.000000 0.000000 )
13120}
13121
[4884]131222184 // SURFACE_META V: 4 I: 6 planar
[4867]13123{
13124        shader textures/metal/dkmtl
13125        lightmapAxis ( 0.000000 -1.000000 0.000000 )
13126}
13127
[4884]131282185 // SURFACE_META V: 4 I: 6 planar
[4867]13129{
13130        shader textures/metal/dkmtl
13131        lightmapAxis ( 0.000000 -1.000000 0.000000 )
13132}
13133
[4884]131342186 // SURFACE_META V: 4 I: 6 planar
[4867]13135{
13136        shader textures/metal/dkmtl
[4850]13137        lightmapAxis ( -1.000000 0.000000 0.000000 )
13138}
13139
[4884]131402187 // SURFACE_META V: 5 I: 9 planar
[4850]13141{
13142        shader textures/metal/dkmtl
[4867]13143        lightmapAxis ( 0.000000 -1.000000 0.000000 )
13144}
13145
[4884]131462188 // SURFACE_META V: 4 I: 6 planar
[4867]13147{
13148        shader textures/metal/dkmtl
13149        lightmapAxis ( 0.000000 0.000000 -1.000000 )
13150}
13151
[4884]131522189 // SURFACE_META V: 4 I: 6 planar
[4867]13153{
13154        shader textures/metal/dkmtl
[4850]13155        lightmapAxis ( 0.000000 1.000000 0.000000 )
13156}
13157
[4884]131582190 // SURFACE_META V: 4 I: 6 planar
[4850]13159{
13160        shader textures/metal/dkmtl
[4867]13161        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13162}
13163
[4884]131642191 // SURFACE_META V: 4 I: 6 planar
[4850]13165{
13166        shader textures/metal/dkmtl
[4867]13167        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13168}
13169
[4884]131702192 // SURFACE_META V: 4 I: 6 planar
[4850]13171{
13172        shader textures/metal/dkmtl
[4867]13173        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13174}
13175
[4884]131762193 // SURFACE_META V: 4 I: 6 planar
[4850]13177{
13178        shader textures/metal/dkmtl
[4867]13179        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13180}
13181
[4884]131822194 // SURFACE_META V: 4 I: 6 planar
[4850]13183{
13184        shader textures/metal/dkmtl
[4867]13185        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13186}
13187
[4884]131882195 // SURFACE_META V: 4 I: 6 planar
[4850]13189{
13190        shader textures/metal/dkmtl
13191        lightmapAxis ( 0.000000 -1.000000 0.000000 )
13192}
13193
[4884]131942196 // SURFACE_META V: 4 I: 6 planar
[4850]13195{
13196        shader textures/metal/dkmtl
[4867]13197        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13198}
13199
[4884]132002197 // SURFACE_META V: 4 I: 6 planar
[4850]13201{
13202        shader textures/metal/dkmtl
[4867]13203        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13204}
13205
[4884]132062198 // SURFACE_META V: 4 I: 6 planar
[4850]13207{
13208        shader textures/metal/dkmtl
[4867]13209        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13210}
13211
[4884]132122199 // SURFACE_META V: 4 I: 6 planar
[4850]13213{
13214        shader textures/metal/dkmtl
[4867]13215        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13216}
13217
[4884]132182200 // SURFACE_META V: 4 I: 6 planar
[4850]13219{
13220        shader textures/metal/dkmtl
[4867]13221        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13222}
13223
[4884]132242201 // SURFACE_META V: 6 I: 12 planar
[4850]13225{
13226        shader textures/metal/dkmtl
13227        lightmapAxis ( 0.000000 0.000000 1.000000 )
13228}
13229
[4884]132302202 // SURFACE_META V: 4 I: 6 planar
[4850]13231{
13232        shader textures/metal/dkmtl
13233        lightmapAxis ( -1.000000 0.000000 0.000000 )
13234}
13235
[4884]132362203 // SURFACE_META V: 6 I: 12 planar
[4850]13237{
13238        shader textures/metal/dkmtl
13239        lightmapAxis ( 0.000000 0.000000 -1.000000 )
13240}
13241
[4884]132422204 // SURFACE_META V: 4 I: 6 planar
[4850]13243{
13244        shader textures/metal/dkmtl
[4867]13245        lightmapAxis ( 0.000000 0.000000 -1.000000 )
13246}
13247
[4884]132482205 // SURFACE_META V: 4 I: 6 planar
[4867]13249{
13250        shader textures/metal/dkmtl
[4850]13251        lightmapAxis ( 0.000000 0.000000 1.000000 )
13252}
13253
[4884]132542206 // SURFACE_META V: 4 I: 6 planar
[4850]13255{
13256        shader textures/metal/dkmtl
13257        lightmapAxis ( -1.000000 0.000000 0.000000 )
13258}
13259
[4884]132602207 // SURFACE_META V: 4 I: 6 planar
[4850]13261{
13262        shader textures/metal/dkmtl
[4867]13263        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4850]13264}
13265
[4884]132662208 // SURFACE_META V: 4 I: 6 planar
[4850]13267{
13268        shader textures/metal/dkmtl
13269        lightmapAxis ( -1.000000 0.000000 0.000000 )
13270}
13271
[4884]132722209 // SURFACE_META V: 5 I: 9 planar
[4850]13273{
13274        shader textures/metal/dkmtl
[4867]13275        lightmapAxis ( 1.000000 0.000000 0.000000 )
13276}
13277
[4884]132782210 // SURFACE_META V: 4 I: 6 planar
[4867]13279{
13280        shader textures/metal/dkmtl
[4850]13281        lightmapAxis ( 0.000000 1.000000 0.000000 )
13282}
13283
[4884]132842211 // SURFACE_META V: 6 I: 12 planar
[4850]13285{
13286        shader textures/metal/dkmtl
[4867]13287        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13288}
13289
[4884]132902212 // SURFACE_META V: 6 I: 12 planar
[4850]13291{
13292        shader textures/metal/dkmtl
[4867]13293        lightmapAxis ( 1.000000 0.000000 0.000000 )
13294}
13295
[4884]132962213 // SURFACE_META V: 6 I: 12 planar
[4867]13297{
13298        shader textures/metal/dkmtl
13299        lightmapAxis ( 1.000000 0.000000 0.000000 )
13300}
13301
[4884]133022214 // SURFACE_META V: 8 I: 18 planar
[4867]13303{
13304        shader textures/metal/dkmtl
13305        lightmapAxis ( 0.000000 0.000000 1.000000 )
13306}
13307
[4884]133082215 // SURFACE_META V: 15 I: 51 planar
[4867]13309{
13310        shader textures/metal/dkmtl
[4850]13311        lightmapAxis ( -1.000000 0.000000 0.000000 )
13312}
13313
[4884]133142216 // SURFACE_META V: 4 I: 6 planar
[4850]13315{
13316        shader textures/metal/dkmtl
13317        lightmapAxis ( 0.000000 -1.000000 0.000000 )
13318}
13319
[4884]133202217 // SURFACE_META V: 6 I: 12 planar
[4850]13321{
13322        shader textures/metal/dkmtl
[4867]13323        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13324}
13325
[4884]133262218 // SURFACE_META V: 6 I: 12 planar
[4850]13327{
13328        shader textures/metal/dkmtl
13329        lightmapAxis ( 0.000000 0.000000 -1.000000 )
13330}
13331
[4884]133322219 // SURFACE_META V: 4 I: 6 planar
[4850]13333{
13334        shader textures/metal/dkmtl
13335        lightmapAxis ( 0.000000 1.000000 0.000000 )
13336}
13337
[4884]133382220 // SURFACE_META V: 6 I: 12 planar
[4850]13339{
13340        shader textures/metal/dkmtl
[4867]13341        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13342}
13343
[4884]133442221 // SURFACE_META V: 7 I: 15 planar
[4850]13345{
13346        shader textures/metal/dkmtl
[4867]13347        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13348}
13349
[4884]133502222 // SURFACE_META V: 4 I: 6 planar
[4850]13351{
13352        shader textures/metal/dkmtl
[4867]13353        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13354}
13355
[4884]133562223 // SURFACE_META V: 4 I: 6 planar
[4850]13357{
13358        shader textures/metal/dkmtl
[4867]13359        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13360}
13361
[4884]133622224 // SURFACE_META V: 4 I: 6 planar
[4850]13363{
13364        shader textures/metal/dkmtl
[4867]13365        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4850]13366}
13367
[4884]133682225 // SURFACE_META V: 4 I: 6 planar
[4850]13369{
13370        shader textures/metal/dkmtl
[4867]13371        lightmapAxis ( 0.000000 0.000000 1.000000 )
13372}
13373
[4884]133742226 // SURFACE_META V: 4 I: 6 planar
[4867]13375{
13376        shader textures/metal/dkmtl
[4850]13377        lightmapAxis ( -1.000000 0.000000 0.000000 )
13378}
13379
[4884]133802227 // SURFACE_META V: 38 I: 129 planar
[4850]13381{
13382        shader textures/metal/dkmtl
13383        lightmapAxis ( -1.000000 0.000000 0.000000 )
13384}
13385
[4884]133862228 // SURFACE_META V: 5 I: 9 planar
[4850]13387{
13388        shader textures/metal/dkmtl
13389        lightmapAxis ( -1.000000 0.000000 0.000000 )
13390}
13391
[4884]133922229 // SURFACE_META V: 9 I: 21 planar
[4850]13393{
13394        shader textures/metal/dkmtl
[4867]13395        lightmapAxis ( 0.000000 1.000000 0.000000 )
13396}
13397
[4884]133982230 // SURFACE_META V: 4 I: 6 planar
[4867]13399{
13400        shader textures/metal/dkmtl
[4850]13401        lightmapAxis ( 0.000000 -1.000000 0.000000 )
13402}
13403
[4884]134042231 // SURFACE_META V: 9 I: 21 planar
[4850]13405{
13406        shader textures/metal/dkmtl
[4867]13407        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13408}
13409
[4884]134102232 // SURFACE_META V: 8 I: 18 planar
[4850]13411{
13412        shader textures/metal/dkmtl
[4867]13413        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4850]13414}
13415
[4884]134162233 // SURFACE_META V: 4 I: 6 planar
[4850]13417{
13418        shader textures/metal/dkmtl
13419        lightmapAxis ( 0.000000 1.000000 0.000000 )
13420}
13421
[4884]134222234 // SURFACE_META V: 16 I: 42 planar
[4850]13423{
13424        shader textures/metal/dkmtl
[4867]13425        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13426}
13427
[4884]134282235 // SURFACE_META V: 15 I: 45 planar
[4850]13429{
13430        shader textures/metal/dkmtl
[4867]13431        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13432}
13433
[4884]134342236 // SURFACE_META V: 8 I: 18 planar
[4850]13435{
13436        shader textures/metal/dkmtl
13437        lightmapAxis ( 0.000000 0.000000 -1.000000 )
13438}
13439
[4884]134402237 // SURFACE_META V: 8 I: 18 planar
[4850]13441{
13442        shader textures/metal/dkmtl
13443        lightmapAxis ( 0.000000 1.000000 0.000000 )
13444}
13445
[4884]134462238 // SURFACE_META V: 4 I: 6 planar
[4850]13447{
13448        shader textures/metal/dkmtl
[4867]13449        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13450}
13451
[4884]134522239 // SURFACE_META V: 4 I: 6 planar
[4850]13453{
13454        shader textures/metal/dkmtl
13455        lightmapAxis ( 0.000000 1.000000 0.000000 )
13456}
13457
[4884]134582240 // SURFACE_META V: 4 I: 6 planar
[4850]13459{
13460        shader textures/metal/dkmtl
13461        lightmapAxis ( -1.000000 0.000000 0.000000 )
13462}
13463
[4884]134642241 // SURFACE_META V: 4 I: 6 planar
[4850]13465{
13466        shader textures/metal/dkmtl
[4867]13467        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13468}
13469
[4884]134702242 // SURFACE_META V: 4 I: 6 planar
[4850]13471{
13472        shader textures/metal/dkmtl
[4867]13473        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13474}
13475
[4884]134762243 // SURFACE_META V: 4 I: 6 planar
[4850]13477{
13478        shader textures/metal/dkmtl
[4867]13479        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13480}
13481
[4884]134822244 // SURFACE_META V: 4 I: 6 planar
[4850]13483{
13484        shader textures/metal/dkmtl
[4867]13485        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4850]13486}
13487
[4884]134882245 // SURFACE_META V: 4 I: 6 planar
[4850]13489{
13490        shader textures/metal/dkmtl
[4867]13491        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13492}
13493
[4884]134942246 // SURFACE_META V: 4 I: 6 planar
[4850]13495{
13496        shader textures/metal/dkmtl
[4867]13497        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13498}
13499
[4884]135002247 // SURFACE_META V: 4 I: 6 planar
[4850]13501{
13502        shader textures/metal/dkmtl
13503        lightmapAxis ( 0.000000 0.000000 1.000000 )
13504}
13505
[4884]135062248 // SURFACE_META V: 4 I: 6 planar
[4850]13507{
13508        shader textures/metal/dkmtl
[4867]13509        lightmapAxis ( 0.000000 0.000000 -1.000000 )
13510}
13511
[4884]135122249 // SURFACE_META V: 4 I: 6 planar
[4867]13513{
13514        shader textures/metal/dkmtl
[4850]13515        lightmapAxis ( 1.000000 0.000000 0.000000 )
13516}
13517
[4884]135182250 // SURFACE_META V: 4 I: 6 planar
[4850]13519{
13520        shader textures/metal/dkmtl
[4867]13521        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13522}
13523
[4884]135242251 // SURFACE_META V: 4 I: 6 planar
[4850]13525{
13526        shader textures/metal/dkmtl
[4867]13527        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13528}
13529
[4884]135302252 // SURFACE_META V: 4 I: 6 planar
[4850]13531{
[4867]13532        shader textures/metal/dkmtl
13533        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4850]13534}
13535
[4884]135362253 // SURFACE_META V: 4 I: 6 planar
[4850]13537{
[4867]13538        shader textures/metal/dkmtl
13539        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13540}
13541
[4884]135422254 // SURFACE_META V: 4 I: 6 planar
[4850]13543{
[4867]13544        shader textures/metal/dkmtl
13545        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13546}
13547
[4884]135482255 // SURFACE_META V: 4 I: 6 planar
[4850]13549{
[4867]13550        shader textures/metal/dkmtl
13551        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13552}
13553
[4884]135542256 // SURFACE_META V: 4 I: 6 planar
[4850]13555{
[4867]13556        shader textures/metal/dkmtl
13557        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13558}
13559
[4884]135602257 // SURFACE_META V: 5 I: 9 planar
[4850]13561{
[4867]13562        shader textures/metal/dkmtl
13563        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4850]13564}
13565
[4884]135662258 // SURFACE_META V: 6 I: 12 planar
[4850]13567{
[4867]13568        shader textures/metal/dkmtl
13569        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13570}
13571
[4884]135722259 // SURFACE_META V: 6 I: 12 planar
[4850]13573{
[4867]13574        shader textures/metal/dkmtl
13575        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13576}
13577
[4884]135782260 // SURFACE_META V: 15 I: 51 planar
[4850]13579{
[4867]13580        shader textures/metal/dkmtl
13581        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13582}
13583
[4884]135842261 // SURFACE_META V: 12 I: 30 planar
[4850]13585{
[4867]13586        shader textures/metal/dkmtl
13587        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4850]13588}
13589
[4884]135902262 // SURFACE_META V: 6 I: 12 planar
[4850]13591{
[4867]13592        shader textures/metal/dkmtl
13593        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13594}
13595
[4884]135962263 // SURFACE_META V: 16 I: 51 planar
[4850]13597{
[4867]13598        shader textures/metal/dkmtl
13599        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13600}
13601
[4884]136022264 // SURFACE_META V: 4 I: 6 planar
[4850]13603{
[4867]13604        shader textures/metal/dkmtl
13605        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13606}
13607
[4884]136082265 // SURFACE_META V: 4 I: 6 planar
[4850]13609{
[4867]13610        shader textures/metal/dkmtl
13611        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13612}
13613
[4884]136142266 // SURFACE_META V: 4 I: 6 planar
[4850]13615{
[4867]13616        shader textures/metal/dkmtl
13617        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13618}
13619
[4884]136202267 // SURFACE_META V: 3 I: 3 planar
[4850]13621{
[4867]13622        shader textures/metal/dkmtl
13623        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13624}
13625
[4884]136262268 // SURFACE_META V: 6 I: 12 planar
[4850]13627{
[4867]13628        shader textures/metal/dkmtl
13629        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13630}
13631
[4884]136322269 // SURFACE_META V: 5 I: 9 planar
[4850]13633{
[4867]13634        shader textures/metal/dkmtl
13635        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13636}
13637
[4884]136382270 // SURFACE_META V: 3 I: 3 planar
[4850]13639{
[4867]13640        shader textures/metal/dkmtl
13641        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13642}
13643
[4884]136442271 // SURFACE_META V: 3 I: 3 planar
[4850]13645{
[4867]13646        shader textures/metal/dkmtl
13647        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13648}
13649
[4884]136502272 // SURFACE_META V: 4 I: 6 planar
[4850]13651{
[4867]13652        shader textures/metal/dkmtl
13653        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13654}
13655
[4884]136562273 // SURFACE_META V: 5 I: 9 planar
[4850]13657{
[4867]13658        shader textures/metal/dkmtl
13659        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13660}
13661
[4884]136622274 // SURFACE_META V: 4 I: 6 planar
[4850]13663{
[4867]13664        shader textures/metal/dkmtl
13665        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13666}
13667
[4884]136682275 // SURFACE_META V: 5 I: 9 planar
[4850]13669{
[4867]13670        shader textures/metal/dkmtl
13671        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13672}
13673
[4884]136742276 // SURFACE_META V: 5 I: 9 planar
[4850]13675{
[4867]13676        shader textures/metal/dkmtl
13677        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13678}
13679
[4884]136802277 // SURFACE_META V: 3 I: 3 planar
[4850]13681{
[4867]13682        shader textures/metal/dkmtl
13683        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4850]13684}
13685
[4884]136862278 // SURFACE_META V: 3 I: 3 planar
[4850]13687{
[4867]13688        shader textures/metal/dkmtl
13689        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13690}
13691
[4884]136922279 // SURFACE_META V: 3 I: 3 planar
[4850]13693{
[4867]13694        shader textures/metal/dkmtl
13695        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13696}
13697
[4884]136982280 // SURFACE_META V: 6 I: 12 planar
[4850]13699{
[4867]13700        shader textures/metal/dkmtl
13701        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13702}
13703
[4884]137042281 // SURFACE_META V: 3 I: 3 planar
[4850]13705{
[4867]13706        shader textures/metal/dkmtl
13707        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13708}
13709
[4884]137102282 // SURFACE_META V: 6 I: 12 planar
[4850]13711{
[4867]13712        shader textures/metal/dkmtl
13713        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4850]13714}
13715
[4884]137162283 // SURFACE_META V: 4 I: 6 planar
[4850]13717{
[4867]13718        shader textures/metal/dkmtl
13719        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13720}
13721
[4884]137222284 // SURFACE_META V: 5 I: 9 planar
[4850]13723{
[4867]13724        shader textures/metal/dkmtl
13725        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13726}
13727
[4884]137282285 // SURFACE_META V: 3 I: 3 planar
[4850]13729{
[4867]13730        shader textures/metal/dkmtl
13731        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13732}
13733
[4884]137342286 // SURFACE_META V: 6 I: 12 planar
[4850]13735{
[4867]13736        shader textures/metal/dkmtl
13737        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13738}
13739
[4884]137402287 // SURFACE_META V: 3 I: 3 planar
[4850]13741{
[4867]13742        shader textures/metal/dkmtl
13743        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13744}
13745
[4884]137462288 // SURFACE_META V: 5 I: 9 planar
[4850]13747{
[4867]13748        shader textures/metal/dkmtl
13749        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13750}
13751
[4884]137522289 // SURFACE_META V: 4 I: 6 planar
[4850]13753{
[4867]13754        shader textures/metal/dkmtl
13755        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13756}
13757
[4884]137582290 // SURFACE_META V: 8 I: 21 planar
[4850]13759{
[4867]13760        shader textures/metal/dkmtl
13761        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13762}
13763
[4884]137642291 // SURFACE_META V: 8 I: 18 planar
[4850]13765{
[4867]13766        shader textures/metal/dkmtl
13767        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13768}
13769
[4884]137702292 // SURFACE_META V: 5 I: 9 planar
[4850]13771{
[4867]13772        shader textures/metal/dkmtl
13773        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13774}
13775
[4884]137762293 // SURFACE_META V: 5 I: 9 planar
[4850]13777{
[4867]13778        shader textures/metal/dkmtl
13779        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13780}
13781
[4884]137822294 // SURFACE_META V: 6 I: 12 planar
[4850]13783{
[4867]13784        shader textures/metal/dkmtl
13785        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13786}
13787
[4884]137882295 // SURFACE_META V: 5 I: 9 planar
[4850]13789{
[4867]13790        shader textures/metal/dkmtl
13791        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13792}
13793
[4884]137942296 // SURFACE_META V: 5 I: 9 planar
[4850]13795{
[4867]13796        shader textures/metal/dkmtl
13797        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13798}
13799
[4884]138002297 // SURFACE_META V: 4 I: 6 planar
[4850]13801{
[4867]13802        shader textures/metal/dkmtl
13803        lightmapAxis ( 0.000000 1.000000 0.000000 )
[4850]13804}
13805
[4884]138062298 // SURFACE_META V: 4 I: 6 planar
[4850]13807{
[4867]13808        shader textures/metal/dkmtl
13809        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13810}
13811
[4884]138122299 // SURFACE_META V: 4 I: 6 planar
[4850]13813{
[4867]13814        shader textures/metal/dkmtl
13815        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13816}
13817
[4884]138182300 // SURFACE_META V: 4 I: 6 planar
[4850]13819{
[4867]13820        shader textures/metal/dkmtl
13821        lightmapAxis ( 0.000000 -1.000000 0.000000 )
[4850]13822}
13823
[4884]138242301 // SURFACE_META V: 6 I: 12 planar
[4850]13825{
[4867]13826        shader textures/metal/dkmtl
13827        lightmapAxis ( -1.000000 0.000000 0.000000 )
[4850]13828}
13829
[4884]138302302 // SURFACE_META V: 4 I: 6 planar
[4850]13831{
[4867]13832        shader textures/metal/dkmtl
13833        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13834}
13835
[4884]138362303 // SURFACE_META V: 5 I: 9 planar
[4850]13837{
[4867]13838        shader textures/metal/dkmtl
13839        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13840}
13841
[4884]138422304 // SURFACE_META V: 8 I: 21 planar
[4850]13843{
[4867]13844        shader textures/metal/dkmtl
13845        lightmapAxis ( 0.000000 0.000000 1.000000 )
[4850]13846}
13847
[4884]138482305 // SURFACE_META V: 4 I: 6 planar
[4850]13849{
[4867]13850        shader textures/metal/dkmtl
13851        lightmapAxis ( 0.000000 0.000000 -1.000000 )
[4850]13852}
13853
[4884]138542306 // SURFACE_META V: 5 I: 9 planar
[4850]13855{
[4867]13856        shader textures/metal/dkmtl
13857        lightmapAxis ( 1.000000 0.000000 0.000000 )
[4850]13858}
13859
[4884]138602307 // SURFACE_META V: 8 I: 21 planar
[4850]13861{
[4867]13862        shader textures/metal/dkmtl
13863        lightmapAxis ( -1.000000 0.000000 0.000000 )
13864}
13865
[4884]138662308 // SURFACE_META V: 7 I: 15 planar
[4867]13867{
13868        shader textures/metal/dkmtl
13869        lightmapAxis ( 0.000000 -1.000000 0.000000 )
13870}
13871
[4884]138722309 // SURFACE_META V: 4 I: 6 planar
[4867]13873{
13874        shader textures/moonstation/working_radar
[4850]13875        sampleSize 0
13876}
13877
[4884]138782310 // SURFACE_META V: 4 I: 6 planar
[4850]13879{
[4867]13880        shader textures/moonstation/working_radar
[4850]13881        sampleSize 0
13882}
13883
[4884]138842311 // SURFACE_META V: 4 I: 6 planar
[4850]13885{
[4867]13886        shader textures/moonstation/working_radar
[4850]13887        sampleSize 0
13888}
13889
[4884]138902312 // SURFACE_META V: 4 I: 6 planar
[4850]13891{
[4867]13892        shader textures/moonstation/working_radar
[4850]13893        sampleSize 0
13894}
13895
[4884]138962313 // SURFACE_META V: 4 I: 6 planar
[4850]13897{
[4867]13898        shader textures/moonstation/working_radar
[4850]13899        sampleSize 0
13900}
13901
[4884]139022314 // SURFACE_META V: 4 I: 6 planar
[4850]13903{
[4867]13904        shader textures/moonstation/working_radar
[4850]13905        sampleSize 0
13906}
13907
[4884]139082315 // SURFACE_META V: 4 I: 6 planar
[4850]13909{
[4867]13910        shader textures/moonstation/working_screenshot
[4850]13911        sampleSize 0
13912}
13913
[4884]139142316 // SURFACE_META V: 4 I: 6 planar
[4850]13915{
[4867]13916        shader textures/moonstation/working_screenshot
[4850]13917        sampleSize 0
13918}
13919
[4884]139202317 // SURFACE_META V: 4 I: 6 planar
[4850]13921{
[4867]13922        shader textures/moonstation/working_screenshot
[4850]13923        sampleSize 0
13924}
13925
[4884]139262318 // SURFACE_META V: 4 I: 6 planar
[4850]13927{
[4867]13928        shader textures/moonstation/working_screenshot
[4850]13929        sampleSize 0
13930}
13931
[4884]139322319 // SURFACE_META V: 4 I: 6 planar
[4850]13933{
[4867]13934        shader textures/moonstation/working_screenshot
[4850]13935        sampleSize 0
13936}
13937
[4884]139382320 // SURFACE_META V: 4 I: 6 planar
[4850]13939{
13940        shader textures/moonstation/glass_white
13941        sampleSize 0
13942}
13943
[4884]139442321 // SURFACE_META V: 4 I: 6 planar
[4850]13945{
13946        shader textures/moonstation/glass_white
13947        sampleSize 0
13948}
13949
[4884]139502322 // SURFACE_META V: 4 I: 6 planar
[4850]13951{
13952        shader textures/moonstation/glass_white
13953        sampleSize 0
13954}
13955
[4884]139562323 // SURFACE_META V: 4 I: 6 planar
[4850]13957{
13958        shader textures/moonstation/glass_white
13959        sampleSize 0
13960}
13961
[4884]139622324 // SURFACE_META V: 4 I: 6 planar
[4850]13963{
13964        shader textures/moonstation/glass_blue
13965        sampleSize 0
13966}
13967
[4884]139682325 // SURFACE_META V: 5 I: 9 planar
[4850]13969{
13970        shader textures/moonstation/glass_blue
13971        sampleSize 0
13972}
13973
[4884]139742326 // SURFACE_META V: 4 I: 6 planar
[4850]13975{
13976        shader textures/moonstation/glass_blue
13977        sampleSize 0
13978}
13979
[4884]139802327 // SURFACE_META V: 7 I: 15 planar
[4850]13981{
13982        shader textures/moonstation/glass_blue
13983        sampleSize 0
13984}
13985
[4884]139862328 // SURFACE_META V: 4 I: 6 planar
[4850]13987{
13988        shader textures/moonstation/glass_blue
13989        sampleSize 0
13990}
13991
[4884]139922329 // SURFACE_META V: 8 I: 18 planar
[4850]13993{
13994        shader textures/moonstation/glass_blue
13995        sampleSize 0
13996}
13997
[4884]139982330 // SURFACE_META V: 8 I: 18 planar
[4850]13999{
14000        shader textures/moonstation/glass_blue
14001        sampleSize 0
14002}
14003
[4884]140042331 // SURFACE_META V: 12 I: 30 planar
[4850]14005{
14006        shader textures/moonstation/glass_blue
14007        sampleSize 0
14008}
14009
[4884]140102332 // SURFACE_META V: 12 I: 30 planar
[4850]14011{
14012        shader textures/moonstation/glass_blue
14013        sampleSize 0
14014}
14015
[4884]140162333 // SURFACE_META V: 4 I: 6 planar
[4850]14017{
14018        shader textures/moonstation/glass_blue
14019        sampleSize 0
14020}
14021
[4884]140222334 // SURFACE_META V: 8 I: 18 planar
[4850]14023{
14024        shader textures/moonstation/glass_blue
14025        sampleSize 0
14026}
14027
[4884]140282335 // SURFACE_META V: 9 I: 21 planar
[4850]14029{
14030        shader textures/moonstation/glass_blue
14031        sampleSize 0
14032}
14033
[4884]140342336 // SURFACE_META V: 6 I: 12 planar
[4850]14035{
14036        shader textures/moonstation/glass_blue
14037        sampleSize 0
14038}
14039
[4884]140402337 // SURFACE_META V: 4 I: 6 planar
[4850]14041{
14042        shader textures/moonstation/glass_blue
14043        sampleSize 0
14044}
14045
[4884]140462338 // SURFACE_META V: 4 I: 6 planar
[4850]14047{
14048        shader textures/moonstation/glass_blue
14049        sampleSize 0
14050}
14051
[4884]140522339 // SURFACE_META V: 4 I: 6 planar
[4850]14053{
14054        shader textures/moonstation/glass_blue
14055        sampleSize 0
14056}
14057
[4884]140582340 // SURFACE_META V: 4 I: 6 planar
[4850]14059{
14060        shader textures/moonstation/glass_blue
14061        sampleSize 0
14062}
14063
[4884]140642341 // SURFACE_META V: 4 I: 6 planar
[4850]14065{
14066        shader textures/moonstation/glass_blue
14067        sampleSize 0
14068}
14069
[4884]140702342 // SURFACE_META V: 6 I: 12 planar
[4850]14071{
14072        shader textures/moonstation/glass_blue
14073        sampleSize 0
14074}
14075
[4884]140762343 // SURFACE_META V: 4 I: 6 planar
[4850]14077{
14078        shader textures/moonstation/glass_blue
14079        sampleSize 0
14080}
14081
[4884]140822344 // SURFACE_META V: 4 I: 6 planar
[4850]14083{
14084        shader textures/moonstation/glass_blue
14085        sampleSize 0
14086}
14087
[4884]140882345 // SURFACE_META V: 6 I: 12 planar
[4850]14089{
14090        shader textures/moonstation/glass_blue
14091        sampleSize 0
14092}
14093
[4884]140942346 // SURFACE_META V: 9 I: 21 planar
[4850]14095{
14096        shader textures/moonstation/glass_blue
14097        sampleSize 0
14098}
14099
[4884]141002347 // SURFACE_META V: 6 I: 12 planar
[4850]14101{
14102        shader textures/moonstation/glass_blue
14103        sampleSize 0
14104}
14105
[4884]141062348 // SURFACE_META V: 4 I: 6 planar
[4850]14107{
14108        shader textures/moonstation/glass_blue
14109        sampleSize 0
14110}
14111
[4884]141122349 // SURFACE_META V: 7 I: 15 planar
[4850]14113{
14114        shader textures/moonstation/glass_blue
14115        sampleSize 0
14116}
14117
[4884]141182350 // SURFACE_META V: 4 I: 6 planar
[4850]14119{
14120        shader textures/moonstation/glass_blue
14121        sampleSize 0
14122}
14123
[4884]141242351 // SURFACE_META V: 8 I: 12 planar
14125{
14126        shader textures/moonstation/lobby_elevatorhangar
14127        lightmapAxis ( 1.000000 0.000000 0.000000 )
14128}
14129
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