Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: data/trunk/levels/sp_level_moonstation_hangar.oxw @ 5223

Last change on this file since 5223 was 4957, checked in by wenners, 17 years ago

ship textures are working now, all other movers have a black texture. only the last mover has a correct texture. very strange.

File size: 69.9 KB
Line 
1<WorldDataFile>
2  <name>Moonstation Hangar</name>
3  <description>This is the hangar of the moonstation.</description>
4  <screenshoot>textures/menu/moonstation_hangar.jpg</screenshoot>
5
6  <LoadScreen>
7    <BackgroundImage>textures/load_screens/moonstation_hangar.jpg</BackgroundImage>
8    <ElementCount>16</ElementCount>
9    <BackgroundPS>0,0,1.0,1</BackgroundPS>
10    <BarPS>.65,.87,.3,.05</BarPS>
11    <BarImage>textures/load_screens/ambush-loadbar.png</BarImage>
12  </LoadScreen>
13
14  <clip-region>1, 130000</clip-region>
15
16  <WorldEntities>
17
18    <BspEntity>
19      <Name>levels/maps/moonstation/hangar053.bsp</Name>
20      <Transparency>0, 0</Transparency>
21    </BspEntity>
22
23    <FPSPlayer>
24      <damageable>true</damageable>
25      <list>group01</list>
26      <name>Player</name>
27      <model>models/creatures/doom_male/male.md2, 9</model>
28      <loadShield>10,10,0,0</loadShield>
29      <abs-coor>-600, 20, 0</abs-coor>
30      <abs-dir>0, 0, -1, 0</abs-dir>
31<!--
32      <abs-coor>416, 404, 0</abs-coor>
33      <abs-dir>3.14, 0, 1, 0</abs-dir>
34-->
35<!--
36      <abs-coor>928, 788, -192</abs-coor>
37      <abs-dir>1.57, 0, 1, 0</abs-dir>
38 -->
39<!--
40      <abs-coor>1600, 788, 0</abs-coor>
41      <abs-dir>0.57, 0, 1, 0</abs-dir>
42-->
43<!--
44      <abs-coor>2880, 788, 0</abs-coor>
45      <abs-dir>0.57, 0, 1, 0</abs-dir>
46-->
47    </FPSPlayer>
48
49
50    <Rotor>
51      <name>Small Rotor at Entrance</name>
52      <model>models/decoration/rotor1_black.obj, 7</model>
53      <abs-coor>-96, 40, -248</abs-coor>
54      <abs-dir>0, 0, 1, 0</abs-dir>
55      <rotation>0, 0, 12</rotation>
56    </Rotor>
57    <Rotor>
58      <name>Small Rotor at Entrance</name>
59      <model>models/decoration/rotor1_black.obj, 7</model>
60      <abs-coor>160, 40, -248</abs-coor>
61      <abs-dir>0, 0, 1, 0</abs-dir>
62      <rotation>0, 0, 12</rotation>
63    </Rotor>
64    <Rotor>
65      <name>Small Rotor at Entrance</name>
66      <model>models/decoration/rotor1_black.obj, 7</model>
67      <abs-coor>-96, 40, 248</abs-coor>
68      <abs-dir>3.14, 0, 1, 0</abs-dir>
69      <rotation>0, 0, 12</rotation>
70    </Rotor>
71    <Rotor>
72      <name>Small Rotor at Entrance</name>
73      <model>models/decoration/rotor1_black.obj, 7</model>
74      <abs-coor>160, 40, 248</abs-coor>
75      <abs-dir>3.14, 0, 1, 0</abs-dir>
76      <rotation>0, 0, 12</rotation>
77    </Rotor>
78
79
80    <Rotor>
81      <name>Big Rotor at Entrance</name>
82      <model>models/decoration/rotor1_black.obj, 16</model>
83      <abs-coor>320, 144, 0</abs-coor>
84      <abs-dir>-1.57, 1, 0, 0</abs-dir>
85      <rotation>0, 0, 15</rotation>
86    </Rotor>
87    <Rotor>
88      <name>Big Rotor over Entrance</name>
89      <model>models/decoration/rotor1_black.obj, 16</model>
90      <abs-coor>320, 312, 0</abs-coor>
91      <abs-dir>-1.57, 1, 0, 0</abs-dir>
92      <rotation>0, 0, 15</rotation>
93    </Rotor>
94
95
96    <Rotor>
97      <name>Small Rotor in orange Room</name>
98      <model>models/decoration/rotor1_black.obj, 9</model>
99      <abs-coor>-192, 424, -256</abs-coor>
100      <abs-dir>1.57, 0, 1, 0</abs-dir>
101      <rotation>0, 0, 12</rotation>
102    </Rotor>
103    <Rotor>
104      <name>Small Rotor in orange Room</name>
105      <model>models/decoration/rotor1_black.obj, 9</model>
106      <abs-coor>0, 472, -384</abs-coor>
107      <abs-dir>0, 0, 1, 0</abs-dir>
108      <rotation>0, 0, 12</rotation>
109    </Rotor>
110    <Rotor>
111      <name>Small Rotor in orange Room</name>
112      <model>models/decoration/rotor1_black.obj, 9</model>
113      <abs-coor>128, 536, -384</abs-coor>
114      <abs-dir>0, 0, 1, 0</abs-dir>
115      <rotation>0, 0, 12</rotation>
116    </Rotor>
117    <Rotor>
118      <name>Small Rotor in orange Room</name>
119      <model>models/decoration/rotor1_black.obj, 9</model>
120      <abs-coor>256, 600, -384</abs-coor>
121      <abs-dir>0, 0, 1, 0</abs-dir>
122      <rotation>0, 0, 12</rotation>
123    </Rotor>
124    <Rotor>
125      <name>Small Rotor in orange Room</name>
126      <model>models/decoration/rotor1_black.obj, 9</model>
127      <abs-coor>464, 616, -256</abs-coor>
128      <abs-dir>-1.57, 0, 1, 0</abs-dir>
129      <rotation>0, 0, 12</rotation>
130    </Rotor>
131
132
133    <Rotor>
134      <name>Rotor in side entrance of energy cave</name>
135      <model>models/decoration/rotor1_black.obj, 16</model>
136      <abs-coor>2304, 992, 736</abs-coor>
137      <abs-dir>1.57, 1, 0, 0</abs-dir>
138      <rotation>0, 0, 12</rotation>
139    </Rotor>
140    <Rotor>
141      <name>Rotor in side entrance of energy cave</name>
142      <model>models/decoration/rotor1_black.obj, 16</model>
143      <abs-coor>2304, 992, -736</abs-coor>
144      <abs-dir>1.57, 1, 0, 0</abs-dir>
145      <rotation>0, 0, 12</rotation>
146    </Rotor>
147    <Rotor>
148      <name>Rotor in hangar entrance in energy cave</name>
149      <model>models/decoration/rotor1_black.obj, 11</model>
150      <abs-coor>2840, 992, 0</abs-coor>
151      <abs-dir>-1.57, 0, 1, 0</abs-dir>
152      <rotation>0, 0, 12</rotation>
153    </Rotor>
154    <Rotor>
155      <name>Rotor in hangar entrance in energy cave (other side)</name>
156      <model>models/decoration/rotor1_black.obj, 11</model>
157      <abs-coor>3056, 992, 0</abs-coor>
158      <abs-dir>1.57, 0, 1, 0</abs-dir>
159      <rotation>0, 0, 12</rotation>
160    </Rotor>
161
162
163    <Rotor>
164      <name>ring around energy core</name>
165      <model>models/decoration/ring.obj, 10</model>
166      <rel-coor>2304, 832, 0</rel-coor>
167      <abs-dir>1.57, 1, 0, 0</abs-dir>
168      <rotation>9, 9, 9</rotation>
169    </Rotor>
170    <Rotor>
171      <name>ring around energy core</name>
172      <model>models/decoration/ring.obj, 11</model>
173      <rel-coor>2304, 832, 0</rel-coor>
174      <abs-dir>1.57, 0, 1, 0</abs-dir>
175      <rotation>6, 6, 6</rotation>
176    </Rotor>
177    <Rotor>
178      <name>ring around energy core</name>
179      <model>models/decoration/ring.obj, 12</model>
180      <rel-coor>2304, 832, 0</rel-coor>
181      <abs-dir>1.57, 0, 0, 1</abs-dir>
182      <rotation>4, 4, 4</rotation>
183    </Rotor>
184
185
186    <Rotor>
187      <name>turbine in engine-room</name>
188      <model>models/decoration/turbine.obj, 22</model>
189      <rel-coor>3264, 888, 352</rel-coor>
190      <abs-dir>1.57, 0, 1, 0</abs-dir>
191      <rotation>0, 0, 2</rotation>
192    </Rotor>
193    <Rotor>
194      <name>turbine in engine-room</name>
195      <model>models/decoration/turbine.obj, 22</model>
196      <rel-coor>3264, 888, -352</rel-coor>
197      <abs-dir>1.57, 0, 1, 0</abs-dir>
198      <rotation>0, 0, -2</rotation>
199    </Rotor>
200
201
202    <Mover>
203      <abs-coor>256, 620, 108</abs-coor>
204      <triggers>
205        <ApproachTrigger>
206          <radius>20</radius>
207        </ApproachTrigger>
208      </triggers>
209      <stations>
210        <MoverStation>
211          <moving-time>0.1</moving-time>
212          <opening-sound>music/orxonox_treff_-_yoga_soett_me_ha.wav</opening-sound>
213        </MoverStation>
214      </stations>
215    </Mover>
216
217    <Mover>
218      <model>models/doors/moonstation_hangar_4x5.obj, 8</model>
219      <abs-coor>5152, 1000, 736</abs-coor>
220      <abs-dir>1.57, 1, 0, 0</abs-dir>
221      <bReopen>1</bReopen>
222      <bReclose>1</bReclose>
223      <triggers>
224        <ApproachTrigger>
225          <radius>100</radius>
226        </ApproachTrigger>
227      </triggers>
228      <stations>
229        <MoverStation>
230          <rel-target-coor>70, 0, 0</rel-target-coor>
231          <moving-time>0.5</moving-time>
232          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
233          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
234          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
235        </MoverStation>
236      </stations>
237    </Mover>
238    <Mover>
239      <model>models/doors/moonstation_hangar_4x5.obj, 8</model>
240      <abs-coor>4448, 808, 736</abs-coor>
241      <abs-dir>1.57, 1, 0, 0</abs-dir>
242      <bReopen>1</bReopen>
243      <bReclose>1</bReclose>
244      <triggers>
245        <ApproachTrigger>
246          <radius>100</radius>
247        </ApproachTrigger>
248      </triggers>
249      <stations>
250        <MoverStation>
251          <rel-target-coor>-70, 0, 0</rel-target-coor>
252          <moving-time>0.5</moving-time>
253          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
254          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
255          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
256        </MoverStation>
257      </stations>
258    </Mover>
259
260
261    <Mover>
262      <model>models/doors/moonstation_hangar_10x6b.obj, 8</model>
263      <abs-coor>2944, 832, 0</abs-coor>
264      <abs-dir>-1.57, 1, 0, 0</abs-dir>
265      <bReopen>1</bReopen>
266      <bReclose>1</bReclose>
267      <triggers>
268        <ApproachTrigger>
269          <radius>150</radius>
270        </ApproachTrigger>
271      </triggers>
272      <stations>
273        <MoverStation>
274          <rel-target-coor>0, 100, 0</rel-target-coor>
275          <moving-time>1</moving-time>
276          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
277          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
278          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
279          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
280        </MoverStation>
281      </stations>
282    </Mover>
283    <Mover>
284      <model>models/doors/moonstation_hangar_10x6.obj, 9.8</model>
285      <abs-coor>3616, 832, 192</abs-coor>
286      <abs-dir>-1.57, 1, 0, 0</abs-dir>
287      <bReopen>1</bReopen>
288      <bReclose>1</bReclose>
289      <triggers>
290        <ApproachTrigger>
291          <radius>150</radius>
292        </ApproachTrigger>
293      </triggers>
294      <stations>
295        <MoverStation>
296          <rel-target-coor>0, 120, 0</rel-target-coor>
297          <moving-time>1</moving-time>
298          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
299          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
300          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
301          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
302        </MoverStation>
303      </stations>
304    </Mover>
305    <Mover>
306      <model>models/doors/moonstation_hangar_10x6.obj, 9.8</model>
307      <abs-coor>3616, 832, -192</abs-coor>
308      <abs-dir>-1.57, 1, 0, 0</abs-dir>
309      <bReopen>1</bReopen>
310      <bReclose>1</bReclose>
311      <triggers>
312        <ApproachTrigger>
313          <radius>150</radius>
314        </ApproachTrigger>
315      </triggers>
316      <stations>
317        <MoverStation>
318          <rel-target-coor>0, 120, 0</rel-target-coor>
319          <moving-time>1</moving-time>
320          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
321          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
322          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
323          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
324        </MoverStation>
325      </stations>
326    </Mover>
327    <Mover>
328      <model>models/doors/moonstation_hangar_10x6b.obj, 9.8</model>
329      <abs-coor>4032, 832, 352</abs-coor>
330      <abs-dir>-1.57, 1, 0, 0</abs-dir>
331      <bReopen>1</bReopen>
332      <bReclose>1</bReclose>
333      <triggers>
334        <ApproachTrigger>
335          <radius>150</radius>
336        </ApproachTrigger>
337      </triggers>
338      <stations>
339        <MoverStation>
340          <rel-target-coor>0, 120, 0</rel-target-coor>
341          <moving-time>1</moving-time>
342          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
343          <moving-sound>sounds/doors/door_moving2.wav</moving-sound>
344          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
345          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
346        </MoverStation>
347      </stations>
348    </Mover>
349    <Mover>
350      <model>models/doors/moonstation_hangar_10x6b.obj, 9.8</model>
351      <abs-coor>4032, 832, -352</abs-coor>
352      <abs-dir>-1.57, 1, 0, 0</abs-dir>
353      <bReopen>1</bReopen>
354      <bReclose>1</bReclose>
355      <triggers>
356        <ApproachTrigger>
357          <radius>150</radius>
358        </ApproachTrigger>
359      </triggers>
360      <stations>
361        <MoverStation>
362          <rel-target-coor>0, 120, 0</rel-target-coor>
363          <moving-time>1</moving-time>
364          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
365          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
366          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
367        </MoverStation>
368      </stations>
369    </Mover>
370
371
372    <Mover>
373      <model>models/doors/moonstation_hangar_4x4.obj, 8</model>
374      <abs-coor>928, 800, -200</abs-coor>
375      <abs-dir>-1.57, 1, 0, 0</abs-dir>
376      <bReopen>1</bReopen>
377      <bReclose>1</bReclose>
378      <triggers>
379        <ApproachTrigger>
380          <radius>85</radius>
381        </ApproachTrigger>
382      </triggers>
383      <stations>
384        <MoverStation>
385          <rel-target-coor>-90, 0, 0</rel-target-coor>
386          <moving-time>0.75</moving-time>
387          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
388          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
389          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
390        </MoverStation>
391      </stations>
392    </Mover>
393    <Mover>
394      <model>models/doors/moonstation_hangar_4x4.obj, 8</model>
395      <abs-coor>928, 624, -200</abs-coor>
396      <abs-dir>-1.57, 1, 0, 0</abs-dir>
397    </Mover>
398
399
400    <Mover>
401      <model>models/doors/moonstation_hangar_4x5.obj, 10</model>
402      <abs-coor>372, 620, -128</abs-coor>
403      <abs-dir>-1.57, 1, 0, 0</abs-dir>
404      <bReopen>1</bReopen>
405      <bReclose>1</bReclose>
406      <triggers>
407        <ApproachTrigger>
408          <radius>100</radius>
409        </ApproachTrigger>
410      </triggers>
411      <stations>
412        <MoverStation>
413          <rel-target-coor>-90, 0, 0</rel-target-coor>
414          <moving-time>0.75</moving-time>
415          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
416          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
417          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
418        </MoverStation>
419      </stations>
420    </Mover>
421
422
423    <Mover>
424      <model>models/doors/moonstation_hangar_3x4.obj, 8</model>
425      <abs-coor>352, 800, 180</abs-coor>
426      <abs-dir>-1.57, 1, 0, 0</abs-dir>
427      <bReopen>1</bReopen>
428      <bReclose>1</bReclose>
429      <triggers>
430        <ApproachTrigger>
431          <radius>85</radius>
432        </ApproachTrigger>
433      </triggers>
434      <stations>
435        <MoverStation>
436          <rel-target-coor>70, 0, 0</rel-target-coor>
437          <moving-time>0.75</moving-time>
438          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
439          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
440          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
441        </MoverStation>
442      </stations>
443    </Mover>
444    <Mover>
445      <model>models/doors/moonstation_hangar_3x4.obj, 8</model>
446      <abs-coor>352, 608, 180</abs-coor>
447      <abs-dir>-1.57, 1, 0, 0</abs-dir>
448      <bReopen>1</bReopen>
449      <bReclose>1</bReclose>
450      <triggers>
451        <ApproachTrigger>
452          <radius>85</radius>
453        </ApproachTrigger>
454      </triggers>
455      <stations>
456        <MoverStation>
457          <rel-target-coor>70, 0, 0</rel-target-coor>
458          <moving-time>0.75</moving-time>
459          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
460          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
461          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
462        </MoverStation>
463      </stations>
464    </Mover>
465    <Mover>
466      <model>models/doors/moonstation_hangar_3x4.obj, 8</model>
467      <abs-coor>352, 32, 180</abs-coor>
468      <abs-dir>-1.57, 1, 0, 0</abs-dir>
469      <bReopen>1</bReopen>
470      <bReclose>1</bReclose>
471      <triggers>
472        <ApproachTrigger>
473          <radius>85</radius>
474        </ApproachTrigger>
475      </triggers>
476      <stations>
477        <MoverStation>
478          <rel-target-coor>70, 0, 0</rel-target-coor>
479          <moving-time>0.75</moving-time>
480          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
481          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
482          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
483        </MoverStation>
484      </stations>
485    </Mover>
486
487
488    <ApproachTrigger>
489      <name>elevator2</name>
490      <radius>150</radius>
491      <abs-coor>464, 48, 0</abs-coor>
492    </ApproachTrigger>
493
494    <Mover>
495      <model>models/doors/moonstation_elevator1a.obj, 8</model>
496      <abs-coor>464, 48, 36</abs-coor>
497      <abs-dir>-1.57, 1, 0, 0</abs-dir>
498      <bReopen>1</bReopen>
499      <bReclose>1</bReclose>
500      <triggers>
501        <EventTrigger>
502          <event>elevator2</event>
503        </EventTrigger>
504      </triggers>
505      <stations>
506        <MoverStation>
507          <rel-target-coor>0, 0, 23</rel-target-coor>
508          <moving-time>0.5</moving-time>
509          <delay>0.5</delay>
510          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
511          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
512          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
513        </MoverStation>
514      </stations>
515    </Mover>
516    <Mover>
517      <model>models/doors/moonstation_elevator1a.obj, 8</model>
518      <abs-coor>464, 48, -36</abs-coor>
519      <abs-dir>-1.57, 1, 0, 0</abs-dir>
520      <bReopen>1</bReopen>
521      <bReclose>1</bReclose>
522      <triggers>
523        <EventTrigger>
524          <event>elevator2</event>
525        </EventTrigger>
526      </triggers>
527      <stations>
528        <MoverStation>
529          <rel-target-coor>0, 0, -23</rel-target-coor>
530          <moving-time>0.5</moving-time>
531          <delay>0.5</delay>
532          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
533          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
534          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
535        </MoverStation>
536      </stations>
537    </Mover>
538
539    <Mover>
540      <model>models/doors/moonstation_elevator1b.obj, 8</model>
541      <abs-coor>464, 48, 12</abs-coor>
542      <abs-dir>-1.57, 1, 0, 0</abs-dir>
543      <bReopen>1</bReopen>
544      <bReclose>1</bReclose>
545      <triggers>
546        <EventTrigger>
547          <event>elevator2</event>
548        </EventTrigger>
549      </triggers>
550      <stations>
551        <MoverStation>
552          <rel-target-coor>0, 0, 46</rel-target-coor>
553          <moving-time>1.0</moving-time>
554          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
555          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
556          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
557        </MoverStation>
558      </stations>
559    </Mover>
560    <Mover>
561      <model>models/doors/moonstation_elevator1b.obj, 8</model>
562      <abs-coor>464, 48, -12</abs-coor>
563      <abs-dir>-1.57, 1, 0, 0</abs-dir>
564      <bReopen>1</bReopen>
565      <bReclose>1</bReclose>
566      <triggers>
567        <EventTrigger>
568          <event>elevator2</event>
569        </EventTrigger>
570      </triggers>
571      <stations>
572        <MoverStation>
573          <rel-target-coor>0, 0, -46</rel-target-coor>
574          <moving-time>1.0</moving-time>
575          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
576          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
577          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
578        </MoverStation>
579      </stations>
580    </Mover>
581
582    <ApproachTrigger>
583      <name>elevator1</name>
584      <radius>75</radius>
585      <abs-coor>-520, 48, 0</abs-coor>
586    </ApproachTrigger>
587
588    <Mover>
589      <model>models/doors/moonstation_elevator2.obj, 8</model>
590      <abs-coor>-520, 48, 20</abs-coor>
591      <abs-dir>-1.57, 1, 0, 0</abs-dir>
592      <bReopen>1</bReopen>
593      <bReclose>1</bReclose>
594      <triggers>
595        <EventTrigger>
596          <event>elevator1</event>
597        </EventTrigger>
598      </triggers>
599      <stations>
600        <MoverStation>
601          <rel-target-coor>0, 0, 35</rel-target-coor>
602          <moving-time>0.5</moving-time>
603          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
604          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
605          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
606        </MoverStation>
607      </stations>
608    </Mover>
609    <Mover>
610      <model>models/doors/moonstation_elevator2.obj, 8</model>
611      <abs-coor>-520, 48, -20</abs-coor>
612      <abs-dir>1.57, 1, 0, 0</abs-dir>
613      <bReopen>1</bReopen>
614      <bReclose>1</bReclose>
615      <triggers>
616        <EventTrigger>
617          <event>elevator1</event>
618        </EventTrigger>
619      </triggers>
620      <stations>
621        <MoverStation>
622          <rel-target-coor>0, 0, -35</rel-target-coor>
623          <moving-time>0.5</moving-time>
624          <opening-sound>sounds/doors/door_opening2.wav</opening-sound>
625          <closing-sound>sounds/doors/door_opening2.wav</closing-sound>
626          <closed-sound>sounds/doors/door_closed2.wav</closed-sound>
627        </MoverStation>
628      </stations>
629    </Mover>
630
631
632    <AdmTurret>
633      <model>models/guns/turret/turret_body.obj,10</model>
634      <list>group00</list>
635      <damageable>true</damageable>
636      <target>Player</target>
637      <abs-coor>432, 96, 528</abs-coor>
638      <Cannons>
639        <model>models/guns/turret/turret_riffle.obj,10</model>
640        <rel-coor>0, 47, 0</rel-coor>
641      </Cannons>
642      <Sensor>
643        <model>models/guns/turret/turret_radar.obj,10</model>
644        <rel-coor>0, 32.5, 0</rel-coor>
645      </Sensor>
646      <Weapon>
647        <Range>400</Range>
648        <SetDamage>10</SetDamage>
649        <FireRate>1</FireRate>
650        <AlwaysHits>false</AlwaysHits>
651        <addPoint>-30,1,11</addPoint>
652        <addPoint>-30,1,-11</addPoint>
653      </Weapon>
654    </AdmTurret>
655
656
657    <AdmTurret>
658      <model>models/guns/turret/turret_body.obj,10</model>
659      <list>group00</list>
660      <damageable>true</damageable>
661      <target>Player</target>
662      <abs-coor>896, 400, -96</abs-coor>
663      <Cannons>
664        <model>models/guns/turret/turret_riffle.obj,10</model>
665        <rel-coor>0, 47, 0</rel-coor>
666      </Cannons>
667      <Sensor>
668        <model>models/guns/turret/turret_radar.obj,10</model>
669        <rel-coor>0, 32.5, 0</rel-coor>
670      </Sensor>
671      <Weapon>
672        <Range>400</Range>
673        <SetDamage>10</SetDamage>
674        <FireRate>1</FireRate>
675        <AlwaysHits>false</AlwaysHits>
676        <addPoint>-30,1,11</addPoint>
677        <addPoint>-30,1,-11</addPoint>
678      </Weapon>
679    </AdmTurret>
680
681
682    <AdmTurret>
683      <model>models/guns/turret/turret_body.obj,10</model>
684      <list>group00</list>
685      <damageable>true</damageable>
686      <target>Player</target>
687      <abs-coor>416, 384, 0</abs-coor>
688      <Cannons>
689        <model>models/guns/turret/turret_riffle.obj,10</model>
690        <rel-coor>0, 47, 0</rel-coor>
691      </Cannons>
692      <Sensor>
693        <model>models/guns/turret/turret_radar.obj,10</model>
694        <rel-coor>0, 32.5, 0</rel-coor>
695      </Sensor>
696      <Weapon>
697        <Range>400</Range>
698        <SetDamage>10</SetDamage>
699        <FireRate>1</FireRate>
700        <AlwaysHits>false</AlwaysHits>
701        <addPoint>-30,1,11</addPoint>
702        <addPoint>-30,1,-11</addPoint>
703      </Weapon>
704    </AdmTurret>
705
706
707    <AdmTurret>
708      <model>models/guns/turret/turret_body.obj,10</model>
709      <list>group00</list>
710      <damageable>true</damageable>
711      <target>Player</target>
712      <abs-coor>1536, 768, -96</abs-coor>
713      <Cannons>
714        <model>models/guns/turret/turret_riffle.obj,10</model>
715        <rel-coor>0, 47, 0</rel-coor>
716      </Cannons>
717      <Sensor>
718        <model>models/guns/turret/turret_radar.obj,10</model>
719        <rel-coor>0, 32.5, 0</rel-coor>
720      </Sensor>
721      <Weapon>
722        <Range>500</Range>
723        <SetDamage>10</SetDamage>
724        <FireRate>1</FireRate>
725        <AlwaysHits>false</AlwaysHits>
726        <addPoint>-30,1,11</addPoint>
727        <addPoint>-30,1,-11</addPoint>
728      </Weapon>
729    </AdmTurret>
730    <AdmTurret>
731      <model>models/guns/turret/turret_body.obj,10</model>
732      <list>group00</list>
733      <damageable>true</damageable>
734      <target>Player</target>
735      <abs-coor>1536, 768, 96</abs-coor>
736      <Cannons>
737        <model>models/guns/turret/turret_riffle.obj,10</model>
738        <rel-coor>0, 47, 0</rel-coor>
739      </Cannons>
740      <Sensor>
741        <model>models/guns/turret/turret_radar.obj,10</model>
742        <rel-coor>0, 32.5, 0</rel-coor>
743      </Sensor>
744      <Weapon>
745        <Range>600</Range>
746        <SetDamage>10</SetDamage>
747        <FireRate>1</FireRate>
748        <AlwaysHits>false</AlwaysHits>
749        <addPoint>-30,1,11</addPoint>
750        <addPoint>-30,1,-11</addPoint>
751      </Weapon>
752    </AdmTurret>
753
754
755    <AdmTurret>
756      <model>models/guns/turret/turret_body.obj,10</model>
757      <list>group00</list>
758      <damageable>true</damageable>
759      <target>Player</target>
760      <abs-coor>3776, 768, 0</abs-coor>
761      <Cannons>
762        <model>models/guns/turret/turret_riffle.obj,10</model>
763        <rel-coor>0, 47, 0</rel-coor>
764      </Cannons>
765      <Sensor>
766        <model>models/guns/turret/turret_radar.obj,10</model>
767        <rel-coor>0, 32.5, 0</rel-coor>
768      </Sensor>
769      <Weapon>
770        <Range>750</Range>
771        <SetDamage>10</SetDamage>
772        <FireRate>1</FireRate>
773        <AlwaysHits>false</AlwaysHits>
774        <addPoint>-30,1,11</addPoint>
775        <addPoint>-30,1,-11</addPoint>
776      </Weapon>
777    </AdmTurret>
778
779
780    <AdmTurret>
781      <model>models/guns/turret/turret_body.obj,10</model>
782      <list>group00</list>
783      <damageable>true</damageable>
784      <target>Player</target>
785      <abs-coor>4896, 958, 592</abs-coor>
786      <Cannons>
787        <model>models/guns/turret/turret_riffle.obj,10</model>
788        <rel-coor>0, 47, 0</rel-coor>
789      </Cannons>
790      <Sensor>
791        <model>models/guns/turret/turret_radar.obj,10</model>
792        <rel-coor>0, 32.5, 0</rel-coor>
793      </Sensor>
794      <Weapon>
795        <Range>500</Range>
796        <SetDamage>10</SetDamage>
797        <FireRate>1</FireRate>
798        <AlwaysHits>false</AlwaysHits>
799        <addPoint>-30,1,11</addPoint>
800        <addPoint>-30,1,-11</addPoint>
801      </Weapon>
802    </AdmTurret>
803
804
805    <AdmTurret>
806      <model>models/guns/turret/turret_body.obj,10</model>
807      <list>group00</list>
808      <damageable>true</damageable>
809      <target>Player</target>
810      <abs-coor>5392, 958, -16</abs-coor>
811      <Cannons>
812        <model>models/guns/turret/turret_riffle.obj,10</model>
813        <rel-coor>0, 47, 0</rel-coor>
814      </Cannons>
815      <Sensor>
816        <model>models/guns/turret/turret_radar.obj,10</model>
817        <rel-coor>0, 32.5, 0</rel-coor>
818      </Sensor>
819      <Weapon>
820        <Range>400</Range>
821        <SetDamage>10</SetDamage>
822        <FireRate>1</FireRate>
823        <AlwaysHits>false</AlwaysHits>
824        <addPoint>-30,1,11</addPoint>
825        <addPoint>-30,1,-11</addPoint>
826      </Weapon>
827    </AdmTurret>
828
829<!-- the last mover has correct textures -->
830    <Mover>
831      <model>models/spaceships/human_transporter.obj, 20</model>
832      <abs-coor>4800, 815, 0</abs-coor>
833      <abs-dir>2.1, 0, 1, 0</abs-dir>
834      <triggers>
835        <ApproachTrigger>
836          <radius>350</radius>
837        </ApproachTrigger>
838      </triggers>
839      <stations>
840        <MoverStation>
841          <rel-target-coor>0, 200, 50</rel-target-coor>
842          <moving-time>5.0</moving-time>
843        </MoverStation>
844        <MoverStation>
845          <rel-target-coor>-150, 200, 50</rel-target-coor>
846          <rel-target-dir>0, 0.92, 0</rel-target-dir>
847          <moving-time>5.0</moving-time>
848        </MoverStation>
849        <MoverStation>
850          <rel-target-coor>0, 500, 0</rel-target-coor>
851          <moving-time>7.0</moving-time>
852        </MoverStation>
853        <MoverStation>
854          <rel-target-coor>2000, 1000, 0</rel-target-coor>
855          <moving-time>10.0</moving-time>
856          <stay-open-time>1000</stay-open-time>
857        </MoverStation>
858      </stations>
859    </Mover>
860
861<!-- test object
862
863    <ModelEntity>
864      <name>ship</name>
865      <abs-coor>-400, 20, 0</abs-coor>
866      <model>models/spaceships/human_transporter.obj, 3</model>
867    </ModelEntity>
868-->
869
870
871    <SpriteParticles>
872      <name>Green Steam at Entrance</name>
873      <type>sprite</type>
874      <texture>steam01.png</texture>
875      <max-count>100</max-count>
876      <life-span>14, 2</life-span>
877      <radius>0.0, 100.0, 50.0</radius>
878      <mass>0.0, 1.0, .3</mass>
879      <color>0.0, 0.0, 1.0, 0.0, 0.5</color>
880      <color>0.5, 0.0, 0.6, 0.0, 0.2</color>
881      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
882      <precache>15</precache>
883      <emitters>
884        <PlaneEmitter>
885          <name>SteamEmitter</name>
886          <rel-coor>-96, -150, 0</rel-coor>
887          <spread>0, 0.5</spread>
888          <emission-velocity>30, 10</emission-velocity>
889          <size>100, 100</size>
890          <rate>6</rate>
891        </PlaneEmitter>
892      </emitters>
893    </SpriteParticles>
894    <SpriteParticles>
895      <name>Green Steam at Entrance</name>
896      <type>sprite</type>
897      <texture>steam01.png</texture>
898      <max-count>100</max-count>
899      <life-span>14, 2</life-span>
900      <radius>0.0, 100.0, 50.0</radius>
901      <mass>0.0, 1.0, .3</mass>
902      <color>0.0, 0.0, 1.0, 0.0, 0.5</color>
903      <color>0.5, 0.0, 0.6, 0.0, 0.2</color>
904      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
905      <precache>15</precache>
906      <emitters>
907        <PlaneEmitter>
908          <name>SteamEmitter</name>
909          <rel-coor>160, -150, 0</rel-coor>
910          <spread>0, 0.5</spread>
911          <emission-velocity>30, 10</emission-velocity>
912          <size>100, 100</size>
913          <rate>6</rate>
914        </PlaneEmitter>
915      </emitters>
916    </SpriteParticles>
917    <SpriteParticles>
918      <name>Red Steam at Entrance</name>
919      <type>sprite</type>
920      <texture>steam01.png</texture>
921      <max-count>500</max-count>
922      <life-span>12, 2</life-span>
923      <radius>0.0, 100.0, 50.0</radius>
924      <mass>0.0, 1.0, .3</mass>
925      <color>0.0, 1.0, 0.0, 0.0, 0.5</color>
926      <color>0.5, 0.6, 0.0, 0.0, 0.2</color>
927      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
928      <precache>15</precache>
929      <emitters>
930        <PlaneEmitter>
931          <name>SteamEmitter</name>
932          <rel-coor>320, -450, 0</rel-coor>
933          <spread>0, 0.05</spread>
934          <emission-velocity>100, 50</emission-velocity>
935          <size>100, 100</size>
936          <rate>20</rate>
937        </PlaneEmitter>
938      </emitters>
939    </SpriteParticles>
940
941
942    <SpriteParticles>
943      <name>Small Steam at top of orange room</name>
944      <type>sprite</type>
945      <texture>steam01.png</texture>
946      <max-count>100</max-count>
947      <life-span>8, 2</life-span>
948      <radius>0.0, 50.0, 25.0</radius>
949      <mass>0.0, 1.0, .3</mass>
950      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
951      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
952      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
953      <precache>0</precache>
954      <emitters>
955        <PlaneEmitter>
956          <name>SteamEmitter</name>
957          <rel-coor>384, 728, -256</rel-coor>
958          <spread>0, 0.5</spread>
959          <emission-velocity>-40, 10</emission-velocity>
960          <size>30, 30</size>
961          <rate>6</rate>
962        </PlaneEmitter>
963      </emitters>
964    </SpriteParticles>
965
966
967    <SpriteParticles>
968      <name>Water fountain</name>
969      <type>sprite</type>
970      <texture>steam01.png</texture>
971      <max-count>600</max-count>
972      <life-span>1, 0</life-span>
973      <radius>0.0, 3.0, 1.5</radius>
974      <mass>0.0, 1.0, 0.25</mass>
975      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
976      <precache>0</precache>
977      <emitters>
978        <PlaneEmitter>
979          <name>WaterEmitter</name>
980          <rel-coor>1520, 800, 400</rel-coor>
981          <spread>0, 0.3</spread>
982          <emission-velocity>200, 20</emission-velocity>
983          <ext-force>0, -400, 0</ext-force>
984          <size>1, 1</size>
985          <rate>400</rate>
986        </PlaneEmitter>
987      </emitters>
988    </SpriteParticles>
989    <SpriteParticles>
990      <name>Water fountain</name>
991      <type>sprite</type>
992      <texture>steam01.png</texture>
993      <max-count>600</max-count>
994      <life-span>1, 0</life-span>
995      <radius>0.0, 3.0, 1.5</radius>
996      <mass>0.0, 1.0, 0.25</mass>
997      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
998      <precache>0</precache>
999      <emitters>
1000        <PlaneEmitter>
1001          <name>WaterEmitter</name>
1002          <rel-coor>1104, 800, 400</rel-coor>
1003          <spread>0, 0.3</spread>
1004          <emission-velocity>200, 20</emission-velocity>
1005          <ext-force>0, -400, 0</ext-force>
1006          <size>1, 1</size>
1007          <rate>400</rate>
1008        </PlaneEmitter>
1009      </emitters>
1010    </SpriteParticles>
1011    <SpriteParticles>
1012      <name>Water fountain</name>
1013      <type>sprite</type>
1014      <texture>steam01.png</texture>
1015      <max-count>600</max-count>
1016      <life-span>1, 0</life-span>
1017      <radius>0.0, 3.0, 1.5</radius>
1018      <mass>0.0, 1.0, 0.25</mass>
1019      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1020      <precache>0</precache>
1021      <emitters>
1022        <PlaneEmitter>
1023          <name>WaterEmitter</name>
1024          <rel-coor>1520, 800, -400</rel-coor>
1025          <spread>0, 0.3</spread>
1026          <emission-velocity>200, 20</emission-velocity>
1027          <ext-force>0, -400, 0</ext-force>
1028          <size>1, 1</size>
1029          <rate>400</rate>
1030        </PlaneEmitter>
1031      </emitters>
1032    </SpriteParticles>
1033    <SpriteParticles>
1034      <name>Water fountain</name>
1035      <type>sprite</type>
1036      <texture>steam01.png</texture>
1037      <max-count>600</max-count>
1038      <life-span>1, 0</life-span>
1039      <radius>0.0, 3.0, 1.5</radius>
1040      <mass>0.0, 1.0, 0.25</mass>
1041      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1042      <precache>0</precache>
1043      <emitters>
1044        <PlaneEmitter>
1045          <name>WaterEmitter</name>
1046          <rel-coor>304, 800, -400</rel-coor>
1047          <spread>0, 0.3</spread>
1048          <emission-velocity>200, 20</emission-velocity>
1049          <ext-force>0, -400, 0</ext-force>
1050          <size>1, 1</size>
1051          <rate>400</rate>
1052        </PlaneEmitter>
1053      </emitters>
1054    </SpriteParticles>
1055    <SpriteParticles>
1056      <name>Water fountain</name>
1057      <type>sprite</type>
1058      <texture>steam01.png</texture>
1059      <max-count>600</max-count>
1060      <life-span>1, 0</life-span>
1061      <radius>0.0, 3.0, 1.5</radius>
1062      <mass>0.0, 1.0, 0.25</mass>
1063      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1064      <precache>0</precache>
1065      <emitters>
1066        <PlaneEmitter>
1067          <name>WaterEmitter</name>
1068          <rel-coor>-80, 800, -144</rel-coor>
1069          <spread>0, 0.3</spread>
1070          <emission-velocity>200, 20</emission-velocity>
1071          <ext-force>0, -400, 0</ext-force>
1072          <size>1, 1</size>
1073          <rate>400</rate>
1074        </PlaneEmitter>
1075      </emitters>
1076    </SpriteParticles>
1077    <SpriteParticles>
1078      <name>Water fountain</name>
1079      <type>sprite</type>
1080      <texture>steam01.png</texture>
1081      <max-count>600</max-count>
1082      <life-span>1, 0</life-span>
1083      <radius>0.0, 3.0, 1.5</radius>
1084      <mass>0.0, 1.0, 0.25</mass>
1085      <color>0.0, 0.8, 0.8, 1.0, 1.0</color>
1086      <precache>0</precache>
1087      <emitters>
1088        <PlaneEmitter>
1089          <name>WaterEmitter</name>
1090          <rel-coor>-80, 800, 80</rel-coor>
1091          <spread>0, 0.3</spread>
1092          <emission-velocity>200, 20</emission-velocity>
1093          <ext-force>0, -400, 0</ext-force>
1094          <size>1, 1</size>
1095          <rate>400</rate>
1096        </PlaneEmitter>
1097      </emitters>
1098    </SpriteParticles>
1099
1100
1101    <SpriteParticles>
1102      <name>Small Steam in Lobby</name>
1103      <type>sprite</type>
1104      <texture>steam01.png</texture>
1105      <max-count>100</max-count>
1106      <life-span>8, 2</life-span>
1107      <radius>0.0, 50.0, 25.0</radius>
1108      <mass>0.0, 1.0, .3</mass>
1109      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1110      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1111      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1112      <precache>0</precache>
1113      <emitters>
1114        <PlaneEmitter>
1115          <name>SteamEmitter</name>
1116          <rel-coor>928, 720, -352</rel-coor>
1117          <spread>0, 0.5</spread>
1118          <emission-velocity>40, 10</emission-velocity>
1119          <size>30, 30</size>
1120          <rate>6</rate>
1121        </PlaneEmitter>
1122      </emitters>
1123    </SpriteParticles>
1124    <SpriteParticles>
1125      <name>Small Steam in Lobby</name>
1126      <type>sprite</type>
1127      <texture>steam01.png</texture>
1128      <max-count>100</max-count>
1129      <life-span>8, 2</life-span>
1130      <radius>0.0, 50.0, 25.0</radius>
1131      <mass>0.0, 1.0, .3</mass>
1132      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1133      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1134      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1135      <precache>0</precache>
1136      <emitters>
1137        <PlaneEmitter>
1138          <name>SteamEmitter</name>
1139          <rel-coor>736, 720, -352</rel-coor>
1140          <spread>0, 0.5</spread>
1141          <emission-velocity>40, 10</emission-velocity>
1142          <size>30, 30</size>
1143          <rate>6</rate>
1144        </PlaneEmitter>
1145      </emitters>
1146    </SpriteParticles>
1147    <SpriteParticles>
1148      <name>Small Steam in Lobby</name>
1149      <type>sprite</type>
1150      <texture>steam01.png</texture>
1151      <max-count>100</max-count>
1152      <life-span>8, 2</life-span>
1153      <radius>0.0, 50.0, 25.0</radius>
1154      <mass>0.0, 1.0, .3</mass>
1155      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1156      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1157      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1158      <precache>0</precache>
1159      <emitters>
1160        <PlaneEmitter>
1161          <name>SteamEmitter</name>
1162          <rel-coor>544, 720, -352</rel-coor>
1163          <spread>0, 0.5</spread>
1164          <emission-velocity>40, 10</emission-velocity>
1165          <size>30, 30</size>
1166          <rate>6</rate>
1167        </PlaneEmitter>
1168      </emitters>
1169    </SpriteParticles>
1170    <SpriteParticles>
1171      <name>Small Steam in Lobby</name>
1172      <type>sprite</type>
1173      <texture>steam01.png</texture>
1174      <max-count>100</max-count>
1175      <life-span>8, 2</life-span>
1176      <radius>0.0, 50.0, 25.0</radius>
1177      <mass>0.0, 1.0, .3</mass>
1178      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1179      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1180      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1181      <precache>0</precache>
1182      <emitters>
1183        <PlaneEmitter>
1184          <name>SteamEmitter</name>
1185          <rel-coor>-32, 720, -32</rel-coor>
1186          <spread>0, 0.5</spread>
1187          <emission-velocity>40, 10</emission-velocity>
1188          <size>30, 30</size>
1189          <rate>6</rate>
1190        </PlaneEmitter>
1191      </emitters>
1192    </SpriteParticles>
1193
1194
1195    <SpriteParticles>
1196      <name>Medium Steam in Lobby</name>
1197      <type>sprite</type>
1198      <texture>steam01.png</texture>
1199      <max-count>100</max-count>
1200      <life-span>8, 2</life-span>
1201      <radius>0.0, 75.0, 25.0</radius>
1202      <mass>0.0, 1.0, .3</mass>
1203      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1204      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1205      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1206      <precache>0</precache>
1207      <emitters>
1208        <PlaneEmitter>
1209          <name>SteamEmitter</name>
1210          <rel-coor>1432, 720, -312</rel-coor>
1211          <spread>0, 0.5</spread>
1212          <emission-velocity>40, 10</emission-velocity>
1213          <size>50, 50</size>
1214          <rate>8</rate>
1215        </PlaneEmitter>
1216      </emitters>
1217    </SpriteParticles>
1218    <SpriteParticles>
1219      <name>Medium Steam in Lobby</name>
1220      <type>sprite</type>
1221      <texture>steam01.png</texture>
1222      <max-count>100</max-count>
1223      <life-span>8, 2</life-span>
1224      <radius>0.0, 75.0, 25.0</radius>
1225      <mass>0.0, 1.0, .3</mass>
1226      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1227      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1228      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1229      <precache>0</precache>
1230      <emitters>
1231        <PlaneEmitter>
1232          <name>SteamEmitter</name>
1233          <rel-coor>1192, 720, -312</rel-coor>
1234          <spread>0, 0.5</spread>
1235          <emission-velocity>40, 10</emission-velocity>
1236          <size>50, 50</size>
1237          <rate>8</rate>
1238        </PlaneEmitter>
1239      </emitters>
1240    </SpriteParticles>
1241    <SpriteParticles>
1242      <name>Medium Steam in Lobby</name>
1243      <type>sprite</type>
1244      <texture>steam01.png</texture>
1245      <max-count>100</max-count>
1246      <life-span>8, 2</life-span>
1247      <radius>0.0, 75.0, 25.0</radius>
1248      <mass>0.0, 1.0, .3</mass>
1249      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1250      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1251      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1252      <precache>0</precache>
1253      <emitters>
1254        <PlaneEmitter>
1255          <name>SteamEmitter</name>
1256          <rel-coor>1432, 720, 312</rel-coor>
1257          <spread>0, 0.5</spread>
1258          <emission-velocity>40, 10</emission-velocity>
1259          <size>50, 50</size>
1260          <rate>8</rate>
1261        </PlaneEmitter>
1262      </emitters>
1263    </SpriteParticles>
1264    <SpriteParticles>
1265      <name>Medium Steam in Lobby</name>
1266      <type>sprite</type>
1267      <texture>steam01.png</texture>
1268      <max-count>100</max-count>
1269      <life-span>8, 2</life-span>
1270      <radius>0.0, 75.0, 25.0</radius>
1271      <mass>0.0, 1.0, .3</mass>
1272      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1273      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1274      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1275      <precache>0</precache>
1276      <emitters>
1277        <PlaneEmitter>
1278          <name>SteamEmitter</name>
1279          <rel-coor>1192, 720, 312</rel-coor>
1280          <spread>0, 0.5</spread>
1281          <emission-velocity>40, 10</emission-velocity>
1282          <size>50, 50</size>
1283          <rate>8</rate>
1284        </PlaneEmitter>
1285      </emitters>
1286    </SpriteParticles>
1287
1288
1289    <SpriteParticles>
1290      <name>Large Steam in Lobby</name>
1291      <type>sprite</type>
1292      <texture>steam01.png</texture>
1293      <max-count>100</max-count>
1294      <life-span>8, 2</life-span>
1295      <radius>0.0, 100.0, 50.0</radius>
1296      <mass>0.0, 1.0, .3</mass>
1297      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1298      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1299      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1300      <precache>0</precache>
1301      <emitters>
1302        <PlaneEmitter>
1303          <name>SteamEmitter</name>
1304          <rel-coor>1312, 720, 272</rel-coor>
1305          <spread>0, 0.5</spread>
1306          <emission-velocity>40, 10</emission-velocity>
1307          <size>35, 130</size>
1308          <rate>8</rate>
1309        </PlaneEmitter>
1310      </emitters>
1311    </SpriteParticles>
1312    <SpriteParticles>
1313      <name>Large Steam in Lobby</name>
1314      <type>sprite</type>
1315      <texture>steam01.png</texture>
1316      <max-count>100</max-count>
1317      <life-span>8, 2</life-span>
1318      <radius>0.0, 100.0, 50.0</radius>
1319      <mass>0.0, 1.0, .3</mass>
1320      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1321      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1322      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1323      <precache>0</precache>
1324      <emitters>
1325        <PlaneEmitter>
1326          <name>SteamEmitter</name>
1327          <rel-coor>1312, 720, -272</rel-coor>
1328          <spread>0, 0.5</spread>
1329          <emission-velocity>40, 10</emission-velocity>
1330          <size>35, 130</size>
1331          <rate>8</rate>
1332        </PlaneEmitter>
1333      </emitters>
1334    </SpriteParticles>
1335
1336
1337    <SpriteParticles>
1338      <name>Broken Pipe in Lobby</name>
1339      <type>sprite</type>
1340      <texture>steam01.png</texture>
1341      <max-count>100</max-count>
1342      <life-span>3, 0</life-span>
1343      <radius>0.0, 20.0, 10.0</radius>
1344      <mass>0.0, 1.0, .3</mass>
1345      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1346      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1347      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1348      <precache>0</precache>
1349      <emitters>
1350        <PlaneEmitter>
1351          <name>SteamEmitter</name>
1352          <rel-coor>316, 744, 64</rel-coor>
1353          <rel-dir>-1.57, 1, 0, 0</rel-dir>
1354          <spread>0, 0.5</spread>
1355          <emission-velocity>60, 10</emission-velocity>
1356          <ext-force>0,60,0</ext-force>
1357          <size>5, 3</size>
1358          <rate>30</rate>
1359        </PlaneEmitter>
1360      </emitters>
1361    </SpriteParticles>
1362
1363
1364    <SpriteParticles>
1365      <name>energy core (cyan pillar)</name>
1366      <type>sprite</type>
1367      <texture>steam01.png</texture>
1368      <max-count>500</max-count>
1369      <life-span>0.4, 0.25</life-span>
1370      <radius>0.0, 125.0, 50.0</radius>
1371      <mass>0.0, 1.0, .3</mass>
1372      <color>0.0, 0.0, 1.0, 1.0, 0.5</color>
1373      <color>0.5, 0.0, 0.6, 0.6, 0.2</color>
1374      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1375      <precache>0</precache>
1376      <emitters>
1377        <PlaneEmitter>
1378          <name>SteamEmitter</name>
1379          <rel-coor>2304, 384, 0</rel-coor>
1380          <rel-dir>-1.57, 1, 0, 0</rel-dir>
1381          <spread>0, 0</spread>
1382          <emission-velocity>0, 10</emission-velocity>
1383          <size>0, 1850</size>
1384          <rate>600</rate>
1385        </PlaneEmitter>
1386      </emitters>
1387    </SpriteParticles>
1388    <SpriteParticles>
1389      <name>energy core (white bubbles in cyan pillar)</name>
1390      <type>sprite</type>
1391      <texture>steam01.png</texture>
1392      <max-count>500</max-count>
1393      <life-span>2.2, 0</life-span>
1394      <radius>0.0, 50.0, 25.0</radius>
1395      <mass>0.0, 1.0, .3</mass>
1396      <color>0.0, 0.0, 0.0, 0.0, 0.0</color>
1397      <color>0.3, 1.0, 1.0, 1.0, 0.7</color>
1398      <color>1.0, 1.0, 1.0, 1.0, 0.7</color>
1399      <precache>0</precache>
1400      <emitters>
1401        <PlaneEmitter>
1402          <name>SteamEmitter</name>
1403          <rel-coor>2304, -768, 0</rel-coor>
1404          <spread>0, 0</spread>
1405          <emission-velocity>1000, 0</emission-velocity>
1406          <size>0, 0</size>
1407          <rate>100</rate>
1408        </PlaneEmitter>
1409      </emitters>
1410    </SpriteParticles>
1411
1412
1413    <SpriteParticles>
1414      <name>Steam at side of cave</name>
1415      <type>sprite</type>
1416      <texture>steam01.png</texture>
1417      <max-count>100</max-count>
1418      <life-span>16, 2</life-span>
1419      <radius>0.0, 75.0, 25.0</radius>
1420      <mass>0.0, 1.0, .3</mass>
1421      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1422      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1423      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1424      <precache>0</precache>
1425      <emitters>
1426        <PlaneEmitter>
1427          <name>SteamEmitter</name>
1428          <rel-coor>2304, 720, 736</rel-coor>
1429          <spread>0, 0</spread>
1430          <emission-velocity>40, 10</emission-velocity>
1431          <size>50, 50</size>
1432          <rate>6</rate>
1433        </PlaneEmitter>
1434      </emitters>
1435    </SpriteParticles>
1436    <SpriteParticles>
1437      <name>Steam at side of cave</name>
1438      <type>sprite</type>
1439      <texture>steam01.png</texture>
1440      <max-count>200</max-count>
1441      <life-span>16, 2</life-span>
1442      <radius>0.0, 75.0, 25.0</radius>
1443      <mass>0.0, 1.0, .3</mass>
1444      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1445      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1446      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1447      <precache>0</precache>
1448      <emitters>
1449        <PlaneEmitter>
1450          <name>SteamEmitter</name>
1451          <rel-coor>2304, 720, -736</rel-coor>
1452          <spread>0, 0</spread>
1453          <emission-velocity>40, 10</emission-velocity>
1454          <size>50, 50</size>
1455          <rate>6</rate>
1456        </PlaneEmitter>
1457      </emitters>
1458    </SpriteParticles>
1459    <SpriteParticles>
1460      <name>Steam at front of cave</name>
1461      <type>sprite</type>
1462      <texture>steam01.png</texture>
1463      <max-count>200</max-count>
1464      <life-span>8, 2</life-span>
1465      <radius>0.0, 100.0, 50.0</radius>
1466      <mass>0.0, 1.0, .3</mass>
1467      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1468      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1469      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1470      <precache>0</precache>
1471      <emitters>
1472        <PlaneEmitter>
1473          <name>SteamEmitter</name>
1474          <rel-coor>2856, 720, 0</rel-coor>
1475          <spread>0, 0.5</spread>
1476          <emission-velocity>40, 10</emission-velocity>
1477          <size>40, 70</size>
1478          <rate>5</rate>
1479        </PlaneEmitter>
1480      </emitters>
1481    </SpriteParticles>
1482
1483
1484    <SpriteParticles>
1485      <name>white energy pillar 1/2 in engine-room</name>
1486      <type>sprite</type>
1487      <texture>steam01.png</texture>
1488      <max-count>500</max-count>
1489      <life-span>0.3, 0</life-span>
1490      <radius>0.0, 50.0, 25.0</radius>
1491      <mass>0.0, 1.0, .3</mass>
1492      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1493      <precache>0</precache>
1494      <emitters>
1495        <PlaneEmitter>
1496          <name>SteamEmitter</name>
1497          <rel-coor>3856, 800, -80</rel-coor>
1498          <spread>0, 0</spread>
1499          <emission-velocity>1000, 0</emission-velocity>
1500          <size>0, 0</size>
1501          <rate>100</rate>
1502        </PlaneEmitter>
1503      </emitters>
1504    </SpriteParticles>
1505    <SpriteParticles>
1506      <name>cyan bubbles in energy pillar 1/2 in engine-room</name>
1507      <type>sprite</type>
1508      <texture>steam01.png</texture>
1509      <max-count>500</max-count>
1510      <life-span>2.5, 0</life-span>
1511      <radius>0.0, 100.0, 50.0</radius>
1512      <mass>0.0, 1.0, .3</mass>
1513      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1514      <precache>0</precache>
1515      <emitters>
1516        <PlaneEmitter>
1517          <name>SteamEmitter</name>
1518          <rel-coor>3856, 800, -80</rel-coor>
1519          <spread>0, 0</spread>
1520          <emission-velocity>100, 0</emission-velocity>
1521          <size>0, 0</size>
1522          <rate>10</rate>
1523        </PlaneEmitter>
1524      </emitters>
1525    </SpriteParticles>
1526    <SpriteParticles>
1527      <name>white energy pillar 2/2 in engine-room</name>
1528      <type>sprite</type>
1529      <texture>steam01.png</texture>
1530      <max-count>500</max-count>
1531      <life-span>0.3, 0</life-span>
1532      <radius>0.0, 50.0, 25.0</radius>
1533      <mass>0.0, 1.0, .3</mass>
1534      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1535      <precache>0</precache>
1536      <emitters>
1537        <PlaneEmitter>
1538          <name>SteamEmitter</name>
1539          <rel-coor>3856, 800, 80</rel-coor>
1540          <spread>0, 0</spread>
1541          <emission-velocity>1000, 0</emission-velocity>
1542          <size>0, 0</size>
1543          <rate>100</rate>
1544        </PlaneEmitter>
1545      </emitters>
1546    </SpriteParticles>
1547    <SpriteParticles>
1548      <name>cyan bubbles in energy pillar 2/2 in engine-room</name>
1549      <type>sprite</type>
1550      <texture>steam01.png</texture>
1551      <max-count>500</max-count>
1552      <life-span>2.5, 0</life-span>
1553      <radius>0.0, 100.0, 50.0</radius>
1554      <mass>0.0, 1.0, .3</mass>
1555      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1556      <precache>0</precache>
1557      <emitters>
1558        <PlaneEmitter>
1559          <name>SteamEmitter</name>
1560          <rel-coor>3856, 800, 80</rel-coor>
1561          <spread>0, 0</spread>
1562          <emission-velocity>100, 0</emission-velocity>
1563          <size>0, 0</size>
1564          <rate>10</rate>
1565        </PlaneEmitter>
1566      </emitters>
1567    </SpriteParticles>
1568
1569
1570    <SpriteParticles>
1571      <name>white energy ray in engine-room (top)</name>
1572      <type>sprite</type>
1573      <texture>steam01.png</texture>
1574      <max-count>500</max-count>
1575      <life-span>1, 0</life-span>
1576      <radius>0.0, 50.0, 25.0</radius>
1577      <mass>0.0, 1.0, .3</mass>
1578      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1579      <precache>0</precache>
1580      <emitters>
1581        <PlaneEmitter>
1582          <name>SteamEmitter</name>
1583          <rel-coor>2992, 1176, 0</rel-coor>
1584          <rel-dir>-1.5707963, 0, 0, 1</rel-dir>
1585          <spread>0, 0</spread>
1586          <emission-velocity>1000, 0</emission-velocity>
1587          <size>0, 0</size>
1588          <rate>100</rate>
1589        </PlaneEmitter>
1590      </emitters>
1591    </SpriteParticles>
1592    <SpriteParticles>
1593      <name>cyan bubbles in energy ray in engine-room (top)</name>
1594      <type>sprite</type>
1595      <texture>steam01.png</texture>
1596      <max-count>500</max-count>
1597      <life-span>10, 0</life-span>
1598      <radius>0.0, 100.0, 50.0</radius>
1599      <mass>0.0, 1.0, .3</mass>
1600      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1601      <precache>0</precache>
1602      <emitters>
1603        <PlaneEmitter>
1604          <name>SteamEmitter</name>
1605          <rel-coor>2992, 1176, 0</rel-coor>
1606          <rel-dir>-1.5707963, 0, 0, 1</rel-dir>
1607          <spread>0, 0</spread>
1608          <emission-velocity>100, 0</emission-velocity>
1609          <size>0, 0</size>
1610          <rate>10</rate>
1611        </PlaneEmitter>
1612      </emitters>
1613    </SpriteParticles>
1614    <SpriteParticles>
1615      <name>white energy ray in engine-room (bottom)</name>
1616      <type>sprite</type>
1617      <texture>steam01.png</texture>
1618      <max-count>500</max-count>
1619      <life-span>1, 0</life-span>
1620      <radius>0.0, 50.0, 25.0</radius>
1621      <mass>0.0, 1.0, .3</mass>
1622      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1623      <precache>0</precache>
1624      <emitters>
1625        <PlaneEmitter>
1626          <name>SteamEmitter</name>
1627          <rel-coor>2880, 680, 0</rel-coor>
1628          <rel-dir>-1.5707963, 0, 0, 1</rel-dir>
1629          <spread>0, 0</spread>
1630          <emission-velocity>1000, 0</emission-velocity>
1631          <size>0, 0</size>
1632          <rate>100</rate>
1633        </PlaneEmitter>
1634      </emitters>
1635    </SpriteParticles>
1636    <SpriteParticles>
1637      <name>cyan bubbles in energy ray in engine-room (bottom)</name>
1638      <type>sprite</type>
1639      <texture>steam01.png</texture>
1640      <max-count>500</max-count>
1641      <life-span>10, 0</life-span>
1642      <radius>0.0, 100.0, 50.0</radius>
1643      <mass>0.0, 1.0, .3</mass>
1644      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1645      <precache>0</precache>
1646      <emitters>
1647        <PlaneEmitter>
1648          <name>SteamEmitter</name>
1649          <rel-coor>2880, 680, 0</rel-coor>
1650          <rel-dir>-1.5707963, 0, 0, 1</rel-dir>
1651          <spread>0, 0</spread>
1652          <emission-velocity>100, 0</emission-velocity>
1653          <size>0, 0</size>
1654          <rate>10</rate>
1655        </PlaneEmitter>
1656      </emitters>
1657    </SpriteParticles>
1658    <SpriteParticles>
1659      <name>white energy ray in engine-room (left)</name>
1660      <type>sprite</type>
1661      <texture>steam01.png</texture>
1662      <max-count>500</max-count>
1663      <life-span>0.5, 0</life-span>
1664      <radius>0.0, 50.0, 25.0</radius>
1665      <mass>0.0, 1.0, .3</mass>
1666      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1667      <precache>0</precache>
1668      <emitters>
1669        <PlaneEmitter>
1670          <name>SteamEmitter</name>
1671          <rel-coor>3616, 680, 0</rel-coor>
1672          <rel-dir>-1.5707963, 1, 0, 0</rel-dir>
1673          <spread>0, 0</spread>
1674          <emission-velocity>1000, 0</emission-velocity>
1675          <size>0, 0</size>
1676          <rate>100</rate>
1677        </PlaneEmitter>
1678      </emitters>
1679    </SpriteParticles>
1680    <SpriteParticles>
1681      <name>cyan bubbles in energy ray in engine-room (left)</name>
1682      <type>sprite</type>
1683      <texture>steam01.png</texture>
1684      <max-count>500</max-count>
1685      <life-span>5, 0</life-span>
1686      <radius>0.0, 100.0, 50.0</radius>
1687      <mass>0.0, 1.0, .3</mass>
1688      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1689      <precache>0</precache>
1690      <emitters>
1691        <PlaneEmitter>
1692          <name>SteamEmitter</name>
1693          <rel-coor>3616, 680, 0</rel-coor>
1694          <rel-dir>-1.5707963, 1, 0, 0</rel-dir>
1695          <spread>0, 0</spread>
1696          <emission-velocity>100, 0</emission-velocity>
1697          <size>0, 0</size>
1698          <rate>10</rate>
1699        </PlaneEmitter>
1700      </emitters>
1701    </SpriteParticles>
1702    <SpriteParticles>
1703      <name>white energy ray in engine-room (right)</name>
1704      <type>sprite</type>
1705      <texture>steam01.png</texture>
1706      <max-count>500</max-count>
1707      <life-span>0.5, 0</life-span>
1708      <radius>0.0, 50.0, 25.0</radius>
1709      <mass>0.0, 1.0, .3</mass>
1710      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1711      <precache>0</precache>
1712      <emitters>
1713        <PlaneEmitter>
1714          <name>SteamEmitter</name>
1715          <rel-coor>3616, 680, 0</rel-coor>
1716          <rel-dir>1.5707963, 1, 0, 0</rel-dir>
1717          <spread>0, 0</spread>
1718          <emission-velocity>1000, 0</emission-velocity>
1719          <size>0, 0</size>
1720          <rate>100</rate>
1721        </PlaneEmitter>
1722      </emitters>
1723    </SpriteParticles>
1724    <SpriteParticles>
1725      <name>cyan bubbles in energy ray in engine-room (right)</name>
1726      <type>sprite</type>
1727      <texture>steam01.png</texture>
1728      <max-count>500</max-count>
1729      <life-span>5, 0</life-span>
1730      <radius>0.0, 100.0, 50.0</radius>
1731      <mass>0.0, 1.0, .3</mass>
1732      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1733      <precache>0</precache>
1734      <emitters>
1735        <PlaneEmitter>
1736          <name>SteamEmitter</name>
1737          <rel-coor>3616, 680, 0</rel-coor>
1738          <rel-dir>1.5707963, 1, 0, 0</rel-dir>
1739          <spread>0, 0</spread>
1740          <emission-velocity>100, 0</emission-velocity>
1741          <size>0, 0</size>
1742          <rate>10</rate>
1743        </PlaneEmitter>
1744      </emitters>
1745    </SpriteParticles>
1746
1747
1748    <SpriteParticles>
1749      <name>Steam before door to hangar</name>
1750      <type>sprite</type>
1751      <texture>steam01.png</texture>
1752      <max-count>200</max-count>
1753      <life-span>8, 2</life-span>
1754      <radius>0.0, 100.0, 50.0</radius>
1755      <mass>0.0, 1.0, .3</mass>
1756      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1757      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1758      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1759      <precache>0</precache>
1760      <emitters>
1761        <PlaneEmitter>
1762          <name>SteamEmitter</name>
1763          <rel-coor>3808, 720, 352</rel-coor>
1764          <spread>0, 0.5</spread>
1765          <emission-velocity>40, 10</emission-velocity>
1766          <size>100, 40</size>
1767          <rate>5</rate>
1768        </PlaneEmitter>
1769      </emitters>
1770    </SpriteParticles>
1771    <SpriteParticles>
1772      <name>Steam before door to hangar</name>
1773      <type>sprite</type>
1774      <texture>steam01.png</texture>
1775      <max-count>200</max-count>
1776      <life-span>8, 2</life-span>
1777      <radius>0.0, 100.0, 50.0</radius>
1778      <mass>0.0, 1.0, .3</mass>
1779      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1780      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1781      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1782      <precache>0</precache>
1783      <emitters>
1784        <PlaneEmitter>
1785          <name>SteamEmitter</name>
1786          <rel-coor>3808, 720, -352</rel-coor>
1787          <spread>0, 0.5</spread>
1788          <emission-velocity>40, 10</emission-velocity>
1789          <size>100, 40</size>
1790          <rate>5</rate>
1791        </PlaneEmitter>
1792      </emitters>
1793    </SpriteParticles>
1794
1795
1796    <SpriteParticles>
1797      <name>Big steam in hangar</name>
1798      <type>sprite</type>
1799      <texture>steam01.png</texture>
1800      <max-count>300</max-count>
1801      <life-span>8, 2</life-span>
1802      <radius>0.0, 250.0, 100.0</radius>
1803      <mass>0.0, 1.0, .3</mass>
1804      <color>0.0, 1.0, 1.0, 1.0, 0.2</color>
1805      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1806      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1807      <precache>0</precache>
1808      <emitters>
1809        <PlaneEmitter>
1810          <name>SteamEmitter</name>
1811          <rel-coor>4240, 672, 352</rel-coor>
1812          <spread>0, 0.5</spread>
1813          <emission-velocity>150, 10</emission-velocity>
1814          <size>100, 300</size>
1815          <rate>15</rate>
1816        </PlaneEmitter>
1817      </emitters>
1818    </SpriteParticles>
1819    <SpriteParticles>
1820      <name>Big steam in hangar</name>
1821      <type>sprite</type>
1822      <texture>steam01.png</texture>
1823      <max-count>300</max-count>
1824      <life-span>8, 2</life-span>
1825      <radius>0.0, 250.0, 100.0</radius>
1826      <mass>0.0, 1.0, .3</mass>
1827      <color>0.0, 1.0, 1.0, 1.0, 0.2</color>
1828      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1829      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1830      <precache>0</precache>
1831      <emitters>
1832        <PlaneEmitter>
1833          <name>SteamEmitter</name>
1834          <rel-coor>5360, 672, 352</rel-coor>
1835          <spread>0, 0.5</spread>
1836          <emission-velocity>150, 10</emission-velocity>
1837          <size>100, 300</size>
1838          <rate>15</rate>
1839        </PlaneEmitter>
1840      </emitters>
1841    </SpriteParticles>
1842    <SpriteParticles>
1843      <name>Big steam in hangar</name>
1844      <type>sprite</type>
1845      <texture>steam01.png</texture>
1846      <max-count>300</max-count>
1847      <life-span>8, 2</life-span>
1848      <radius>0.0, 250.0, 100.0</radius>
1849      <mass>0.0, 1.0, .3</mass>
1850      <color>0.0, 1.0, 1.0, 1.0, 0.2</color>
1851      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1852      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1853      <precache>0</precache>
1854      <emitters>
1855        <PlaneEmitter>
1856          <name>SteamEmitter</name>
1857          <rel-coor>5360, 672, -352</rel-coor>
1858          <spread>0, 0.5</spread>
1859          <emission-velocity>150, 10</emission-velocity>
1860          <size>100, 300</size>
1861          <rate>15</rate>
1862        </PlaneEmitter>
1863      </emitters>
1864    </SpriteParticles>
1865
1866
1867    <BspEntity>
1868      <Name>levels/maps/moonstation/hangar_flares006.bsp</Name>
1869      <Transparency>1, 1</Transparency>
1870    </BspEntity>
1871
1872
1873<!-- ### ENERGY CORE ### -->
1874    <SpriteParticles>
1875      <name>energy core (white bulb)</name>
1876      <type>sprite</type>
1877      <texture>steam01.png</texture>
1878      <max-count>500</max-count>
1879      <life-span>3, 0</life-span>
1880      <radius>0.0, 200.0, 100.0</radius>
1881      <mass>0.0, 1.0, .3</mass>
1882      <color>0.0, 1.0, 1.0, 1.0, 0.3</color>
1883      <color>0.5, 0.6, 0.6, 0.6, 0.1</color>
1884      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1885      <precache>0</precache>
1886      <emitters>
1887        <PlaneEmitter>
1888          <name>SteamEmitter</name>
1889          <rel-coor>2304, 832, 0</rel-coor>
1890          <spread>3.14259, 0</spread>
1891          <emission-velocity>200, 10</emission-velocity>
1892          <size>0, 0</size>
1893          <rate>100</rate>
1894        </PlaneEmitter>
1895      </emitters>
1896    </SpriteParticles>
1897    <SpriteParticles>
1898      <name>energy core (cyan bubbles in white bulb)</name>
1899      <type>sprite</type>
1900      <texture>steam01.png</texture>
1901      <max-count>500</max-count>
1902      <life-span>3, 0</life-span>
1903      <radius>0.0, 50.0, 25.0</radius>
1904      <mass>0.0, 1.0, .3</mass>
1905      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
1906      <color>0.5, 0.0, 0.6, 0.6, 0.1</color>
1907      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1908      <precache>0</precache>
1909      <emitters>
1910        <PlaneEmitter>
1911          <name>SteamEmitter</name>
1912          <rel-coor>2304, 832, 0</rel-coor>
1913          <spread>3.14259, 0</spread>
1914          <emission-velocity>200, 10</emission-velocity>
1915          <size>0, 0</size>
1916          <rate>100</rate>
1917        </PlaneEmitter>
1918      </emitters>
1919    </SpriteParticles>
1920    <SpriteParticles>
1921      <name>energy core (cyan circles in white bulb)</name>
1922      <type>sprite</type>
1923      <texture>lense_flare/lens4.png</texture>
1924      <max-count>50</max-count>
1925      <life-span>3, 0</life-span>
1926      <radius>0.0, 100.0, 0.0</radius>
1927      <radius>1.0, 700.0, 0.0</radius>
1928      <mass>0.0, 1.0, .3</mass>
1929      <color>0.0, 0.0, 1.0, 1.0, 1.0</color>
1930      <color>0.8, 0.0, 1.0, 1.0, 1.0</color>
1931      <color>1.0, 0.0, 0.0, 0.0, 0.0</color>
1932      <precache>0</precache>
1933      <emitters>
1934        <PlaneEmitter>
1935          <name>SteamEmitter</name>
1936          <rel-coor>2304, 832, 0</rel-coor>
1937          <spread>3.14259, 0</spread>
1938          <emission-velocity>0, 0</emission-velocity>
1939          <size>0, 0</size>
1940          <rate>3</rate>
1941        </PlaneEmitter>
1942      </emitters>
1943    </SpriteParticles>
1944
1945
1946    <SpriteParticles>
1947      <name>energy core (white energy ray 1/4)</name>
1948      <type>sprite</type>
1949      <texture>steam01.png</texture>
1950      <max-count>500</max-count>
1951      <life-span>0.8, 0</life-span>
1952      <radius>0.0, 50.0, 25.0</radius>
1953      <mass>0.0, 1.0, .3</mass>
1954      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1955      <precache>0</precache>
1956      <emitters>
1957        <PlaneEmitter>
1958          <name>SteamEmitter</name>
1959          <rel-coor>2304, 832, 0</rel-coor>
1960          <rel-dir>1.414214, 1, 1, 0</rel-dir>
1961          <spread>0, 0</spread>
1962          <emission-velocity>1000, 0</emission-velocity>
1963          <size>0, 0</size>
1964          <rate>100</rate>
1965        </PlaneEmitter>
1966      </emitters>
1967    </SpriteParticles>
1968    <SpriteParticles>
1969      <name>energy core (white energy ray 2/4)</name>
1970      <type>sprite</type>
1971      <texture>steam01.png</texture>
1972      <max-count>500</max-count>
1973      <life-span>0.8, 0</life-span>
1974      <radius>0.0, 50.0, 25.0</radius>
1975      <mass>0.0, 1.0, .3</mass>
1976      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1977      <precache>0</precache>
1978      <emitters>
1979        <PlaneEmitter>
1980          <name>SteamEmitter</name>
1981          <rel-coor>2304, 832, 0</rel-coor>
1982          <rel-dir>1.414214, -1, 1, 0</rel-dir>
1983          <spread>0, 0</spread>
1984          <emission-velocity>1000, 0</emission-velocity>
1985          <size>0, 0</size>
1986          <rate>100</rate>
1987        </PlaneEmitter>
1988      </emitters>
1989    </SpriteParticles>
1990    <SpriteParticles>
1991      <name>energy core (white energy ray 3/4)</name>
1992      <type>sprite</type>
1993      <texture>steam01.png</texture>
1994      <max-count>500</max-count>
1995      <life-span>0.8, 0</life-span>
1996      <radius>0.0, 50.0, 25.0</radius>
1997      <mass>0.0, 1.0, .3</mass>
1998      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
1999      <precache>0</precache>
2000      <emitters>
2001        <PlaneEmitter>
2002          <name>SteamEmitter</name>
2003          <rel-coor>2304, 832, 0</rel-coor>
2004          <rel-dir>1.414214, 1, -1, 0</rel-dir>
2005          <spread>0, 0</spread>
2006          <emission-velocity>1000, 0</emission-velocity>
2007          <size>0, 0</size>
2008          <rate>100</rate>
2009        </PlaneEmitter>
2010      </emitters>
2011    </SpriteParticles>
2012    <SpriteParticles>
2013      <name>energy core (white energy ray 4/4)</name>
2014      <type>sprite</type>
2015      <texture>steam01.png</texture>
2016      <max-count>500</max-count>
2017      <life-span>0.8, 0</life-span>
2018      <radius>0.0, 50.0, 25.0</radius>
2019      <mass>0.0, 1.0, .3</mass>
2020      <color>0.0, 1.0, 1.0, 1.0, 0.7</color>
2021      <precache>0</precache>
2022      <emitters>
2023        <PlaneEmitter>
2024          <name>SteamEmitter</name>
2025          <rel-coor>2304, 832, 0</rel-coor>
2026          <rel-dir>1.414214, -1, -1, 0</rel-dir>
2027          <spread>0, 0</spread>
2028          <emission-velocity>1000, 0</emission-velocity>
2029          <size>0, 0</size>
2030          <rate>100</rate>
2031        </PlaneEmitter>
2032      </emitters>
2033    </SpriteParticles>
2034
2035
2036    <SpriteParticles>
2037      <name>energy core (cyan bubbles in energy ray 1/4)</name>
2038      <type>sprite</type>
2039      <texture>steam01.png</texture>
2040      <max-count>500</max-count>
2041      <life-span>8, 0</life-span>
2042      <radius>0.0, 100.0, 50.0</radius>
2043      <mass>0.0, 1.0, .3</mass>
2044      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2045      <precache>0</precache>
2046      <emitters>
2047        <PlaneEmitter>
2048          <name>SteamEmitter</name>
2049          <rel-coor>2304, 832, 0</rel-coor>
2050          <rel-dir>1.414214, 1, 1, 0</rel-dir>
2051          <spread>0, 0</spread>
2052          <emission-velocity>100, 0</emission-velocity>
2053          <size>0, 0</size>
2054          <rate>10</rate>
2055        </PlaneEmitter>
2056      </emitters>
2057    </SpriteParticles>
2058    <SpriteParticles>
2059      <name>energy core (cyan bubbles in energy ray 2/4)</name>
2060      <type>sprite</type>
2061      <texture>steam01.png</texture>
2062      <max-count>500</max-count>
2063      <life-span>8, 0</life-span>
2064      <radius>0.0, 100.0, 50.0</radius>
2065      <mass>0.0, 1.0, .3</mass>
2066      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2067      <precache>0</precache>
2068      <emitters>
2069        <PlaneEmitter>
2070          <name>SteamEmitter</name>
2071          <rel-coor>2304, 832, 0</rel-coor>
2072          <rel-dir>1.414214, -1, 1, 0</rel-dir>
2073          <spread>0, 0</spread>
2074          <emission-velocity>100, 0</emission-velocity>
2075          <size>0, 0</size>
2076          <rate>10</rate>
2077        </PlaneEmitter>
2078      </emitters>
2079    </SpriteParticles>
2080    <SpriteParticles>
2081      <name>energy core (cyan bubbles in energy ray 3/4)</name>
2082      <type>sprite</type>
2083      <texture>steam01.png</texture>
2084      <max-count>500</max-count>
2085      <life-span>8, 0</life-span>
2086      <radius>0.0, 100.0, 50.0</radius>
2087      <mass>0.0, 1.0, .3</mass>
2088      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2089      <precache>0</precache>
2090      <emitters>
2091        <PlaneEmitter>
2092          <name>SteamEmitter</name>
2093          <rel-coor>2304, 832, 0</rel-coor>
2094          <rel-dir>1.414214, 1, -1, 0</rel-dir>
2095          <spread>0, 0</spread>
2096          <emission-velocity>100, 0</emission-velocity>
2097          <size>0, 0</size>
2098          <rate>10</rate>
2099        </PlaneEmitter>
2100      </emitters>
2101    </SpriteParticles>
2102    <SpriteParticles>
2103      <name>energy core (cyan bubbles in energy ray 4/4)</name>
2104      <type>sprite</type>
2105      <texture>steam01.png</texture>
2106      <max-count>500</max-count>
2107      <life-span>8, 0</life-span>
2108      <radius>0.0, 100.0, 50.0</radius>
2109      <mass>0.0, 1.0, .3</mass>
2110      <color>0.0, 0.0, 1.0, 1.0, 0.3</color>
2111      <precache>0</precache>
2112      <emitters>
2113        <PlaneEmitter>
2114          <name>SteamEmitter</name>
2115          <rel-coor>2304, 832, 0</rel-coor>
2116          <rel-dir>1.414214, -1, -1, 0</rel-dir>
2117          <spread>0, 0</spread>
2118          <emission-velocity>100, 0</emission-velocity>
2119          <size>0, 0</size>
2120          <rate>10</rate>
2121        </PlaneEmitter>
2122      </emitters>
2123    </SpriteParticles>
2124<!-- ### ENERGY CORE ### -->
2125
2126
2127    <SkyBox>
2128      <name>Sky</name>
2129      <Materialset>textures/sky/simple_space</Materialset>
2130      <Size>150000</Size>
2131    </SkyBox>
2132  </WorldEntities>
2133
2134<!--  <Music>music/allgorythm-big_daddys_beat.ogg</Music> -->
2135
2136  <LightManager>
2137    <Lights>
2138      <Light>
2139        <diffuse-color>1,1,1</diffuse-color>
2140        <abs-coor>10000, 500, 0</abs-coor>
2141      </Light>
2142      <Light>
2143        <diffuse-color>1,1,1</diffuse-color>
2144        <abs-coor>-10000, 500, 0</abs-coor>
2145      </Light>
2146      <Light>
2147        <diffuse-color>1,1,1</diffuse-color>
2148        <abs-coor>0, 10000, 0</abs-coor>
2149      </Light>
2150      <Light>
2151        <diffuse-color>1,1,1</diffuse-color>
2152        <abs-coor>0, -10000, 0</abs-coor>
2153      </Light>
2154      <Light>
2155        <diffuse-color>1,1,1</diffuse-color>
2156        <abs-coor>0, 500, 10000</abs-coor>
2157      </Light>
2158      <Light>
2159        <diffuse-color>1,1,1</diffuse-color>
2160        <abs-coor>0, 500, -10000</abs-coor>
2161      </Light>
2162    </Lights>
2163    <ambient-color>1,1,1</ambient-color>
2164  </LightManager>
2165
2166</WorldDataFile>
2167
Note: See TracBrowser for help on using the repository browser.