Line | |
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1 | material Checkpoint_InnerRing |
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2 | { |
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3 | set $diffuseCol "1 1 1 1" |
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4 | set $specularCol "1 1 1" |
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5 | set $shininess "32" |
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6 | |
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7 | technique |
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8 | { |
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9 | pass |
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10 | { |
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11 | illumination_stage ambient |
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12 | |
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13 | ambient 1 1 1 1 |
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14 | diffuse $diffuseCol |
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15 | specular 0 0 0 0 |
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16 | emissive 0 0 0 0 |
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17 | |
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18 | vertex_program_ref ambient_vs |
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19 | { |
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20 | } |
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21 | |
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22 | fragment_program_ref ambient_ps |
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23 | { |
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24 | } |
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25 | |
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26 | texture_unit diffuseMap |
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27 | { |
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28 | texture CheckpointTex.jpg |
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29 | } |
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30 | |
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31 | texture_unit aoMap |
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32 | { |
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33 | texture CheckpointTex.jpg |
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34 | } |
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35 | } |
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36 | |
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37 | pass |
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38 | { |
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39 | illumination_stage per_light |
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40 | |
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41 | scene_blend add |
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42 | // iteration once_per_light not needed while illumination_stage per_light is used |
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43 | |
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44 | vertex_program_ref diffuse_vs |
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45 | { |
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46 | } |
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47 | |
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48 | fragment_program_ref diffuse_ps |
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49 | { |
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50 | } |
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51 | |
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52 | diffuse $diffuseCol |
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53 | specular $specularCol $shininess |
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54 | ambient 0 0 0 0 |
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55 | |
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56 | texture_unit diffuseMap |
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57 | { |
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58 | texture CheckpointTex.jpg |
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59 | } |
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60 | |
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61 | texture_unit specMap |
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62 | { |
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63 | texture CheckpointTex.jpg |
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64 | } |
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65 | |
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66 | texture_unit normalMap |
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67 | { |
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68 | texture CheckpointNormal.png |
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69 | } |
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70 | } |
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71 | } |
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72 | } |
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