[5023] | 1 | //--------------------------------------------------- |
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| 2 | // This file includes a number of basic GPU programs |
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| 3 | // for use in many materials. |
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| 4 | //--------------------------------------------------- |
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| 5 | |
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| 6 | |
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| 7 | |
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[5131] | 8 | |
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[5023] | 9 | // A really basic ambient pass program, support for one texture coodinate set |
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| 10 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureHLSL hlsl |
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| 11 | { |
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| 12 | source Example_Basic.hlsl |
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| 13 | entry_point ambientOneTexture_vp |
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| 14 | target vs_1_1 |
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| 15 | |
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| 16 | default_params |
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| 17 | { |
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| 18 | param_named_auto worldViewProj worldviewproj_matrix |
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| 19 | param_named_auto ambient ambient_light_colour |
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| 20 | } |
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| 21 | } |
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[5137] | 22 | // A really basic ambient pass program, support for one texture coodinate set |
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| 23 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureGLSL glsl |
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| 24 | { |
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| 25 | source AmbientOneTexture.glsl |
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[5023] | 26 | |
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[5137] | 27 | default_params |
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| 28 | { |
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| 29 | param_named_auto ambient ambient_light_colour |
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| 30 | } |
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| 31 | } |
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[5023] | 32 | |
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[5137] | 33 | |
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[5023] | 34 | vertex_program Ogre/BasicVertexPrograms/AmbientOneTextureUnified unified |
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| 35 | { |
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| 36 | delegate Ogre/BasicVertexPrograms/AmbientOneTextureGLSL |
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| 37 | delegate Ogre/BasicVertexPrograms/AmbientOneTextureHLSL |
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| 38 | } |
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| 39 | |
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| 40 | // Same as below, but for use when rendering texture shadows |
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| 41 | vertex_program Ogre/HardwareSkinningOneWeightShadowCaster cg |
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| 42 | { |
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| 43 | source Example_Basic.cg |
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| 44 | entry_point hardwareSkinningOneWeightCaster_vp |
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| 45 | profiles vs_1_1 arbvp1 |
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| 46 | includes_skeletal_animation true |
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| 47 | } |
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| 48 | // Basic hardware skinning using one indexed weight per vertex |
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| 49 | vertex_program Ogre/HardwareSkinningOneWeight cg |
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| 50 | { |
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| 51 | source Example_Basic.cg |
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| 52 | entry_point hardwareSkinningOneWeight_vp |
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| 53 | profiles vs_1_1 arbvp1 |
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| 54 | includes_skeletal_animation true |
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| 55 | } |
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| 56 | // Same as below, but for use when rendering texture shadows |
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| 57 | vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterCg cg |
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| 58 | { |
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| 59 | source Example_Basic.cg |
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| 60 | entry_point hardwareSkinningTwoWeightsCaster_vp |
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| 61 | profiles vs_1_1 arbvp1 |
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| 62 | includes_skeletal_animation true |
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| 63 | } |
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| 64 | |
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| 65 | vertex_program Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL glsl |
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| 66 | { |
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| 67 | source skinningTwoWeightsShadowCasterVp.glsl |
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| 68 | includes_skeletal_animation true |
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| 69 | } |
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| 70 | |
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| 71 | vertex_program Ogre/HardwareSkinningTwoWeightsShadowCaster unified |
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| 72 | { |
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| 73 | delegate Ogre/HardwareSkinningTwoWeightsShadowCasterGLSL |
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| 74 | delegate Ogre/HardwareSkinningTwoWeightsShadowCasterCg |
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| 75 | } |
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| 76 | |
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| 77 | // Basic hardware skinning using two indexed weights per vertex |
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| 78 | vertex_program Ogre/HardwareSkinningTwoWeightsCg cg |
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| 79 | { |
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| 80 | source Example_Basic.cg |
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| 81 | entry_point hardwareSkinningTwoWeights_vp |
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| 82 | profiles vs_1_1 arbvp1 |
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| 83 | includes_skeletal_animation true |
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| 84 | } |
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| 85 | |
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| 86 | vertex_program Ogre/HardwareSkinningTwoWeightsGLSL glsl |
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| 87 | { |
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| 88 | source skinningTwoWeightsVp.glsl |
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| 89 | includes_skeletal_animation true |
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| 90 | } |
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| 91 | |
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| 92 | vertex_program Ogre/HardwareSkinningTwoWeights unified |
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| 93 | { |
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| 94 | delegate Ogre/HardwareSkinningTwoWeightsGLSL |
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| 95 | delegate Ogre/HardwareSkinningTwoWeightsCg |
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| 96 | |
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| 97 | default_params |
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| 98 | { |
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| 99 | param_named_auto worldMatrix3x4Array world_matrix_array_3x4 |
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| 100 | param_named_auto viewProjectionMatrix viewproj_matrix |
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| 101 | param_named_auto lightPos[0] light_position 0 |
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| 102 | param_named_auto lightPos[1] light_position 1 |
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| 103 | param_named_auto lightDiffuseColour[0] light_diffuse_colour 0 |
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| 104 | param_named_auto lightDiffuseColour[1] light_diffuse_colour 1 |
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| 105 | } |
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| 106 | } |
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| 107 | |
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| 108 | // Basic hardware skinning using four indexed weights per vertex |
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| 109 | vertex_program Ogre/HardwareSkinningFourWeights cg |
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| 110 | { |
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| 111 | source Example_Basic.cg |
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| 112 | entry_point hardwareSkinningFourWeights_vp |
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| 113 | profiles vs_1_1 arbvp1 |
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| 114 | includes_skeletal_animation true |
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| 115 | |
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| 116 | } |
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| 117 | // Basic hardware morph animation |
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| 118 | vertex_program Ogre/HardwareMorphAnimation cg |
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| 119 | { |
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| 120 | source Example_Basic.cg |
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| 121 | entry_point hardwareMorphAnimation |
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| 122 | profiles vs_1_1 arbvp1 |
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| 123 | |
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| 124 | includes_morph_animation true |
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| 125 | default_params |
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| 126 | { |
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| 127 | param_named_auto worldViewProj worldviewproj_matrix |
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| 128 | param_named_auto anim_t animation_parametric |
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| 129 | } |
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| 130 | } |
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| 131 | // Basic hardware pose animation supporting 2 active poses |
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| 132 | vertex_program Ogre/HardwarePoseAnimation cg |
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| 133 | { |
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| 134 | source Example_Basic.cg |
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| 135 | entry_point hardwarePoseAnimation |
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| 136 | profiles vs_1_1 arbvp1 |
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| 137 | |
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| 138 | includes_pose_animation 2 |
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| 139 | default_params |
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| 140 | { |
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| 141 | param_named_auto worldViewProj worldviewproj_matrix |
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| 142 | param_named_auto anim_t animation_parametric |
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| 143 | } |
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| 144 | } |
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| 145 | |
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| 146 | |
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