1 | material Orxonox/Red |
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2 | { |
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3 | technique |
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4 | { |
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5 | pass |
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6 | { |
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7 | lighting off |
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8 | scene_blend alpha_blend |
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9 | depth_check off |
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10 | |
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11 | texture_unit |
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12 | { |
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13 | texture bar2c.png |
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14 | } |
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15 | } |
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16 | } |
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17 | } |
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18 | |
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19 | material Orxonox/Yellow |
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20 | { |
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21 | technique |
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22 | { |
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23 | pass |
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24 | { |
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25 | lighting off |
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26 | scene_blend alpha_blend |
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27 | depth_check off |
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28 | |
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29 | texture_unit |
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30 | { |
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31 | texture bar2b.png |
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32 | } |
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33 | } |
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34 | } |
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35 | } |
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36 | |
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37 | material Orxonox/Green |
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38 | { |
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39 | technique |
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40 | { |
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41 | pass |
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42 | { |
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43 | lighting off |
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44 | scene_blend alpha_blend |
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45 | depth_check off |
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46 | |
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47 | texture_unit |
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48 | { |
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49 | texture bar2a.png |
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50 | } |
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51 | } |
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52 | } |
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53 | } |
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54 | |
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55 | material Orxonox/White |
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56 | { |
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57 | technique |
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58 | { |
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59 | pass |
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60 | { |
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61 | lighting off |
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62 | scene_blend alpha_blend |
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63 | depth_check off |
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64 | |
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65 | texture_unit |
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66 | { |
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67 | texture bar2.png |
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68 | } |
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69 | } |
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70 | } |
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71 | } |
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72 | |
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73 | material Orxonox/Black |
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74 | { |
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75 | technique |
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76 | { |
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77 | pass |
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78 | { |
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79 | lighting off |
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80 | scene_blend alpha_blend |
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81 | depth_check off |
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82 | |
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83 | texture_unit |
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84 | { |
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85 | texture OrxonoxBlack.png |
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86 | } |
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87 | } |
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88 | } |
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89 | } |
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90 | |
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91 | material Orxonox/BarBackground |
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92 | { |
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93 | technique |
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94 | { |
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95 | pass |
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96 | { |
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97 | lighting off |
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98 | scene_blend alpha_blend |
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99 | depth_check off |
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100 | |
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101 | texture_unit |
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102 | { |
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103 | texture bar1.png 2d 0 // no mipmapping |
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104 | } |
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105 | } |
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106 | } |
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107 | } |
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108 | |
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109 | material Orxonox/HealthBarBackground |
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110 | { |
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111 | technique |
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112 | { |
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113 | pass |
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114 | { |
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115 | lighting off |
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116 | scene_blend alpha_blend |
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117 | depth_check off |
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118 | |
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119 | texture_unit |
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120 | { |
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121 | texture healthbar_bg.png 2d 0 // no mipmapping |
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122 | } |
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123 | } |
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124 | } |
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125 | } |
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126 | |
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127 | material Orxonox/BarIconBoost |
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128 | { |
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129 | technique |
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130 | { |
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131 | pass |
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132 | { |
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133 | lighting off |
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134 | scene_blend alpha_blend |
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135 | depth_check off |
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136 | |
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137 | texture_unit |
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138 | { |
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139 | texture bar_icon_boost.png 2d 0 // no mipmapping |
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140 | } |
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141 | } |
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142 | } |
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143 | } |
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144 | |
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145 | material Orxonox/BarIconShield |
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146 | { |
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147 | technique |
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148 | { |
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149 | pass |
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150 | { |
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151 | lighting off |
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152 | scene_blend alpha_blend |
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153 | depth_check off |
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154 | |
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155 | texture_unit |
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156 | { |
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157 | texture bar_icon_shield.png 2d 0 // no mipmapping |
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158 | } |
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159 | } |
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160 | } |
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161 | } |
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162 | |
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163 | material Orxonox/BarIconSpeed |
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164 | { |
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165 | technique |
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166 | { |
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167 | pass |
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168 | { |
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169 | lighting off |
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170 | scene_blend alpha_blend |
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171 | depth_check off |
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172 | |
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173 | texture_unit |
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174 | { |
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175 | texture bar_icon_speed.png 2d 0 // no mipmapping |
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176 | } |
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177 | } |
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178 | } |
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179 | } |
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180 | |
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181 | material Orxonox/BarIconCharge |
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182 | { |
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183 | technique |
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184 | { |
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185 | pass |
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186 | { |
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187 | lighting off |
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188 | scene_blend alpha_blend |
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189 | depth_check off |
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190 | |
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191 | texture_unit |
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192 | { |
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193 | texture bar_icon_charge.png 2d 0 // no mipmapping |
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194 | } |
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195 | } |
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196 | } |
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197 | } |
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198 | |
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199 | material Orxonox/BarIconHealth |
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200 | { |
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201 | technique |
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202 | { |
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203 | pass |
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204 | { |
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205 | lighting off |
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206 | scene_blend alpha_blend |
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207 | depth_check off |
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208 | |
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209 | texture_unit |
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210 | { |
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211 | texture bar_icon_health.png 2d 0 // no mipmapping |
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212 | } |
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213 | } |
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214 | } |
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215 | } |
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216 | |
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217 | material Orxonox/BarIconFuel |
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218 | { |
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219 | technique |
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220 | { |
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221 | pass |
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222 | { |
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223 | lighting off |
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224 | scene_blend alpha_blend |
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225 | depth_check off |
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226 | |
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227 | texture_unit |
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228 | { |
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229 | texture bar_icon_fuel.png 2d 0 // no mipmapping |
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230 | } |
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231 | } |
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232 | } |
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233 | } |
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234 | |
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235 | material Orxonox/WeaponSystemBackground |
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236 | { |
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237 | technique |
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238 | { |
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239 | pass |
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240 | { |
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241 | lighting off |
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242 | scene_blend alpha_blend |
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243 | depth_check off |
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244 | |
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245 | texture_unit |
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246 | { |
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247 | texture WeaponSystem.png 2d 0 // no mipmapping |
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248 | } |
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249 | } |
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250 | } |
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251 | } |
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252 | |
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253 | material Orxonox/Radar |
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254 | { |
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255 | technique |
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256 | { |
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257 | pass |
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258 | { |
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259 | lighting off |
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260 | scene_blend alpha_blend |
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261 | depth_check off |
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262 | |
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263 | texture_unit |
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264 | { |
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265 | texture radar.png |
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266 | } |
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267 | } |
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268 | } |
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269 | } |
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270 | |
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271 | material Orxonox/Radar3D |
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272 | { |
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273 | technique |
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274 | { |
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275 | pass |
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276 | { |
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277 | lighting off |
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278 | scene_blend alpha_blend |
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279 | depth_check off |
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280 | |
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281 | texture_unit |
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282 | { |
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283 | texture radar3D_2_0.png |
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284 | } |
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285 | } |
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286 | } |
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287 | } |
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288 | |
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289 | material Orxonox/Radar3DFront |
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290 | { |
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291 | technique |
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292 | { |
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293 | pass |
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294 | { |
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295 | lighting off |
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296 | scene_blend alpha_blend |
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297 | depth_check off |
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298 | |
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299 | texture_unit |
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300 | { |
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301 | texture radar3D_2_1.png |
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302 | } |
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303 | } |
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304 | } |
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305 | } |
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306 | |
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307 | material Orxonox/Radar3DBack |
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308 | { |
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309 | technique |
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310 | { |
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311 | pass |
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312 | { |
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313 | lighting off |
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314 | scene_blend alpha_blend |
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315 | depth_check off |
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316 | |
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317 | texture_unit |
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318 | { |
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319 | texture radar3D_2_2.png |
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320 | } |
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321 | } |
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322 | } |
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323 | } |
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324 | |
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325 | material Orxonox/RadarSquare |
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326 | { |
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327 | technique |
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328 | { |
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329 | pass |
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330 | { |
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331 | lighting off |
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332 | scene_blend alpha_blend |
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333 | depth_check off |
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334 | |
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335 | texture_unit |
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336 | { |
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337 | texture RadarSquare.png |
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338 | } |
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339 | } |
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340 | } |
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341 | } |
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342 | |
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343 | material Orxonox/RadarMarker |
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344 | { |
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345 | technique |
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346 | { |
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347 | pass |
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348 | { |
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349 | lighting off |
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350 | scene_blend alpha_blend |
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351 | depth_check off |
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352 | |
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353 | texture_unit |
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354 | { |
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355 | texture radar3D_2_1.png |
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356 | } |
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357 | } |
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358 | } |
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359 | } |
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360 | |
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361 | material Orxonox/WhiteDot |
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362 | { |
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363 | technique |
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364 | { |
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365 | pass |
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366 | { |
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367 | lighting off |
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368 | scene_blend alpha_blend |
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369 | depth_check off |
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370 | |
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371 | texture_unit |
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372 | { |
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373 | texture OrxonoxWhite.png |
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374 | } |
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375 | } |
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376 | } |
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377 | } |
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378 | |
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379 | material Orxonox/GreenDot |
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380 | { |
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381 | technique |
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382 | { |
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383 | pass |
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384 | { |
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385 | lighting off |
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386 | scene_blend alpha_blend |
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387 | depth_check off |
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388 | |
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389 | texture_unit |
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390 | { |
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391 | texture OrxonoxWhite.png |
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392 | colour_op_ex modulate src_manual src_current 0 1 0 |
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393 | } |
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394 | } |
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395 | } |
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396 | } |
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397 | |
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398 | material Orxonox/NavArrows |
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399 | { |
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400 | technique |
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401 | { |
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402 | pass |
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403 | { |
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404 | lighting off |
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405 | scene_blend alpha_blend |
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406 | depth_check off |
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407 | |
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408 | texture_unit |
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409 | { |
---|
410 | texture arrows.png |
---|
411 | } |
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412 | } |
---|
413 | } |
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414 | } |
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415 | |
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416 | material Orxonox/NavTDC |
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417 | { |
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418 | technique |
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419 | { |
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420 | pass |
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421 | { |
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422 | lighting off |
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423 | scene_blend alpha_blend |
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424 | depth_check off |
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425 | |
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426 | texture_unit |
---|
427 | { |
---|
428 | texture tdc.png |
---|
429 | } |
---|
430 | } |
---|
431 | } |
---|
432 | } |
---|
433 | |
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434 | material Orxonox/NavCrosshair |
---|
435 | { |
---|
436 | technique |
---|
437 | { |
---|
438 | pass |
---|
439 | { |
---|
440 | lighting off |
---|
441 | scene_blend add |
---|
442 | depth_check off |
---|
443 | |
---|
444 | texture_unit |
---|
445 | { |
---|
446 | texture crosshair2.png |
---|
447 | } |
---|
448 | } |
---|
449 | } |
---|
450 | } |
---|
451 | |
---|
452 | material Orxonox/Crosshair |
---|
453 | { |
---|
454 | technique |
---|
455 | { |
---|
456 | pass |
---|
457 | { |
---|
458 | lighting off |
---|
459 | scene_blend alpha_blend |
---|
460 | depth_check off |
---|
461 | |
---|
462 | texture_unit |
---|
463 | { |
---|
464 | texture crosshair.png |
---|
465 | } |
---|
466 | } |
---|
467 | } |
---|
468 | } |
---|
469 | |
---|
470 | material Orxonox/Crosshair3 |
---|
471 | { |
---|
472 | technique |
---|
473 | { |
---|
474 | pass |
---|
475 | { |
---|
476 | lighting off |
---|
477 | scene_blend alpha_blend |
---|
478 | depth_check off |
---|
479 | |
---|
480 | texture_unit |
---|
481 | { |
---|
482 | texture crosshair3.png 2d 0 //do not make any mipmaps |
---|
483 | } |
---|
484 | } |
---|
485 | } |
---|
486 | } |
---|
487 | |
---|
488 | material Orxonox/CenterOverlay |
---|
489 | { |
---|
490 | technique |
---|
491 | { |
---|
492 | pass |
---|
493 | { |
---|
494 | lighting off |
---|
495 | scene_blend alpha_blend |
---|
496 | depth_check off |
---|
497 | |
---|
498 | texture_unit |
---|
499 | { |
---|
500 | texture centeroverlay.png 2d 0 // no mipmapping |
---|
501 | } |
---|
502 | } |
---|
503 | } |
---|
504 | } |
---|
505 | |
---|
506 | material Orxonox/DirectionArrows1 |
---|
507 | { |
---|
508 | technique |
---|
509 | { |
---|
510 | pass |
---|
511 | { |
---|
512 | lighting off |
---|
513 | scene_blend alpha_blend |
---|
514 | depth_check off |
---|
515 | |
---|
516 | texture_unit |
---|
517 | { |
---|
518 | texture directionarrows1.png 2d 0 // no mipmapping |
---|
519 | } |
---|
520 | } |
---|
521 | } |
---|
522 | } |
---|
523 | |
---|
524 | material Orxonox/DirectionArrows2 |
---|
525 | { |
---|
526 | technique |
---|
527 | { |
---|
528 | pass |
---|
529 | { |
---|
530 | lighting off |
---|
531 | scene_blend alpha_blend |
---|
532 | depth_check off |
---|
533 | |
---|
534 | texture_unit |
---|
535 | { |
---|
536 | texture directionarrows2.png 2d 0 // no mipmapping |
---|
537 | } |
---|
538 | } |
---|
539 | } |
---|
540 | } |
---|
541 | |
---|
542 | material Orxonox/DirectionArrows3 |
---|
543 | { |
---|
544 | technique |
---|
545 | { |
---|
546 | pass |
---|
547 | { |
---|
548 | lighting off |
---|
549 | scene_blend alpha_blend |
---|
550 | depth_check off |
---|
551 | |
---|
552 | texture_unit |
---|
553 | { |
---|
554 | texture directionarrows3.png 2d 0 // no mipmapping |
---|
555 | } |
---|
556 | } |
---|
557 | } |
---|
558 | } |
---|
559 | |
---|
560 | material Orxonox/DirectionArrows4 |
---|
561 | { |
---|
562 | technique |
---|
563 | { |
---|
564 | pass |
---|
565 | { |
---|
566 | lighting off |
---|
567 | scene_blend alpha_blend |
---|
568 | depth_check off |
---|
569 | |
---|
570 | texture_unit |
---|
571 | { |
---|
572 | texture directionarrows4.png 2d 0 // no mipmapping |
---|
573 | } |
---|
574 | } |
---|
575 | } |
---|
576 | } |
---|
577 | |
---|
578 | material Orxonox/DamageOverlayTop |
---|
579 | { |
---|
580 | technique |
---|
581 | { |
---|
582 | pass |
---|
583 | { |
---|
584 | lighting off |
---|
585 | scene_blend alpha_blend |
---|
586 | depth_check off |
---|
587 | |
---|
588 | texture_unit |
---|
589 | { |
---|
590 | texture damageoverlaytop.png 2d 0 // no mipmapping |
---|
591 | } |
---|
592 | } |
---|
593 | } |
---|
594 | } |
---|
595 | |
---|
596 | material Orxonox/DamageOverlayRight |
---|
597 | { |
---|
598 | technique |
---|
599 | { |
---|
600 | pass |
---|
601 | { |
---|
602 | lighting off |
---|
603 | scene_blend alpha_blend |
---|
604 | depth_check off |
---|
605 | |
---|
606 | texture_unit |
---|
607 | { |
---|
608 | texture damageoverlayright.png 2d 0 // no mipmapping |
---|
609 | } |
---|
610 | } |
---|
611 | } |
---|
612 | } |
---|
613 | |
---|
614 | material Orxonox/DamageOverlayBottom |
---|
615 | { |
---|
616 | technique |
---|
617 | { |
---|
618 | pass |
---|
619 | { |
---|
620 | lighting off |
---|
621 | scene_blend alpha_blend |
---|
622 | depth_check off |
---|
623 | |
---|
624 | texture_unit |
---|
625 | { |
---|
626 | texture damageoverlaybottom.png 2d 0 // no mipmapping |
---|
627 | } |
---|
628 | } |
---|
629 | } |
---|
630 | } |
---|
631 | |
---|
632 | material Orxonox/DamageOverlayLeft |
---|
633 | { |
---|
634 | technique |
---|
635 | { |
---|
636 | pass |
---|
637 | { |
---|
638 | lighting off |
---|
639 | scene_blend alpha_blend |
---|
640 | depth_check off |
---|
641 | |
---|
642 | texture_unit |
---|
643 | { |
---|
644 | texture damageoverlayleft.png 2d 0 // no mipmapping |
---|
645 | } |
---|
646 | } |
---|
647 | } |
---|
648 | } |
---|
649 | |
---|
650 | material Orxonox/LightOn |
---|
651 | { |
---|
652 | technique |
---|
653 | { |
---|
654 | pass |
---|
655 | { |
---|
656 | lighting off |
---|
657 | scene_blend alpha_blend |
---|
658 | depth_check off |
---|
659 | |
---|
660 | texture_unit |
---|
661 | { |
---|
662 | texture LightOn.png 2d 0 // no mipmapping |
---|
663 | } |
---|
664 | } |
---|
665 | } |
---|
666 | } |
---|
667 | |
---|
668 | material Orxonox/LightOff |
---|
669 | { |
---|
670 | technique |
---|
671 | { |
---|
672 | pass |
---|
673 | { |
---|
674 | lighting off |
---|
675 | scene_blend alpha_blend |
---|
676 | depth_check off |
---|
677 | |
---|
678 | texture_unit |
---|
679 | { |
---|
680 | texture LightOff.png 2d 0 // no mipmapping |
---|
681 | } |
---|
682 | } |
---|
683 | } |
---|
684 | } |
---|
685 | |
---|
686 | material Orxonox/WSHUD_Weapon |
---|
687 | { |
---|
688 | technique |
---|
689 | { |
---|
690 | pass |
---|
691 | { |
---|
692 | lighting off |
---|
693 | scene_blend alpha_blend |
---|
694 | depth_check off |
---|
695 | |
---|
696 | texture_unit |
---|
697 | { |
---|
698 | texture WSHUD_Weapon.png 2d 0 // no mipmapping |
---|
699 | } |
---|
700 | } |
---|
701 | } |
---|
702 | } |
---|
703 | |
---|
704 | material Orxonox/WSHUD_Ready |
---|
705 | { |
---|
706 | technique |
---|
707 | { |
---|
708 | pass |
---|
709 | { |
---|
710 | lighting off |
---|
711 | scene_blend alpha_blend |
---|
712 | depth_check off |
---|
713 | |
---|
714 | texture_unit |
---|
715 | { |
---|
716 | texture WSHUD_Ready.png 2d 0 // no mipmapping |
---|
717 | } |
---|
718 | } |
---|
719 | } |
---|
720 | } |
---|
721 | |
---|
722 | material Orxonox/WSHUD_Reloading |
---|
723 | { |
---|
724 | technique |
---|
725 | { |
---|
726 | pass |
---|
727 | { |
---|
728 | lighting off |
---|
729 | scene_blend alpha_blend |
---|
730 | depth_check off |
---|
731 | |
---|
732 | texture_unit |
---|
733 | { |
---|
734 | texture WSHUD_Reloading.png 2d 0 // no mipmapping |
---|
735 | } |
---|
736 | } |
---|
737 | } |
---|
738 | } |
---|
739 | |
---|
740 | material Orxonox/WSHUD_Empty |
---|
741 | { |
---|
742 | technique |
---|
743 | { |
---|
744 | pass |
---|
745 | { |
---|
746 | lighting off |
---|
747 | scene_blend alpha_blend |
---|
748 | depth_check off |
---|
749 | |
---|
750 | texture_unit |
---|
751 | { |
---|
752 | texture WSHUD_Empty.png 2d 0 // no mipmapping |
---|
753 | } |
---|
754 | } |
---|
755 | } |
---|
756 | } |
---|
757 | |
---|
758 | material Orxonox/WSHUD_MunitionShare |
---|
759 | { |
---|
760 | technique |
---|
761 | { |
---|
762 | pass |
---|
763 | { |
---|
764 | lighting off |
---|
765 | scene_blend alpha_blend |
---|
766 | depth_check off |
---|
767 | |
---|
768 | texture_unit |
---|
769 | { |
---|
770 | texture WSHUD_MunitionShare.png 2d 0 // no mipmapping |
---|
771 | } |
---|
772 | } |
---|
773 | } |
---|
774 | } |
---|
775 | |
---|
776 | material Orxonox/WSHUD_MunitionSeparate |
---|
777 | { |
---|
778 | technique |
---|
779 | { |
---|
780 | pass |
---|
781 | { |
---|
782 | lighting off |
---|
783 | scene_blend alpha_blend |
---|
784 | depth_check off |
---|
785 | |
---|
786 | texture_unit |
---|
787 | { |
---|
788 | texture WSHUD_MunitionSeparate.png 2d 0 // no mipmapping |
---|
789 | } |
---|
790 | } |
---|
791 | } |
---|
792 | } |
---|
793 | |
---|
794 | material Orxonox/WSHUD_MunitionStack |
---|
795 | { |
---|
796 | technique |
---|
797 | { |
---|
798 | pass |
---|
799 | { |
---|
800 | lighting off |
---|
801 | scene_blend alpha_blend |
---|
802 | depth_check off |
---|
803 | |
---|
804 | texture_unit |
---|
805 | { |
---|
806 | texture WSHUD_MunitionStack.png 2d 0 // no mipmapping |
---|
807 | } |
---|
808 | } |
---|
809 | } |
---|
810 | } |
---|
811 | |
---|
812 | material Orxonox/WSHUD_Replenish |
---|
813 | { |
---|
814 | technique |
---|
815 | { |
---|
816 | pass |
---|
817 | { |
---|
818 | lighting off |
---|
819 | scene_blend alpha_blend |
---|
820 | depth_check off |
---|
821 | |
---|
822 | texture_unit |
---|
823 | { |
---|
824 | texture WSHUD_Replenish.png 2d 0 // no mipmapping |
---|
825 | } |
---|
826 | } |
---|
827 | } |
---|
828 | } |
---|
829 | |
---|
830 | material Orxonox/WSHUD_WM_Unknown |
---|
831 | { |
---|
832 | technique |
---|
833 | { |
---|
834 | pass |
---|
835 | { |
---|
836 | lighting off |
---|
837 | scene_blend alpha_blend |
---|
838 | depth_check off |
---|
839 | |
---|
840 | texture_unit |
---|
841 | { |
---|
842 | texture WSHUD_WM_Unknown.png 2d 0 // no mipmapping |
---|
843 | } |
---|
844 | } |
---|
845 | } |
---|
846 | } |
---|
847 | |
---|
848 | material Orxonox/WSHUD_WM_HsW01 |
---|
849 | { |
---|
850 | technique |
---|
851 | { |
---|
852 | pass |
---|
853 | { |
---|
854 | lighting off |
---|
855 | scene_blend alpha_blend |
---|
856 | depth_check off |
---|
857 | |
---|
858 | texture_unit |
---|
859 | { |
---|
860 | texture WSHUD_WM_HsW01.png 2d 0 // no mipmapping |
---|
861 | } |
---|
862 | } |
---|
863 | } |
---|
864 | } |
---|
865 | |
---|
866 | material Orxonox/WSHUD_WM_LightningGun |
---|
867 | { |
---|
868 | technique |
---|
869 | { |
---|
870 | pass |
---|
871 | { |
---|
872 | lighting off |
---|
873 | scene_blend alpha_blend |
---|
874 | depth_check off |
---|
875 | |
---|
876 | texture_unit |
---|
877 | { |
---|
878 | texture WSHUD_WM_LightningGun.png 2d 0 // no mipmapping |
---|
879 | } |
---|
880 | } |
---|
881 | } |
---|
882 | } |
---|
883 | |
---|
884 | material Orxonox/WSHUD_WM_FlameGun |
---|
885 | { |
---|
886 | technique |
---|
887 | { |
---|
888 | pass |
---|
889 | { |
---|
890 | lighting off |
---|
891 | scene_blend alpha_blend |
---|
892 | depth_check off |
---|
893 | |
---|
894 | texture_unit |
---|
895 | { |
---|
896 | texture WSHUD_WM_FlameGun.png 2d 0 // no mipmapping |
---|
897 | } |
---|
898 | } |
---|
899 | } |
---|
900 | } |
---|
901 | |
---|
902 | material Orxonox/WSHUD_WM_SplitGun |
---|
903 | { |
---|
904 | technique |
---|
905 | { |
---|
906 | pass |
---|
907 | { |
---|
908 | lighting off |
---|
909 | scene_blend alpha_blend |
---|
910 | depth_check off |
---|
911 | |
---|
912 | texture_unit |
---|
913 | { |
---|
914 | texture WSHUD_WM_SplitGun.png 2d 0 // no mipmapping |
---|
915 | } |
---|
916 | } |
---|
917 | } |
---|
918 | } |
---|
919 | |
---|
920 | material Orxonox/WSHUD_WM_MineGun |
---|
921 | { |
---|
922 | technique |
---|
923 | { |
---|
924 | pass |
---|
925 | { |
---|
926 | lighting off |
---|
927 | scene_blend alpha_blend |
---|
928 | depth_check off |
---|
929 | |
---|
930 | texture_unit |
---|
931 | { |
---|
932 | texture WSHUD_WM_MineGun.png 2d 0 // no mipmapping |
---|
933 | } |
---|
934 | } |
---|
935 | } |
---|
936 | } |
---|
937 | |
---|
938 | material Orxonox/WSHUD_WM_SimpleRocketFire |
---|
939 | { |
---|
940 | technique |
---|
941 | { |
---|
942 | pass |
---|
943 | { |
---|
944 | lighting off |
---|
945 | scene_blend alpha_blend |
---|
946 | depth_check off |
---|
947 | |
---|
948 | texture_unit |
---|
949 | { |
---|
950 | texture WSHUD_WM_SimpleRocketFire.png 2d 0 // no mipmapping |
---|
951 | } |
---|
952 | } |
---|
953 | } |
---|
954 | } |
---|
955 | |
---|
956 | material Orxonox/WSHUD_WM_RocketFire |
---|
957 | { |
---|
958 | technique |
---|
959 | { |
---|
960 | pass |
---|
961 | { |
---|
962 | lighting off |
---|
963 | scene_blend alpha_blend |
---|
964 | depth_check off |
---|
965 | |
---|
966 | texture_unit |
---|
967 | { |
---|
968 | texture WSHUD_WM_RocketFire.png 2d 0 // no mipmapping |
---|
969 | } |
---|
970 | } |
---|
971 | } |
---|
972 | } |
---|
973 | |
---|
974 | material Orxonox/WSHUD_WM_IceGun |
---|
975 | { |
---|
976 | technique |
---|
977 | { |
---|
978 | pass |
---|
979 | { |
---|
980 | lighting off |
---|
981 | scene_blend alpha_blend |
---|
982 | depth_check off |
---|
983 | |
---|
984 | texture_unit |
---|
985 | { |
---|
986 | texture WSHUD_WM_IceGun.png 2d 0 // no mipmapping |
---|
987 | } |
---|
988 | } |
---|
989 | } |
---|
990 | } |
---|
991 | |
---|
992 | material Orxonox/WSHUD_WM_GravityBombFire |
---|
993 | { |
---|
994 | technique |
---|
995 | { |
---|
996 | pass |
---|
997 | { |
---|
998 | lighting off |
---|
999 | scene_blend alpha_blend |
---|
1000 | depth_check off |
---|
1001 | |
---|
1002 | texture_unit |
---|
1003 | { |
---|
1004 | texture WSHUD_WM_GravityBombFire.png 2d 0 // no mipmapping |
---|
1005 | } |
---|
1006 | } |
---|
1007 | } |
---|
1008 | } |
---|
1009 | |
---|
1010 | material Orxonox/WSHUD_WM_FusionFire |
---|
1011 | { |
---|
1012 | technique |
---|
1013 | { |
---|
1014 | pass |
---|
1015 | { |
---|
1016 | lighting off |
---|
1017 | scene_blend alpha_blend |
---|
1018 | depth_check off |
---|
1019 | |
---|
1020 | texture_unit |
---|
1021 | { |
---|
1022 | texture WSHUD_WM_FusionFire.png 2d 0 // no mipmapping |
---|
1023 | } |
---|
1024 | } |
---|
1025 | } |
---|
1026 | } |
---|
1027 | |
---|
1028 | material Orxonox/WSHUD_WM_LaserFire |
---|
1029 | { |
---|
1030 | technique |
---|
1031 | { |
---|
1032 | pass |
---|
1033 | { |
---|
1034 | lighting off |
---|
1035 | scene_blend alpha_blend |
---|
1036 | depth_check off |
---|
1037 | |
---|
1038 | texture_unit |
---|
1039 | { |
---|
1040 | texture WSHUD_WM_LaserFire.png 2d 0 // no mipmapping |
---|
1041 | } |
---|
1042 | } |
---|
1043 | } |
---|
1044 | } |
---|
1045 | |
---|
1046 | material Orxonox/WSHUD_WM_EnergyDrink |
---|
1047 | { |
---|
1048 | technique |
---|
1049 | { |
---|
1050 | pass |
---|
1051 | { |
---|
1052 | lighting off |
---|
1053 | scene_blend alpha_blend |
---|
1054 | depth_check off |
---|
1055 | |
---|
1056 | texture_unit |
---|
1057 | { |
---|
1058 | texture WSHUD_WM_EnergyDrink.png 2d 0 // no mipmapping |
---|
1059 | } |
---|
1060 | } |
---|
1061 | } |
---|
1062 | } |
---|