source:
data/trunk/materials/PE_materials.material
@
11018
Last change on this file since 11018 was 10902, checked in by holzerj, 9 years ago | |
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File size: 2.7 KB |
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1 | material PE/point_lensflare |
2 | { |
3 | technique |
4 | { |
5 | pass |
6 | { |
7 | lighting off |
8 | depth_write off |
9 | scene_blend add |
10 | |
11 | point_sprites on |
12 | point_size 0.1 |
13 | point_size_attenuation on |
14 | |
15 | texture_unit |
16 | { |
17 | texture flare.png |
18 | } |
19 | } |
20 | } |
21 | } |
22 | |
23 | material PE/lensflare |
24 | { |
25 | technique |
26 | { |
27 | pass |
28 | { |
29 | lighting off |
30 | depth_write off |
31 | scene_blend add |
32 | |
33 | texture_unit |
34 | { |
35 | texture flare.png |
36 | } |
37 | } |
38 | } |
39 | } |
40 | |
41 | material PE/bigFlame |
42 | { |
43 | technique |
44 | { |
45 | pass |
46 | { |
47 | lighting off |
48 | depth_write off |
49 | scene_blend add |
50 | |
51 | texture_unit |
52 | { |
53 | texture bigflame.png |
54 | } |
55 | } |
56 | } |
57 | } |
58 | material PE/iceCrystal |
59 | { |
60 | technique |
61 | { |
62 | pass |
63 | { |
64 | lighting off |
65 | depth_write off |
66 | scene_blend add |
67 | |
68 | texture_unit |
69 | { |
70 | texture ice_crystal.png |
71 | } |
72 | } |
73 | } |
74 | } |
75 | material PE/glowEffect |
76 | { |
77 | technique |
78 | { |
79 | pass |
80 | { |
81 | lighting off |
82 | depth_write off |
83 | scene_blend add |
84 | |
85 | texture_unit |
86 | { |
87 | texture glow_effect.png |
88 | } |
89 | } |
90 | } |
91 | } |
92 | |
93 | material PE/smoke |
94 | { |
95 | technique |
96 | { |
97 | pass |
98 | { |
99 | lighting off |
100 | depth_write off |
101 | scene_blend alpha_blend |
102 | |
103 | texture_unit |
104 | { |
105 | texture smoke.png |
106 | } |
107 | } |
108 | } |
109 | } |
110 | |
111 | material PE/smoke2 |
112 | { |
113 | technique |
114 | { |
115 | pass |
116 | { |
117 | lighting off |
118 | depth_write off |
119 | scene_blend alpha_blend |
120 | |
121 | texture_unit |
122 | { |
123 | texture smoke2.png |
124 | } |
125 | } |
126 | } |
127 | } |
128 | |
129 | material PE/smoke3 |
130 | { |
131 | technique |
132 | { |
133 | pass |
134 | { |
135 | lighting off |
136 | depth_write off |
137 | scene_blend alpha_blend |
138 | |
139 | texture_unit |
140 | { |
141 | texture smoke3.png |
142 | } |
143 | } |
144 | } |
145 | } |
146 | |
147 | material PE/smoke4 |
148 | { |
149 | technique |
150 | { |
151 | pass |
152 | { |
153 | lighting off |
154 | depth_write off |
155 | scene_blend alpha_blend |
156 | |
157 | texture_unit |
158 | { |
159 | texture smoke4.png |
160 | } |
161 | } |
162 | } |
163 | } |
164 | |
165 | material PE/explosion |
166 | { |
167 | technique |
168 | { |
169 | pass |
170 | { |
171 | lighting off |
172 | depth_write off |
173 | scene_blend add |
174 | |
175 | texture_unit |
176 | { |
177 | texture explosion.png |
178 | } |
179 | } |
180 | } |
181 | } |
182 | |
183 | material PE/explosion3 |
184 | { |
185 | technique |
186 | { |
187 | pass |
188 | { |
189 | lighting off |
190 | depth_write off |
191 | scene_blend add |
192 | |
193 | texture_unit |
194 | { |
195 | texture explosion3.png |
196 | } |
197 | } |
198 | } |
199 | } |
200 | |
201 | material PE/ringflare |
202 | { |
203 | technique |
204 | { |
205 | pass |
206 | { |
207 | lighting off |
208 | depth_write off |
209 | scene_blend add |
210 | |
211 | texture_unit |
212 | { |
213 | texture ring_flare.png |
214 | } |
215 | } |
216 | } |
217 | } |
218 | |
219 | material PE/ringflare2 |
220 | { |
221 | technique |
222 | { |
223 | pass |
224 | { |
225 | lighting off |
226 | depth_write off |
227 | scene_blend add |
228 | |
229 | texture_unit |
230 | { |
231 | texture ring_flare2.png |
232 | } |
233 | } |
234 | } |
235 | } |
236 | |
237 | material PE/Flare |
238 | { |
239 | technique |
240 | { |
241 | pass |
242 | { |
243 | lighting off |
244 | scene_blend add |
245 | depth_write off |
246 | |
247 | texture_unit |
248 | { |
249 | texture flaretrail.png |
250 | } |
251 | } |
252 | } |
253 | } |
254 | |
255 | material PE/Streak |
256 | { |
257 | technique |
258 | { |
259 | pass |
260 | { |
261 | lighting off |
262 | depth_write off |
263 | scene_blend add |
264 | |
265 | texture_unit |
266 | { |
267 | texture streak.png |
268 | } |
269 | } |
270 | } |
271 | } |
272 | |
273 | material PE/BrightStar.000 |
274 | { |
275 | technique |
276 | { |
277 | pass |
278 | { |
279 | lighting off |
280 | depth_write off |
281 | scene_blend add |
282 | |
283 | texture_unit |
284 | { |
285 | texture BrightStar.000.png |
286 | } |
287 | } |
288 | } |
289 | } |
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