source:
data/trunk/materials/Pickups.material
@
12181
Last change on this file since 12181 was 11340, checked in by maxima, 8 years ago | |
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File size: 2.3 KB |
Rev | Line | |
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[11340] | 1 | material PickupBar |
2 | { | |
3 | technique | |
4 | { | |
5 | pass | |
6 | { | |
7 | lighting off | |
8 | scene_blend add | |
9 | depth_write off | |
10 | ||
11 | texture_unit | |
12 | { | |
13 | texture PickupBar.png | |
14 | } | |
15 | } | |
16 | } | |
17 | } | |
18 | ||
[10691] | 19 | material Sphere2 |
20 | { | |
21 | technique | |
22 | { | |
23 | pass | |
24 | { | |
25 | lighting off | |
26 | scene_blend add | |
27 | depth_write off | |
28 | ||
29 | texture_unit | |
30 | { | |
31 | texture sphere.png | |
32 | } | |
33 | } | |
34 | } | |
35 | } | |
36 | ||
37 | material Unknown | |
38 | { | |
39 | technique | |
40 | { | |
41 | pass | |
42 | { | |
43 | lighting off | |
44 | scene_blend add | |
45 | depth_write off | |
46 | ||
47 | texture_unit | |
48 | { | |
49 | texture unknown.png | |
50 | } | |
51 | } | |
52 | } | |
53 | } | |
54 | ||
55 | material Damage | |
56 | { | |
57 | technique | |
58 | { | |
59 | pass | |
60 | { | |
61 | lighting off | |
62 | scene_blend add | |
63 | depth_write off | |
64 | ||
65 | texture_unit | |
66 | { | |
67 | texture damage.png | |
68 | } | |
69 | } | |
70 | } | |
71 | } | |
72 | ||
73 | material Shield | |
74 | { | |
75 | technique | |
76 | { | |
77 | pass | |
78 | { | |
79 | lighting off | |
80 | scene_blend add | |
81 | depth_write off | |
82 | ||
83 | texture_unit | |
84 | { | |
85 | texture shield.png | |
86 | } | |
87 | } | |
88 | } | |
89 | } | |
90 | ||
91 | material Cross | |
92 | { | |
93 | technique | |
94 | { | |
95 | pass | |
96 | { | |
97 | lighting off | |
98 | scene_blend add | |
99 | depth_write off | |
100 | ||
101 | texture_unit | |
102 | { | |
103 | texture cross.png | |
104 | } | |
105 | } | |
106 | } | |
107 | } | |
108 | ||
109 | material Munition | |
110 | { | |
111 | technique | |
112 | { | |
113 | pass | |
114 | { | |
115 | lighting off | |
116 | scene_blend add | |
117 | depth_write off | |
118 | ||
119 | texture_unit | |
120 | { | |
121 | texture munition.png | |
122 | } | |
123 | } | |
124 | } | |
125 | } | |
126 | ||
[10720] | 127 | material ArrowUp |
[10691] | 128 | { |
129 | technique | |
130 | { | |
131 | pass | |
132 | { | |
133 | lighting off | |
134 | scene_blend add | |
135 | depth_write off | |
136 | ||
137 | texture_unit | |
138 | { | |
[10720] | 139 | texture arrowup.png |
[10691] | 140 | } |
141 | } | |
142 | } | |
143 | } | |
144 | ||
[10720] | 145 | material ArrowDown |
146 | { | |
147 | technique | |
148 | { | |
149 | pass | |
150 | { | |
151 | lighting off | |
152 | scene_blend add | |
153 | depth_write off | |
154 | ||
155 | texture_unit | |
156 | { | |
157 | texture arrowdown.png | |
158 | } | |
159 | } | |
160 | } | |
161 | } | |
162 | ||
[10691] | 163 | material 3arrowsup |
164 | { | |
165 | technique | |
166 | { | |
167 | pass | |
168 | { | |
169 | lighting off | |
170 | scene_blend add | |
171 | depth_write off | |
172 | ||
173 | texture_unit | |
174 | { | |
175 | texture 3arrowsup.png | |
176 | } | |
177 | } | |
178 | } | |
179 | } | |
180 | ||
181 | material Eye | |
182 | { | |
183 | technique | |
184 | { | |
185 | pass | |
186 | { | |
187 | lighting off | |
188 | scene_blend add | |
189 | depth_write off | |
190 | ||
191 | texture_unit | |
192 | { | |
193 | texture eye.png | |
194 | } | |
195 | } | |
196 | } | |
197 | } | |
198 | ||
199 | material Asterisk | |
200 | { | |
201 | technique | |
202 | { | |
203 | pass | |
204 | { | |
205 | lighting off | |
206 | scene_blend add | |
207 | depth_write off | |
208 | ||
209 | texture_unit | |
210 | { | |
211 | texture asterisk.png | |
212 | } | |
213 | } | |
214 | } | |
215 | } | |
216 | ||
217 | material Shrink | |
218 | { | |
219 | technique | |
220 | { | |
221 | pass | |
222 | { | |
223 | lighting off | |
224 | scene_blend add | |
225 | depth_write off | |
226 | ||
227 | texture_unit | |
228 | { | |
229 | texture triplespiral.png | |
230 | } | |
231 | } | |
232 | } | |
233 | } | |
234 | ||
235 | material Splash | |
236 | { | |
237 | technique | |
238 | { | |
239 | pass | |
240 | { | |
241 | lighting off | |
242 | scene_blend add | |
243 | depth_write off | |
244 | ||
245 | texture_unit | |
246 | { | |
247 | texture splash.png | |
248 | } | |
249 | } | |
250 | } | |
[10720] | 251 | } |
[10723] | 252 | |
253 | material Flash | |
254 | { | |
255 | technique | |
256 | { | |
257 | pass | |
258 | { | |
259 | lighting off | |
260 | scene_blend add | |
261 | depth_write off | |
262 | ||
263 | texture_unit | |
264 | { | |
265 | texture icon_flash.png | |
266 | } | |
267 | } | |
268 | } | |
269 | } |
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