Last change
on this file since 10156 was
7912,
checked in by landauf, 14 years ago
|
not exactly sure what this does, but it is included in most standard shaders in Ogre and seems to prevent a crash on low end hardware.
|
-
Property svn:eol-style set to
native
|
File size:
639 bytes
|
Rev | Line | |
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[5312] | 1 | //Cg Pixel Shader ps_2_0 |
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| 2 | fragment_program Radial_Blur_ps_cg cg |
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| 3 | { |
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| 4 | source Radial_Blur_FP.cg |
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| 5 | profiles ps_2_0 arbfp1 |
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| 6 | entry_point main |
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| 7 | |
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| 8 | } |
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| 9 | |
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| 10 | |
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| 11 | //Effect: Radial Blur |
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| 12 | material Ogre/Compositor/Radial_Blur |
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| 13 | { |
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| 14 | technique |
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| 15 | { |
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| 16 | pass |
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| 17 | { |
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| 18 | //State: D3DRS_CULLMODE, Value : D3DCULL_NONE |
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| 19 | cull_hardware none |
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| 20 | cull_software none |
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| 21 | depth_check off |
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| 22 | |
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[7912] | 23 | vertex_program_ref Ogre/Compositor/StdQuad_Tex2a_vp |
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| 24 | { |
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| 25 | } |
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| 26 | |
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[5312] | 27 | fragment_program_ref Radial_Blur_ps_cg |
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| 28 | { |
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| 29 | param_named sampleDist float 0.5 |
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| 30 | param_named sampleStrength float 2.2 |
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| 31 | } |
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| 32 | texture_unit |
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| 33 | { |
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| 34 | tex_coord_set 0 |
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| 35 | tex_address_mode clamp |
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| 36 | filtering trilinear |
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| 37 | } |
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| 38 | } |
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| 39 | } |
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| 40 | } |
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