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source: data/trunk/materials/fighter_material.material @ 10555

Last change on this file since 10555 was 9456, checked in by keuschr, 12 years ago

added material and textures for collateralDamage ship

File size: 1.1 KB
Line 
1// fighter_material genrated by blender2ogre 0.5.8
2
3material fighter_material
4{
5    receive_shadows on
6
7    technique
8    {
9        pass fighter_material
10        {
11            ambient 0.800000011920929 0.800000011920929 0.800000011920929 1.0
12            diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 1.0
13            specular 0.5 0.5 0.5 1.0 12.5
14            emissive 0.0 0.0 0.0 1.0
15
16            alpha_to_coverage off
17            colour_write on
18            cull_hardware clockwise
19            depth_check on
20            depth_func less_equal
21            depth_write on
22            illumination_stage
23            light_clip_planes off
24            light_scissor off
25            lighting on
26            normalise_normals off
27            polygon_mode solid
28            scene_blend one zero
29            scene_blend_op add
30            shading gouraud
31            transparent_sorting on
32
33            texture_unit
34            {
35                texture uv_layout.png
36                tex_address_mode wrap
37                scale 1.0 1.0
38                tex_coord_set 0
39                colour_op modulate
40            }
41        }
42    }
43}
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