[9408] | 1 | vertex_program glow_vs cg |
---|
| 2 | { |
---|
[9425] | 3 | source vs_glow.cg |
---|
| 4 | entry_point main |
---|
| 5 | profiles vs_1_1 arbvp1 |
---|
[9408] | 6 | } |
---|
| 7 | |
---|
| 8 | fragment_program glow_ps cg |
---|
| 9 | { |
---|
[9425] | 10 | source ps_glow.cg |
---|
| 11 | entry_point main |
---|
| 12 | profiles ps_2_0 arbfp1 |
---|
[9408] | 13 | } |
---|
| 14 | |
---|
| 15 | material glow |
---|
| 16 | { |
---|
[9425] | 17 | technique |
---|
| 18 | { |
---|
| 19 | pass |
---|
| 20 | { |
---|
| 21 | scene_blend alpha_blend |
---|
| 22 | depth_check on |
---|
| 23 | lighting off |
---|
[9427] | 24 | |
---|
| 25 | //what color should the glow be, emissive light can be changed through ogre as well |
---|
| 26 | emissive 0.5 0.9 1.0 0.0 |
---|
[9425] | 27 | |
---|
| 28 | vertex_program_ref glow_vs |
---|
| 29 | { |
---|
[9427] | 30 | //don't worry about auto parameters here, they are given |
---|
| 31 | param_named_auto iWorldTMatrix inverse_transpose_world_matrix |
---|
[9425] | 32 | param_named_auto iViewMatrix inverse_view_matrix |
---|
| 33 | param_named_auto worldMatrix world_matrix |
---|
| 34 | param_named_auto viewProjMatrix viewproj_matrix |
---|
[9427] | 35 | |
---|
| 36 | //how much should the glow expand from the model, usually a small value |
---|
[9509] | 37 | param_named inflate float 0.1 |
---|
[9425] | 38 | } |
---|
| 39 | |
---|
| 40 | fragment_program_ref glow_ps |
---|
| 41 | { |
---|
[9427] | 42 | //base alpha value of glow |
---|
[9509] | 43 | param_named alphaValue float 0.6 |
---|
[9427] | 44 | |
---|
| 45 | //from which view to surface normal angle on should the intensity of the glow decrease |
---|
[9509] | 46 | param_named cutoffAngle float 65.0 |
---|
[9427] | 47 | |
---|
| 48 | //by which exponent should the intensity decrease |
---|
[9509] | 49 | param_named exponent float 3.0 |
---|
[9427] | 50 | |
---|
| 51 | //how fast should the light pulsate |
---|
| 52 | param_named_auto time time_0_x 50 |
---|
| 53 | |
---|
| 54 | //don't worry about this one, it makes sure we use the emissive color value |
---|
| 55 | param_named_auto color surface_emissive_colour |
---|
[9425] | 56 | } |
---|
| 57 | } |
---|
| 58 | |
---|
| 59 | } |
---|
[9408] | 60 | } |
---|
| 61 | |
---|
| 62 | material glow/drone |
---|
| 63 | { |
---|
| 64 | technique |
---|
| 65 | { |
---|
| 66 | pass |
---|
| 67 | { |
---|
| 68 | scene_blend alpha_blend |
---|
| 69 | depth_check on |
---|
| 70 | lighting off |
---|
| 71 | |
---|
| 72 | texture_unit |
---|
| 73 | { |
---|
| 74 | texture drone.png |
---|
| 75 | } |
---|
| 76 | } |
---|
| 77 | pass |
---|
| 78 | { |
---|
| 79 | scene_blend alpha_blend |
---|
| 80 | depth_check on |
---|
| 81 | lighting off |
---|
[9921] | 82 | emissive 0.5 0.2 0.1 0.0 |
---|
[9408] | 83 | |
---|
| 84 | vertex_program_ref glow_vs |
---|
| 85 | { |
---|
[9425] | 86 | param_named_auto iWorldTMatrix inverse_transpose_world_matrix |
---|
| 87 | param_named_auto iViewMatrix inverse_view_matrix |
---|
| 88 | param_named_auto worldMatrix world_matrix |
---|
| 89 | param_named_auto viewProjMatrix viewproj_matrix |
---|
| 90 | param_named inflate float 0.2 |
---|
[9408] | 91 | } |
---|
| 92 | |
---|
| 93 | fragment_program_ref glow_ps |
---|
| 94 | { |
---|
[9425] | 95 | param_named alphaValue float 0.4 |
---|
| 96 | param_named cutoffAngle float 70.0 |
---|
| 97 | param_named exponent float 2.5 |
---|
[9408] | 98 | param_named_auto time time_0_x 50 |
---|
| 99 | param_named_auto color surface_emissive_colour |
---|
| 100 | } |
---|
| 101 | } |
---|
| 102 | |
---|
| 103 | } |
---|
[9921] | 104 | } |
---|