[9408] | 1 | vertex_program glow_vs cg |
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| 2 | { |
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[9425] | 3 | source vs_glow.cg |
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| 4 | entry_point main |
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| 5 | profiles vs_1_1 arbvp1 |
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[9408] | 6 | } |
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| 7 | |
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| 8 | fragment_program glow_ps cg |
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| 9 | { |
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[9425] | 10 | source ps_glow.cg |
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| 11 | entry_point main |
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| 12 | profiles ps_2_0 arbfp1 |
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[9408] | 13 | } |
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| 14 | |
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| 15 | material glow |
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| 16 | { |
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[9425] | 17 | technique |
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| 18 | { |
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| 19 | pass |
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| 20 | { |
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| 21 | scene_blend alpha_blend |
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| 22 | depth_check on |
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| 23 | lighting off |
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[9427] | 24 | |
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| 25 | //what color should the glow be, emissive light can be changed through ogre as well |
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| 26 | emissive 0.5 0.9 1.0 0.0 |
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[9425] | 27 | |
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| 28 | vertex_program_ref glow_vs |
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| 29 | { |
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[9427] | 30 | //don't worry about auto parameters here, they are given |
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| 31 | param_named_auto iWorldTMatrix inverse_transpose_world_matrix |
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[9425] | 32 | param_named_auto iViewMatrix inverse_view_matrix |
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| 33 | param_named_auto worldMatrix world_matrix |
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| 34 | param_named_auto viewProjMatrix viewproj_matrix |
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[9427] | 35 | |
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| 36 | //how much should the glow expand from the model, usually a small value |
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[9509] | 37 | param_named inflate float 0.1 |
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[9425] | 38 | } |
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| 39 | |
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| 40 | fragment_program_ref glow_ps |
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| 41 | { |
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[9427] | 42 | //base alpha value of glow |
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[9509] | 43 | param_named alphaValue float 0.6 |
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[9427] | 44 | |
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| 45 | //from which view to surface normal angle on should the intensity of the glow decrease |
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[9509] | 46 | param_named cutoffAngle float 65.0 |
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[9427] | 47 | |
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| 48 | //by which exponent should the intensity decrease |
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[9509] | 49 | param_named exponent float 3.0 |
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[9427] | 50 | |
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| 51 | //how fast should the light pulsate |
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| 52 | param_named_auto time time_0_x 50 |
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| 53 | |
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| 54 | //don't worry about this one, it makes sure we use the emissive color value |
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| 55 | param_named_auto color surface_emissive_colour |
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[9425] | 56 | } |
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| 57 | } |
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| 58 | |
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| 59 | } |
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[9408] | 60 | } |
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| 61 | |
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| 62 | material glow/drone |
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| 63 | { |
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| 64 | technique |
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| 65 | { |
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| 66 | pass |
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| 67 | { |
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| 68 | scene_blend alpha_blend |
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| 69 | depth_check on |
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| 70 | lighting off |
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| 71 | |
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| 72 | texture_unit |
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| 73 | { |
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| 74 | texture drone.png |
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| 75 | } |
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| 76 | } |
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| 77 | pass |
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| 78 | { |
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| 79 | scene_blend alpha_blend |
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| 80 | depth_check on |
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| 81 | lighting off |
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| 82 | emissive 0.5 0.9 1.0 0.0 |
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| 83 | |
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| 84 | vertex_program_ref glow_vs |
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| 85 | { |
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[9425] | 86 | param_named_auto iWorldTMatrix inverse_transpose_world_matrix |
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| 87 | param_named_auto iViewMatrix inverse_view_matrix |
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| 88 | param_named_auto worldMatrix world_matrix |
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| 89 | param_named_auto viewProjMatrix viewproj_matrix |
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| 90 | param_named inflate float 0.2 |
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[9408] | 91 | } |
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| 92 | |
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| 93 | fragment_program_ref glow_ps |
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| 94 | { |
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[9425] | 95 | param_named alphaValue float 0.4 |
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| 96 | param_named cutoffAngle float 70.0 |
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| 97 | param_named exponent float 2.5 |
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[9408] | 98 | param_named_auto time time_0_x 50 |
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| 99 | param_named_auto color surface_emissive_colour |
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| 100 | } |
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| 101 | } |
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| 102 | |
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| 103 | } |
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| 104 | } |
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