Last change
on this file since 9408 was
9408,
checked in by davidsa, 12 years ago
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Added: rudimentary stencil outline glow shader, very basic and looks pretty ugly, but good enough to test stencil buffer functionality
|
File size:
2.1 KB
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1 | vertex_program glow_vs cg |
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2 | { |
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3 | source vs_glow.cg |
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4 | entry_point main |
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5 | profiles vs_1_1 arbvp1 |
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6 | } |
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7 | |
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8 | fragment_program glow_ps cg |
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9 | { |
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10 | source ps_glow.cg |
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11 | entry_point main |
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12 | profiles ps_2_0 arbfp1 |
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13 | } |
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14 | |
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15 | |
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16 | material glow |
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17 | { |
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18 | technique |
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19 | { |
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20 | pass |
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21 | { |
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22 | scene_blend alpha_blend |
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23 | depth_check on |
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24 | lighting off |
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25 | emissive 1.0 1.0 0.0 0.0 |
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26 | |
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27 | vertex_program_ref glow_vs |
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28 | { |
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29 | param_named_auto worldViewProjMatrix worldviewproj_matrix |
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30 | param_named size_value float 1.1 |
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31 | param_named_auto time time_0_x 100 |
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32 | } |
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33 | |
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34 | fragment_program_ref glow_ps |
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35 | { |
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36 | param_named alpha_value float 0.4 |
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37 | param_named_auto time time_0_x 100 |
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38 | param_named_auto color surface_emissive_colour |
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39 | } |
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40 | } |
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41 | |
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42 | } |
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43 | } |
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44 | |
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45 | material glow/drone |
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46 | { |
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47 | technique |
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48 | { |
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49 | pass |
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50 | { |
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51 | scene_blend alpha_blend |
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52 | depth_check on |
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53 | lighting off |
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54 | |
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55 | texture_unit |
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56 | { |
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57 | texture drone.png |
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58 | } |
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59 | } |
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60 | pass |
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61 | { |
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62 | scene_blend alpha_blend |
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63 | depth_check on |
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64 | lighting off |
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65 | emissive 0.5 0.9 1.0 0.0 |
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66 | |
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67 | vertex_program_ref glow_vs |
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68 | { |
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69 | param_named_auto worldViewProjMatrix worldviewproj_matrix |
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70 | param_named size_value float 0.2 |
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71 | param_named_auto time time_0_x 50 |
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72 | } |
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73 | |
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74 | fragment_program_ref glow_ps |
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75 | { |
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76 | param_named alpha_value float 0.4 |
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77 | param_named_auto time time_0_x 50 |
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78 | param_named_auto color surface_emissive_colour |
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79 | } |
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80 | } |
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81 | |
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82 | } |
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83 | } |
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