1 | vertex_program glow_vs cg |
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2 | { |
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3 | source vs_glow.cg |
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4 | entry_point main |
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5 | profiles vs_1_1 arbvp1 |
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6 | } |
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7 | |
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8 | fragment_program glow_ps cg |
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9 | { |
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10 | source ps_glow.cg |
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11 | entry_point main |
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12 | profiles ps_2_0 arbfp1 |
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13 | } |
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14 | |
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15 | material glow |
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16 | { |
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17 | technique |
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18 | { |
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19 | pass |
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20 | { |
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21 | scene_blend alpha_blend |
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22 | depth_check on |
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23 | depth_func less_equal |
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24 | lighting off |
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25 | |
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26 | //what color should the glow be, emissive light can be changed through ogre as well |
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27 | emissive 0.5 0.9 1.0 0.0 |
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28 | |
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29 | vertex_program_ref glow_vs |
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30 | { |
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31 | //don't worry about auto parameters here, they are given |
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32 | param_named_auto iWorldTMatrix inverse_transpose_world_matrix |
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33 | param_named_auto iViewMatrix inverse_view_matrix |
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34 | param_named_auto worldMatrix world_matrix |
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35 | param_named_auto viewProjMatrix viewproj_matrix |
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36 | |
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37 | //how much should the glow expand from the model, usually a small value |
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38 | param_named inflate float 0.05 |
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39 | } |
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40 | |
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41 | fragment_program_ref glow_ps |
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42 | { |
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43 | //base alpha value of glow |
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44 | param_named alphaValue float 0.5 |
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45 | |
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46 | //from which view to surface normal angle on should the intensity of the glow decrease |
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47 | param_named cutoffAngle float 70.0 |
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48 | |
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49 | //by which exponent should the intensity decrease |
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50 | param_named exponent float 2.5 |
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51 | |
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52 | //how fast should the light pulsate |
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53 | param_named_auto time time_0_x 50 |
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54 | |
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55 | //don't worry about this one, it makes sure we use the emissive color value |
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56 | param_named_auto color surface_emissive_colour |
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57 | } |
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58 | } |
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59 | |
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60 | } |
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61 | } |
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62 | |
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63 | material glow/drone |
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64 | { |
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65 | technique |
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66 | { |
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67 | pass |
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68 | { |
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69 | scene_blend alpha_blend |
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70 | depth_check on |
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71 | lighting off |
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72 | |
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73 | texture_unit |
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74 | { |
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75 | texture drone.png |
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76 | } |
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77 | } |
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78 | pass |
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79 | { |
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80 | scene_blend alpha_blend |
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81 | depth_check on |
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82 | lighting off |
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83 | emissive 0.5 0.9 1.0 0.0 |
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84 | |
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85 | vertex_program_ref glow_vs |
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86 | { |
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87 | param_named_auto iWorldTMatrix inverse_transpose_world_matrix |
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88 | param_named_auto iViewMatrix inverse_view_matrix |
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89 | param_named_auto worldMatrix world_matrix |
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90 | param_named_auto viewProjMatrix viewproj_matrix |
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91 | param_named inflate float 0.2 |
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92 | } |
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93 | |
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94 | fragment_program_ref glow_ps |
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95 | { |
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96 | param_named alphaValue float 0.4 |
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97 | param_named cutoffAngle float 70.0 |
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98 | param_named exponent float 2.5 |
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99 | param_named_auto time time_0_x 50 |
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100 | param_named_auto color surface_emissive_colour |
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101 | } |
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102 | } |
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103 | |
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104 | } |
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105 | } |
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