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source: data/trunk/materials/lensflare.material @ 9449

Last change on this file since 9449 was 9449, checked in by davidsa, 12 years ago

Added a transparent material for use in Hardware Occlusion Querying

File size: 1.2 KB
Line 
1material lensflare/halo
2 {
3    technique
4    {
5        pass
6        {
7            lighting off
8            scene_blend src_alpha dest_alpha
9            depth_write off
10 
11            cull_hardware none
12            cull_software none
13 
14            texture_unit
15            {
16                tex_address_mode clamp
17                texture lensflare-halo.png
18            }
19        }
20    }
21 }
22
23
24 material lensflare/burst
25 {
26    technique
27    {
28        pass
29        {
30            lighting off
31            scene_blend src_alpha dest_alpha
32            depth_write off
33 
34            cull_hardware none
35            cull_software none
36 
37            texture_unit
38            {
39                tex_address_mode clamp
40                texture lensflare-burst.png
41            }
42        }
43    }
44 }
45
46//this material is fully transparent, it's only use is to calculate obscured pixels with HOQ
47 material lensflare/hoq
48 {
49    technique
50    {
51        pass
52        {
53            lighting off
54            scene_blend src_alpha dest_alpha
55            depth_write off
56 
57            cull_hardware none
58            cull_software none
59 
60            texture_unit
61            {
62                tex_address_mode clamp
63                texture lensflare-hoq.png
64            }
65        }
66    }
67 }
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