Last change
on this file since 7152 was
5312,
checked in by landauf, 16 years ago
|
added shaders (compositors, materials, cg programs and textures)
|
-
Property svn:eol-style set to
native
|
File size:
846 bytes
|
Line | |
---|
1 | uniform sampler2D inRTT; |
---|
2 | uniform vec2 texelSize; |
---|
3 | |
---|
4 | varying vec2 uv; |
---|
5 | |
---|
6 | void main(void) |
---|
7 | { |
---|
8 | vec4 accum = vec4(0.0, 0.0, 0.0, 0.0); |
---|
9 | |
---|
10 | // Get colour from source |
---|
11 | accum += texture2D(inRTT, uv + texelSize * vec2(-1.0, -1.0)); |
---|
12 | accum += texture2D(inRTT, uv + texelSize * vec2( 0.0, -1.0)); |
---|
13 | accum += texture2D(inRTT, uv + texelSize * vec2( 1.0, -1.0)); |
---|
14 | accum += texture2D(inRTT, uv + texelSize * vec2(-1.0, 0.0)); |
---|
15 | accum += texture2D(inRTT, uv + texelSize * vec2( 0.0, 0.0)); |
---|
16 | accum += texture2D(inRTT, uv + texelSize * vec2( 1.0, 0.0)); |
---|
17 | accum += texture2D(inRTT, uv + texelSize * vec2(-1.0, 1.0)); |
---|
18 | accum += texture2D(inRTT, uv + texelSize * vec2( 0.0, 1.0)); |
---|
19 | accum += texture2D(inRTT, uv + texelSize * vec2( 1.0, 1.0)); |
---|
20 | |
---|
21 | // take average of 9 samples |
---|
22 | accum *= 0.1111111111111111; |
---|
23 | |
---|
24 | gl_FragColor = accum; |
---|
25 | |
---|
26 | } |
---|
Note: See
TracBrowser
for help on using the repository browser.